User Interface Design- Module 3 Menus
Subject Code:15CS832 USER INTERFACE DESIGN
VTU UNIVERSITY
Referred Text Book: The Essential Guide to User Interface Design (Second Edition) Author: Wilbert O. Galitz
User Interface Design-Module 4 Windows
Subject Code:15CS832 USER INTERFACE DESIGN
VTU UNIVERSITY
Referred Text Book: The Essential Guide to User Interface Design (Second Edition) Author: Wilbert O. Galitz
User Interface Design Module 5 screen based controlsbrindaN
This document summarizes different types of screen-based controls and windows testing techniques. It describes operable controls like buttons, text entry/read-only controls, selection controls, custom controls, and presentation controls. It also discusses prototyping windows using techniques like hand sketches and programmed facades. Finally, it outlines different kinds of windows tests, including guidelines reviews, think-aloud evaluations, cognitive walkthroughs, heuristic evaluation and usability tests.
User Interface Design- Module 2 Uid ProcessbrindaN
User Interface Design- Module 2 Uid Process
Subject Code:15CS832 USER INTERFACE DESIGN
VTU UNIVERSITY
Referred Text Book: The Essential Guide to User Interface Design (Second Edition) Author: Wilbert O. Galitz
User Interface Design - Module 1 IntroductionbrindaN
User Interface Design - Module 1 Introduction
Subject Code:15CS832 USER INTERFACE DESIGN VTU UNIVERSITY
Referred Text Book: The Essential Guide to User Interface Design (Second Edition) Author: Wilbert O. Galitz
Module 1st USER INTERFACE DESIGN (15CS832) - VTU Sachin Gowda
The document discusses the user interface for both graphical user interfaces (GUIs) and web interfaces. It provides a brief history of interfaces and covers key aspects of design. Some main points:
- Early systems introduced the mouse and graphical interfaces, revolutionizing human-computer interaction.
- Web interfaces are designed for information navigation between pages, while GUIs are for well-defined applications. Web design considers diverse devices and unknown content from various sources.
- Both interfaces use visual elements like windows and menus but web design allows more flexibility while considering bandwidth and browser limitations. Proper interface design balances usability and technical capabilities.
Gi-Fi (Gigabit Wireless) is a new wireless technology that can transfer data at up to 5 gigabits per second, which is 10 times faster than current wireless technologies. It uses 60GHz frequency and can transfer large files like HD videos within a 10 meter range. Gi-Fi aims to provide higher data transfer rates than Bluetooth and Wi-Fi at lower power consumption. It uses small antennas and works best with line of sight. Applications include wireless connectivity between devices in homes and offices for applications like streaming HD content, high-speed inter-vehicle communication, and more. Gi-Fi is expected to become the dominant wireless technology for networking within five years.
The document summarizes a disease prediction system for rural health services presented by two students. The key points are:
1. The system aims to provide quick medical diagnosis to rural patients using machine learning algorithms like SVM, RF, DT, NB, ANN, KNN, and LR to recognize diseases from symptoms.
2. It seeks to enhance access to medical specialists for rural communities and improve quality of healthcare.
3. The expected outcomes are conducting experiments to evaluate the performance of using 7 machine learning algorithms to predict diseases from symptoms and having doctors select the correct diagnosis from the predictions.
This lecture provide a detail concepts of user interface development design and evaluation. This lecture have complete guideline toward UI development. The interesting thing about this lecture is Software User Interface Design trends.
The document discusses human-computer interaction design. It notes that good design requires understanding users, their needs and expectations. Common pitfalls include lack of early user analysis, usability testing and team communication. Ambiguous interfaces, limited input and complex navigation cause usability problems. The design process involves understanding business functions, human characteristics like memory and speed, and ensuring the interface matches users' mental models through techniques like task analysis and conceptual modeling.
The document discusses different types of menus used in user interfaces, including their structures, functions, formatting, and advantages/disadvantages. The main types covered are single menus, sequential linear menus, simultaneous menus, hierarchical menus, connected menus, event-trapping menus, menu bars, pull-down menus, cascading menus, pop-up menus, and iconic menus.
The user interface design process involves understanding users and business needs, principles of screen design, and selecting appropriate controls. Key steps include developing navigation, selecting windows and controls, writing clear text, providing feedback, testing, and considering users, tasks, environments, and hardware when choosing controls. Common input devices include mouse, keyboard, touchscreen, graphics tablet, joystick, light pen, and voice recognition. Controls are direct or indirect based on their relationship to screen interaction.
Module 2nd USER INTERFACE DESIGN (15CS832) - VTUSachin Gowda
The document outlines a 14 step process for user interface design. Step 1 involves understanding the user through identifying their level of knowledge, tasks, psychological and physical characteristics. Important human characteristics for design discussed include perception, memory, visual acuity, foveal/peripheral vision, and information processing. Design must consider these characteristics to develop interfaces that are usable and allow users to perform skills efficiently.
This document provides an introduction and overview of Load Runner and Win Runner software. Load Runner is an automated performance testing tool from HP that examines system behavior under load. Win Runner is an automated functional GUI testing tool that allows recording and playback of user interactions as test scripts. Both were originally developed by Mercury Interactive, which was acquired by HP. The document describes how each tool works, their typical processes, and provides some facts about Load Runner and Win Runner.
There are 5 levels of virtualization implementation:
1. Instruction Set Architecture Level which uses emulation to run inherited code on different hardware.
2. Hardware Abstraction Level which uses a hypervisor to virtualize hardware components and allow multiple users to use the same hardware simultaneously.
3. Operating System Level which creates an isolated container on the physical server that functions like a virtual server.
4. Library Level which uses API hooks to control communication between applications and the system.
5. Application Level which virtualizes only a single application rather than an entire platform.
This document discusses the differences between graphical user interfaces (GUIs) and web interfaces. It covers topics like:
- Characteristics of GUIs like direct manipulation, icons, menus, windows
- Advantages of GUIs like faster learning and problem solving
- Disadvantages of GUIs like greater design complexity
- Differences between GUI and web design regarding devices, user focus, navigation, and visual style
- Characteristics of web interfaces like variable content and unlimited navigation
- Differences between printed pages and web pages in terms of page size, layout, and resolution
Here are some of the key importance of Restaurant Management System:
- It helps to reduce manual work and errors. The system automates most of the routine tasks.
- It improves order processing speed. Customers can order online and orders are processed faster.
- It provides real-time business insights. The system generates various reports to analyze sales, inventory, profits etc.
- It helps manage inventory more efficiently. The system keeps track of stock levels and places automatic re-orders.
- It improves customer service. Customers get real-time order status updates and can place orders from anywhere.
- It increases sales and profits. The system helps expand business, retain customers and improve overall efficiency.
Integration of Sensors & Actuators With Arduino.pptxNShravani1
Integration of Sensors & Actuators with Arduino discusses the fundamentals of connecting sensors and actuators to an Arduino board for Internet of Things applications. Sensors can detect changes in the environment and send that data to the Arduino, while actuators allow the Arduino to interact with and control the physical world based on sensor readings or external commands. The presentation provides an overview of common sensors and actuators used in IoT and how to interface them with an Arduino.
Human Computer Interaction Unit III Part 2ashodhiyavipin
This document provides guidelines for writing clear text, messages, and designing meaningful graphics and icons for human-computer interfaces. It discusses topics such as using simple, non-technical language; writing brief, affirmative sentences; designing system, instructional, and error messages; and creating icons and images that are visually distinct and reflect the objects they represent. The document contains over 60 slides on these topics to aid in designing user-friendly interfaces.
The document outlines the requirements for a railway reservation system. It includes sections on the overall description, functional requirements, non-functional requirements, and diagrams. The system will allow users to search for trains between destinations, select a train, review details and passengers, pay, and cancel reservations. It aims to automate the reservation process and provide 24/7 availability while meeting security, reliability, and maintainability standards. Diagrams including use case, class, and sequence diagrams will model the system functionality and interactions.
The document discusses various aspects of user interface design process including understanding users and business functions, principles of screen design, developing navigation schemes, selecting appropriate windows and controls. It covers topics like writing clear text, providing feedback, internationalization, graphics, colors, organizing layout. It describes window characteristics, components, presentation styles, types of windows and how to organize windows to support user tasks.
HCI LAB MANUAL
1
To understand the trouble of interacting with machines - Redesign interfaces of home
appliances.
2 Design a system based on user-centered approach.
3 Understand the principles of good screen design.
4 Redesign existing Graphical User Interface with screen complexity
5 Design Web User Interface based on Gestalt Theory
6 Implementation of Different Kinds of Menus
7 Implementation of Different Kinds of Windows
8 Design a system with proper guidelines for icons
This document discusses principles of user interface design for graphical user interfaces, web interfaces, and intranets. It defines key terms like user interface, input, output, and highlights the importance of good design. Benefits of good design include reduced errors, training costs and increased satisfaction. Characteristics of graphical interfaces are discussed like visual presentation, pick and click interaction, and object orientation. The popularity and differences between GUIs, the web, printed pages and intranets are also summarized.
VTU 5TH SEM CSE OPERATING SYSTEMS SOLVED PAPERSvtunotesbysree
This document contains an operating systems solved paper from June 2013. It discusses various topics related to operating system services, process scheduling, concurrency, and deadlocks.
The key points covered include:
1) The main services provided by an operating system like user interface, program execution, I/O operations, file manipulation, communications, and error handling.
2) Process scheduling algorithms like FCFS, SJF, priority scheduling, and round robin and their evaluation criteria.
3) Concurrency issues like the critical section problem and how it can be solved using semaphores and monitors.
4) Deadlock conditions and handling using Banker's algorithm.
So in summary
This lecture provide a detail concepts of user interface development design and evaluation. This lecture have complete guideline toward UI development. The interesting thing about this lecture is Software User Interface Design trends.
The document discusses human-computer interaction design. It notes that good design requires understanding users, their needs and expectations. Common pitfalls include lack of early user analysis, usability testing and team communication. Ambiguous interfaces, limited input and complex navigation cause usability problems. The design process involves understanding business functions, human characteristics like memory and speed, and ensuring the interface matches users' mental models through techniques like task analysis and conceptual modeling.
The document discusses different types of menus used in user interfaces, including their structures, functions, formatting, and advantages/disadvantages. The main types covered are single menus, sequential linear menus, simultaneous menus, hierarchical menus, connected menus, event-trapping menus, menu bars, pull-down menus, cascading menus, pop-up menus, and iconic menus.
The user interface design process involves understanding users and business needs, principles of screen design, and selecting appropriate controls. Key steps include developing navigation, selecting windows and controls, writing clear text, providing feedback, testing, and considering users, tasks, environments, and hardware when choosing controls. Common input devices include mouse, keyboard, touchscreen, graphics tablet, joystick, light pen, and voice recognition. Controls are direct or indirect based on their relationship to screen interaction.
Module 2nd USER INTERFACE DESIGN (15CS832) - VTUSachin Gowda
The document outlines a 14 step process for user interface design. Step 1 involves understanding the user through identifying their level of knowledge, tasks, psychological and physical characteristics. Important human characteristics for design discussed include perception, memory, visual acuity, foveal/peripheral vision, and information processing. Design must consider these characteristics to develop interfaces that are usable and allow users to perform skills efficiently.
This document provides an introduction and overview of Load Runner and Win Runner software. Load Runner is an automated performance testing tool from HP that examines system behavior under load. Win Runner is an automated functional GUI testing tool that allows recording and playback of user interactions as test scripts. Both were originally developed by Mercury Interactive, which was acquired by HP. The document describes how each tool works, their typical processes, and provides some facts about Load Runner and Win Runner.
There are 5 levels of virtualization implementation:
1. Instruction Set Architecture Level which uses emulation to run inherited code on different hardware.
2. Hardware Abstraction Level which uses a hypervisor to virtualize hardware components and allow multiple users to use the same hardware simultaneously.
3. Operating System Level which creates an isolated container on the physical server that functions like a virtual server.
4. Library Level which uses API hooks to control communication between applications and the system.
5. Application Level which virtualizes only a single application rather than an entire platform.
This document discusses the differences between graphical user interfaces (GUIs) and web interfaces. It covers topics like:
- Characteristics of GUIs like direct manipulation, icons, menus, windows
- Advantages of GUIs like faster learning and problem solving
- Disadvantages of GUIs like greater design complexity
- Differences between GUI and web design regarding devices, user focus, navigation, and visual style
- Characteristics of web interfaces like variable content and unlimited navigation
- Differences between printed pages and web pages in terms of page size, layout, and resolution
Here are some of the key importance of Restaurant Management System:
- It helps to reduce manual work and errors. The system automates most of the routine tasks.
- It improves order processing speed. Customers can order online and orders are processed faster.
- It provides real-time business insights. The system generates various reports to analyze sales, inventory, profits etc.
- It helps manage inventory more efficiently. The system keeps track of stock levels and places automatic re-orders.
- It improves customer service. Customers get real-time order status updates and can place orders from anywhere.
- It increases sales and profits. The system helps expand business, retain customers and improve overall efficiency.
Integration of Sensors & Actuators With Arduino.pptxNShravani1
Integration of Sensors & Actuators with Arduino discusses the fundamentals of connecting sensors and actuators to an Arduino board for Internet of Things applications. Sensors can detect changes in the environment and send that data to the Arduino, while actuators allow the Arduino to interact with and control the physical world based on sensor readings or external commands. The presentation provides an overview of common sensors and actuators used in IoT and how to interface them with an Arduino.
Human Computer Interaction Unit III Part 2ashodhiyavipin
This document provides guidelines for writing clear text, messages, and designing meaningful graphics and icons for human-computer interfaces. It discusses topics such as using simple, non-technical language; writing brief, affirmative sentences; designing system, instructional, and error messages; and creating icons and images that are visually distinct and reflect the objects they represent. The document contains over 60 slides on these topics to aid in designing user-friendly interfaces.
The document outlines the requirements for a railway reservation system. It includes sections on the overall description, functional requirements, non-functional requirements, and diagrams. The system will allow users to search for trains between destinations, select a train, review details and passengers, pay, and cancel reservations. It aims to automate the reservation process and provide 24/7 availability while meeting security, reliability, and maintainability standards. Diagrams including use case, class, and sequence diagrams will model the system functionality and interactions.
The document discusses various aspects of user interface design process including understanding users and business functions, principles of screen design, developing navigation schemes, selecting appropriate windows and controls. It covers topics like writing clear text, providing feedback, internationalization, graphics, colors, organizing layout. It describes window characteristics, components, presentation styles, types of windows and how to organize windows to support user tasks.
HCI LAB MANUAL
1
To understand the trouble of interacting with machines - Redesign interfaces of home
appliances.
2 Design a system based on user-centered approach.
3 Understand the principles of good screen design.
4 Redesign existing Graphical User Interface with screen complexity
5 Design Web User Interface based on Gestalt Theory
6 Implementation of Different Kinds of Menus
7 Implementation of Different Kinds of Windows
8 Design a system with proper guidelines for icons
This document discusses principles of user interface design for graphical user interfaces, web interfaces, and intranets. It defines key terms like user interface, input, output, and highlights the importance of good design. Benefits of good design include reduced errors, training costs and increased satisfaction. Characteristics of graphical interfaces are discussed like visual presentation, pick and click interaction, and object orientation. The popularity and differences between GUIs, the web, printed pages and intranets are also summarized.
VTU 5TH SEM CSE OPERATING SYSTEMS SOLVED PAPERSvtunotesbysree
This document contains an operating systems solved paper from June 2013. It discusses various topics related to operating system services, process scheduling, concurrency, and deadlocks.
The key points covered include:
1) The main services provided by an operating system like user interface, program execution, I/O operations, file manipulation, communications, and error handling.
2) Process scheduling algorithms like FCFS, SJF, priority scheduling, and round robin and their evaluation criteria.
3) Concurrency issues like the critical section problem and how it can be solved using semaphores and monitors.
4) Deadlock conditions and handling using Banker's algorithm.
So in summary
discuss about the relationship between human interaction with computer
http://sif.uin-suska.ac.id/
http://fst.uin-suska.ac.id/
http://www.uin-suska.ac.id/
A user interface (UI) menu system is a way for users to navigate and access different features or functions of a software program or device. Menus are typically organized in a hierarchical structure, with top-level options leading to submenus and sub-submenus.
He changed the due date for this assignment it is due on 21 Jan so I.docxjosephineboon366
He changed the due date for this assignment it is due on 21 Jan so I will need it back by the 20 Jan. Assignment 2: Menu Selection
worth 80 points
Despite being a fairly old technology, menu-driven interfaces are very common in user interface design. Menu-driven interfaces consist of a series of screens which are navigated by choosing options from lists.
Write a four to five (4-5) page paper in which you:
Evaluate the user dialog strategies used by a menu-driven interface.
Determine why menu-driven interfaces continue to be popular in the modern computing age.
Suggest at least three (3) strategies for making menu-driven interfaces visually appealing in the modern computing environment.
4.Suggest alternatives for menu-driven interface design and explain how these alternatives can be designed to eventually replace all menu-driven interfaces.
Use at least three (3) quality resources in this assignment.
Note:
Wikipedia and similar Websites do not qualify as quality resources.
Your assignment must follow these formatting requirements:
Be typed, double spaced, using Times New Roman font (size 12), with one-inch margins on all sides; citations and references must follow APA or school-specific format. Check with your professor for any additional instructions.
Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page and the reference page are not included in the required assignment page length.
The specific course learning outcomes associated with this assignment are:
Explain and describe the process of menu selection and organization.
Analyze and evaluate interface design models.
·
Use technology and information resources to research issues in human-computer interaction.
·
Write clearly and concisely about HCI topics using proper writing mechanics and technical style conventions.
Grading for this assignment will be based on answer quality, logic/organization of the paper, and language and writing skills, using the following rubric.
Points: 80
Assignment 2: Menu Selection
Criteria
Unacceptable
Below 70% F
Fair
70-79% C
Proficient
80-89% B
Exemplary
90-100% A
1. Evaluate the user dialog strategies used by a menu-driven interface.
Weight: 20%
Did not submit or incompletely evaluated the user dialog strategies used by a menu-driven interface.
Partially evaluated the user dialog strategies used by a menu-driven interface.
Satisfactorily evaluated the user dialog strategies used by a menu-driven interface.
Thoroughly evaluated the user dialog strategies used by a menu- driven interface.
2.
Determine why menu-driven interfaces continue to be popular in the modern computing age
.
Weight: 20%
Did not submit or incompletely determined
why menu-driven interfaces continue to be popular in the modern computing age
.
Partially determined
why menu-driven interfaces continue to be popular in the modern computing age
.
Satisfactorily determined
why menu-dr.
User Interface Design in Software Engineering SE15koolkampus
The document discusses principles of user interface design including interaction styles, information presentation, user support, and evaluation. It covers topics such as direct manipulation, menu selection, command languages, using color and graphics effectively, designing helpful error messages and documentation, and evaluating interfaces against usability specifications. The goal is to provide user-centered interfaces that are logical, consistent, and help users recover from errors.
This document discusses various aspects of user interface design, including graphical user interfaces, interaction styles, information presentation, error messages, help systems, and user documentation. It provides descriptions and comparisons of different interface design approaches such as direct manipulation, menus, forms, command languages, and natural language interfaces. It also outlines principles for user-centered design and guidelines for effective user interface design.
Hci user interface-design principals lec 7Anwal Mirza
This document discusses various aspects of user interface design, including graphical user interfaces, interaction styles, information presentation, error messages, help systems, and user documentation. It describes principles of direct manipulation, menu selection, command languages, and other interaction styles. It also covers guidelines for designing effective error messages and help systems to support users. The goal of user-centered design is to prioritize users' needs in the design process.
Slide 4 - User Interface Design.pptx interface rather than its functionality ...DennisAnaafi1
interface rather than its functionality
•A poorly designed interface can cause a user to make catastrophic errors
•Poor user interface design is the reason why so many software systems are never used
The document discusses user interface design and human-computer interaction. It begins by listing the objectives of understanding concepts like user-centered design, interface guidelines, components, and input/output design. It then defines what a user interface is and discusses the evolution of interfaces. Several sections provide guidelines for effective interface design, including making it transparent, easy to learn/use, enhancing productivity, and allowing for help/error correction. Specific controls that can be included are also described. The document emphasizes the importance of usability testing and obtaining user feedback throughout the design process.
The document discusses human-computer interaction models and styles. It covers several key topics:
1. Interaction models help understand the communication between users and systems. Models provide frameworks to analyze different interaction styles and identify issues.
2. Ergonomics examines the physical characteristics of interactions, like control layouts and the work environment. Proper ergonomic design considers users' physical and psychological needs.
3. Different interaction styles are reviewed, including command lines, menus, natural language, forms, and WIMP interfaces using windows, icons, pointers. The tradeoffs of each style are discussed.
Software engineering 19 user interface design elementsVaibhav Khanna
System users often judge a system by its interface rather than its functionality
A poorly designed interface can cause a user to
make catastrophic errors
Poor user interface design is the reason why so
many software systems are never used
The document provides an overview of the Openbravo 3 user interface, describing key areas and functionality including:
- The top navigation bar which allows quick access to documents, menus, alerts and user preferences.
- Multiple tabs that allow viewing and editing of different documents simultaneously.
- Master-detail views that show related parent and child records together.
- Grid, tree grid and form views for browsing and editing data.
- Column filtering, sorting, grouping and other advanced grid functions for organizing records.
- Saving frequently used grid and form views for easy retrieval later.
With the enhancements in Computing and Human Computer interfacing, GUI has been extended to include various input mediums like Keyboard, Mouse, Light Pen, Touch Screen, etc. Inquire more: http://bit.ly/1d0Gj2A
The document discusses principles of human-computer interface design proposed by Ben Shneiderman, including recognizing diversity in users, using consistent design, enabling shortcuts for experienced users, providing feedback, and reducing memory load. It also summarizes guidelines for designing dialog boxes, error messages, and preventing errors. Examples are given of how these principles can be applied to web design, such as making navigation fast for repeat users and providing explanations for new users. Consistency in menus, layout, and terminology is recommended.
The document discusses various aspects of user interface design and system dependability. It covers topics like interaction styles, information presentation, user support, reliability, availability, safety, and security. The key points are that interface design should be user-centered, help users recover from errors, and consider users' needs and capabilities. Dependability involves attributes like reliability, availability, safety, and security, and aims to build user trust in critical systems. Higher dependability comes at increased development and testing costs.
This document outlines guidelines for usability in system and interface design. It describes 6 main principles: 1) minimizing cognitive load on users, 2) keeping designs simple and goal-oriented, 3) maintaining consistency, 4) providing responsiveness and feedback, 5) enabling error prevention and recovery, and 6) allowing flexibility, predictability and efficiency of use. For each principle, it provides best practices and recommendations to consider in design. The guidelines are based on synthesis of prior work by usability experts like Nielsen and Shneiderman.
Lesson 3 Introduction to Human Computer Interaction.pptxEllenGracePorras
This document provides an overview of human-computer interaction and user interface design. It discusses various common user interface elements including input controls like buttons, text fields, and dropdown lists; navigational components like breadcrumbs, search fields, and pagination; and informational components like tooltips, notifications, and progress bars. It also outlines best practices for designing interfaces such as keeping the interface simple, creating consistency, strategically using layout, color, typography, and communicating with the user.
Happy May and Happy Weekend, My Guest Students.
Weekends seem more popular for Workshop Class Days lol.
These Presentations are timeless. Tune in anytime, any weekend.
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Understanding Vibrations
If not experienced, it may seem weird understanding vibes? We start small and by accident. Usually, we learn about vibrations within social. Examples are: That bad vibe you felt. Also, that good feeling you had. These are common situations we often have naturally. We chit chat about it then let it go. However; those are called vibes using your instincts. Then, your senses are called your intuition. We all can develop the gift of intuition and using energy awareness.
Energy Healing
First, Energy healing is universal. This is also true for Reiki as an art and rehab resource. Within the Health Sciences, Rehab has changed dramatically. The term is now very flexible.
Reiki alone, expanded tremendously during the past 3 years. Distant healing is almost more popular than one-on-one sessions? It’s not a replacement by all means. However, its now easier access online vs local sessions. This does break limit barriers providing instant comfort.
Practice Poses
You can stand within mountain pose Tadasana to get started.
Also, you can start within a lotus Sitting Position to begin a session.
There’s no wrong or right way. Maybe if you are rushing, that’s incorrect lol. The key is being comfortable, calm, at peace. This begins any session.
Also using props like candles, incenses, even going outdoors for fresh air.
(See Presentation for all sections, THX)
Clearing Karma, Letting go.
Now, that you understand more about energies, vibrations, the practice fusions, let’s go deeper. I wanted to make sure you all were comfortable. These sessions are for all levels from beginner to review.
Again See the presentation slides, Thx.
*"Sensing the World: Insect Sensory Systems"*Arshad Shaikh
Insects' major sensory organs include compound eyes for vision, antennae for smell, taste, and touch, and ocelli for light detection, enabling navigation, food detection, and communication.
History Of The Monastery Of Mor Gabriel Philoxenos Yuhanon Dolabanifruinkamel7m
History Of The Monastery Of Mor Gabriel Philoxenos Yuhanon Dolabani
History Of The Monastery Of Mor Gabriel Philoxenos Yuhanon Dolabani
History Of The Monastery Of Mor Gabriel Philoxenos Yuhanon Dolabani
How to Share Accounts Between Companies in Odoo 18Celine George
In this slide we’ll discuss on how to share Accounts between companies in odoo 18. Sharing accounts between companies in Odoo is a feature that can be beneficial in certain scenarios, particularly when dealing with Consolidated Financial Reporting, Shared Services, Intercompany Transactions etc.
Slides to support presentations and the publication of my book Well-Being and Creative Careers: What Makes You Happy Can Also Make You Sick, out in September 2025 with Intellect Books in the UK and worldwide, distributed in the US by The University of Chicago Press.
In this book and presentation, I investigate the systemic issues that make creative work both exhilarating and unsustainable. Drawing on extensive research and in-depth interviews with media professionals, the hidden downsides of doing what you love get documented, analyzing how workplace structures, high workloads, and perceived injustices contribute to mental and physical distress.
All of this is not just about what’s broken; it’s about what can be done. The talk concludes with providing a roadmap for rethinking the culture of creative industries and offers strategies for balancing passion with sustainability.
With this book and presentation I hope to challenge us to imagine a healthier future for the labor of love that a creative career is.
Mental Health Assessment in 5th semester bsc. nursing and also used in 2nd ye...parmarjuli1412
Mental Health Assessment in 5th semester Bsc. nursing and also used in 2nd year GNM nursing. in included introduction, definition, purpose, methods of psychiatric assessment, history taking, mental status examination, psychological test and psychiatric investigation
Ancient Stone Sculptures of India: As a Source of Indian HistoryVirag Sontakke
This Presentation is prepared for Graduate Students. A presentation that provides basic information about the topic. Students should seek further information from the recommended books and articles. This presentation is only for students and purely for academic purposes. I took/copied the pictures/maps included in the presentation are from the internet. The presenter is thankful to them and herewith courtesy is given to all. This presentation is only for academic purposes.
What is the Philosophy of Statistics? (and how I was drawn to it)jemille6
What is the Philosophy of Statistics? (and how I was drawn to it)
Deborah G Mayo
At Dept of Philosophy, Virginia Tech
April 30, 2025
ABSTRACT: I give an introductory discussion of two key philosophical controversies in statistics in relation to today’s "replication crisis" in science: the role of probability, and the nature of evidence, in error-prone inference. I begin with a simple principle: We don’t have evidence for a claim C if little, if anything, has been done that would have found C false (or specifically flawed), even if it is. Along the way, I’ll sprinkle in some autobiographical reflections.
Form View Attributes in Odoo 18 - Odoo SlidesCeline George
Odoo is a versatile and powerful open-source business management software, allows users to customize their interfaces for an enhanced user experience. A key element of this customization is the utilization of Form View attributes.
How to Configure Public Holidays & Mandatory Days in Odoo 18Celine George
In this slide, we’ll explore the steps to set up and manage Public Holidays and Mandatory Days in Odoo 18 effectively. Managing Public Holidays and Mandatory Days is essential for maintaining an organized and compliant work schedule in any organization.
How to Configure Public Holidays & Mandatory Days in Odoo 18Celine George
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User Interface Design- Module 3 Menus
1. Module 3
System menus and navigation schemes
Referred Text Book:
The Essential Guide to User Interface Design (Second Edition)
Author: Wilbert O. Galitz
Subject Code:15CS832
USER INTERFACE DESIGN
VTU UNIVERSITY
BNMIT, Bengaluru
2. Contents
1. Structures of menus
2. Functions of menus
3. Contents of menus
4. Formatting of menus
5. Phrasing the menu
6. Selecting menu choices
7. Navigating menus
8. Kinds of graphical menus
3. Menu
List of choices or alternatives the users have at appropriate
points while using the system are commonly called menus.
Menus are a major form of navigation through a system
and, if properly designed, assist the user in developing a
mental model of the system.
4. 1. Structures of Menus
A menu’s structure defines the amount of control given to the user in
performing a task.
They may range from small dialog boxes requesting the user to choose
between one of two alternatives, to hierarchical tree schemes with many
branches and level of depth.
The most common structures are the following:
a) Single Menus
b) Sequential Linear Menus
c) Simultaneous Menus
d) Hierarchical Menus
e) Connected Menus
f) Event-Trapping Menus
5. a) Single Menus
In this simplest form of menu, a single screen or window is presented to seek the user’s
input or request an action to be performed.
Eg: In playing a game, choices presented may be “novice,” “intermediate,” or “expert.”
The user consider the immediate consequences of the item being chosen and need not
be concerned with any other additional system menus.
6. b) Sequential Linear Menus
Sequential linear menus are presented on a series of
screens possessing only one path.
Objective is for specifying parameters or for entering data
where length of the path may be short, or long, depending
upon the nature of the information being collected.
Eg: While doing “sign-up” in any website, user has to give
sequence of information.
Sequential path menus have several shortcomings:
• A long sequence may become tedious as menu after menu is presented.
• The user may not remember an answer to a previous question.
• The user may also want to return to a previous menu to change an answer or look at an answer.
• Finally, the user may, conceptually, want to complete the menus in a different order than which
they are being presented.
7. c) Simultaneous Menus
Instead of being presented on separate screens, all menu
options are available simultaneously on single screen.
Eg: The “Filter” option in any e-commerce website, where
users can apply filters using many alternatives and choosing
the options in each alternative.
Disadvantages:
• For large collections of menu alternatives screen clutter can easily occur, and screen paging or scrolling
may still be necessary to view all the choices.
• Many menu dependencies and relationships on a screen, if poorly indicated, can lead to confusion for a
novice user.
Advantages:
• The menu may be completed in the order desired by the user, choices being skipped and
returned to later.
• All alternatives are visible for reminding of choices, comparing choices, and changing
answers.
8. d) Hierarchical Menus
When many relationships exist between menu alternatives, and some menu options are only
appropriate depending upon a previous menu selection, a hierarchical structure is the best solution.
Like: From options to sub-options, from categories to subcategories, from pages to sections to
subsections, and so on.
Eg: Menu bars with their associated pull-downs, and in Web sites with their navigation link.
9. Hierarchical structures are characterized breadth and depth, where breadth
being the number of alternatives found at each level and depth being the
number of choice levels one must traverse to reach the destination.
Disadvantage:
If users are not familiar with the hierarchical menu, or are unable to predict what
sub-options present below a particular choice, they may go down wrong paths and
find it necessary to go back up the tree to change a choice, or perhaps even return
to the top-level menu.
10. e) Connected Menus
Connected menus are networks of menus all interconnected in some manner.
From the user’s perspective there is no top-down traversal of the menu system but an almost
unhindered wandering between any two menus of interest.
Eg: One account is connected to another account.
A connected menu system may be cyclical, with
movement permitted in either direction between
menus, or acyclical, with movement permitted in
only one direction.
Advantage: It gives the user full control over the
navigation flow
Disadvantage: Its complexity, and its navigation
may be daunting for an inexperienced user.
11. f) Event-Trapping Menus
It provides background control over the system’s state and parameters while the user is
working on a foreground task.
Event-trapping menus generally serve one of three functions:
1. They may immediately change some parameter in the current environment (eg: bold a piece of
text)
2. They may take the user out of the current environment to perform a function without leaving the
current environment (eg: perform a spell check)
3. They may exit the current environment and allow the user to move to a totally new environment
(eg: Exit).
These menus can also change content based upon the system state, or an event, existing at
that moment.
• A Paste option in a word-processing application, for example, will only function if there is
something in a clipboard to paste.
• A Grid option on a pull- down, as another example, will toggle between a “Hide Grid” or “Show
Grid” state.
12. From the user’s perspective, a menu can be used to perform following
functions
a) Navigation to a New Menu
b) Execute an Action or Procedure
c) Displaying Information
d) Data or Parameter Input
2. Functions of menus
13. a) Navigation to a New Menu
Each user selection causes another menu in a hierarchical menu to be displayed.
The purpose of each selection is to drive the user towards an objective or goal.
Selection errors may lead the user down wrong paths, and cost time and, perhaps, aggravation,
but these errors are nondestructive and usually undoable.
b) Execute an Action or Procedure
A user selection directs the computer to implement an action or perform a procedure.
The action may be something like opening or closing a file, copying text, or sending a message.
In some cases execution may only occur after a hierarchical menu tree is navigated. In other
cases actions may be performed as successive hierarchical menus are encountered and
traversed.
Selection errors may or may not have serious consequences, depending upon the nature of the
action. Accidental selection of critical irreversible actions must be prevented in interface
design.
14. c) Displaying Information
The main purpose of selecting a menu choice may simply be to display information.
Like: The user may be searching for specific information in a database or browsing the Web.
In many cases, information retrieval may occur only after a hierarchical menu tree is navigated.
Users may spend considerable time and effort understanding and processing uncovered
information in order to evaluate subsequently displayed menu choices.
Wrong turns in the process will again cost time but these errors are nondestructive and usually
undoable.
d) Data or Parameter Input
Each selection specifies a piece of input data for the system.
Data or values may be input on a single menu or spread over a hierarchy of menus. The user’s
focus is primarily on the information being provided.
Selection errors can easily be corrected if detected by the system.
15. A menu consists of four elements
a) Menu Context
b) Menu Title
c) Choice Descriptions
d) Completion Instructions
3. Contents of menus
16. a) Menu Context
A menu’s context provides information to keep the user oriented.
This kind of information is critical in complex or hierarchical menu
systems, where loss of position or disorientation can easily occur so
feedback is necessary that tells users where they are in a process.
Verbal linkage, spatial linkage, or both may be used to provide
navigation feedback.
Verbal linkage involves providing, on the current menu screen, a listing of
choices made on previous menus that have led to this position.
Spatial linkage can be accomplished by graphic methods. Each succeeding
menu screen can be displayed overlap- ping the previous menu screen
17. b) Menu Title
A menu’s title provides the context for the current set of choices.
The title must reflect the choice selected on the previously displayed menu.
c) Choice Descriptions
Choice descriptions are the alternatives available to the user. These descriptions can range from
a mnemonic, numeric, or alphabetized listing of choices to single words or phrases to full
sentences or more.
The style chosen will reflect:
• the experience of the user (novice or expert)
• the nature of the choices (well-learned alternatives or not)
• the nature of the selection mechanism (keyboard or mouse)
• the nature of the system (business system application or Web page).
18. d) Completion Instructions
Completion instructions tell users how to indicate their choices.
They may include the reason for why the user is being asked to make this
choice and the impact the choice will have on subsequent processes.
Explicit instructions may be needed for first time or casual users of a system.
The needs of all system users, and the nature of the system, must again be
considered in creating this kind of on-screen guidance.
19. Guidelines for formatting menus.
1. Consistency
2. Display
3. Presentation
4. Organization
5. Complexity
6. Item Arrangement
7. Ordering
8. Grouping
9. Line Separators
4. Formatting of menus
20. 1. Consistency
Menu design consistency is an integral component of system usability.
Menu formatting, phrasing, choice selection, and navigation must be
consistent throughout a graphical system.
21. 2. Display
Whether to display a menu continually, or on demand, is determined by the
menu’s frequency of use.
22. 3. Presentation
Menu and its choices should be immediately recognizable by the users and
it can be accomplished through giving the menu a consistent structure which
is presentation.
A good presentation:
23. 4. Organization
In organizing a menu, the goal is to simply and effectively reveal its structure, while also
reducing the number of actions needed to locate the target item.
A good organization:
24. 5. Complexity
A factor involved in a complicated process or situation.
Providing two sets of menus will more effectively satisfy the differing needs of the novice
and expert user.
6. Item Arrangement
It describes the alignment and orientation of menus.
25. 7. Ordering
A meaningful ordering is necessary to:
• Facilitate search for an item.
• Provide information about the structure and relationships among items.
• Provide compatibility with the user’s mental model of the item structure.
• Enhance the user’s ability to anticipate a choice’s location.
Common ordering schemes for menus
are:
26. 8. Grouping
Grouping is the action of putting things in a group or groups.
It includes:
27. 9. Line Separators
Line separators are used to:
Types of Line separators 1) Partial line separators 2) Extended line separators.
28. • Phrasing means the way in which the context is expressed via menus. A
menu communicate to the user information about:
The nature and purpose of the menu .
The nature and purpose of each presented choice.
How the proper choice or choices may be selected.
• Menu Phrasing includes:
1. Menu Titles
2. Menu Choice Descriptions
3. Menu Instructions
4. Intent Indicators
5. Keyboard Equivalents
6. Keyboard Accelerators
5. Phrasing the menus
29. 1. Menu Titles
A meaningful menu title is defining the context of the menu and increases
menu comprehension.
It includes :
30. 2. Menu Choice Descriptions
I. Meaningful : Create meaningful choice descriptions that are familiar, fully spelled out, concise, and
distinctive.
II. Size: Descriptions may be single words, compound words, or multiple words or phrases. — Exception:
Menu bar items should be a single word (if possible).
III. Keyword first: Place the keyword first, usually a verb.
IV. Capitalization : Use the headline style, capitalizing the first letter of each significant word in the choice
description.
V. Task-oriented wording : Use task-oriented not data-oriented wording.
VI. Parallel construction : Use parallel construction.
VII. Relationship to title : A menu choice must never have the same wording as its menu title.
VIII.Consistency across menus: Identical choices on different menus should be worded identically.
IX. Numbering : Choices should not be numbered. — Exception: If the listing is numeric in nature, graphic, or
a list of varying items, it may be numbered.
X. Command language : If menu options will be used in conjunction with a command language, the
capitalization and syntax of the choices should be consistent with the command language.
XI. Word as a command to computer : Word choices as commands to the computer.
Choose one:
Save and exit
Exit without saving
rather than: Do you want to save and exit? Yes No
31. 3. Menu Instructions
It provides the guidance on how to complete a menu.
Depending on the type of user, it includes :
32. 4. Intent Indicators
It provides an indication of what will happen when a menu item is selected. It enhances
predictability and exploration of a graphical system.
Types of indicators:
33. 5. Keyboard Equivalents
I. Keyboard selection: The ability to select a menu alternative through the keyboard
should always be provided and it is accomplished by providing a keyboard equivalent
for each menu alternative.
II. Mnemonic: The mnemonic should be the first character of the menu item’s description.
I. If duplication exists in first characters, use another character in the duplicated
item’s description.
II. Preferably choose the first succeeding consonant.
III. Designation: Designate the mnemonic character by underlining it.
IV. Industry standards: Use industry-standard keyboard access equivalents when they
exist.
34. 6. Keyboard Accelerators
Accelerators are keys, or combinations of keys, that invoke an action regardless of
cursor or pointer position.
Example:
Characteristics:
1. For frequently used items, provide a keyboard accelerator to facilitate keyboard selection.
2. The accelerator may be one function key or a combination of keys
35. 3. Pressing no more than two keys simultaneously is preferred.
4. Use a plus (+) sign to indicate that two or more keys must be pressed at the same
time.
5. Accelerators should have some associative value to the item.
6. Identify the keys by their actual key top engraving.
7. If keyboard terminology differences exist, use:
• The most common keyboard terminology.
• Terminology contained on the newest PCs
8. Separate the accelerator from the item description by three spaces.
9. Right-align the key descriptions.
10. Do not use accelerators for:
• Menu items that have cascaded menus.
• Pop-up menus.
11. Use industry-standard keyboard accelerators when they exist.
37. • Menu items can be selected by pointing at the choice with a mechanical
pointer, by pointing at the choice through the keyboard, or by keying a
value designating the choice.
• Selecting Menu choices includes:
1. Initial Cursor Positioning
2. Choice Selection
3. Defaults
4. Unavailable Choices
5. Mark Toggles or Settings
6. Toggled Menu Items
6. Selecting Menu Choices
40. 3. Defaults
Defaults includes system learning and it enhance system efficiency.
Indicate a default by displaying it in a bold text.
4. Unavailable Choices
Unavailable choices should be dimmed or “grayed out.”
Do not add or remove items from a menu unless the user takes explicit action
to add or remove them through the application.
41. 5. Mark Toggles or Settings
Purpose: — Use to designate that an item or feature is active or inactive over a
relatively long period of time.
When it is active: An indicator is displayed adjacent to the item description. For
nonexclusive choices, a check mark is displayed; for mutually exclusive choices, another
distinctive symbol, such as a diamond or circle, is displayed.
When the item is not active: no mark or symbol will appear.
42. Guidelines:
• Position the indicator directly to the left of the option.
• For situations where several nonexclusive choices may be selected, consider
including one alternative that deselects all the items and reverts the state to the
“normal” condition.
Advantages/disadvantages:
• Mark toggles provide a visual indication of the state of an item. Best suited to items
or features that remain active or inactive over relatively long periods of time.
• They are accessed quickly but may not always be visible.
43. 6. Toggled Menu Items
A toggled menu item is a one menu item command that toggles back and forth
between the current state and its alternative state.
Purpose:
• Use to designate two opposite commands that are accessed frequently.
• Use when the menu item displayed will clearly indicate that the opposite condition
currently exists.
For example: If a background grid is currently being displayed, the menu item reads Hide Grid. When Hide Grid
is selected, the grid is removed from the window, and the menu item dynamically changes to reflect the
opposite action. It will now read Show Grid.
44. Guidelines:
• Provide a meaningful, fully spelled-out description of the action.
• Begin with a verb that unambiguously represents the outcome of the command.
• Use mixed-case letters, with the first letter of each word capitalized.
Advantages/disadvantages:
• Toggled menu items shorten menus, decrease visual clutter, provide quicker access,
and faster comprehension of the command action.
• When they are located on a pull-down menu, however, the actions themselves are
not always visible, which can cause uncertainty for novice users.
45. • In Web site design, the most successful sites have been found to be
those with easy to use and understanding navigational systems.
• General system navigation guidelines include the following:
1. Control
2. Menu
Navigation
Aids
7. Navigating Menus
46. Topics to be covered in Navigating Menus
1. Web Site Navigation
2. Components of a Web Navigation System
3. Web Site Navigation Guidelines
4. Maintaining a Sense of Place
47. 1. Web Site Navigation
The design goal of proper Web Site Navigation can be listed as below:
1. Logical fragments, units, or chunks : Divide content into logical fragments, units, or
chunks.
2. Establish hierarchy of generality or importance : Having identified the information
units, in- formation is now organized in according to importance or generality, from
general to specific.
3. Structure the relationships: Structure the relationships among content fragments, units,
or chunks.
• Establish global or site-wide navigation requirements.
4. Hierarchical tree : Create a well-balanced hierarchical tree.
• Restrict to two levels requiring no more than two clicks to reach deepest content,
whenever possible.
48. 2. Components of a Web Navigation System
All navigation controls must have following characteristics:
1. Sensible: All navigation controls, in the absence of site context, must make sense to the user.
2. Available: All navigational controls must be easy to access. If they are not readily available, the
full advantages of hypermedia may not be achieved.
3. Obvious and distinctive: The obviousness of a link is called its affordance. Its appearance to the
user must immediately suggest that it is an entity to be clicked or otherwise selected.
4. Consistent: Be consistent in appearance, function, and ordering.
5. Textual: Possess a textual label or description.
6. Provide multiple navigation paths: Offer multiple navigation paths, such as site maps, a table
of contents, and indexes to go directly to a point of interest.
49. Different components of navigation system includes :
1. Browser Command Buttons: Hide the split between the browser and the Web site application
by including navigational controls within the application.
Example : Pressing the browser Back and Forward buttons can create confusion because they can
transport a user in and out of a Web site. So designer can provide command buttons such as “Next”
and “Previous” within the application for movement within the application.
2. Web Site Navigation Bars:
50. Types of Web site navigation bar:
a. Textual explicit listing navigation bars.
b. Graphical or iconic navigation bars.
c. Command button navigation bar.
51. 3. Navigation links :
A website can have at least three levels of
navigation links:
▪ Global or Site-Wide links: Indicating the
site’s total scope or categories of available
information.
▪ Local Specific navigation links: It is present
within the category or topical area being
displayed.
▪ Footnote links: Minor illustrative or
parenthetical links.
52. 4. Other Web Site Navigation Elements:
a. Executive summaries: An executive summary that provides a preview of the site and
contains links to all major concepts.
b. Site maps: A site map illustrating the site’s hierarchical structure and the relationships
of components. It includes both global and local maps.
c. Indexes: An alphabetized site index
d. Tables of contents: Allow accessibility from any point in the Web site
e. Historical trails: It is located at the top of the page below the navigation links. It
provides:
• History Lists.
• History Trees.
• Footprints.
• Bookmarks.
f. Search engines: Provide a search facility.
53. 3. Web Site Navigation Guidelines
Web Site Navigation Guidelines covers topics like, How many links should exist
on a page? How should textual links be presented to make them obvious? What
kinds of links should be included on a page?
It includes:
1. Scrolling
2. Number of Links
3. Presenting Links
4. Other Link Guidelines
5. Kinds of Links
6. Link Maintenance
54. 1. Scrolling
• Do not require scrolling of navigation-only pages.
• Minimize the need for scrolling to view all links on pages containing content.
• Never require horizontal scrolling.
2. Number of Links
• One link: Every page should contain at least one link.
• Conservative number: Be conservative in the total number of links presented on a screen.
• Without logical groupings of elements, limit links to 4 to 8.
• With logical groupings of elements, limit links to 18 to 2
• Embedded links: Restrict embedded links to those most important, pertinent, and
interesting.
55. 3. Presenting Links
o Links must be easy to find.
They must not be confused
with other screen graphics
or textual content.
o It includes:
• Link text
• Kinds of links
• Graphical links
• Links in toolbars
58. 6. Link Maintenance
1. Maintain correct internal links: Carefully check sequential pages if Next
and Previous links are used within the site.
2. Frequently check and correct external links: Due to the volatile nature of
the Web, a linked site’s content may change, its location may change, or a site
may cease to exist. So frequent checks and corrections needs to be made.
59. 4. Maintaining a Sense of Place
A sense of place is “Where one currently is in the Web”. It is often difficult to maintain as
navigation links can transport a user from anywhere to anywhere in web.
Design Characteristics that Aid in Maintaining a Sense of Place
➢ Within a Website: To assist maintaining a sense of place within a Web site
• Provide a simple hierarchical tree structure.
• Provide ease of movement to important site features.
➢ Across multiple Web sites: To assist maintaining a sense of place across multiple Web sites,
provide consistency in all Web site design elements, including:
• Graphical identity schemes.
• Component presentation.
• Component organization and location
60. Design Elements that Aid in Maintaining a Sense of Place
• Home base: A site’s home page is a stable, concrete, and safe anchor point to
escape to in times of difficulty.
• Recurring navigation tools: Use recurring navigation tools on all pages.
• Recurring page elements: Use recurring elements on all pages.
• Page numbers: Provide page numbers for sequential pages.
• Ongoing feedback showing location in Web site: Provide ongoing feedback that
shows where users are in a site.
• On-demand aids illustrating location: Provide on-demand aids that illustrate the
user’s location within a site. Like: Site maps, Table of contents, etc.
• Clearly written links: Provide clearly written link labels.
61. • The best kind of menu to use in each situation depends on following factors:
• The number of items to be presented in the menu.
• How often the menu is used.
• How often the menu contents may change.
• Following are the different types of menu:
1. Menu bar
2. Pull- Down menu
3. Cascading menu
4. Pop-Up menu
5. Tear-Off menu
6. Iconic menu
8. Kinds of Graphical Menus
62. 1. Menu bar
Proper usage:
• To identify and provide access to common and frequently used application
actions that take place in a wide variety of different windows.
• A menu bar choice by itself should not initiate an action.
63. Advantages of menu bars:
• Are always visible, reminding the user of their existence.
• Are easy to browse through and easy to locate consistently on the screen.
• Usually do not obscure the screen working area and with windows and dialog boxes.
• Allow for use of keyboard equivalents.
Disadvantages of menu bars:
• They consume a full row of screen space.
• They require looking away from the main working area to find.
• They require moving pointer from the main working area to select.
• The menu options are smaller than full-size buttons, slowing selection time.
• Their horizontal orientation limits number of choices that can be displayed.
67. 2. Pull-Down Menu
Proper usage:
• To initiate frequently used application actions that take place on a wide variety
of different windows.
• A small number of items.
• Items best represented textually.
• Items whose content rarely changes.
68. Advantages of pull-down menus:
• They may be located relatively consistently on the screen.
• No window space is consumed when they are not used.
• They are easy to browse through. Their vertical orientation is most efficient for
scanning and grouping.
• Their vertical orientation permits more choices to be displayed.
• They allow for display of both keyboard equivalents and accelerators.
Disadvantages of pull-down menus:
• They require searching and selecting from another menu before seeing options.
• They require looking away from main working area to read and moving the pointer
out of working area to select (unless using keyboard equivalents).
• They items are smaller than full-size buttons, slowing selection time.
• They may obscure the screen working area.
74. 3. Cascading Menus
Proper usage:
• To reduce the number of choices presented together for selection (reduce menu
breadth).
• When a menu specifies many alternatives and the alternatives can be grouped in
meaningful related sets on a lower-level menu.
• When a choice leads to a short, fixed list of single-choice properties.
• When there are several fixed sets of related options.
• To simplify a menu and to avoid using for frequent, repetitive commands.
75. Advantages of cascading menus:
• The top-level menus are simplified because some choices are hidden.
• More first-letter mnemonics are available because menus possess fewer alternatives.
• High-level command browsing is easier because subtopics are hidden.
Disadvantages of cascading menus:
• Access to submenu items requires more steps.
• Access to submenu items requires a change in pointer movement direction.
• Exhaustive browsing is more difficult; some alternatives remain hidden as pull-
downs become visible.
78. 4. Pop-up Menus
Proper usage:
• Use to present alternatives or choices within the context of the task.
79. Advantages of pop-up menus :
• They appear in the working area and they do not use window space when not
displayed.
• No pointer movement is needed if selected by button.
• Their vertical orientation is most efficient scanning and grouping.
• Their vertical orientation allows more choices to be displayed.
• They may be able to remain showing (“pinned”) when used frequently.
• They allow for display of both keyboard equivalents and accelerators.
Disadvantages of pop-up menus :
• Their existence and the means for selecting them must be learned and remembered.
• They require a special action to see the menu (mouse click).
• Items are smaller than full-size buttons, slowing selection time.
• They may obscure the screen working area.
• Their display locations may not be consistent.
82. 5. Tear-off Menus
Proper usage:
• A tear-off menu is a pull-down menu that can be positioned anywhere on
the screen for constant referral.
Advantages/disadvantages:
• No space is consumed on the screen when the menu is not needed.
• When needed, it can remain continuously displayed.
• It does require extra steps to retrieve, but it may obscure the screen
working area.
83. 6. Iconic Menus
Proper usage:
• Use to remind users of the functions, commands, attributes, or application
choices available.
• Create icons that:
• Help enhance recognition and hasten option selection.
• Are concrete and meaningful.
• Clearly represent choices.
84. Advantages/disadvantages:
• Pictures (Icons) help facilitate memory of applications, and their larger size
increases speed of selection.
• Pictures do, however, consume considerably more screen space than text,
and they are difficult to organize for scanning efficiency.
• To create meaningful icons requires special skills and an extended amount
of time.