This document discusses using the Adobe Flash Stage3D API to build 3D browser MMOs. It outlines optimization techniques used in the XPEC Flash 3D engine like material sorting, shared buffers, and command buffering to reduce draw calls and improve performance. It also covers challenges in implementing features like particles, skinning, shadows, and post-effects within Flash's limitations and solutions developed. Future work areas discussed include Adobe Texture Format, multi-threading via workers, and cross-compilation technologies.