User Interface Design- Module 3 Menus
Subject Code:15CS832 USER INTERFACE DESIGN
VTU UNIVERSITY
Referred Text Book: The Essential Guide to User Interface Design (Second Edition) Author: Wilbert O. Galitz
The document discusses different types of menus used in user interfaces, including their structures, functions, formatting, and advantages/disadvantages. The main types covered are single menus, sequential linear menus, simultaneous menus, hierarchical menus, connected menus, event-trapping menus, menu bars, pull-down menus, cascading menus, pop-up menus, and iconic menus.
discuss about the relationship between human interaction with computer
http://sif.uin-suska.ac.id/
http://fst.uin-suska.ac.id/
http://www.uin-suska.ac.id/
A user interface (UI) menu system is a way for users to navigate and access different features or functions of a software program or device. Menus are typically organized in a hierarchical structure, with top-level options leading to submenus and sub-submenus.
Slide 4 - User Interface Design.pptx interface rather than its functionality ...DennisAnaafi1
interface rather than its functionality
•A poorly designed interface can cause a user to make catastrophic errors
•Poor user interface design is the reason why so many software systems are never used
Software engineering 19 user interface design elementsVaibhav Khanna
System users often judge a system by its interface rather than its functionality
A poorly designed interface can cause a user to
make catastrophic errors
Poor user interface design is the reason why so
many software systems are never used
User Interface Design in Software Engineering SE15koolkampus
The document discusses principles of user interface design including interaction styles, information presentation, user support, and evaluation. It covers topics such as direct manipulation, menu selection, command languages, using color and graphics effectively, designing helpful error messages and documentation, and evaluating interfaces against usability specifications. The goal is to provide user-centered interfaces that are logical, consistent, and help users recover from errors.
He changed the due date for this assignment it is due on 21 Jan so I.docxjosephineboon366
He changed the due date for this assignment it is due on 21 Jan so I will need it back by the 20 Jan. Assignment 2: Menu Selection
worth 80 points
Despite being a fairly old technology, menu-driven interfaces are very common in user interface design. Menu-driven interfaces consist of a series of screens which are navigated by choosing options from lists.
Write a four to five (4-5) page paper in which you:
Evaluate the user dialog strategies used by a menu-driven interface.
Determine why menu-driven interfaces continue to be popular in the modern computing age.
Suggest at least three (3) strategies for making menu-driven interfaces visually appealing in the modern computing environment.
4.Suggest alternatives for menu-driven interface design and explain how these alternatives can be designed to eventually replace all menu-driven interfaces.
Use at least three (3) quality resources in this assignment.
Note:
Wikipedia and similar Websites do not qualify as quality resources.
Your assignment must follow these formatting requirements:
Be typed, double spaced, using Times New Roman font (size 12), with one-inch margins on all sides; citations and references must follow APA or school-specific format. Check with your professor for any additional instructions.
Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page and the reference page are not included in the required assignment page length.
The specific course learning outcomes associated with this assignment are:
Explain and describe the process of menu selection and organization.
Analyze and evaluate interface design models.
·
Use technology and information resources to research issues in human-computer interaction.
·
Write clearly and concisely about HCI topics using proper writing mechanics and technical style conventions.
Grading for this assignment will be based on answer quality, logic/organization of the paper, and language and writing skills, using the following rubric.
Points: 80
Assignment 2: Menu Selection
Criteria
Unacceptable
Below 70% F
Fair
70-79% C
Proficient
80-89% B
Exemplary
90-100% A
1. Evaluate the user dialog strategies used by a menu-driven interface.
Weight: 20%
Did not submit or incompletely evaluated the user dialog strategies used by a menu-driven interface.
Partially evaluated the user dialog strategies used by a menu-driven interface.
Satisfactorily evaluated the user dialog strategies used by a menu-driven interface.
Thoroughly evaluated the user dialog strategies used by a menu- driven interface.
2.
Determine why menu-driven interfaces continue to be popular in the modern computing age
.
Weight: 20%
Did not submit or incompletely determined
why menu-driven interfaces continue to be popular in the modern computing age
.
Partially determined
why menu-driven interfaces continue to be popular in the modern computing age
.
Satisfactorily determined
why menu-dr.
Hci user interface-design principals lec 7Anwal Mirza
This document discusses various aspects of user interface design, including graphical user interfaces, interaction styles, information presentation, error messages, help systems, and user documentation. It describes principles of direct manipulation, menu selection, command languages, and other interaction styles. It also covers guidelines for designing effective error messages and help systems to support users. The goal of user-centered design is to prioritize users' needs in the design process.
This document discusses various aspects of user interface design, including graphical user interfaces, interaction styles, information presentation, error messages, help systems, and user documentation. It provides descriptions and comparisons of different interface design approaches such as direct manipulation, menus, forms, command languages, and natural language interfaces. It also outlines principles for user-centered design and guidelines for effective user interface design.
The document discusses human-computer interaction models and styles. It covers several key topics:
1. Interaction models help understand the communication between users and systems. Models provide frameworks to analyze different interaction styles and identify issues.
2. Ergonomics examines the physical characteristics of interactions, like control layouts and the work environment. Proper ergonomic design considers users' physical and psychological needs.
3. Different interaction styles are reviewed, including command lines, menus, natural language, forms, and WIMP interfaces using windows, icons, pointers. The tradeoffs of each style are discussed.
The document discusses user interface design and human-computer interaction. It begins by listing the objectives of understanding concepts like user-centered design, interface guidelines, components, and input/output design. It then defines what a user interface is and discusses the evolution of interfaces. Several sections provide guidelines for effective interface design, including making it transparent, easy to learn/use, enhancing productivity, and allowing for help/error correction. Specific controls that can be included are also described. The document emphasizes the importance of usability testing and obtaining user feedback throughout the design process.
Here are some key usability principles that seem important for your project based on the information provided:
- Learnability: Since this is a class project, learnability principles like predictability, familiarity, and consistency are important to help users quickly understand how to use the system. The design should leverage existing concepts and have consistent behaviors.
- Flexibility: Allowing for multiple ways of completing tasks and customization supports different user needs and preferences. Incorporating options like alternative dialog flows and customization can improve flexibility.
- Robustness: Principles like recoverability, error prevention, and responsiveness are important to ensure the system is robust. The design should minimize potential for errors, support undo/redo, handle exceptions
This document outlines guidelines for usability in system and interface design. It describes 6 main principles: 1) minimizing cognitive load on users, 2) keeping designs simple and goal-oriented, 3) maintaining consistency, 4) providing responsiveness and feedback, 5) enabling error prevention and recovery, and 6) allowing flexibility, predictability and efficiency of use. For each principle, it provides best practices and recommendations to consider in design. The guidelines are based on synthesis of prior work by usability experts like Nielsen and Shneiderman.
The document discusses various aspects of user interface design and system dependability. It covers topics like interaction styles, information presentation, user support, reliability, availability, safety, and security. The key points are that interface design should be user-centered, help users recover from errors, and consider users' needs and capabilities. Dependability involves attributes like reliability, availability, safety, and security, and aims to build user trust in critical systems. Higher dependability comes at increased development and testing costs.
The document provides an overview of the Openbravo 3 user interface, describing key areas and functionality including:
- The top navigation bar which allows quick access to documents, menus, alerts and user preferences.
- Multiple tabs that allow viewing and editing of different documents simultaneously.
- Master-detail views that show related parent and child records together.
- Grid, tree grid and form views for browsing and editing data.
- Column filtering, sorting, grouping and other advanced grid functions for organizing records.
- Saving frequently used grid and form views for easy retrieval later.
This document discusses various input, output, and interaction styles for human-computer interaction. It covers command languages, menu selection, form fill-in, natural language, and direct manipulation interfaces. For each interaction style, it outlines the main advantages and disadvantages. The document also briefly discusses ubiquitous computing and mobile computing approaches.
The document discusses various methods for evaluating user experience design when users are located in different countries, including heuristic evaluation, usability testing, GOMS analysis, and collecting different types of data. Heuristic evaluation involves having 3-5 evaluators examine a user interface and identify usability issues based on established usability heuristics. Usability testing involves testing an interface with real users to observe what they do and collect their feedback. GOMS analysis estimates the time and cognitive effort required to complete tasks in an interface. The document recommends using multiple evaluation methods and data collection approaches to comprehensively evaluate a remote user experience.
The document discusses various methods for evaluating user experience when users are located in different countries, including heuristic evaluation, usability testing, GOMS analysis, and collecting different types of data. Heuristic evaluation involves having 3-5 evaluators examine a user interface and identify usability issues based on established usability heuristics. Usability testing involves testing an interface with real users to observe what they do and collect their feedback. GOMS analysis estimates the time and cognitive load required to complete tasks in an interface. The document recommends using multiple evaluation methods and data collection approaches to comprehensively evaluate remote user experience.
The document discusses various methods for evaluating user experience when users are located in different countries, including heuristic evaluation, usability testing, GOMS analysis, and collecting different types of data. Heuristic evaluation involves having 3-5 evaluators examine a user interface and identify any violations of usability principles or heuristics. Usability testing involves testing the interface with representative users performing tasks and collecting both quantitative and qualitative data. GOMS analysis estimates the time required to complete tasks based on the number and types of user actions. The document recommends using multiple evaluation methods and data collection approaches.
Heuristic evaluation is a usability inspection method where 3-5 evaluators examine a user interface and judge its compliance with recognized usability principles called "heuristics." Each evaluator independently explores the interface twice and notes any violations of heuristics, such as consistency, visibility of system status, or flexibility of use. Evaluators then meet to aggregate their findings and rate the severity of any usability problems. With 3-5 evaluators, heuristic evaluation can find around 75% of usability issues in a user interface.
The document discusses various methods for evaluating user experience design when users are located in different countries, including heuristic evaluation, usability testing, GOMS analysis, and collecting different types of data. Heuristic evaluation involves having 3-5 evaluators examine a user interface and identify usability issues based on usability heuristics. Usability testing involves testing an interface with real users to observe what they do and collect their feedback. GOMS analysis estimates the time and effort required to complete tasks in an interface. It is recommended to use multiple evaluation methods and data types to get a comprehensive understanding of the user experience.
User Interface Design in Software Engineering SE15koolkampus
The document discusses principles of user interface design including interaction styles, information presentation, user support, and evaluation. It covers topics such as direct manipulation, menu selection, command languages, using color and graphics effectively, designing helpful error messages and documentation, and evaluating interfaces against usability specifications. The goal is to provide user-centered interfaces that are logical, consistent, and help users recover from errors.
He changed the due date for this assignment it is due on 21 Jan so I.docxjosephineboon366
He changed the due date for this assignment it is due on 21 Jan so I will need it back by the 20 Jan. Assignment 2: Menu Selection
worth 80 points
Despite being a fairly old technology, menu-driven interfaces are very common in user interface design. Menu-driven interfaces consist of a series of screens which are navigated by choosing options from lists.
Write a four to five (4-5) page paper in which you:
Evaluate the user dialog strategies used by a menu-driven interface.
Determine why menu-driven interfaces continue to be popular in the modern computing age.
Suggest at least three (3) strategies for making menu-driven interfaces visually appealing in the modern computing environment.
4.Suggest alternatives for menu-driven interface design and explain how these alternatives can be designed to eventually replace all menu-driven interfaces.
Use at least three (3) quality resources in this assignment.
Note:
Wikipedia and similar Websites do not qualify as quality resources.
Your assignment must follow these formatting requirements:
Be typed, double spaced, using Times New Roman font (size 12), with one-inch margins on all sides; citations and references must follow APA or school-specific format. Check with your professor for any additional instructions.
Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page and the reference page are not included in the required assignment page length.
The specific course learning outcomes associated with this assignment are:
Explain and describe the process of menu selection and organization.
Analyze and evaluate interface design models.
·
Use technology and information resources to research issues in human-computer interaction.
·
Write clearly and concisely about HCI topics using proper writing mechanics and technical style conventions.
Grading for this assignment will be based on answer quality, logic/organization of the paper, and language and writing skills, using the following rubric.
Points: 80
Assignment 2: Menu Selection
Criteria
Unacceptable
Below 70% F
Fair
70-79% C
Proficient
80-89% B
Exemplary
90-100% A
1. Evaluate the user dialog strategies used by a menu-driven interface.
Weight: 20%
Did not submit or incompletely evaluated the user dialog strategies used by a menu-driven interface.
Partially evaluated the user dialog strategies used by a menu-driven interface.
Satisfactorily evaluated the user dialog strategies used by a menu-driven interface.
Thoroughly evaluated the user dialog strategies used by a menu- driven interface.
2.
Determine why menu-driven interfaces continue to be popular in the modern computing age
.
Weight: 20%
Did not submit or incompletely determined
why menu-driven interfaces continue to be popular in the modern computing age
.
Partially determined
why menu-driven interfaces continue to be popular in the modern computing age
.
Satisfactorily determined
why menu-dr.
Hci user interface-design principals lec 7Anwal Mirza
This document discusses various aspects of user interface design, including graphical user interfaces, interaction styles, information presentation, error messages, help systems, and user documentation. It describes principles of direct manipulation, menu selection, command languages, and other interaction styles. It also covers guidelines for designing effective error messages and help systems to support users. The goal of user-centered design is to prioritize users' needs in the design process.
This document discusses various aspects of user interface design, including graphical user interfaces, interaction styles, information presentation, error messages, help systems, and user documentation. It provides descriptions and comparisons of different interface design approaches such as direct manipulation, menus, forms, command languages, and natural language interfaces. It also outlines principles for user-centered design and guidelines for effective user interface design.
The document discusses human-computer interaction models and styles. It covers several key topics:
1. Interaction models help understand the communication between users and systems. Models provide frameworks to analyze different interaction styles and identify issues.
2. Ergonomics examines the physical characteristics of interactions, like control layouts and the work environment. Proper ergonomic design considers users' physical and psychological needs.
3. Different interaction styles are reviewed, including command lines, menus, natural language, forms, and WIMP interfaces using windows, icons, pointers. The tradeoffs of each style are discussed.
The document discusses user interface design and human-computer interaction. It begins by listing the objectives of understanding concepts like user-centered design, interface guidelines, components, and input/output design. It then defines what a user interface is and discusses the evolution of interfaces. Several sections provide guidelines for effective interface design, including making it transparent, easy to learn/use, enhancing productivity, and allowing for help/error correction. Specific controls that can be included are also described. The document emphasizes the importance of usability testing and obtaining user feedback throughout the design process.
Here are some key usability principles that seem important for your project based on the information provided:
- Learnability: Since this is a class project, learnability principles like predictability, familiarity, and consistency are important to help users quickly understand how to use the system. The design should leverage existing concepts and have consistent behaviors.
- Flexibility: Allowing for multiple ways of completing tasks and customization supports different user needs and preferences. Incorporating options like alternative dialog flows and customization can improve flexibility.
- Robustness: Principles like recoverability, error prevention, and responsiveness are important to ensure the system is robust. The design should minimize potential for errors, support undo/redo, handle exceptions
This document outlines guidelines for usability in system and interface design. It describes 6 main principles: 1) minimizing cognitive load on users, 2) keeping designs simple and goal-oriented, 3) maintaining consistency, 4) providing responsiveness and feedback, 5) enabling error prevention and recovery, and 6) allowing flexibility, predictability and efficiency of use. For each principle, it provides best practices and recommendations to consider in design. The guidelines are based on synthesis of prior work by usability experts like Nielsen and Shneiderman.
The document discusses various aspects of user interface design and system dependability. It covers topics like interaction styles, information presentation, user support, reliability, availability, safety, and security. The key points are that interface design should be user-centered, help users recover from errors, and consider users' needs and capabilities. Dependability involves attributes like reliability, availability, safety, and security, and aims to build user trust in critical systems. Higher dependability comes at increased development and testing costs.
The document provides an overview of the Openbravo 3 user interface, describing key areas and functionality including:
- The top navigation bar which allows quick access to documents, menus, alerts and user preferences.
- Multiple tabs that allow viewing and editing of different documents simultaneously.
- Master-detail views that show related parent and child records together.
- Grid, tree grid and form views for browsing and editing data.
- Column filtering, sorting, grouping and other advanced grid functions for organizing records.
- Saving frequently used grid and form views for easy retrieval later.
This document discusses various input, output, and interaction styles for human-computer interaction. It covers command languages, menu selection, form fill-in, natural language, and direct manipulation interfaces. For each interaction style, it outlines the main advantages and disadvantages. The document also briefly discusses ubiquitous computing and mobile computing approaches.
The document discusses various methods for evaluating user experience design when users are located in different countries, including heuristic evaluation, usability testing, GOMS analysis, and collecting different types of data. Heuristic evaluation involves having 3-5 evaluators examine a user interface and identify usability issues based on established usability heuristics. Usability testing involves testing an interface with real users to observe what they do and collect their feedback. GOMS analysis estimates the time and cognitive effort required to complete tasks in an interface. The document recommends using multiple evaluation methods and data collection approaches to comprehensively evaluate a remote user experience.
The document discusses various methods for evaluating user experience when users are located in different countries, including heuristic evaluation, usability testing, GOMS analysis, and collecting different types of data. Heuristic evaluation involves having 3-5 evaluators examine a user interface and identify usability issues based on established usability heuristics. Usability testing involves testing an interface with real users to observe what they do and collect their feedback. GOMS analysis estimates the time and cognitive load required to complete tasks in an interface. The document recommends using multiple evaluation methods and data collection approaches to comprehensively evaluate remote user experience.
The document discusses various methods for evaluating user experience when users are located in different countries, including heuristic evaluation, usability testing, GOMS analysis, and collecting different types of data. Heuristic evaluation involves having 3-5 evaluators examine a user interface and identify any violations of usability principles or heuristics. Usability testing involves testing the interface with representative users performing tasks and collecting both quantitative and qualitative data. GOMS analysis estimates the time required to complete tasks based on the number and types of user actions. The document recommends using multiple evaluation methods and data collection approaches.
Heuristic evaluation is a usability inspection method where 3-5 evaluators examine a user interface and judge its compliance with recognized usability principles called "heuristics." Each evaluator independently explores the interface twice and notes any violations of heuristics, such as consistency, visibility of system status, or flexibility of use. Evaluators then meet to aggregate their findings and rate the severity of any usability problems. With 3-5 evaluators, heuristic evaluation can find around 75% of usability issues in a user interface.
The document discusses various methods for evaluating user experience design when users are located in different countries, including heuristic evaluation, usability testing, GOMS analysis, and collecting different types of data. Heuristic evaluation involves having 3-5 evaluators examine a user interface and identify usability issues based on usability heuristics. Usability testing involves testing an interface with real users to observe what they do and collect their feedback. GOMS analysis estimates the time and effort required to complete tasks in an interface. It is recommended to use multiple evaluation methods and data types to get a comprehensive understanding of the user experience.
Machine learning models are trained with a certain amount of labeled data and will use it to make predictions on unseen data. Based on this data, machines define a set of rules that they apply to all datasets, helping them provide consistent and accurate results. No need to worry about human error or innate bias.
Introduction to Data Science
Data science is a field that involves using statistical and computational techniques to extract insights and knowledge from data. It encompasses a wide range of tasks, including data cleaning and preparation, data visualization, statistical modeling, machine learning, and more.
AI-Powered Data Management and Governance in RetailIJDKP
Artificial intelligence (AI) is transforming the retail industry’s approach to data management and decisionmaking. This journal explores how AI-powered techniques enhance data governance in retail, ensuring data quality, security, and compliance in an era of big data and real-time analytics. We review the current landscape of AI adoption in retail, underscoring the need for robust data governance frameworks to handle the influx of data and support AI initiatives. Drawing on literature and industry examples, we examine established data governance frameworks and how AI technologies (such as machine learning and automation) are augmenting traditional data management practices. Key applications are identified, including AI-driven data quality improvement, automated metadata management, and intelligent data lineage tracking, illustrating how these innovations streamline operations and maintain data integrity. Ethical considerations including customer privacy, bias mitigation, transparency, and regulatory compliance are discussed to address the challenges of deploying AI in data governance responsibly.
Construction Materials (Paints) in Civil EngineeringLavish Kashyap
This file will provide you information about various types of Paints in Civil Engineering field under Construction Materials.
It will be very useful for all Civil Engineering students who wants to search about various Construction Materials used in Civil Engineering field.
Paint is a vital construction material used for protecting surfaces and enhancing the aesthetic appeal of buildings and structures. It consists of several components, including pigments (for color), binders (to hold the pigment together), solvents or thinners (to adjust viscosity), and additives (to improve properties like durability and drying time).
Paint is one of the material used in Civil Engineering field. It is especially used in final stages of construction project.
Paint plays a dual role in construction: it protects building materials and contributes to the overall appearance and ambiance of a space.
この資料は、Roy FieldingのREST論文(第5章)を振り返り、現代Webで誤解されがちなRESTの本質を解説しています。特に、ハイパーメディア制御やアプリケーション状態の管理に関する重要なポイントをわかりやすく紹介しています。
This presentation revisits Chapter 5 of Roy Fielding's PhD dissertation on REST, clarifying concepts that are often misunderstood in modern web design—such as hypermedia controls within representations and the role of hypermedia in managing application state.
This research is oriented towards exploring mode-wise corridor level travel-time estimation using Machine learning techniques such as Artificial Neural Network (ANN) and Support Vector Machine (SVM). Authors have considered buses (equipped with in-vehicle GPS) as the probe vehicles and attempted to calculate the travel-time of other modes such as cars along a stretch of arterial roads. The proposed study considers various influential factors that affect travel time such as road geometry, traffic parameters, location information from the GPS receiver and other spatiotemporal parameters that affect the travel-time. The study used a segment modeling method for segregating the data based on identified bus stop locations. A k-fold cross-validation technique was used for determining the optimum model parameters to be used in the ANN and SVM models. The developed models were tested on a study corridor of 59.48 km stretch in Mumbai, India. The data for this study were collected for a period of five days (Monday-Friday) during the morning peak period (from 8.00 am to 11.00 am). Evaluation scores such as MAPE (mean absolute percentage error), MAD (mean absolute deviation) and RMSE (root mean square error) were used for testing the performance of the models. The MAPE values for ANN and SVM models are 11.65 and 10.78 respectively. The developed model is further statistically validated using the Kolmogorov-Smirnov test. The results obtained from these tests proved that the proposed model is statistically valid.
Welcome to the May 2025 edition of WIPAC Monthly celebrating the 14th anniversary of the WIPAC Group and WIPAC monthly.
In this edition along with the usual news from around the industry we have three great articles for your contemplation
Firstly from Michael Dooley we have a feature article about ammonia ion selective electrodes and their online applications
Secondly we have an article from myself which highlights the increasing amount of wastewater monitoring and asks "what is the overall" strategy or are we installing monitoring for the sake of monitoring
Lastly we have an article on data as a service for resilient utility operations and how it can be used effectively.
The main purpose of the current study was to formulate an empirical expression for predicting the axial compression capacity and axial strain of concrete-filled plastic tubular specimens (CFPT) using the artificial neural network (ANN). A total of seventy-two experimental test data of CFPT and unconfined concrete were used for training, testing, and validating the ANN models. The ANN axial strength and strain predictions were compared with the experimental data and predictions from several existing strength models for fiber-reinforced polymer (FRP)-confined concrete. Five statistical indices were used to determine the performance of all models considered in the present study. The statistical evaluation showed that the ANN model was more effective and precise than the other models in predicting the compressive strength, with 2.8% AA error, and strain at peak stress, with 6.58% AA error, of concrete-filled plastic tube tested under axial compression load. Similar lower values were obtained for the NRMSE index.
Jacob Murphy Australia - Excels In Optimizing Software ApplicationsJacob Murphy Australia
In the world of technology, Jacob Murphy Australia stands out as a Junior Software Engineer with a passion for innovation. Holding a Bachelor of Science in Computer Science from Columbia University, Jacob's forte lies in software engineering and object-oriented programming. As a Freelance Software Engineer, he excels in optimizing software applications to deliver exceptional user experiences and operational efficiency. Jacob thrives in collaborative environments, actively engaging in design and code reviews to ensure top-notch solutions. With a diverse skill set encompassing Java, C++, Python, and Agile methodologies, Jacob is poised to be a valuable asset to any software development team.
Machine foundation notes for civil engineering studentsDYPCET
Ad
unit -System menus and navigation schemes
1. Module
3
System menus and navigation
schemes
Referred Text Book:
The Essential Guide to User Interface Design (Second Edition)
Author: Wilbert O. Galitz
2. 🠶 Contents
1. Structures of menus
2. Functions of menus
3. Contents of menus
4. Formatting of menus
5. Phrasing the menu
6. Selecting menu choices
7. Navigating menus
8. Kinds of graphical
menus
3. Menu
🠶List of choices or alternatives the users have at appropriate
points while using the system are commonly called menus.
🠶Menus are a major form of navigation through a system
and, if properly designed, assist the user in developing a
mental model of the system.
4. 1. Structures of Menus
🠶 A menu’s structure defines the amount of control given to the user in
performing a task.
🠶 They may range from small dialog boxes requesting the user to choose
between one of two alternatives, to hierarchical tree schemes with many
branches and level of depth.
The most common structures are the following:
a) Single Menus
b) Sequential Linear Menus
c) Simultaneous Menus
d) Hierarchical Menus
e) Connected Menus
f) Event-Trapping Menus
5. a) Single Menus
🠶 In this simplest form of menu, a single screen or window is presented to seek the user’s
input or request an action to be performed.
🠶 Eg: In playing a game, choices presented may be “novice,” “intermediate,” or “expert.”
🠶 The user consider the immediate consequences of the item being chosen and need not
be concerned with any other additional system menus.
6. b) Sequential Linear Menus
🠶 Sequential linear menus are presented on a series of
screens possessing only one path.
🠶 Objective is for specifying parameters or for entering data
where length of the path may be short, or long, depending
upon the nature of the information being collected.
🠶 Eg: While doing “sign-up” in any website, user has to
give
sequence of information.
🠶 Sequential path menus have several shortcomings:
• A long sequence may become tedious as menu after
menu is presented.
• The user may not remember an answer to a previous
question.
• The user may also want to return to a previous menu to
7. c) Simultaneous Menus
🠶 Instead of being presented on separate screens, all menu
options are available simultaneously on single screen.
🠶 Eg: The “Filter” option in any e-commerce website, where
users can apply filters using many alternatives and choosing
the options in each alternative.
Advantages:
• The menu may be completed in the order desired by the user,
choices being skipped and
returned to later.
• All alternatives are visible for reminding of choices, comparing choices, and
changing answers.
Disadvantages:
• For large collections of menu alternatives screen clutter can easily occur, and screen paging or
scrolling may still be necessary to view all the choices.
• Many menu dependencies and relationships on a screen, if poorly indicated, can lead to confusion for
8. d) Hierarchical Menus
🠶 When many relationships exist betweenmenu alternatives, and some
menu options are only appropriate depending upon a previous menu selection, a
hierarchical structure is the best solution.
Like: From options to sub-options, from categories to subcategories, from pages to
sections to subsections, and so on.
🠶 Eg: Menu bars with their associated pull-downs, and in Web sites with their navigation link.
9. 🠶 Hierarchical structures are characterized breadth and depth, where
breadth being the number of alternatives found at each level and depth
being the number of choice levels one must traverse to reach the
destination.
Disadvantage:
If users are not familiar with the hierarchical menu, or are unable to predict what
sub-options present below a particular choice, they may go down wrong paths
and find it necessary to go back up the tree to change a choice, or perhaps even
return to the top-level menu.
10. e) Connected Menus
🠶 Connected menus are networks of menus all interconnected in some manner.
🠶 From the user’s perspective there is no top-down traversal of the menu system but an almost
unhindered wandering between any two menus of interest.
🠶 Eg: One account is connected to another account.
A connected menu system may be cyclical, with
movement permitted in either direction between
menus, or acyclical, with movement permitted in
only one direction.
Advantage: It gives the user full control over the
navigation flow
Disadvantage: Its complexity, and its navigation
may be daunting for an inexperienced user.
11. f) Event-Trapping Menus
🠶 It provides background control over the system’s state and parameters while the user is
working on a foreground task.
🠶 Event-trapping menus generally serve one of three functions:
1. They may immediately change some parameter in the current environment (eg: bold a piece
of text)
2. They may take the user out of the current environment to perform a function without leaving
the current environment (eg: perform a spell check)
3. They may exit the current environment and allow the user to move to a totally new
environment
(eg: Exit).
🠶 These menus can also change content based upon the system state, or an event, existing at
that moment.
• A Paste option in a word-processing application, for example, will only function if there is
something in a clipboard to paste.
• A Grid option on a pull- down, as another example, will toggle between a “Hide Grid” or
“Show Grid” state.
12. 🠶 From the user’s perspective, a menu can be used to perform
following functions
a) Navigation to a New Menu
b) Execute an Action or Procedure
c) Displaying Information
d) Data or Parameter Input
2. Functions of menus
13. a) Navigation to a New Menu
🠶 Each user selection causes another menu in a hierarchical menu to be displayed.
🠶 The purpose of each selection is to drive the user towards an objective or goal.
🠶 Selection errors may lead the user down wrong paths, and cost time and, perhaps,
aggravation, but these errors are nondestructive and usually undoable.
b) Execute an Action or Procedure
🠶 A user selection directs the computer to implement an action or perform a procedure.
🠶 The action may be something like opening or closing a file, copying text, or sending a
message.
🠶 In some cases execution may only occur after a hierarchical menu tree is navigated. In other
cases actions may be performed as successive hierarchical menus are encountered and
traversed.
🠶 Selection errors may or may not have serious consequences, depending upon the
nature of the action. Accidental selection of critical irreversible actions must be prevented in
interface design.
14. c) Displaying Information
🠶 The main purpose of selecting a menu choice may simply be to display information.
Like: The user may be searching for specific information in a database or browsing the Web.
🠶 In many cases, information retrieval may occur only after a hierarchical menu tree is
navigated.
🠶 Users may spend considerable time and effort understanding and processing uncovered
information in order to evaluate subsequently displayed menu choices.
🠶 Wrong turns in the process will again cost time but these errors are nondestructive and usually
undoable.
d) Data or Parameter Input
🠶 Each selection specifies a piece of input data for the system.
🠶 Data or values may be input on a single menu or spread over a hierarchy of menus.
The user’s focus is primarily on the information being provided.
🠶 Selection errors can easily be corrected if detected by the system.
15. 🠶A menu consists of four elements
a) Menu Context
b) Menu Title
c) Choice Descriptions
d) Completion Instructions
3. Contents of menus
16. a) Menu Context
🠶 A menu’s context provides information to keep the user oriented.
🠶 This kind of information is critical in complex or hierarchical menu
systems, where loss of position or disorientation can easily occur so
feedback is necessary that tells users where they are in a process.
🠶 Verbal linkage, spatial linkage, or both may be used to provide
navigation feedback.
🠶 Verbal linkage involves providing, on the current menu screen, a listing of
choices made on previous menus that have led to this position.
🠶 Spatial linkage can be accomplished by graphic methods. Each succeeding
menu screen can be displayed overlap- ping the previous menu screen
17. b) Menu Title
🠶 A menu’s title provides the context for the current set of choices.
🠶 The title must reflect the choice selected on the previously displayed menu.
c) Choice Descriptions
🠶 Choice descriptions are the alternatives available to the user. These descriptions can range
from a mnemonic, numeric, or alphabetized listing of choices to single words or phrases to
full sentences or more.
The style chosen will reflect:
• the experience of the user (novice or expert)
• the nature of the choices (well-learned alternatives or not)
• the nature of the selection mechanism (keyboard or mouse)
• the nature of the system (business system application or Web page).
18. d) Completion Instructions
🠶 Completion instructions tell users how to indicate their choices.
🠶 They may include the reason for why the user is being asked to
make this choice and the impact the choice will have on subsequent
processes.
🠶 Explicit instructions may be needed for first time or casual users of a system.
🠶 The needs of all system users, and the nature of the system, must again be
considered in creating this kind of on-screen guidance.
19. Guidelines for formatting menus.
1. Consistency
2. Display
3. Presentation
4. Organization
5. Complexity
6. Item Arrangement
7. Ordering
8. Grouping
9. Line Separators
4. Formatting of menus
20. 1. Consistency
🠶 Menu design consistency is an integral component of system
usability.
🠶 Menu formatting, phrasing, choice selection, and navigation
must be consistent throughout a graphical system.
21. 2. Display
🠶 Whether to display a menu continually, or on demand, is determined by the
menu’s frequency of use.
22. 3. Presentation
🠶 Menu and its choices should be immediately recognizable by the
users and it can be accomplished through giving the menu a consistent
structure which is presentation.
🠶 A good presentation:
23. 4. Organization
🠶 In organizing a menu, the goal is to simply and effectively reveal its structure, while also
reducing the number of actions needed to locate the target item.
🠶 A good organization:
24. 5. Complexity
🠶 A factor involved in a complicated process or situation.
🠶 Providing two sets of menus will more effectively satisfy the differing needs of
the novice and expert user.
6. Item Arrangement
🠶 It describes the alignment and orientation of
menus.
25. 7. Ordering
🠶 A meaningful ordering is necessary to:
• Facilitate search for an item.
• Provide information about the structure and relationships among items.
• Provide compatibility with the user’s mental model of the item structure.
• Enhance the user’s ability to anticipate a choice’s location.
Common ordering schemes for menus
are:
26. 8. Grouping
🠶 Grouping is the action of putting things in a group or groups.
🠶 It includes:
27. 9. Line Separators
🠶 Line separators are used to:
Types of Line separators 1) Partial line separators 2) Extended line separators.
28. • Phrasing means the way in which the context is expressed via menus. A
menu communicate to the user information about:
🠶The nature and purpose of the menu .
🠶The nature and purpose of each presented choice.
🠶How the proper choice or choices may be selected.
• Menu Phrasing includes:
1. Menu Titles
2. Menu Choice Descriptions
3. Menu Instructions
4. Intent Indicators
5. Keyboard Equivalents
6. Keyboard Accelerators
5. Phrasing the menus
29. 1. Menu Titles
🠶 A meaningful menu title is defining the context of the menu and
increases menu comprehension.
🠶 It includes :
30. 2. Menu Choice Descriptions
III.
I. Meaningful : Create meaningful choice descriptions that are familiar, fully spelled out, concise, and
distinctive.
II. Size: Descriptions may be single words, compound words, or multiple words or phrases. — Exception:
Menu bar items should be a single word (if possible).
Keyword first: Place the keyword first, usually a verb.
IV. Capitalization : Use the headline style, capitalizing the first letter of each significant word in the choice
description.
V. Task-oriented wording : Use task-oriented not data-oriented wording.
VI. Parallel construction : Use parallel construction.
VII. Relationship to title : A menu choice must never have the same wording as its menu title.
VIII.Consistency across menus: Identical choices on different menus should be worded identically.
IX. Numbering : Choices should not be numbered. — Exception: If the listing is numeric in nature, graphic, or
a list of varying items, it may be numbered.
X. Command language : If menu options will be used in conjunction with a command language, the
capitalization and syntax of the choices should be consistent with the command language.
XI. Word as a command to computer : Word choices as commands to the computer.
Choose one:
Save and exit
Exit without saving
rather than: Do you want to save and exit? Yes No
31. 3. Menu Instructions
🠶 It provides the guidance on how to complete a menu.
🠶 Depending on the type of user, it includes :
32. 4. Intent Indicators
🠶 It provides an indication of what will happen when a menu item is selected. It enhances
predictability and exploration of a graphical system.
🠶 Types of indicators:
33. 5. Keyboard Equivalents
I. Keyboard selection: The ability to select a menu alternative through the keyboard
should always be provided and it is accomplished by providing a keyboard equivalent
for each menu alternative.
II. Mnemonic: The mnemonic should be the first character of the menu item’s description.
I. If duplication exists in first characters, use another character in the
duplicated item’s description.
II. Preferably choose the first succeeding consonant.
III. Designation: Designate the mnemonic character by underlining it.
IV. Industry standards: Use industry-standard keyboard access equivalents when
they
exist.
34. 6. Keyboard Accelerators
Accelerators are keys, or combinations of keys, that invoke an action regardless of
cursor or pointer position.
Example:
Characteristics:
1. For frequently used items, provide a keyboard accelerator to facilitate keyboard
selection.
2. The accelerator may be one function key or a combination of keys
35. 3. Pressing no more than two keys simultaneously is preferred.
4.Use a plus (+) sign to indicate that two or more keys must be pressed at the same
time.
5. Accelerators should have some associative value to the item.
6. Identify the keys by their actual key top engraving.
7. If keyboard terminology differences exist, use:
• The most common keyboard terminology.
• Terminology contained on the newest PCs
8. Separate the accelerator from the item description by three spaces.
9. Right-align the key descriptions.
10. Do not use accelerators for:
• Menu items that have cascaded menus.
• Pop-up menus.
11. Use industry-standard keyboard accelerators when they exist.
37. • Menu items can be selected by pointing at the choice with a mechanical
pointer, by pointing at the choice through the keyboard, or by keying a
value designating the choice.
• Selecting Menu choices includes:
1. Initial Cursor Positioning
2. Choice Selection
3. Defaults
4. Unavailable Choices
5. Mark Toggles or Settings
6. Toggled Menu Items
6. Selecting Menu Choices
40. 3. Defaults
🠶 Defaults includes system learning and it enhance system
efficiency.
🠶 Indicate a default by displaying it in a bold text.
4. Unavailable Choices
🠶 Unavailable choices should be dimmed or “grayed out.”
🠶 Do not add or remove items from a menu unless the user takes
explicit action to add or remove them through the application.
41. 5. Mark Toggles or Settings
🠶 Purpose: — Use to designate that an item or feature is active or inactive over
a
relatively long period of time.
When it is active: An indicator is displayed adjacent to the item description. For
nonexclusive choices, a check mark is displayed; for mutually exclusive choices,
another distinctive symbol, such as a diamond or circle, is displayed.
When the item is not active: no mark or symbol will appear.
42. 🠶 Guidelines:
• Position the indicator directly to the left of the option.
• For situations where several nonexclusive choices may be selected, consider
including one alternative that deselects all the items and reverts the state to the
“normal” condition.
🠶 Advantages/disadvantages:
• Mark toggles provide a visual indication of the state of an item. Best suited to items
or features that remain active or inactive over relatively long periods of time.
• They are accessed quickly but may not always be visible.
43. 6. Toggled Menu Items
🠶 A toggled menu item is a one menu item command that toggles back and forth
between the current state and its alternative state.
🠶 Purpose:
• Use to designate two opposite commands that are accessed frequently.
• Use when the menu item displayed will clearly indicate that the opposite condition
currently exists.
For example: If a background grid is currently being displayed, the menu item reads Hide Grid. When Hide Grid
is selected, the grid is removed from the window, and the menu item dynamically changes to reflect the
opposite action. It will now read Show Grid.
44. 🠶 Guidelines:
• Provide a meaningful, fully spelled-out description of the action.
• Begin with a verb that unambiguously represents the outcome of the command.
• Use mixed-case letters, with the first letter of each word capitalized.
🠶 Advantages/disadvantages:
• Toggled menu items shorten menus, decrease visual clutter, provide quicker access,
and faster comprehension of the command action.
• When they are located on a pull-down menu, however, the actions themselves are
not always visible, which can cause uncertainty for novice users.
45. • In Web site design, the most successful sites have been found to be
those with easy to use and understanding navigational systems.
• General system navigation guidelines include the following:
1. Control
2. Menu
Navigation
Aids
7. Navigating Menus
46. Topics to be covered in Navigating Menus
1. Web Site Navigation
2. Components of a Web Navigation System
3. Web Site Navigation Guidelines
4. Maintaining a Sense of Place
47. 1. Web Site Navigation
🠶 The design goal of proper Web Site Navigation can be listed as below:
1. Logical fragments, units, or chunks : Divide content into logical fragments, units, or
chunks.
2. Establish hierarchy of generality or importance : Having identified the information
units, in- formation is now organized in according to importance or generality, from
general to specific.
3. Structure the relationships: Structure the relationships among content fragments, units,
or chunks.
• Establish global or site-wide navigation requirements.
4. Hierarchical tree : Create a well-balanced hierarchical tree.
• Restrict to two levels requiring no more than two clicks to reach deepest content,
whenever possible.
48. 2. Components of a Web Navigation System
🠶 All navigation controls must have following characteristics:
1. Sensible: All navigation controls, in the absence of site context, must make sense to the user.
2. Available: All navigational controls must be easy to access. If they are not readily available, the
full advantages of hypermedia may not be achieved.
3. Obvious and distinctive: The obviousness of a link is called its affordance. Its appearance to
the user must immediately suggest that it is an entity to be clicked or otherwise selected.
4. Consistent: Be consistent in appearance, function, and ordering.
5. Textual: Possess a textual label or description.
6. Provide multiple navigation paths: Offer multiple navigation paths, such as site maps, a table
of contents, and indexes to go directly to a point of interest.
49. Different components of navigation system
includes :
1. Browser Command Buttons: Hide the split between the browser and the Web site application
by including navigational controls within the application.
Example : Pressing the browser Back and Forward buttons can create confusion because they can
transport a user in and out of a Web site. So designer can provide command buttons such as
“Next” and “Previous” within the application for movement within the application.
2. Web Site Navigation Bars:
50. Types of Web site navigation bar:
a. Textual explicit listing navigation bars.
b. Graphical or iconic navigation bars.
c. Command button navigation bar.
51. 3. Navigation links :
A website can have at least three levels of
navigation links:
Global or Site-Wide links: Indicating the
site’s total scope or categories of available
information.
Local Specific navigation links: It is
present within the category or topical area
being displayed.
Footnote links: Minor illustrative or
parenthetical links.
52. 4. Other Web Site Navigation Elements:
a. Executive summaries: An executive summary that provides a preview of the site and
contains links to all major concepts.
b. Site maps: A site map illustrating the site’s hierarchical structure and the relationships
of components. It includes both global and local maps.
c. Indexes: An alphabetized site index
d. Tables of contents: Allow accessibility from any point in the Web site
e. Historical trails: It is located at the top of the page below the navigation links. It
provides:
• History Lists.
• History Trees.
• Footprints.
• Bookmarks.
f. Search engines: Provide a search facility.
53. 3. Web Site Navigation Guidelines
🠶 Web Site Navigation Guidelines covers topics like, How many links should
exist on a page? How should textual links be presented to make them obvious?
What kinds of links should be included on a page?
🠶 It includes:
1. Scrolling
2. Number of Links
3. Presenting Links
4. Other Link Guidelines
5. Kinds of Links
6. Link Maintenance
54. 1. Scrolling
• Do not require scrolling of navigation-only pages.
• Minimize the need for scrolling to view all links on pages containing content.
• Never require horizontal scrolling.
2. Number of Links
• One link: Every page should contain at least one link.
• Conservative number: Be conservative in the total number of links presented on a
screen.
• Without logical groupings of elements, limit links to 4 to 8.
• With logical groupings of elements, limit links to 18 to 2
• Embedded links: Restrict embedded links to those most important, pertinent,
and interesting.
55. 3. Presenting Links
o Links must be easy to find.
They must not be confused
with other screen graphics
or textual content.
o It includes:
• Link text
• Kinds of links
• Graphical links
• Links in toolbars
58. 6. Link Maintenance
1. Maintain correct internal links: Carefully check sequential pages if
Next
and Previous links are used within the site.
2. Frequently check and correct external links: Due to the volatile nature of
the Web, a linked site’s content may change, its location may change, or a site
may cease to exist. So frequent checks and corrections needs to be made.
59. 4. Maintaining a Sense of Place
🠶 A sense of place is “Where one currently is in the Web”. It is often difficult to maintain as
navigation links can transport a user from anywhere to anywhere in web.
Design Characteristics that Aid in Maintaining a Sense of Place
Within a Website: To assist maintaining a sense of place within a Web site
• Provide a simple hierarchical tree structure.
• Provide ease of movement to important site features.
Across multiple Web sites: To assist maintaining a sense of place across multiple Web sites,
provide consistency in all Web site design elements, including:
• Graphical identity schemes.
• Component presentation.
• Component organization and location
60. Design Elements that Aid in Maintaining a Sense of
Place
• Home base: A site’s home page is a stable, concrete, and safe anchor point to
escape to in times of difficulty.
• Recurring navigation tools: Use recurring navigation tools on all pages.
• Recurring page elements: Use recurring elements on all pages.
• Page numbers: Provide page numbers for sequential pages.
• Ongoing feedback showing location in Web site: Provide ongoing feedback that
shows where users are in a site.
• On-demand aids illustrating location: Provide on-demand aids that illustrate the
user’s location within a site. Like: Site maps, Table of contents, etc.
• Clearly written links: Provide clearly written link labels.
61. • The best kind of menu to use in each situation depends on following factors:
• The number of items to be presented in the menu.
• How often the menu is used.
• How often the menu contents may change.
• Following are the different types of menu:
1. Menu bar
2. Pull- Down menu
3. Cascading menu
4. Pop-Up menu
5. Tear-Off menu
6. Iconic menu
8. Kinds of Graphical Menus
62. 1. Menu bar
🠶 Proper usage:
• To identify and provide access to common and frequently used application
actions that take place in a wide variety of different windows.
• A menu bar choice by itself should not initiate an action.
63. 🠶 Advantages of menu bars:
• Are always visible, reminding the user of their existence.
• Are easy to browse through and easy to locate consistently on the screen.
• Usually do not obscure the screen working area and with windows and dialog
boxes.
• Allow for use of keyboard equivalents.
🠶 Disadvantages of menu bars:
• They consume a full row of screen space.
• They require looking away from the main working area to find.
• They require moving pointer from the main working area to select.
• The menu options are smaller than full-size buttons, slowing selection time.
• Their horizontal orientation limits number of choices that can be displayed.
67. 2. Pull-Down Menu
🠶 Proper usage:
• To initiate frequently used application actions that take place on a wide variety
of different windows.
• A small number of items.
• Items best represented textually.
• Items whose content rarely changes.
68. 🠶 Advantages of pull-down menus:
• They may be located relatively consistently on the screen.
• No window space is consumed when they are not used.
• They are easy to browse through. Their vertical orientation is most efficient for
scanning and grouping.
• Their vertical orientation permits more choices to be displayed.
• They allow for display of both keyboard equivalents and accelerators.
🠶 Disadvantages of pull-down menus:
• They require searching and selecting from another menu before seeing options.
• They require looking away from main working area to read and moving the
pointer
out of working area to select (unless using keyboard equivalents).
• They items are smaller than full-size buttons, slowing selection time.
• They may obscure the screen working area.
74. 3. Cascading Menus
🠶 Proper usage:
• To reduce the number of choices presented together for selection (reduce menu
breadth).
• When a menu specifies many alternatives and the alternatives can be grouped
in meaningful related sets on a lower-level menu.
• When a choice leads to a short, fixed list of single-choice properties.
• When there are several fixed sets of related options.
• To simplify a menu and to avoid using for frequent, repetitive commands.
75. 🠶 Advantages of cascading menus:
• The top-level menus are simplified because some choices are hidden.
• More first-letter mnemonics are available because menus possess fewer
alternatives.
• High-level command browsing is easier because subtopics are hidden.
🠶 Disadvantages of cascading menus:
• Access to submenu items requires more steps.
• Access to submenu items requires a change in pointer movement direction.
• Exhaustive browsing is more difficult; some alternatives remain hidden as
pull- downs become visible.
78. 4. Pop-up Menus
🠶 Proper usage:
• Use to present alternatives or choices within the context of the task.
79. 🠶 Advantages of pop-up menus :
• They appear in the working area and they do not use window space when not
displayed.
• No pointer movement is needed if selected by button.
• Their vertical orientation is most efficient scanning and grouping.
• Their vertical orientation allows more choices to be displayed.
• They may be able to remain showing (“pinned”) when used frequently.
• They allow for display of both keyboard equivalents and accelerators.
🠶 Disadvantages of pop-up menus :
• Their existence and the means for selecting them must be learned and
remembered.
• They require a special action to see the menu (mouse click).
• Items are smaller than full-size buttons, slowing selection time.
• They may obscure the screen working area.
• Their display locations may not be consistent.
82. 5. Tear-off Menus
🠶 Proper usage:
• A tear-off menu is a pull-down menu that can be positioned
anywhere on the screen for constant referral.
🠶 Advantages/disadvantages:
• No space is consumed on the screen when the menu is not needed.
• When needed, it can remain continuously displayed.
• It does require extra steps to retrieve, but it may obscure the screen
working area.
83. 6. Iconic Menus
🠶 Proper usage:
• Use to remind users of the functions, commands, attributes, or application
choices available.
• Create icons that:
• Help enhance recognition and hasten option selection.
• Are concrete and meaningful.
• Clearly represent choices.
84. 🠶
Advantages/disadvantages:
• Pictures (Icons) help facilitate memory of applications, and their larger size
increases speed of selection.
• Pictures do, however, consume considerably more screen space than
text, and they are difficult to organize for scanning efficiency.
• To create meaningful icons requires special skills and an extended amount
of time.