An operator is a symbol designed to operate on data.
They can be a single symbol, di-graphs, tri-graphs or keywords.
Operators can be classified in different ways.
This is similar to function overloading
INTRODUCTION
COMPARISON BETWEEN NORMAL FUNCTION AND INLINE FUNCTION
PROS AND CONS
WHY WHEN AND HOW TO USED?
GENERAL STRUCTURE OF INLINE FUNCTION
EXAMPLE WITH PROGRAM CODE
The document discusses inheritance in C++. It defines inheritance as deriving a class from another class, allowing code reuse and fast development. There are different types of inheritance in C++: single inheritance where a class inherits from one base class; multiple inheritance where a class inherits from more than one base class; multilevel inheritance where a derived class inherits from another derived class; hierarchical inheritance where multiple subclasses inherit from a single base class; and hybrid inheritance which combines different inheritance types. Examples of each inheritance type are provided in C++ code snippets.
Operator overloading allows operators like + and - to be used with custom class and struct types by defining them as methods. It overloads their original meaning for built-in types while retaining that functionality. Binary operators take two parameters while unary operators take one. Overloading improves code readability and makes operations on custom types look more natural. However, overloading is limited to certain predefined operators and cannot change properties like precedence.
Exception Handling in object oriented programming using C++Janki Shah
This document discusses exception handling in C++. It introduces exception handling mechanisms like try-catch-throw, multiple catch, catch-all, and rethrowing exceptions. Try-catch-throw handles exceptions by using a try block to detect and throw exceptions, which are then caught and handled in a catch block. Multiple catch allows one try block to have multiple catch blocks to handle different exception types. Catch-all can catch all exception types with a generic catch. Rethrowing exceptions rethrows the current exception to an outer try-catch block.
The document discusses classes and objects in object-oriented programming. It defines a class as a blueprint for objects that bind data and functions together. A class defines data members and member functions. Objects are instances of a class that can access class data and functions. The document provides examples of defining a class called "test" with private and public members, and creating objects of the class to demonstrate accessing members.
Operator overloading allows operators like + and - to have different implementations depending on the types of their operands. It allows user-defined types to be manipulated using the same syntax as built-in types. The document discusses various aspects of operator overloading like overloading unary, binary, and stream insertion/extraction operators. It also covers type conversions between basic and user-defined types using constructors and conversion functions. Restrictions on which operators can be overloaded and how different conversion scenarios are handled are explained.
Static member functions can be accessed without creating an object of the class. They are used to access static data members, which are shared by all objects of a class rather than each object having its own copy. The examples show declaring a static data member n and static member function show() that prints n. show() is called through the class name without an object. Each object creation in the constructor increments n, and show() prints the updated count.
Unions allow a variable to hold objects of different types in the same memory location. All members of a union share the same memory location, which is the size of the largest member. This means unions save memory by storing all members in one block, but the programmer must ensure the correct member is being accessed based on the data currently stored. The example program defines a union called Student containing different data types, reads values into members, and displays the members to demonstrate unions share the same memory location.
This document discusses classes and objects in C++. It defines a class as a user-defined data type that implements an abstract object by combining data members and member functions. Data members are called data fields and member functions are called methods. An abstract data type separates logical properties from implementation details and supports data abstraction, encapsulation, and hiding. Common examples of abstract data types include Boolean, integer, array, stack, queue, and tree structures. The document goes on to describe class definitions, access specifiers, static members, and how to define and access class members and methods.
The document discusses functions in C programming. The key points are:
1. A function is a block of code that performs a specific task. Functions allow code reusability and modularity.
2. main() is the starting point of a C program where execution begins. User-defined functions are called from main() or other functions.
3. Functions can take arguments and return values. There are different ways functions can be defined based on these criteria.
4. Variables used within a function have local scope while global variables can be accessed from anywhere. Pointers allow passing arguments by reference.
Operator overloading allows user-defined types in C++ to behave similarly to built-in types when operators are used on them. It allows operators to have special meanings depending on the context. Some key points made in the document include:
- Operator overloading enhances the extensibility of C++ by allowing user-defined types to work with operators like addition, subtraction, etc.
- Common operators that can be overloaded include arithmetic operators, increment/decrement, input/output, function call, and subscript operators.
- To overload an operator, a member or friend function is declared with the same name as the operator being overloaded. This function performs the desired operation on the class type.
-
The document discusses data type conversion in C++. It explains that data type conversion can be either implicit (automatic) or explicit (user-defined). Implicit conversion occurs automatically during operations with mixed data types, changing operands to the larger type. Explicit conversion requires a cast operator to manually change a value's type. Four main cast operators are discussed: dynamic_cast, static_cast, reinterpret_cast, and const_cast.
This document discusses the five main types of tokens in C++ - keywords, variables, constants, strings, and operators. It provides definitions and examples of each token type. Keywords are reserved words that cannot be used as variable names, while variables store values that can change. Constants represent fixed values, strings group characters within double quotes, and operators perform actions on operands like arithmetic, comparison, and assignment.
- A structure is a user-defined data type that groups logically related data items of different data types into a single unit. Structures allow related data to be accessed and managed together.
- Structures can contain nested structures as members. Nested structure members are accessed using two period operators (e.g. e1.doj.day).
- Structures can be passed to functions as parameters and returned from functions. Pointers to structures are declared and accessed using arrow (->) operator instead of period operator.
- A union shares the same memory space for multiple data types, allocating only enough space for its largest member. Unions allow different types to share the same memory location.
Static Data Members and Member FunctionsMOHIT AGARWAL
Static data members and static member functions in C++ classes are shared by all objects of that class. Static data members are initialized to zero when the first object is created and shared across all instances, while static member functions can only access other static members and are called using the class name and scope resolution operator. The example program demonstrates a class with a static data member "count" that is incremented and accessed by multiple objects to assign increasing code values, and a static member function "showcount" that prints the shared count value.
Constructors, Destructors, call in parameterized Constructor, Multiple constructor in a class, Explicit/implicit call, Copy constructor, Dynamic Constructors and call in parameterized Constructor
The document discusses various concepts related to functions in Python including defining functions, passing arguments, default arguments, arbitrary argument lists, lambda expressions, function annotations, and documentation strings. Functions provide modularity and code reusability. Arguments can be passed by value or reference and default values are evaluated once. Keyword, arbitrary and unpacked arguments allow flexible calling. Lambda expressions define small anonymous functions. Annotations provide type metadata and docstrings document functions.
Classes allow users to bundle data and functions together. A class defines data members and member functions. Data members store data within each object, while member functions implement behaviors. Classes support access specifiers like public and private to control access to members. Objects are instances of classes that allocate memory for data members. Member functions can access object data members and are called on objects using dot notation. Friend functions allow non-member functions to access private members of classes.
The document discusses operator overloading in C++. It defines operator overloading as allowing operators to perform special operations on user-defined types. As an example, the + operator can be overloaded to perform string concatenation in addition to numeric addition. It categorizes operators as unary, which operate on a single operand, and binary, which operate on two operands. The document provides an example of overloading the * operator to multiply the data members of a class. When called on two class objects, it returns a new object with the multiplied data members.
This document discusses recursive functions, which are functions that call themselves repetitively until a certain condition is satisfied. It provides an introduction to recursive functions, noting that they contain statements to determine if the function should call itself again, a function call with arguments, a conditional statement like if/else, and a return statement. It then provides two examples of recursive functions as class work: writing a program to find the product of two numbers recursively and writing a program to calculate a^b recursively.
The document discusses key concepts in Java including classes, objects, methods, and command line arguments. A class defines common properties and behaviors for objects through fields and methods. Objects are instantiated from classes and can access fields and methods using dot notation. Command line arguments allow passing data into a Java application and are accessed through the args parameter in the main method.
This document discusses templates in C++. Templates allow functions and classes to work with multiple data types without writing separate code for each type. There are two types of templates: class templates, which define a family of classes that operate on different data types, and function templates, which define a family of functions that can accept different data types as arguments. Examples of each template type are provided to demonstrate how they can be used to create reusable and flexible code.
This presentation is Unary operator overloading(prefix).
Here ,I try to describe how to Unary operator overloaded and its types with example. may be you can happily read this.
This document discusses C functions and their elements. It describes two categories of functions - library functions and user-defined functions. The key elements of user-defined functions are the function definition, function call, and function declaration. A function declaration specifies the return type, name, and parameters. A function definition implements the function with its name, return type, parameters, local variables, statements, and return statement. Functions can be called by using their name in a statement.
A pointer is a variable that stores the memory address of another variable. Pointers allow functions to modify variables in the caller and are useful for handling arrays and dynamic memory allocation. Pointers contain the address of the memory location they point to. Pointer variables can be declared to hold these memory addresses and can then be used to indirectly access the value at the addressed location.
This document discusses type conversion in C++. It explains that type conversion is the process of converting one predefined type into another. It discusses implicit type conversion performed by the compiler without programmer intervention when differing data types are mixed in an expression. It also discusses explicit type conversion using constructor functions and casting operators to convert between basic and class types. Examples are provided of converting between integer, float, and class types.
This document discusses operator overloading in C++. It defines operator overloading as allowing more than one definition for an operator in the same scope. This allows user-defined meanings for operators. Binary operator overloading is discussed, where operators take two operands. Common binary operators that can be overloaded include addition, subtraction, multiplication, and others. An example is provided of overloading the addition operator for a class by defining a member function that returns the sum of the operands.
This document discusses operator overloading in C++. It defines operator overloading as allowing an operator to perform operations on user-defined types. It covers the concept, syntax, rules, advantages, disadvantages and provides an example of overloading the + and - operators for an integer class. Operations that can be overloaded include arithmetic, logical, relational, and pointer operators. The main advantage is improved readability and code reuse when working with user-defined types.
This document discusses classes and objects in C++. It defines a class as a user-defined data type that implements an abstract object by combining data members and member functions. Data members are called data fields and member functions are called methods. An abstract data type separates logical properties from implementation details and supports data abstraction, encapsulation, and hiding. Common examples of abstract data types include Boolean, integer, array, stack, queue, and tree structures. The document goes on to describe class definitions, access specifiers, static members, and how to define and access class members and methods.
The document discusses functions in C programming. The key points are:
1. A function is a block of code that performs a specific task. Functions allow code reusability and modularity.
2. main() is the starting point of a C program where execution begins. User-defined functions are called from main() or other functions.
3. Functions can take arguments and return values. There are different ways functions can be defined based on these criteria.
4. Variables used within a function have local scope while global variables can be accessed from anywhere. Pointers allow passing arguments by reference.
Operator overloading allows user-defined types in C++ to behave similarly to built-in types when operators are used on them. It allows operators to have special meanings depending on the context. Some key points made in the document include:
- Operator overloading enhances the extensibility of C++ by allowing user-defined types to work with operators like addition, subtraction, etc.
- Common operators that can be overloaded include arithmetic operators, increment/decrement, input/output, function call, and subscript operators.
- To overload an operator, a member or friend function is declared with the same name as the operator being overloaded. This function performs the desired operation on the class type.
-
The document discusses data type conversion in C++. It explains that data type conversion can be either implicit (automatic) or explicit (user-defined). Implicit conversion occurs automatically during operations with mixed data types, changing operands to the larger type. Explicit conversion requires a cast operator to manually change a value's type. Four main cast operators are discussed: dynamic_cast, static_cast, reinterpret_cast, and const_cast.
This document discusses the five main types of tokens in C++ - keywords, variables, constants, strings, and operators. It provides definitions and examples of each token type. Keywords are reserved words that cannot be used as variable names, while variables store values that can change. Constants represent fixed values, strings group characters within double quotes, and operators perform actions on operands like arithmetic, comparison, and assignment.
- A structure is a user-defined data type that groups logically related data items of different data types into a single unit. Structures allow related data to be accessed and managed together.
- Structures can contain nested structures as members. Nested structure members are accessed using two period operators (e.g. e1.doj.day).
- Structures can be passed to functions as parameters and returned from functions. Pointers to structures are declared and accessed using arrow (->) operator instead of period operator.
- A union shares the same memory space for multiple data types, allocating only enough space for its largest member. Unions allow different types to share the same memory location.
Static Data Members and Member FunctionsMOHIT AGARWAL
Static data members and static member functions in C++ classes are shared by all objects of that class. Static data members are initialized to zero when the first object is created and shared across all instances, while static member functions can only access other static members and are called using the class name and scope resolution operator. The example program demonstrates a class with a static data member "count" that is incremented and accessed by multiple objects to assign increasing code values, and a static member function "showcount" that prints the shared count value.
Constructors, Destructors, call in parameterized Constructor, Multiple constructor in a class, Explicit/implicit call, Copy constructor, Dynamic Constructors and call in parameterized Constructor
The document discusses various concepts related to functions in Python including defining functions, passing arguments, default arguments, arbitrary argument lists, lambda expressions, function annotations, and documentation strings. Functions provide modularity and code reusability. Arguments can be passed by value or reference and default values are evaluated once. Keyword, arbitrary and unpacked arguments allow flexible calling. Lambda expressions define small anonymous functions. Annotations provide type metadata and docstrings document functions.
Classes allow users to bundle data and functions together. A class defines data members and member functions. Data members store data within each object, while member functions implement behaviors. Classes support access specifiers like public and private to control access to members. Objects are instances of classes that allocate memory for data members. Member functions can access object data members and are called on objects using dot notation. Friend functions allow non-member functions to access private members of classes.
The document discusses operator overloading in C++. It defines operator overloading as allowing operators to perform special operations on user-defined types. As an example, the + operator can be overloaded to perform string concatenation in addition to numeric addition. It categorizes operators as unary, which operate on a single operand, and binary, which operate on two operands. The document provides an example of overloading the * operator to multiply the data members of a class. When called on two class objects, it returns a new object with the multiplied data members.
This document discusses recursive functions, which are functions that call themselves repetitively until a certain condition is satisfied. It provides an introduction to recursive functions, noting that they contain statements to determine if the function should call itself again, a function call with arguments, a conditional statement like if/else, and a return statement. It then provides two examples of recursive functions as class work: writing a program to find the product of two numbers recursively and writing a program to calculate a^b recursively.
The document discusses key concepts in Java including classes, objects, methods, and command line arguments. A class defines common properties and behaviors for objects through fields and methods. Objects are instantiated from classes and can access fields and methods using dot notation. Command line arguments allow passing data into a Java application and are accessed through the args parameter in the main method.
This document discusses templates in C++. Templates allow functions and classes to work with multiple data types without writing separate code for each type. There are two types of templates: class templates, which define a family of classes that operate on different data types, and function templates, which define a family of functions that can accept different data types as arguments. Examples of each template type are provided to demonstrate how they can be used to create reusable and flexible code.
This presentation is Unary operator overloading(prefix).
Here ,I try to describe how to Unary operator overloaded and its types with example. may be you can happily read this.
This document discusses C functions and their elements. It describes two categories of functions - library functions and user-defined functions. The key elements of user-defined functions are the function definition, function call, and function declaration. A function declaration specifies the return type, name, and parameters. A function definition implements the function with its name, return type, parameters, local variables, statements, and return statement. Functions can be called by using their name in a statement.
A pointer is a variable that stores the memory address of another variable. Pointers allow functions to modify variables in the caller and are useful for handling arrays and dynamic memory allocation. Pointers contain the address of the memory location they point to. Pointer variables can be declared to hold these memory addresses and can then be used to indirectly access the value at the addressed location.
This document discusses type conversion in C++. It explains that type conversion is the process of converting one predefined type into another. It discusses implicit type conversion performed by the compiler without programmer intervention when differing data types are mixed in an expression. It also discusses explicit type conversion using constructor functions and casting operators to convert between basic and class types. Examples are provided of converting between integer, float, and class types.
This document discusses operator overloading in C++. It defines operator overloading as allowing more than one definition for an operator in the same scope. This allows user-defined meanings for operators. Binary operator overloading is discussed, where operators take two operands. Common binary operators that can be overloaded include addition, subtraction, multiplication, and others. An example is provided of overloading the addition operator for a class by defining a member function that returns the sum of the operands.
This document discusses operator overloading in C++. It defines operator overloading as allowing an operator to perform operations on user-defined types. It covers the concept, syntax, rules, advantages, disadvantages and provides an example of overloading the + and - operators for an integer class. Operations that can be overloaded include arithmetic, logical, relational, and pointer operators. The main advantage is improved readability and code reuse when working with user-defined types.
This document discusses operator overloading in C++. It provides the following key points:
1. Operator overloading allows defining new meanings for most C++ operators when used with user-defined types. Operators that cannot be overloaded include ., ->, ::, sizeof, and ?:.
2. To overload an operator, a member function is written with the name operator followed by the operator symbol. This function performs the new task defined for the operator on class objects.
3. Common operators that can be overloaded include +, -, *, /, %, <<, >>, ==, !=, etc. Examples are provided for overloading unary, binary, and subscript operators to manipulate class objects.
Operator overloading in C++ allows operators to be redefined for user-defined types like classes. It simplifies writing expressions involving user-defined types. Operators can be overloaded as non-static member functions or global functions. Common operators like +, -, *, / can be overloaded to work with custom classes, allowing expressions like complex_number1 + complex_number2. Stream insertion and extraction operators << and >> are typically overloaded as global functions.
Operator overloading allows redefining the behavior of operators for user-defined types. It is done by declaring special functions. There are two main types - unary operator overloading, which can redefine ++ and -- operators, and binary operator overloading, where at least one operand must be of the enclosing type. Common binary operators that can be overloaded include arithmetic, comparison, and bitwise operators. Overloading ensures operators have the same natural meaning for user-defined types as they do for built-in types.
Operator overloading allows operators like + and - to be used with user-defined types by defining special operator functions. These functions specify the task to be performed and have a return type and take the className as the first argument. Operator functions can be member functions or friend functions. Certain operators like ., :: cannot be overloaded. Overloaded operators must follow the syntax of the original operators and cannot change the basic meaning of an operator.
The document discusses different topics related to polymorphism in C++ including compile time polymorphism, run time polymorphism, function overloading, and operator overloading. It provides examples and definitions for each topic. Key points include that polymorphism allows a variable, function, or object to have multiple forms, and that compile time polymorphism uses static binding while run time polymorphism uses dynamic binding.
Operator overloading allows normal C++ operators like + and - to have additional meanings when used with user-defined types. It makes statements more intuitive, for example writing d2 = d1 + 45 instead of d2.add_days(d1, 45). Operators can be overloaded by defining operator functions that specify their behavior for a class. Only certain operators can be overloaded, and their syntax and semantics must be preserved.
Operator overloading allows functions and operators to be defined for user-defined types. This customizes the behavior of operators for new types. The lecture discusses unary operators like prefix and postfix ++ and --, binary operators like + and <, and which operators cannot be overloaded. It also covers automatic type conversion between basic types and user-defined conversion between types using cast operators.
The document discusses operator overloading in C++, which allows existing operators like + and - to work with user-defined types by defining corresponding operator functions, and covers topics like restrictions on overloading, syntax for member and non-member operator functions, overloading unary and binary operators, and overloading stream insertion and extraction operators. Operator overloading is an important feature of C++ that implements compile-time polymorphism while preserving the meaning of operators.
This document discusses operator overloading in C++. It covers the different types of operators that can be overloaded, including unary and binary operators. It provides examples of overloading operators like +, -, and <<. It discusses restrictions on operator overloading, such as not being able to change precedence or arity. The document also covers overloading operators as member functions versus non-member functions, and issues around automatic type conversion when overloading operators.
The document discusses various C++ operators, identifiers, data types, and functions. It describes the different types of operators in C++ including arithmetic, relational, logical, bitwise, and assignment. It also outlines the rules for naming identifiers. Additionally, it lists some basic C++ data types and their typical ranges. Finally, it provides details on defining functions, including the components of a function like return type, name, parameters, and body.
C++ basics include object-oriented programming concepts like encapsulation, inheritance and polymorphism. Functions can be overloaded in C++ by having the same name but different parameters. Variables have scope depending on whether they are local, global or block variables. Inline functions avoid function call overhead by copying the function code directly into the calling code. Recursion allows functions to call themselves, which can be useful for computing things like factorials.
The document is the course syllabus for C++ subject in the 2nd semester of B Sc IT program. It lists the following key topics to be covered: Function overloading, Operator overloading, Inheritance, Different forms of inheritance, Constructors and Destructors in inheritance, Virtual base class, Pointer to base class, Dynamic polymorphism, Virtual functions, Type conversions.
Operator overloading allows operators like + and - to be used with user-defined types by defining corresponding operator functions. These functions have a return type and take class objects or references as arguments, and implement the desired operation. Only existing operators can be overloaded, and their basic meaning cannot change. Certain operators like . and :: cannot be overloaded. Overloaded operators follow syntax rules and can be invoked using operator notation.
Operator overloading allows giving user-defined meanings to operators for a class. It is a form of polymorphism. Only existing operators can be overloaded, not new operators created. Operators are overloaded by creating operator functions, which can be member functions or friend functions of a class. Member functions take fewer arguments than friend functions since the class object is passed implicitly for members.
Operator overloading allows operators to work with user-defined types by defining corresponding operator functions. This unit discusses overloading unary and binary operators as member or non-member functions, restrictions on operator overloading, and how inheritance and automatic type conversion relate to operator overloading. The key topics covered include how to overload operators, which operators can and cannot be overloaded, and potential issues with type conversion.
Dr. Mujtaba Asad has a PhD from Shanghai Jiao Tong University and has 10 years of teaching and research experience, with 6 impact factor journal publications in the last 3 years. His research areas include deep learning, computer vision, and anomaly detection.
Operator overloading in C++ allows operators like + and << to be applied to user-defined classes by defining corresponding operator functions. For example, the + operator can be overloaded as a member function to add two complex number objects. The << operator can be overloaded as a non-member function to output complex number objects. Some operators like . and :: cannot be overloaded.
Operator overloading allows user-defined types to use operators like + and - in the same way as built-in types. To overload an operator, a special operator function is defined that describes the operation for a class. Operators can be overloaded as unary or binary operations. While most operators can be overloaded, some like . and :: cannot. Type conversions between built-in and user-defined types require casting operator functions to specify the conversion.
"Capture" in a lambda expression - C++
A lambda expression is an anonymous, inline function. It is used to create a local function, mainly for passing as an argument to a function call or as a return value.
"Capture" makes variables in the local scope available for use in the body of the lambda expression. By default, variables are captured by value. Variables can be captured by the reference as well. Also, there are syntaxes which allow passing all the local variables and objects into the lambda expression.
What is CAD? What is CAE? and What is CAM? Did you hear about those three terms before? If so, what is the dedicated software, and how do they differ?
The first two letters of each word, "CA" stands for "Computer Aided", which means all three systems are created to help the user to achieve their goals with the power of computers.
In complete words, "D" stands for Design, "E" stands for Engineering and "M" stands for Manufacturing.
Even if you feel all these three terms are similar, that is not. Each one has its objectives.
In geometries, this word is used for shapes that lose their characteristics or that are not generated correctly. Degeneracies can arise due to issues in geometry (parametric) or topology. When parametric space is incompatible with the real world of the geometric model, degeneracy is created. Degeneration can happen not only for edges but also for curves, and faces. Degeneracy is not this kind is not harmful in and of itself. These shapes can be used in Boolean operations, and mesh. Degeneracies that happen after a Boolean operation will cause problems and at that time, we need to be aware of its existence.
Degenerate boundary is an incomplete or zero-area loop, or an incomplete or zero-volume shell.
The basic meaning of the buffer is a memory block of a computer that acts as a temporary placeholder. Buffer is used in different fields and the most common examples are video streaming and RAM. In programming, a software buffer is denoted by a place that keeps data before the process is started. That will be fast rather than data writing in a direct way. People tend to use “buffer” when data is moving around. The reason is that the data will be temporarily placed in a buffer and move to the final destination afterward. When the receiving data rate is different from the processing data rate, buffers are very useful. You will get to know this while video streaming.
Open CASCADE Technology (OCCT) is a C++ library that is designed for the production of domain-specific CAD/CAM applications. The most important feature of this library is it is free. But the applicability and capacity of this library are huge. Many open-source CAD/CAM products are based on this. With the help of a huge community and development team, developers, users, researchers, and commercial product developers can use it for different industrial applications, research, and many more.
The mechanism is an assembly of machine components (Kinematic Links) designed to obtain the desired motion from an available motion while transmitting appropriate forces and moments.
Four bar linkage is a simple planer mechanism which has four bar shaped members. Usually it has one fixed link and three moving links and four pin joints.
This presentation was prepared to present on behalf of judges of IESL to achieve IESL Industrial Training Award 2020.
Here I included a summary of activities and project experience which performed during the training period.
“Araliya Mushrooms” is a business firm situated in Baddegama, Galle which was founded in 2013. The business started on a small scale with only 2 people and now the firm is expanded within 5 years of time. There are 5 people currently working in the firm. “Araliya mushrooms” firm is the largest mushroom production firm in that region. The main target customers of the business are small scale vegetable vendors.
Computational and experimental investigation of aerodynamics of flapping aero...Lahiru Dilshan
Renewal interest on the exploitation of flapping flight motions to attain high propulsion efficiency of air vehicles is inspired by the aerodynamics of birds’ and insects’ flights. The flapping characteristics can be majorly used to develop micro aerial vehicles (MAV) as this is a lucrative method to generate lift and thrust simultaneously. In this project, the variation of the flow properties and the thrust generation of an airfoil in a flapping (plunging) motion, is evaluated using both computational and experimental methods. The NACA 2412 airfoil was selected for the study and, the computational method was carried out using an inviscid flow model and computational fluid dynamics (CFD) simulations, simultaneously to obtain and compare the variation of properties.
The inviscid model was developed using conformal mapping and potential flow theories, and it is capable of producing results for any arbitrary aerofoil. Steady-state results were compared and validated in both CFD and inviscid flow modelling as the computational framework along with flow visualisation and force sensing as the experimental framework. The validated CFD and inviscid models have been developed to produce a plunging motion to the aerofoil and obtain the variation of drag and lift coefficients with time. The experimental setup was designed to obtain the forces acting on the airfoil, and the flow characteristics were visually observed using a flow visualization technique. The force calculations were done through a developed and optimized load cell arrangement. The developed smoke flow visualisation technique is capable of successfully capturing streamline patterns, flow separation regions. These results were compared along with wake development between computational and experimental models. The Level of agreement and limitations of each method have been discussed in this report.
Experimental and numerical stress analysis of a rectangular wing structureLahiru Dilshan
Structures of an aircraft can be categorised as primary structural components and secondary structure components. Primary structure components are the components which lead to failure of the aircraft if such component is failed during the flight cycle. Secondary components are load sharing components in an aircraft but will not pave the way to catastrophic failure.
Designing aircraft structures should follow several strategies to assure safety. For that, there are three main methods used in designing and maintenance procedures. First one is the safe flight, which an aircraft component has a lifetime. That component is not used beyond that limit and should replace though it is not failed. The fail-safe method is another one that redundant systems or components are there to ensure there is another way to carry the load or do necessary control. The final one is the damage tolerance which measures the current damages are within acceptable limit and carry out the main functions until the next main maintenance process.
To determine the safety of a structure component load distribution, stress and strain variation, deflection can be used as parameters to make sure that component can withstand maximum allowable load with safety factor. There are several techniques used to get accurate results as numerical methods, Finite Element Method (FEM) and experimental methods. In the design process, those three steps are followed in an orderly manner to ensure the safety of an aircraft.
Experimental and numerical stress analysis of a rectangular wing structureLahiru Dilshan
Structures of an aircraft can be categorised as primary structural components and secondary structure components. Primary structure components are the components which lead to failure of the aircraft if such component is failed during the flight cycle. Secondary components are load sharing components in an aircraft but will not pave the way to catastrophic failure.
Designing aircraft structures should follow several strategies to assure safety. For that, there are three main methods used in designing and maintenance procedures. First one is the safe flight, which an aircraft component has a lifetime. That component is not used beyond that limit and should replace though it is not failed. The fail-safe method is another one that redundant systems or components are there to ensure there is another way to carry the load or do necessary control. The final one is the damage tolerance which measures the current damages are within acceptable limit and carry out the main functions until the next main maintenance process.
To determine the safety of a structure component load distribution, stress and strain variation, deflection can be used as parameters to make sure that component can withstand maximum allowable load with safety factor. There are several techniques used to get accurate results as numerical methods, Finite Element Method (FEM) and experimental methods. In the design process, those three steps are followed in an orderly manner to ensure the safety of an aircraft.
Transient three dimensional cfd modelling of ceilng fanLahiru Dilshan
Ceiling fans are used to get thermal comfort, especially in tropical countries. With the increment of the usage of air conditioners, the emission of CO2 is increased. But ceiling fans are a limited solution, that saves much energy compared to air conditioners. Ceiling fans generate a non-uniform velocity profile, so that, there is a non-uniform thermal environment. That non-uniform environment does not imply lower thermal comfort, that will give enough thermal comfort with low energy cost by air velocity. Hence, there will be difficulties of analysing with simple modelling techniques in that environment. So, to predict the performance of the ceiling fan required more accurate models.
The accurate model of a ceiling fan will generate complex geometry that makes difficulties for the simulation process and requires higher computational power. Because of that, there are several methods used to predict the performance of the ceiling fan using mathematical techniques but that will give an estimated value of properties in the surrounding.
General inclusion: flight crew, passengers, munitions, cargo, scientific instruments or experiments, and other equipment aboard.
General Discipline:
Prevention of accidents and incidents
Protection of aircraft occupants
Human factors in payload safety of fighter aircraftsLahiru Dilshan
Human factors are prominent in military aviation safety. Human error is a major cause of aviation incidents and accidents. When transporting military payloads like weapons and dangerous goods, many individuals and roles are involved to ensure safety. These include packers, preparers, handlers, inspectors, loadmasters, pilots, and more. Thorough training is required for anyone involved in transporting hazardous materials. Safety mechanisms on weapons like missiles and bombs help prevent accidental detonation and ensure they are guided accurately to their targets. The roles of multiple individuals and safety systems work together to manage risks involved in carrying military payloads.
HUMAN FACTOR CONSIDERATIONS IN MILITARY AIRCRAFT MAINTENANCE AND INSPECTIONSLahiru Dilshan
study of how humans behave physically and psychologically in relation to particular environments, products, or services. application of psychological and physiological principles to the engineering and design of products, processes, and systems.
Human factors - Maintenance and inspectionLahiru Dilshan
Maintenance information should be understandable by the technicians and inspectors. Therefore new manuals, job cards and service bulletins should be tested before distribution.
Passengers are more and more demanding in terms of comfort. Therefore thermal comfort inside the cabin is more important.The state of mind, which expresses satisfaction with the thermal environment- ISO 7730
Displays and controls arrangement of military aircraftLahiru Dilshan
In modern-day military aviation, displays are the most
a reliable method of presenting information to the pilots,
with the increment of more sophisticated controls
given to the pilots.
Considerations of human factors on commercial aircraftLahiru Dilshan
This document discusses considerations for human factors in the design of flight deck displays and controls on commercial aircraft. It notes that modern aircraft have transitioned to glass cockpits with LCD displays rather than analog gauges. When designing displays and controls, human factors should be considered to ensure all crew functions and tasks are supported. Specifically, the document discusses display hardware characteristics like readability in varying light conditions. It also covers control placement and functionality to ensure accessibility, standardization, and usability during operations.
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Slides for the presentation I gave at LambdaConf 2025.
In this presentation I address common problems that arise in complex software systems where even subject matter experts struggle to understand what a system is doing and what it's supposed to do.
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In today's world, artificial intelligence (AI) is transforming the way we learn. This talk will explore how we can use AI tools to enhance our learning experiences. We will try out some AI tools that can help with planning, practicing, researching etc.
But as we embrace these new technologies, we must also ask ourselves: Are we becoming less capable of thinking for ourselves? Do these tools make us smarter, or do they risk dulling our critical thinking skills? This talk will encourage us to think critically about the role of AI in our education. Together, we will discover how to use AI to support our learning journey while still developing our ability to think critically.
Medical Device Cybersecurity Threat & Risk ScoringICS
Evaluating cybersecurity risk in medical devices requires a different approach than traditional safety risk assessments. This webinar offers a technical overview of an effective risk assessment approach tailored specifically for cybersecurity.
Java Architecture
Java follows a unique architecture that enables the "Write Once, Run Anywhere" capability. It is a robust, secure, and platform-independent programming language. Below are the major components of Java Architecture:
1. Java Source Code
Java programs are written using .java files.
These files contain human-readable source code.
2. Java Compiler (javac)
Converts .java files into .class files containing bytecode.
Bytecode is a platform-independent, intermediate representation of your code.
3. Java Virtual Machine (JVM)
Reads the bytecode and converts it into machine code specific to the host machine.
It performs memory management, garbage collection, and handles execution.
4. Java Runtime Environment (JRE)
Provides the environment required to run Java applications.
It includes JVM + Java libraries + runtime components.
5. Java Development Kit (JDK)
Includes the JRE and development tools like the compiler, debugger, etc.
Required for developing Java applications.
Key Features of JVM
Performs just-in-time (JIT) compilation.
Manages memory and threads.
Handles garbage collection.
JVM is platform-dependent, but Java bytecode is platform-independent.
Java Classes and Objects
What is a Class?
A class is a blueprint for creating objects.
It defines properties (fields) and behaviors (methods).
Think of a class as a template.
What is an Object?
An object is a real-world entity created from a class.
It has state and behavior.
Real-life analogy: Class = Blueprint, Object = Actual House
Class Methods and Instances
Class Method (Static Method)
Belongs to the class.
Declared using the static keyword.
Accessed without creating an object.
Instance Method
Belongs to an object.
Can access instance variables.
Inheritance in Java
What is Inheritance?
Allows a class to inherit properties and methods of another class.
Promotes code reuse and hierarchical classification.
Types of Inheritance in Java:
1. Single Inheritance
One subclass inherits from one superclass.
2. Multilevel Inheritance
A subclass inherits from another subclass.
3. Hierarchical Inheritance
Multiple classes inherit from one superclass.
Java does not support multiple inheritance using classes to avoid ambiguity.
Polymorphism in Java
What is Polymorphism?
One method behaves differently based on the context.
Types:
Compile-time Polymorphism (Method Overloading)
Runtime Polymorphism (Method Overriding)
Method Overloading
Same method name, different parameters.
Method Overriding
Subclass redefines the method of the superclass.
Enables dynamic method dispatch.
Interface in Java
What is an Interface?
A collection of abstract methods.
Defines what a class must do, not how.
Helps achieve multiple inheritance.
Features:
All methods are abstract (until Java 8+).
A class can implement multiple interfaces.
Interface defines a contract between unrelated classes.
Abstract Class in Java
What is an Abstract Class?
A class that cannot be instantiated.
Used to provide base functionality and enforce
Top 12 Most Useful AngularJS Development Tools to Use in 2025GrapesTech Solutions
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2. What is an operator?
An operator is a symbol which designed to
operate on data.
They can be a single symbol, di-graphs,
tri-graphs or keywords.
Operators can be classified in different ways.
Based on a number of
arguments
• Unary operators
• Binary operators
• Ternary operators
Based on the location
• prefix operators
• postfix operators
• infix operators
3. Operator overloading
This is similar to function overloading.
Remember:
Programmers are not allowed to change the
meaning of existing operator but can define on
a new domain.
(eg: cannot force “+” to substract int or float. But can introduce into
“String” which is a new domain)
C++ does not allow programmer to define completely new operator.
(eg: cannot define new operator “$#”)
Overloaded operator is treated as very specific function.
4. Implement operator
overloading
An operator function can be implemented in two different ways.
• As a member function of a class
(Implicitly assumed that an object of that class is one of the
required operator’s argument)
• As a standalone function
(Function must explicitly specify the types of all arguments)
Operator overloading will not increase either code efficiency or
reliability. But that may improve code readability.
5. Number of
arguments
Number of arguments are strictly restricted.
Key factors are
• location – (where the operator function is defined)
• operator – (overloading operator)
6. Keep in mind !
Don’t
• define new operators that is not exist
in C++
• change the priority
• Overload operators that working in
existing data types
7. Operators
Operator type Operator
Implementation
Return type
As global
function
As a member
function
Arithmetic operator + - * / % Yes Yes Depending on context
Bitwise operator ^| & ~ << >> Yes Yes Depending on context
Assignment operator = No Yes
Reference to an object
or l-value
Relational operator
== != > >= <=
&& ||
Yes Yes Boolean
! Yes Yes -
Compound
assignment operator
+= -= *= %= /= &=
|= ^= >>= <<=
No Yes
Reference to an object
or l-value
Prefix increment and
decrement
++ -- No Yes
Reference to an object
or l-value
Postfix increment and
decrement
++ -- No Yes
Reference to an object
or l-value
Subscript operator [] No Yes
Reference to an object
or l-value
Function invocation
operator
() No Yes Any
& * Yes Yes Any
9. This is an introduction for operator
overloading. It is better to try these
things and feel free to experiment
with them on your own.
Lahiru Dilshan