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COMPUTER HOLIDAY
HOMEWORK
 Topic: Various Input Devices
  Showing Their Features.
 Creator: Lavan Santosh.
 Class: 9-D.
 Roll Number: 13.
VARIOUS INPUT DEVICES
SHOWING THEIR FEATURES.




      MADE BY: LAVAN
      SANTOSH
CONTENT :
 KEYBOARD.
 POINTING DEVICES.
 HIGH DEGREE of FREEDOM INPUT
  DEVICES.
 COMPOSITE DEVICES.
 IMAGING and VIDEO OUTPUT DEVICES.
 AUDIO INPUT DEVICES.
 FURTHER:
KEYBOARD :
   A 'keyboard' is a human interface device which
    is represented as a layout of buttons. Each
    button, or key, can be used to either input a
    linguistic character to a computer, or to call
    upon a particular function of the computer.
    Traditional keyboards use spring-based
    buttons, though newer variations employ 
    virtual keys, or even projected keyboards.
   Examples of types of keyboards include:
   Computer keyboard
   Kier
   Chorded keyboard
   LPFK
POINTING
DEVICES :
   A computer mouse
   A pointing device is any human
    interface device that allows a user to
    input spatial data to a computer. In
    the case of mice and touch screens,
    this is usually achieved by detecting
    movement across a physical surface.
    Analog devices, such as 3D mice, 
    joysticks, or pointing sticks,
    function by reporting their angle of
    deflection. Movements of the
    pointing device are echoed on the
    screen by movements of the pointer,
    creating a simple, intuitive way to
HIGH-DEGREE of FREEDOM
INPUT DEVICES :
   Some devices allow many
    continuous degrees of freedom
    as input. These can be used as
    pointing devices, but are
    generally used in ways that
    don't involve pointing to a
    location in space, such as the
    control of a camera angle while
    in 3D applications. These kinds
    of devices are typically used in 
    CAVEs, where input that
    registers 6DOF is required.
COMPOSITE
 DEVICES(P-1) :
  Input devices, such as
    buttons and joysticks,
    can be combined on a
    single physical device
    that could be thought of
    as a composite device.
   Many gaming devices
    have controllers like this.
    Technically mice are
    composite devices, as they
    both track movement and
    provide buttons for
    clicking, but composite
    devices are generally
    considered to have more
    than two different forms
    of input.
COMPOSITE

    DEVICES(P-2) :
    Game controller
   A game controller is a device used with
    games or entertainment systems to
    provide input to a video game,
    typically to control an object or
    character in the game. A controller is
    usually connected to a game console or
    computer by means of a wire or cord,
    although wireless controllers are also
    widespread. Input devices that have
    been classified as game controllers
    include keyboards, mice, game pads,
    joysticks, etc. Special purpose devices,
    such as steering wheels for driving
    games and light guns for shooting
    games, are also game controllers.
    Devices such as mice and keyboards
    can be emulated with a game pad
    through the use of programs such as
    'JoyToKey'.
GAME PAD (or Joypad)
   A gamepad (also called joypad or control pad), is a
    type of game controller held in two hands, where the
    fingers (especially thumbs) are used to provide
    input. Gamepads generally feature a set of action 
    buttons handled with the right thumb and a
    direction controller handled with the left. The
    direction controller has traditionally been a four-
    way digital cross (also named a joy pad, or
    alternatively a D-pad), but most modern controllers
    additionally (or as a substitute) feature an analog
     stick.
   Some common additions to the standard pad
    include shoulder buttons placed along the edges of
    the pad, centrally placed start, select, and mode
    buttons, and an internal motor to provide 
    force feedback.
   Gamepads are the primary means of input on all
    modern video game consoles except for the Wii
     (though the Wii Remote can function alternately
Types of Game Controllers:
 ◦   1.1 Gamepad
 ◦   1.2 Paddle
 ◦   1.3 Joystick
 ◦   1.3.1 Arcade style Joystick
 ◦   1.4 Trackball
 ◦   1.5 Throttle quadrant
 ◦   1.6 Steering wheel
 ◦   1.7 Yoke
 ◦   1.8 Pedals
 ◦   1.9 Keyboard and mouse
 ◦   1.9.1 Gaming keypads and programmable PC controllers
 ◦   1.10 Touch screen
 ◦   1.11 Motion sensing
 ◦   1.12 Light gun
 ◦   1.13 Rhythm game controllers
THIRD GENERATION GAMING
CONSOLE:

 ◦ Nintendo Entertainment
   System/Family Computer
 ◦ Master System
 ◦ Atari 7800
FOURTH GENERATION
GAMING CONSOLE:
 ◦ Genesis/Mega Drive
 ◦ TurboGrafx-16/PC-Engine
 ◦ Super Nintendo Entertainment System
FIFTH GENERATION GAMING
CONSOLE:
 ◦   Apple Bandai Pippin
 ◦   Atari Jaguar
 ◦   Neo Geo CD
 ◦   Saturn
 ◦   Virtual Boy
 ◦   PlayStation
 ◦   Nintendo 64
SIXTH GENERATION GAMING
CONTROLLERS:
 ◦   Dreamcast
 ◦   PlayStation 2
 ◦   Nintendo GameCube
 ◦   Xbox
SEVENTH GENERATION
GAMING CONSOLE:
 ◦ Xbox 360
 ◦ PlayStation 3
 ◦  Wii
EIGHTH GENERATION GAMING
CONSOLE & OTHER GAMEPADS:
 Wii U
 Paddle (game controller) 
 Wii Remote
 Microsoft Kinect Sensor
IMAGING & VIDEO INPUT
DEVICES(P-1):
   Video input devices are used to digitize
    images or video from the outside world
    into the computer. The information can
    be stored in a multitude of formats
    depending on the user's requirement.
   digital camera
   Webcam
   Image scanner
   Fingerprint scanner
   Barcode reader
   3D scanner
   Laser rangefinder
IMAGING & VIDEO INPUT
DEVICES(P-2):
 Medical Imaging
 Computed tomography
 Magnetic resonance imaging
 Positron emission tomography
 Medical ultrasonography
AUDIO INPUT DEVICES:
 In the fashion of
  video devices, audio
  devices are used to
  either capture or
  create sound. In some
  cases, an audio
  output device can be
  used as an input
  device, in order to
  capture produced
  sound.
 Microphone
 MIDI keyboard or
Thank
you.
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Various input devices showing their features

  • 1. COMPUTER HOLIDAY HOMEWORK  Topic: Various Input Devices Showing Their Features.  Creator: Lavan Santosh.  Class: 9-D.  Roll Number: 13.
  • 2. VARIOUS INPUT DEVICES SHOWING THEIR FEATURES. MADE BY: LAVAN SANTOSH
  • 3. CONTENT :  KEYBOARD.  POINTING DEVICES.  HIGH DEGREE of FREEDOM INPUT DEVICES.  COMPOSITE DEVICES.  IMAGING and VIDEO OUTPUT DEVICES.  AUDIO INPUT DEVICES.  FURTHER:
  • 4. KEYBOARD :  A 'keyboard' is a human interface device which is represented as a layout of buttons. Each button, or key, can be used to either input a linguistic character to a computer, or to call upon a particular function of the computer. Traditional keyboards use spring-based buttons, though newer variations employ  virtual keys, or even projected keyboards.  Examples of types of keyboards include:  Computer keyboard  Kier  Chorded keyboard  LPFK
  • 5. POINTING DEVICES :  A computer mouse  A pointing device is any human interface device that allows a user to input spatial data to a computer. In the case of mice and touch screens, this is usually achieved by detecting movement across a physical surface. Analog devices, such as 3D mice,  joysticks, or pointing sticks, function by reporting their angle of deflection. Movements of the pointing device are echoed on the screen by movements of the pointer, creating a simple, intuitive way to
  • 6. HIGH-DEGREE of FREEDOM INPUT DEVICES :  Some devices allow many continuous degrees of freedom as input. These can be used as pointing devices, but are generally used in ways that don't involve pointing to a location in space, such as the control of a camera angle while in 3D applications. These kinds of devices are typically used in  CAVEs, where input that registers 6DOF is required.
  • 7. COMPOSITE  DEVICES(P-1) : Input devices, such as buttons and joysticks, can be combined on a single physical device that could be thought of as a composite device.  Many gaming devices have controllers like this. Technically mice are composite devices, as they both track movement and provide buttons for clicking, but composite devices are generally considered to have more than two different forms of input.
  • 8. COMPOSITE  DEVICES(P-2) : Game controller  A game controller is a device used with games or entertainment systems to provide input to a video game, typically to control an object or character in the game. A controller is usually connected to a game console or computer by means of a wire or cord, although wireless controllers are also widespread. Input devices that have been classified as game controllers include keyboards, mice, game pads, joysticks, etc. Special purpose devices, such as steering wheels for driving games and light guns for shooting games, are also game controllers. Devices such as mice and keyboards can be emulated with a game pad through the use of programs such as 'JoyToKey'.
  • 9. GAME PAD (or Joypad)  A gamepad (also called joypad or control pad), is a type of game controller held in two hands, where the fingers (especially thumbs) are used to provide input. Gamepads generally feature a set of action  buttons handled with the right thumb and a direction controller handled with the left. The direction controller has traditionally been a four- way digital cross (also named a joy pad, or alternatively a D-pad), but most modern controllers additionally (or as a substitute) feature an analog stick.  Some common additions to the standard pad include shoulder buttons placed along the edges of the pad, centrally placed start, select, and mode buttons, and an internal motor to provide  force feedback.  Gamepads are the primary means of input on all modern video game consoles except for the Wii  (though the Wii Remote can function alternately
  • 10. Types of Game Controllers: ◦ 1.1 Gamepad ◦ 1.2 Paddle ◦ 1.3 Joystick ◦ 1.3.1 Arcade style Joystick ◦ 1.4 Trackball ◦ 1.5 Throttle quadrant ◦ 1.6 Steering wheel ◦ 1.7 Yoke ◦ 1.8 Pedals ◦ 1.9 Keyboard and mouse ◦ 1.9.1 Gaming keypads and programmable PC controllers ◦ 1.10 Touch screen ◦ 1.11 Motion sensing ◦ 1.12 Light gun ◦ 1.13 Rhythm game controllers
  • 11. THIRD GENERATION GAMING CONSOLE: ◦ Nintendo Entertainment System/Family Computer ◦ Master System ◦ Atari 7800
  • 12. FOURTH GENERATION GAMING CONSOLE: ◦ Genesis/Mega Drive ◦ TurboGrafx-16/PC-Engine ◦ Super Nintendo Entertainment System
  • 13. FIFTH GENERATION GAMING CONSOLE: ◦ Apple Bandai Pippin ◦ Atari Jaguar ◦ Neo Geo CD ◦ Saturn ◦ Virtual Boy ◦ PlayStation ◦ Nintendo 64
  • 14. SIXTH GENERATION GAMING CONTROLLERS: ◦ Dreamcast ◦ PlayStation 2 ◦ Nintendo GameCube ◦ Xbox
  • 15. SEVENTH GENERATION GAMING CONSOLE: ◦ Xbox 360 ◦ PlayStation 3 ◦  Wii
  • 16. EIGHTH GENERATION GAMING CONSOLE & OTHER GAMEPADS:  Wii U  Paddle (game controller)   Wii Remote  Microsoft Kinect Sensor
  • 17. IMAGING & VIDEO INPUT DEVICES(P-1):  Video input devices are used to digitize images or video from the outside world into the computer. The information can be stored in a multitude of formats depending on the user's requirement.  digital camera  Webcam  Image scanner  Fingerprint scanner  Barcode reader  3D scanner  Laser rangefinder
  • 18. IMAGING & VIDEO INPUT DEVICES(P-2):  Medical Imaging  Computed tomography  Magnetic resonance imaging  Positron emission tomography  Medical ultrasonography
  • 19. AUDIO INPUT DEVICES:  In the fashion of video devices, audio devices are used to either capture or create sound. In some cases, an audio output device can be used as an input device, in order to capture produced sound.  Microphone  MIDI keyboard or
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