An algorithm is a step-by-step process to solve a problem. It must be understandable by humans. The document provides examples of algorithms such as driving to a friend's house and grading systems. It also discusses flowcharts which use symbols to visually represent information flow in an algorithm. Examples are given to draw flowcharts for calculating rectangle area based on width and length, finding average marks of four subjects, and converting feet to centimeters.
The document discusses stacks and queues as linear data structures. A stack follows LIFO (last in first out) where the last element inserted is the first removed. Common stack operations are push to insert and pop to remove elements. Stacks can be implemented using arrays or linked lists. A queue follows FIFO (first in first out) where the first element inserted is the first removed. Common queue operations are enqueue to insert and dequeue to remove elements. Queues can also be implemented using arrays or linked lists. Circular queues and priority queues are also introduced.
The document discusses stacks and queues as linear data structures. A stack follows LIFO (last in first out) where the last element inserted is the first to be removed. Common stack operations are push to add an element and pop to remove an element. Stacks can be implemented using arrays or linked lists. A queue follows FIFO (first in first out) where the first element inserted is the first to be removed. Common queue operations are enqueue to add an element and dequeue to remove an element. Queues can also be implemented using arrays or linked lists. Circular queues and priority queues are also discussed briefly.
The document provides an overview of computational thinking and problem solving. It discusses key concepts like algorithms, the building blocks of algorithms including statements, state, control flow, functions. It also covers different notations for representing algorithms - pseudocode, flowcharts, programming languages. Some key aspects covered include the definition of an algorithm, properties and qualities of a good algorithm. Examples are provided for different algorithm concepts like finding the minimum/maximum value, sorting cards etc.
The document discusses algorithms and flowcharts for solving problems. It defines an algorithm as a set of sequential steps to solve a problem and notes that there are various techniques for specifying algorithms, including formally, informally, mathematically, or through graphical flowcharts. The document provides examples of algorithms to solve common problems and explains the properties and steps involved in algorithm development. It also describes flowcharts as a visual representation of an algorithm using standard symbols like ovals, rectangles, and diamonds to indicate starts/stops, processes, and decisions.
The document discusses various C programming concepts like algorithms, flowcharts, tokens, data types, operators, functions, and hardware components of a computer. It includes questions and answers on these topics. Key points covered are definition of algorithm and flowchart, different types of tokens in C, differences between while and do-while loops, definition of software and its types, and examples of standard header files.
This document outlines the syllabus for the subject "Design and Analysis of Algorithms" for the 3rd year 1st semester students of the Computer Science and Engineering department with specialization in Cyber Security at CMR Engineering College.
The syllabus is divided into 5 units which cover topics like algorithm analysis, asymptotic notations, algorithm design techniques like divide and conquer, dynamic programming, greedy algorithms etc. It also discusses NP-hard and NP-complete problems. The document provides the textbook and references for the subject. It further includes introductions to different units explaining key concepts like algorithms, properties of algorithms, ways to represent algorithms, need for algorithm analysis etc.
Introduction to Design Algorithm And Analysis.pptBhargaviDalal4
This document contains the syllabus for the subject "Design and Analysis of Algorithms" for the 3rd year 1st semester students of CMR Engineering College. It includes 5 units - Introduction, Disjoint Sets and Backtracking, Dynamic Programming and Greedy Methods, Branch and Bound, and NP-Hard and NP-Complete problems. The introduction covers topics like algorithm complexity analysis and divide and conquer algorithms. The syllabus outlines core algorithms topics and applications like binary search, quicksort, dynamic programming, shortest paths, knapsack etc. that will be covered in the course.
The document discusses algorithms and flowcharts. It defines an algorithm as a finite set of steps to solve a problem and notes that algorithms can be expressed in various ways, including pseudocode and flowcharts. Pseudocode uses a language similar to programming but without specific syntax, making it readable by programmers familiar with different languages. A flowchart provides a graphical representation of an algorithm's logical flow. The document provides examples of algorithms expressed in pseudocode and represented through flowcharts, such as finding the average of two numbers and calculating the largest of several inputs. It also discusses common flowchart structures like sequence, selection, and iteration.
The document discusses basic elements of the C programming language including flow charts, algorithms, constants, variables, data types, and the structure of a C program. It provides definitions and examples of key concepts such as:
- Flow charts depict the sequence of instructions in an algorithm using standard symbols like rectangles, diamonds, and arrows.
- An algorithm is a precise set of instructions to solve a problem with inputs, unambiguous processing rules, basic instructions, and finite time and outputs.
- Constants in C include integers, characters, strings, and floating-point numbers. Variables are named values that can change.
- C has primary data types like int, char, float, and void, and derived types are built from the
This document discusses program structure, data types, variables, operators, input/output functions, and debugging in C programming. It provides sample code for a program that calculates the sum of two integers entered by the user. The key steps are: 1) declaring integer variables for the two numbers and their sum, 2) using printf and scanf functions to input the numbers and output the result, and 3) returning 0 at the end of the main function. The document also covers preprocessor directives, data types, naming conventions, arithmetic and logical operators, and debugging techniques.
01 Introduction to analysis of Algorithms.pptxssuser586772
An algorithm is a set of steps of operations to solve a problem performing calculation, data processing, and automated reasoning tasks.
An algorithm is an efficient method that can be expressed within finite amount of Time and space.
The important aspects of algorithm design include creating an efficient algorithm to solve a problem in an efficient way using minimum time and space.
To solve a problem, different approaches can be followed. Some of them can be efficient with respect to time consumption, whereas other approaches may be memory efficient. To Evaluate An Algorithm we have to Satisfy the following Criteria:
INPUT: The Algorithm should be given zero or more input.
OUTPUT: At least one quantity is produced. For each input the algorithm produced value from specific task.
DEFINITENESS: Each instruction is clear and unambiguous.
FINITENESS: If we trace out the instructions of an algorithm, then for all cases, the algorithm terminates after a finite number of steps.
EFFECTIVENESS: Every instruction must very basic so that it can be carried out, in principle, by a person using only pencil & paper.Algorithm : Systematic logical approach which is a well-defined, step-by-step procedure that allows a computer to solve a problem.
Pseudocode : It is a simpler version of a programming code in plain English which uses short phrases to write code for a program before it is implemented in a specific programming language.
Program : It is exact code written for problem following all the rules of the programming language.Algorithm can be described (Represent) in four ways.
Natural language like English:
When this way is chooses, care should be taken, we
should ensure that each & every statement is definite.
(no ambiguity)
2. Graphic representation called flowchart:
This method will work well when the algorithm is small& simple.
3. Pseudo-code Method:
In this method, we should typically describe algorithms as
program, which resembles language like Pascal & Algol
(Algorithmic Language).
4.Programming Language:
we have to use programming language to write algorithms like
C, C++,JAVA etc.Comments begin with // and continue until the end of line.
Blocks are indicated with matching braces { and }.
An identifier begins with a letter. The data types of variables are not explicitly declared.
node= record
{
data type 1 data 1;
data type n data n;
node *link;
}
4. There are two Boolean values TRUE and FALSE.
Logical Operators
AND, OR, NOT
Relational Operators
<, <=,>,>=, =, !=
1.How to create an algorithm: To create an algorithm we have following design technique
a) Divide & Conquer
b) Greedy method
c) Dynamic Programming
d) Branch & Bound
e) Backtracking
2.How to validate an algorithm:
Once an algorithm is created it is necessary to show that it computes the correct Pr
The document provides an introduction to C programming, covering topics such as what a program is, programming languages, the history of C, and the development stages of a C program. It discusses the key components of a C program including preprocessing directives, the main function, and program layout. Examples are provided to illustrate C code structure and the use of variables, keywords, operators, input/output functions, and formatting output with printf.
This document discusses algorithms and their analysis. It defines an algorithm as a set of unambiguous instructions to solve a problem with inputs and outputs. Good algorithms have well-defined steps, inputs, outputs, and terminate in a finite number of steps. Common algorithm analysis methods include calculating time and space complexity using asymptotic notations like Big-O. Pseudocode and flowcharts are commonly used to represent algorithms. Asymptotic analysis determines an algorithm's best, average, and worst case running times.
The document discusses various computer programming concepts in C language including data types, operators, control structures, functions, and algorithms. It provides an overview of different types of languages like machine language, assembly language, and high-level languages. It also explains concepts like variables, expressions, I/O functions, data structures and their implementation in C programs through examples. Flowcharts and algorithms for basic mathematical and logical problems are presented. Different loops and decision making statements supported in C like if-else, switch-case, for, while, do-while are described along with their syntax and usage.
Problem solving using computers - Unit 1 - Study materialTo Sum It Up
Problem solving using computers involves transforming a problem description into a solution using problem-solving strategies, techniques, and tools. Programming is a problem-solving activity where instructions are written for a computer to solve something. The document then discusses the steps in problem solving like definition, analysis, approach, coding, testing etc. It provides examples of algorithms, flowcharts, pseudocode and discusses concepts like top-down design, time complexity, space complexity and ways to swap variables and count values.
Algorithm for computational problematic sitSaurabh846965
A computer requires precise instructions from a user in order to perform tasks correctly. It has no inherent intelligence or ability to solve problems on its own. For a computer to solve a problem, a programmer must break the problem down into a series of simple steps and write program code that provides those step-by-step instructions in a language the computer can understand. This process involves understanding the problem, analyzing it, developing a solution algorithm, and coding the algorithm so the computer can execute it. Flowcharts can help visualize algorithms and problem-solving logic in a graphical format before writing program code.
The document discusses the program development cycle, including problem statements, algorithms, flowcharts, and their purposes. It provides examples of algorithms to find the largest of three numbers and the sum of the first five natural numbers. Flowcharts graphically represent algorithms using standard symbols like rectangles, diamonds, and arrows. While flowcharts help with communication, analysis, and documentation, they can be time-consuming for complex logic and difficult to modify.
Euclid's algorithm is a method for finding the greatest common divisor (GCD) of two numbers. It works by taking the remainder of dividing the larger number by the smaller number at each step, and repeating this process until the remainder is zero. The last non-zero remainder is the GCD. The key steps are: (1) Take the remainder of dividing the two input numbers; (2) Set the smaller number equal to the remainder, and repeat from step 1 until the remainder is zero.
This document discusses algorithms, flowcharts, pseudocode, and decision structures. It begins by defining algorithms and their purpose in problem solving. It then explains flowchart symbols and how to represent algorithms visually using flowcharts. Several examples are provided of writing pseudocode, detailed algorithms, and corresponding flowcharts to solve problems. The document also covers decision structures like if-then-else statements and relational operators. It provides examples of algorithms using nested if statements. Finally, it presents an example of determining an employee bonus based on overtime worked and absences.
The document discusses algorithms, including their definition, common types of algorithms, properties of algorithms, and how to write algorithms. It provides an example algorithm to add two numbers and explains how to analyze algorithms for efficiency in terms of time and space complexity. Time complexity represents the running time of an algorithm, while space complexity represents the memory required.
*"Sensing the World: Insect Sensory Systems"*Arshad Shaikh
Insects' major sensory organs include compound eyes for vision, antennae for smell, taste, and touch, and ocelli for light detection, enabling navigation, food detection, and communication.
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This document outlines the syllabus for the subject "Design and Analysis of Algorithms" for the 3rd year 1st semester students of the Computer Science and Engineering department with specialization in Cyber Security at CMR Engineering College.
The syllabus is divided into 5 units which cover topics like algorithm analysis, asymptotic notations, algorithm design techniques like divide and conquer, dynamic programming, greedy algorithms etc. It also discusses NP-hard and NP-complete problems. The document provides the textbook and references for the subject. It further includes introductions to different units explaining key concepts like algorithms, properties of algorithms, ways to represent algorithms, need for algorithm analysis etc.
Introduction to Design Algorithm And Analysis.pptBhargaviDalal4
This document contains the syllabus for the subject "Design and Analysis of Algorithms" for the 3rd year 1st semester students of CMR Engineering College. It includes 5 units - Introduction, Disjoint Sets and Backtracking, Dynamic Programming and Greedy Methods, Branch and Bound, and NP-Hard and NP-Complete problems. The introduction covers topics like algorithm complexity analysis and divide and conquer algorithms. The syllabus outlines core algorithms topics and applications like binary search, quicksort, dynamic programming, shortest paths, knapsack etc. that will be covered in the course.
The document discusses algorithms and flowcharts. It defines an algorithm as a finite set of steps to solve a problem and notes that algorithms can be expressed in various ways, including pseudocode and flowcharts. Pseudocode uses a language similar to programming but without specific syntax, making it readable by programmers familiar with different languages. A flowchart provides a graphical representation of an algorithm's logical flow. The document provides examples of algorithms expressed in pseudocode and represented through flowcharts, such as finding the average of two numbers and calculating the largest of several inputs. It also discusses common flowchart structures like sequence, selection, and iteration.
The document discusses basic elements of the C programming language including flow charts, algorithms, constants, variables, data types, and the structure of a C program. It provides definitions and examples of key concepts such as:
- Flow charts depict the sequence of instructions in an algorithm using standard symbols like rectangles, diamonds, and arrows.
- An algorithm is a precise set of instructions to solve a problem with inputs, unambiguous processing rules, basic instructions, and finite time and outputs.
- Constants in C include integers, characters, strings, and floating-point numbers. Variables are named values that can change.
- C has primary data types like int, char, float, and void, and derived types are built from the
This document discusses program structure, data types, variables, operators, input/output functions, and debugging in C programming. It provides sample code for a program that calculates the sum of two integers entered by the user. The key steps are: 1) declaring integer variables for the two numbers and their sum, 2) using printf and scanf functions to input the numbers and output the result, and 3) returning 0 at the end of the main function. The document also covers preprocessor directives, data types, naming conventions, arithmetic and logical operators, and debugging techniques.
01 Introduction to analysis of Algorithms.pptxssuser586772
An algorithm is a set of steps of operations to solve a problem performing calculation, data processing, and automated reasoning tasks.
An algorithm is an efficient method that can be expressed within finite amount of Time and space.
The important aspects of algorithm design include creating an efficient algorithm to solve a problem in an efficient way using minimum time and space.
To solve a problem, different approaches can be followed. Some of them can be efficient with respect to time consumption, whereas other approaches may be memory efficient. To Evaluate An Algorithm we have to Satisfy the following Criteria:
INPUT: The Algorithm should be given zero or more input.
OUTPUT: At least one quantity is produced. For each input the algorithm produced value from specific task.
DEFINITENESS: Each instruction is clear and unambiguous.
FINITENESS: If we trace out the instructions of an algorithm, then for all cases, the algorithm terminates after a finite number of steps.
EFFECTIVENESS: Every instruction must very basic so that it can be carried out, in principle, by a person using only pencil & paper.Algorithm : Systematic logical approach which is a well-defined, step-by-step procedure that allows a computer to solve a problem.
Pseudocode : It is a simpler version of a programming code in plain English which uses short phrases to write code for a program before it is implemented in a specific programming language.
Program : It is exact code written for problem following all the rules of the programming language.Algorithm can be described (Represent) in four ways.
Natural language like English:
When this way is chooses, care should be taken, we
should ensure that each & every statement is definite.
(no ambiguity)
2. Graphic representation called flowchart:
This method will work well when the algorithm is small& simple.
3. Pseudo-code Method:
In this method, we should typically describe algorithms as
program, which resembles language like Pascal & Algol
(Algorithmic Language).
4.Programming Language:
we have to use programming language to write algorithms like
C, C++,JAVA etc.Comments begin with // and continue until the end of line.
Blocks are indicated with matching braces { and }.
An identifier begins with a letter. The data types of variables are not explicitly declared.
node= record
{
data type 1 data 1;
data type n data n;
node *link;
}
4. There are two Boolean values TRUE and FALSE.
Logical Operators
AND, OR, NOT
Relational Operators
<, <=,>,>=, =, !=
1.How to create an algorithm: To create an algorithm we have following design technique
a) Divide & Conquer
b) Greedy method
c) Dynamic Programming
d) Branch & Bound
e) Backtracking
2.How to validate an algorithm:
Once an algorithm is created it is necessary to show that it computes the correct Pr
The document provides an introduction to C programming, covering topics such as what a program is, programming languages, the history of C, and the development stages of a C program. It discusses the key components of a C program including preprocessing directives, the main function, and program layout. Examples are provided to illustrate C code structure and the use of variables, keywords, operators, input/output functions, and formatting output with printf.
This document discusses algorithms and their analysis. It defines an algorithm as a set of unambiguous instructions to solve a problem with inputs and outputs. Good algorithms have well-defined steps, inputs, outputs, and terminate in a finite number of steps. Common algorithm analysis methods include calculating time and space complexity using asymptotic notations like Big-O. Pseudocode and flowcharts are commonly used to represent algorithms. Asymptotic analysis determines an algorithm's best, average, and worst case running times.
The document discusses various computer programming concepts in C language including data types, operators, control structures, functions, and algorithms. It provides an overview of different types of languages like machine language, assembly language, and high-level languages. It also explains concepts like variables, expressions, I/O functions, data structures and their implementation in C programs through examples. Flowcharts and algorithms for basic mathematical and logical problems are presented. Different loops and decision making statements supported in C like if-else, switch-case, for, while, do-while are described along with their syntax and usage.
Problem solving using computers - Unit 1 - Study materialTo Sum It Up
Problem solving using computers involves transforming a problem description into a solution using problem-solving strategies, techniques, and tools. Programming is a problem-solving activity where instructions are written for a computer to solve something. The document then discusses the steps in problem solving like definition, analysis, approach, coding, testing etc. It provides examples of algorithms, flowcharts, pseudocode and discusses concepts like top-down design, time complexity, space complexity and ways to swap variables and count values.
Algorithm for computational problematic sitSaurabh846965
A computer requires precise instructions from a user in order to perform tasks correctly. It has no inherent intelligence or ability to solve problems on its own. For a computer to solve a problem, a programmer must break the problem down into a series of simple steps and write program code that provides those step-by-step instructions in a language the computer can understand. This process involves understanding the problem, analyzing it, developing a solution algorithm, and coding the algorithm so the computer can execute it. Flowcharts can help visualize algorithms and problem-solving logic in a graphical format before writing program code.
The document discusses the program development cycle, including problem statements, algorithms, flowcharts, and their purposes. It provides examples of algorithms to find the largest of three numbers and the sum of the first five natural numbers. Flowcharts graphically represent algorithms using standard symbols like rectangles, diamonds, and arrows. While flowcharts help with communication, analysis, and documentation, they can be time-consuming for complex logic and difficult to modify.
Euclid's algorithm is a method for finding the greatest common divisor (GCD) of two numbers. It works by taking the remainder of dividing the larger number by the smaller number at each step, and repeating this process until the remainder is zero. The last non-zero remainder is the GCD. The key steps are: (1) Take the remainder of dividing the two input numbers; (2) Set the smaller number equal to the remainder, and repeat from step 1 until the remainder is zero.
This document discusses algorithms, flowcharts, pseudocode, and decision structures. It begins by defining algorithms and their purpose in problem solving. It then explains flowchart symbols and how to represent algorithms visually using flowcharts. Several examples are provided of writing pseudocode, detailed algorithms, and corresponding flowcharts to solve problems. The document also covers decision structures like if-then-else statements and relational operators. It provides examples of algorithms using nested if statements. Finally, it presents an example of determining an employee bonus based on overtime worked and absences.
The document discusses algorithms, including their definition, common types of algorithms, properties of algorithms, and how to write algorithms. It provides an example algorithm to add two numbers and explains how to analyze algorithms for efficiency in terms of time and space complexity. Time complexity represents the running time of an algorithm, while space complexity represents the memory required.
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2. Unit
1
Introduction to Programming :
Compilers, compiling and executing a program.
Representation of Algorithm –
Algorithms for finding roots of quadratic equations,
finding minimum and maximum numbers of a given set,
finding if a number is a prime number
Flowchart/Pseudocode with examples,
Program design and structured programming.
3. Unit
1
Introduction to C Programming Language:
variables (with data types and space requirements),
Syntax and Logical Errors in compilation,
object and executable code,
Operators,
expressions and precedence,
Expression evaluation,
Storage classes (auto, extern, static, and register),
type conversion,
4. Unit
1
The main method and command line arguments Bitwise
operations:
Bitwise AND, OR, XOR, and NOT operators.
Conditional Branching and Loops:
Writing and evaluation of conditionals and consequent branching
with if, if-else, switch-case,
ternary operator,
goto, Iteration with for, while, do-while loops.
I/O: Simple input and output with scanf and printf, formatted I/O,
Introduction to stdin, stdout, and stderr. Command line arguments.
5. Textbooks &
References
1. Jeri R. Hanly and Elliot B. Koffman, “Problem Solving and
Program Design in C,” 7th Edition, Pearson.
2. A.B. Forouzan and F.S. Gilberg, “C Programming and Data
Structures,” Cengage Learning, 3rd Edition.
6. C is a programming
language developed
at Bell Laboratories
of USA in 1972 by
Dennis Ritchie
7. C is a programming language developed
at Bell Laboratories of USA in 1972 by
Dennis Ritchie
25. Characteristics of
Algorithm
Input
Output
Definitenes
s
Effectivenes
s
Finiteness
OD
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lead to only one
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tl
dh
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fdi
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su,t
sw. hich should
be
independent of any programming
code
Finiteness − An algorithm must terminate
after a finite number of steps
26. Characteristics of
Algorithm
Input − Should have 0 or more well-defined inputs.
Output - Should have 1 or more well-defined outputs, and
should match the desired output.
Definiteness −Should be clear and unambiguous.
Effectiveness − Should have step-by-step directions, which
should be independent of any programming code.
Finiteness − Must terminate after a finite number of steps.
27. Program to display “Welcome
to C”
#include<stdio.
h> int main()
{
printf(“Welcome to
C”); return 0;
}
28. Problem 1: Addition of two
numbers
Input :
🞑 two numbers (num1
= 4, num2 = 6)
Output:
🞑 Sum = 10
Algorithm
Step 1: Start
Step 2: Read the first
number(num1)
Step 3: Read second
number(num2)
Step 4: Sum num1+num2
Step 5: Print Sum
Sum = num1 +
num2
29. Program to accept two numbers from the user and
display the sum using C language
/*
Program to accept two numbers and display
the sum Programmer : --Your name--
Roll no: --your roll number--
Date of compilation:
27Jan2021 Class : B.Tech I
Sem „CST'
*/
30. #include<stdio.h>
/ / Main function begins
int main()
{
int num1,num2,sum;
printf("Enter first value:");
scanf("%d",&num1);
printf("Enter Second
value:");
scanf("%d",&num2);
sum=num1+num2;
printf(“Addition of %d and %d is:
%d",num1,num2,sum); return 0;
}
31. Problem 2: Algorithm to find the area of
rectangle
Input :
🞑 two numbers.
(length = 8
breadth = 4)
Output:
🞑 Area of rect = 32
Algorith
m
Step 1: Start
Step 2: Read first number(length)
Step 3: Read second number
(breadth)
Step 4: Area length * breadth
Step 5: Print “Area of rect”
, Area
Step 6: Stop
Area = length *
breadth
32. Ex3: Problem: Find greater of two
no‟s
Algorithm:
🞑 Step 1: Start
🞑 Step 2: Declare variables A, B
🞑 Step 3: Accept two values from user and store in A
and B respectively.
🞑 Step 4: Check whether A > B; True: 4.1; False: 4.2
1. Yes Print A is greater
2. No Print B is greater
🞑 Step5: Stop
33. Ex4: Find Largest of three
numbers
Step 1: Start
Step 2: Declare variables a,b
and c. Step 3: Read variables
a,b and c.
Step 4: If a>b ; True: 4.1; False:
4.2
4.1 If a>c True: 4.1.1;
False: 4.1.2
1. Display a is
the largest
number.
else
2. Display c is
the largest
number.
34. Ex5: Calculate Gross, Net
Salary
Problem:
Acceptthe employee details such as empid and
basic salary. Consider DA with 120% of basic,
HRA with 10% of basic. Calculate the gross
salary and net salary considering tax
deduction of Rs. 2% of gross.
35. Example: Gross,
Net
Empid: 1001
Basic: 10000
DA: 120% of Basic=1.20*10000= 12000
HRA: 10% of Basic=0.1*10000 = 1000
Gross=Basic+DA+HRA =
10000+12000+1000=23000
Tax: 2% of Gross = 0.02*23000=460
39. Flowchar
t
A Flowchart is a type of diagram (graphical or symbolic)
that represents an algorithm or process.
Each step in the process is represented by a different
symbol and contains a short description of the process
step.
The flow chart symbols are linked together with arrows
showing the process flow direction. A flowchart typically
shows the flow of data in a process, detailing the
operations/steps in a pictorial format which is easier to
41. 49
Identif
y
What do each of the following symbols
represent?
Decision
Terminal
Input/Output
Operation
Process
Connector
Module
42. Example 1: Algorithm &
Flowchart
Problem: Display the Sum, Average,
Product of three given numbers
Algorithm
Step1: Start
Step 2: Read X, Y, Z
Step 3: Compute Sum (S) X + Y + Z
Step 4: Compute Average (A) S / 3
Step 5: Compute Product (P) as X x Y x Z
Step 6: Print S, A, P
Step 7: Stop
43. Example 2: Algorithm &
Flowchart
Problem: Display the largest of two given
numbers
Algorithm
Step1: Start
Step 2: Read A, B
Step 3: If A is less than B
🞑 True: Assign A to BIG and B to SMALL
🞑 False: Assign B to BIG and A to SMALL
Step 6: Print S, A, P
Step 7: Stop
44. Control
Structures
Sequence: A series of steps or statements that are
executed in the order they are written in an algorithm.
Selection: Defines two courses of action depending
on the outcome of a condition. A condition is an
expression that is, when computed, evaluated to
either true or false. (ex: if, if else, nested if)
Repetition/Loop: Specifies a block of one or more
statements that are repeatedly executed until a
condition is satisfied. (Ex: for, while, do while)
45. Ex: Sequence Control
Structure
A series of steps or statements that are executed
in the order they are written in an algorithm.
The beginning and end of a block of statements
can be optionally marked with the keywords
begin and end.
begin
statement 1
statement 2
statement n
.....
47. Sequence
Exampleint main()
{
int first, second, temp;
printf("Enter first number: ");
scanf("%d", &first);
printf("Enter second number: ");
scanf("%d", &second);
temp = first;
first = second;
second = temp;
printf("After swapping, firstno. = %dn", first);
printf("After swapping, secondno. = %d", second);
}
Swap two
numbers
using
temp var
48. Sequence
Example
int main()
{
int a, b;
printf("Enter a and b: ");
scanf("%d %d", &a, &b);
a = a - b;
b = a + b;
a = b - a;
printf("After swapping, a = %dn", a);
printf("After swapping, b = %d", b);
return 0;
}
Swap two
numbers
without
using
temp var
51. Selection Ex: Program to print the given
number is negative or positive using if
else
int main()
{
int num;
printf("Enter a number to check.n");
scanf("%d",&num);
if (num<0)
printf(“Given Number = %d is negativen",num);
else
printf(“Given Number = %d is positiven",num);
return 0;
}
52. Selection
Ex:
Problem: Write an algorithm to determine a students
‟ final
grade and display pass or fail. The final grade is calculated
as the average of four subject marks.
Algorithm
Step1: Start
Step 2: Input M1,M2,M3,M4
Step 3: GRADE (M1+M2+M3+M4)/4
Step 4: if (GRADE > 60) then Print “Pass” else “Fail”
Step 5: Stop
54. Selection Ex:
Program to check for odd or
even int main()
{
int num;
printf("Enter an integer: ");
scanf("%d", &num);
if (num % 2 == 0)
printf("%d is even.",
num);
else
printf("%d is odd.", num);
return 0;
55. Selection Ex: Program to check
odd or
even using ternary operator
? :
int main()
{
int num;
printf("Enter an integer: ");
scanf("%d", &num);
(num % 2 == 0) ? printf("%d is even.", num) : printf("%d is odd.",
num);
return 0;
}
56. Selection Ex: Problem: Find greater of two
no‟s
Algorithm:
🞑 Step 1: Start
🞑 Step 2: Declare variables A, B
🞑 Step 3: Accept two values from user and store in A
and B respectively.
🞑 Step 4: Check whether A > B; True: 4.1; False: 4.2
1. Yes Print A is greater
2. No Print B is greater
🞑 Step5: Stop
58. Selection Ex: Find Largest of three
numbers
Step 1: Start
Step 2: Declare variables a,b
and c. Step 3: Read variables
a,b and c.
Step 4: If a>b ; True: 4.1; False:
4.2
4.1 If a>c True: 4.1.1;
False: 4.1.2
1. Display a is
the largest
number.
else
2. Display c is
the largest
number.
59. int main()
{
double n1, n2, n3;
printf("Enter three different numbers: ");
scanf("%lf %lf %lf", &n1, &n2, &n3);
if (n1 >= n2 && n1 >= n3)
printf("%.2f is the largest number.", n1);
if (n2 >= n1 && n2 >= n3)
printf("%.2f is the largest number.", n2);
if (n3 >= n1 && n3 >= n2)
printf("%.2f is the largest number.", n3);
return 0;
}
Selection:
if
60. int main()
{
double n1, n2, n3; printf("Enter
three numbers: ");
scanf("%lf %lf %lf", &n1, &n2, &n3);
if (n1 >= n2 && n1 >= n3)
printf("%.2lf is the largest number.", n1);
else if (n2 >= n1 && n2 >= n3)
printf("%.2lf is the largest number.", n2);
else
printf("%.2lf is the largest number.", n3);
return 0;
}
Selection: if else
if
61. int main()
{
double n1, n2, n3; printf("Enter
three numbers: ");
scanf("%lf %lf %lf", &n1, &n2,
&n3);
if (n1 >= n2)
{ if (n1 >= n3)
else
printf("%.2lf is the largest number.", n1);
printf("%.2lf is the largest number.", n3);
}
else
{
if (n2 >= n3)
else
}
return 0;
printf("%.2lf is the largest number.", n2);
printf("%.2lf is the largest number.", n3);
}
Selection: nested
if
68. C basic
elements
Valid character
set
Identifiers
Keywords
Basic data types
Constants
Variables
69. C Valid character
set
uppercase English alphabets A to Z,
lowercase letters a to z,
digits 0 to 9,
certain special characters as building blocks to
form basic program elements viz. constants,
variables, operators, expressions and
statements.
70. C
Identifiers
Identifiers are names given to various items in the program,
such as variables, functions and arrays.
An identifier consists of letters and digits, in any order, except
that the first character must be a letter.
Both upper and lowercase letters are permitted.
C is a case sensitive, the upper case and lower case
considered different, for example code, Code, CODE etc.
are different identifiers.
The underscore character _ can also be included.
Keywords like if, else, int, float, etc., have special meaning and
they cannot be used as identifier names.
71. Valid and invalid C
identifiers
ANSI standard recognizes 31 characters
valid identifiers: A, ab123, velocity,
stud_name, circumference, Average,
TOTAL.
Invalid identifiers:
🞑 1st
🞑 "Jamshedpur"
🞑 stud-name
73. C Data types and
sizes
Data type Description Size Range
char single character 1 byte 0 - 255
int integer number 4 bytes
-2147483648 to
2147483647
float
single precision floating
point number (number
containing fraction & or
an exponent)
4 bytes 3.4E-38 to 3.4E+38
double
double precision floating
point number
8 bytes 1.7E-308 to 1.7E+308
74. C Data types and
sizesData type Size Range
short int 2 bytes -32768 to 32767
long int 4 bytes
-2147483648 to
2147483647
unsigned short int 2 bytes 0 to 65535
unsigned int 4 bytes 0 to 4294967295
unsigned long int 4 bytes 0 to 4294967295
long double (extended
precision)
8 bytes 1.7E-308 to1.7E+308
75. C
Constants
C can be classified into four categories namely
integer constants, floating point constants,
character constants and string constants.
A character constant is written as for example -
'A'
A normal integer constant is written as 1234.
A long int uses L (uppercase or lowercase) at the
end of the constant, e.g. 2748723L
78. Accept name from the
userMethod 1
char name[20];
printf("Enter your
name:");
scanf("%s",name);
printf("Your name is:
%s",name);
Method 2
char name[20]
printf(“Enter your
name:”)
gets(name);
printf(“Your name
is:”);
79. Accept name from the
userMethod
3 #define
MAX_LIMIT 20 int
main()
{
char
name[MAX_LIMIT];
printf("Enter your
Method 4
char name[20];
printf("Enter your
name:");
scanf("%[^n]
%*c",name);
printf("Your name is:
82. int a = 10, b = 20, c = 25, d =
25; printf(“ %d" (a + b) );
printf(“ %d" (a - b) );
printf(“%d “ (a * b) );
printf(“ %d” (b / a) );
printf(“ %d” (b % a) );
printf(“ %d” (c % a) );
printf
(“%d“
printf(“%d
“
(a+
+) );
(a--) );
(d+
OUTPU
T
30
-10
20
0
2
0
5
10
11
25
87. Example: Bitwise
Operators
int a =
60; int b =
13;
int c =
0; c = a &
b; c = a |
b;
c = a
^ b; c =
~a;
c = a
printf(“%d" + c
);
printf(“%d" +
c );
printf(“%d" + c
);
printf(“%d" +
c );
c = a >> 2; printf(“%d" +
c );
OUTPU
T
a= 60 = 0011
1100
b= 13 = 0000
1101
c = a & b; 0000 1100
= 12
c = a | b; 0011 1101
= 61
c = a ^ b; 0011 0001
= 49
c = ~a; 1100 0011
= -61
90. Operator Precedence int a = 20, b = 10, c = 15, d = 5;
e = (a + b) * c / d;
/ / Print value of e
e = ((a + b) * c) /
d;
/ / Print value of e
e = (a + b) * (c /
d);
/ / Print value of e
e = a + (b * c) / d;
/ / Print value of e
int
e;
Value of (a + b) * c / d is :
90 Value of ((a + b) * c) / d
is :
90 Value of (a + b) * (c / d)
is :
90 Value of a + (b * c) / d is
: 50
( 30 * 15 ) /
5
(30 * 15 ) /
5
(30) *
(15/5)
20 +
(150/5)
associativity of operators determines the direction in
which an expression is evaluated. Example, b = a;
associativity of the = operator is from right to left (RL).
92. Arithmetic Operators
Multiplication operator, Divide
by, Modulus
*, /, % LR
Add, Subtract +, – LR
Relational Operators
Less Than <
Greater than >
Less than equal to <=
Greater than equal to >= LR
Equal to ==
Not equal !=
Logical Operators
AND && LR
OR || LR
NOT ! RL
1 == 2 != 3
operators ==
and
!= have the
same
precedence, LR
Hence, 1 == 2
is executed
first
93. Hungarian
Notation
Hungarian is a naming convention for identifiers. Each
identifier would have two parts to it, a type and a
qualifier.
Each address stores one element of the memory
array. Each element is typically one byte.
For example, suppose you have a 32-bit quantity
written as 12345678, which is hexadecimal.
Since each hex digit is four bits, eight hex digits are needed
to represent the 32-bit value. The four bytes are: 12, 34, 56,
94. Endiannes
s
The endianness of a particular computer system is
generally described by whatever convention or
set of conventions is followed by a particular
processor or combination of
processor/architecture and possibly operating
system or transmission medium for the
addressing of constants and the
representations of memory addresses.
95. Big Endian
storage
Big-endian: Stores most significant byte in smallest
address.
The following shows how 12345678 is stored in big
endian Big Endian Storage
Address Value
1000 12
1001 34
1002 56
1003 78
96. Little Endian
storage
Little-endian: Stores least significant byte in
smallest address.
The following shows how 12345678 is stored
in big endian Little Endian
Storage
Address Value
1000 78
1001 56
1002 34
1003 12
97. For example 4A3B2C1D at address 100, they
store the bytes within the address range 100
through 103 in the following order:m
98. Type
Casting
Type casting is a way to convert a variable
from one data type to another data type.
🞑 Implicit Conversions
🞑 Explicit Conversions
101. Examples: Type
Conversions
float a =
5.25;
int b = (int)a;
char c =
‟A ;
‟ int x =
(int)c;
int x=7,
y=5 ; float
z; z=x/y;
int x=7,
y=5; float
z;
z =
(float)x/(flo
102. Loop Example: Multiplication
table
int main()
{
int n, i;
printf("Enter no. to print multiplication table: ");
scanf("%d",&n);
for(i=1;i<=10;++i)
{
printf("%d * %d = %dn", n, i, n*i);
}
}
103. break
Statement
The break statement in C programming language has the
following two usages:
When the break statement is encountered inside a loop, the
loop is immediately terminated and program control
resumes at the next statement following the loop.
It can be used to terminate a case in the switch statement
If you are using nested loops, the break statement will stop
the execution of the innermost loop and start executing the
next line of code after the block.
Syntax:
break;
104. int a =
10;
while( a < 20 )
{
printf("value of a: %dn",
a);
a++;
if( a > 15)
{
break;
}
}
OUTPUT
value of a:
10 value of
a: 11 value
of a: 12
value of a:
13 value of
a: 14 value
of a: 15
105. int num =0;
while(num<=10
0)
{
printf("value of variable num is: %d n",
num); if (num==2)
{ break
;
}
num++;
}
printf("Out of while-
loop");
Outpu
t:
value of variable num
is: 0 value of variable
num is: 1 value of
variable num is: 2 Out
of while-loop
106. int var;
for (var =100; var>=10; var
--)
{
printf("var: %dn",
var); if (var==99)
{
break;
}
}
printf("Out of for-loop");
Outpu
t:
var: 100
var: 99
Out of for-
loop
107. int a = 4;
while( a <
10 )
{
printf("valu
e of a:
%dn", a);
++a;
if( a > 8)
{
break;
printf("B
reak
n");
108. continu
e The continue statement in C
programming language works
somewhat like the break statement.
Instead of forcing termination, continue
statement forces the next iteration of the
loop to take place, skipping any code in
between.
109. int a =
10;
do
{
if( a == 15)
{
a = a + 1;
continue;
}
printf("value of a: %dn",
a);
a++;
} while( a < 20 );
value of a:
10 value of
a: 11 value
of a: 12
value of a:
13 value of
a: 14 value
of a: 16
value of a:
17 value of
a: 18 value
113. goto
statement
The goto statement is used to alter the normal sequence of
program execution by transferring control to some other
part of the program unconditionally.
Syntax: goto label;
Control may be transferred to anywhere within
the current function.
The target statement must be labeled, and a colon must
follow the label.
label : statement;
114. int w;
printf("Enter the input 1 or 0:
n"); scanf("%d", &w);
if (w == 1)
goto CST;
if (w == 0) printf("Value entered
is 0 n"); return 0;
CST : printf("You belong to CST
Section n"); goto end;
end : printf("Have a nice Dayn");
return 0;
}
115. Example: Nested
Loop
int i, j;
for(i=2; i<10; i++)
{
for(j=2; j <= (i/j); j++)
if(!(i%j)) break;
if(j > (i/j)) printf("%d is
primen", i);
}
116. Program to check alphabet, digit or special character
Alphabet: a to z (or)
A to Z Digit : 0 to 9
else it is special character
if((ch >= 'a' && ch <= 'z') | | (ch >= 'A' && ch <= 'Z'))
printf("'%c' is alphabet.", ch);
else if(ch >= '0' && ch <= '9')
printf("'%c' is digit.", ch);
else
printf("'%c' is special
117. Program to check vowel of
consonant
Vowel : a (or) e (or) i (or) o (or)
u Consonant : a to z or A to Z
else: not an alphabet
if(ch=='a' | | ch=='e' | | ch=='i' | | ch=='o' | |
ch=='u' | | ch=='A' | | ch=='E' | | ch=='I' | |
ch=='O' | | ch=='U')
{
printf("'%c' is Vowel.", ch);
}
else if((ch >= 'a' && ch <= 'z') | | (ch >= 'A' && ch <=
'Z'))
118. Sum of digits of given number using
while
sum = 0;
/ / Accept number and store
in n num = n;
while( n > 0 )
{
rem = n % 10;
sum +=
rem; n /=
10;
}
printf("Sum of digits of %d is %d", num,
OUTPUT
Enter a number: 456
Sum of digits of 456 is
15
119. Sum of digits of given number using
while
sum = 0;
/ / Accept number and store
in n num = n;
while( n > 0 )
{
rem = n % 10;
sum +=
rem; n /=
10;
}
printf("Sum of digits of %d is %d", num,
OUTPUT
Enter a number: 456
Sum of digits of 456 is
15
120. Print all ODD numbers from 1 to N using while
loop.
number=1;
while(number<=
n)
{
if(number%2 != 0)
printf("%d
",number);
122. count total digits in a given integer using
loop
do
{
count++;
num /=
10;
} while(num
!= 0);
printf("Total
123. Program to print numbers between 1 and
100 which are multiple of 3 using the do while
loop
int i =
1; do
{
if(i %
3 ==
0)
{
prin
124. find sum of odd numbers from 1
to n
for(i=1; i<=n; i+=2)
{
sum += i;
}
printf("Sum of odd numbers = %d",
sum);
125. Exponential
series
int i, n;
float x, sum=1, t=1;
// Accept x
// Accept n
for(i=1;i<=n;i++)
{
t=t*x/i;
sum=sum+t;
}
printf(“Exponentia
l Value of %f =
126. Program to print its multiplication
table
i=1;
while(i<=10)
{
printf("%d n",
(num*i)); i++;
}
i=1;
do
{
printf("%dn",
(num*i)); i++;
}while(i<=10);
for(i=1;i<=10;i++)
{
printf("%d n",
(num*i));
127. k = 1;
for(i=1; i<=rows; i++)
{
for( j=1; j<=cols; j++, k++)
{
printf("%-3d", k);
}
printf("n");
}
Print number pattern as
shown
135. Structured vs Unstructured Programming
Structured Programming is a
programming paradigm which
divides the code into modules or
function.
Unstructured Programming
is the paradigm in which
the code is considered as
one single block.
Readabilit
y
Structured Programming
based
programs are easy to
read.
Unstructured Programming
based
programs are hard to read.
Purpos
e
Structured Programming is to
make the code more efficient
and easier to understand.
Unstructured programming is
just to program to solve the
problem. It does not create a
logical structure.
Complexit
y
Structured Programming is
easier because of modules.
Unstructured programming is
harder when comparing with
the structured programming
136. Application
Structured programming can be
used for small and medium scale
projects.
Unstructured programming is not
applicable for medium and complex
projects.
Modification
It is easy to do changes in
Structured Programming.
It is hard to do modifications in
Unstructured Programming.
Data Types
Structured programming uses
many data types.
Unstructured programming has a
limited number of data types.
Code Duplication
Structured programming
avoids code duplication.
Unstructured programming can
have code duplication.
Testing and Debug
It is easy to do testing and It is hard to do testing and
141. Palindrome
number
rev=0
origin=n;
while (n != 0)
{
rem = n
% 10;
rev =
rev * 10
+ rem;
n /= 10;
}
if (origin == rev) printf("%d is a palindrome.“,orig);
else printf("%d is not a palindrome.", orig);
142. goto statement: Unstructured
programming
The goto statement is used to alter the normal
sequence of program execution by transferring
control to some other part of the program
unconditionally.
Syntax: goto label;
Control may be transferred to anywhere
within the current function.
The target statement must be labeled, and a
colon must follow the label.