This document discusses techniques for visualizing massive 3D models. It covers culling methods like view frustum and occlusion culling to remove invisible geometry. Level of detail techniques generate lower detail versions of models to improve performance. Hierarchical LOD representations allow efficient refinement. Out-of-core techniques bring portions of models into memory as needed to handle models too large to fit entirely in memory. Compression, prefetching, and cache-coherent layouts further optimize rendering massive models. The goal is to keep processors busy and maintain performance as model complexity increases beyond memory limits.