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The Client Assignment Problem for Continuous Distributed 
Interactive Applications: Analysis,Algorithms, and 
Evaluation 
ABSTRACT: 
Interactivity is a primary performance measure for distributed interactive 
applications (DIAs) that enable participants at different locations to interact with 
each other in real time. Wide geographical spreads of participants in large-scale 
DIAs necessitate distributed deployment of servers to improve interactivity. In 
distributed server architecture, the interactivity performance depends on not only 
client-to-server network latencies but also inter-server network latencies, as well as 
synchronization delays to meet the consistency and fairness requirements of DIAs. 
All of these factors are directly affected by how the clients are assigned to the 
servers. In this paper, we investigate the problem of effectively assigning clients to 
servers for maximizing the interactivity of DIAs. We focus on continuous DIAs 
that changes their states not only in response to user operations but also due to the 
passing of time. We analyze the minimum achievable interaction time for DIAs to 
preserve consistency and provide fairness among clients, and formulate the client 
assignment problem as a combinatorial optimization problem. We prove that this
problem is NP-complete. Three heuristic assignment algorithms are proposed and 
their approximation ratios are theoretically analyzed. The performance of the 
algorithms is also experimentally evaluated using real Internet latency data. The 
experimental results show that our proposed Greedy Assignment and Distributed- 
Modify Assignment algorithms generally produce near optimal interactivity and 
significantly reduce the interaction time between clients compared to the intuitive 
algorithm that assigns each client to its nearest server. 
EXISTING SYSTEM: 
Distributed interactive applications (DIAs), such as multiplayer online games and 
distributed interactive simulations, allow participants at different locations to 
interact with one another through networks. Thus, the interactivity of DIAs is 
important for participants to have enjoyable interaction experiences. Normally, 
interactivity is characterized by the duration from the time when a participant 
issues an operation to the time when the effect of the operation is presented to the 
same participant or other participants . We refer to this duration as the interaction 
time between participants. Network latency is known as a major barrier to provide 
good interactivity in DIAs . It cannot be eliminated from the interactions among 
participants and has a lower theoretical limit imposed by the speed of light. 
DISADVANTAGES OF EXISTING SYSTEM: 
1. Interaction between the client and server not much effective. 
2. It has more Network latency which barries interactive of DIA.
PROPOSED SYSTEM: 
In this paper, we investigate the problem of effectively assigning clients to servers 
for maximizing the interactivity of DIAs. We focus on continuous DIAs that 
change their states not only in response to user-initiated operations but also due to 
the passing of time 
Several heuristic assignment algorithms are then proposed. Their approximation 
ratios are theoretically analyzed. The performance of the algorithms is also 
experimentally evaluated using real Internet latency data. The results show that our 
proposed Greedy Assignment and Distributed-Modify Assignment algorithms 
generally produce near optimal interactivity and significantly reduce the interaction 
time between clients compared to the intuitive Nearest-Server Assignment 
algorithm that assigns each client to its nearest server. Distributed-Modify 
Assignment also has good adaptivity to dynamics in client participation and 
network latency. 
ADVANTAGES OF PROPOSED SYSTEM: 
1. Reducing network latency for improving interactivity in DIAs. 
2. Server calculation more effective than existing system. 
SYSTEM REQUIREMENTS: 
HARDWARE REQUIREMENTS: 
 System : Pentium IV 2.4 GHz.
 Hard Disk : 40 GB. 
 Floppy Drive : 1.44 Mb. 
 Monitor : 15 VGA Colour. 
 Mouse : Logitech. 
 Ram : 512 Mb. 
SOFTWARE REQUIREMENTS: 
 Operating system : Windows XP/7. 
 Coding Language : JAVA/J2EE 
 IDE : Netbeans 7.4 
 Database : MYSQL 
REFERENCE: 
Lu Zhang and Xueyan Tang, “The Client Assignment Problem for Continuous 
Distributed Interactive Applications: Analysis, Algorithms, and Evaluation” IEEE 
TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS,VOL. 
25,NO.3,MARCH 2014.
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT The client assignment problem for continuous distributed interactive applications analysis, algorithms, and evaluation
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2014 IEEE DOTNET PARALLEL DISTRIBUTED PROJECT Efficient data-query-in-intermi...
IEEEGLOBALSOFTSTUDENTSPROJECTS
 
2014 IEEE DOTNET PARALLEL DISTRIBUTED PROJECT A system-for-denial-of-service-...
2014 IEEE DOTNET PARALLEL DISTRIBUTED PROJECT A system-for-denial-of-service-...2014 IEEE DOTNET PARALLEL DISTRIBUTED PROJECT A system-for-denial-of-service-...
2014 IEEE DOTNET PARALLEL DISTRIBUTED PROJECT A system-for-denial-of-service-...
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2014 IEEE DOTNET PARALLEL DISTRIBUTED PROJECT A probabilistic-misbehavior-det...
2014 IEEE DOTNET PARALLEL DISTRIBUTED PROJECT A probabilistic-misbehavior-det...2014 IEEE DOTNET PARALLEL DISTRIBUTED PROJECT A probabilistic-misbehavior-det...
2014 IEEE DOTNET PARALLEL DISTRIBUTED PROJECT A probabilistic-misbehavior-det...
IEEEGLOBALSOFTSTUDENTSPROJECTS
 
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Trajectory improves data delivery...
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Trajectory improves data delivery...2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Trajectory improves data delivery...
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Trajectory improves data delivery...
IEEEGLOBALSOFTSTUDENTSPROJECTS
 
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Tracon interference aware schedul...
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Tracon interference aware schedul...2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Tracon interference aware schedul...
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Tracon interference aware schedul...
IEEEGLOBALSOFTSTUDENTSPROJECTS
 
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT The design-and-evaluation-of-an-i...
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT The design-and-evaluation-of-an-i...2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT The design-and-evaluation-of-an-i...
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT The design-and-evaluation-of-an-i...
IEEEGLOBALSOFTSTUDENTSPROJECTS
 
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Streaming applications on bus bas...
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Streaming applications on bus bas...2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Streaming applications on bus bas...
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Streaming applications on bus bas...
IEEEGLOBALSOFTSTUDENTSPROJECTS
 
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Securing brokerless publish subsc...
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Securing brokerless publish subsc...2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Securing brokerless publish subsc...
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Securing brokerless publish subsc...
IEEEGLOBALSOFTSTUDENTSPROJECTS
 
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Secure outsourced-attribute-based...
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Secure outsourced-attribute-based...2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Secure outsourced-attribute-based...
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Secure outsourced-attribute-based...
IEEEGLOBALSOFTSTUDENTSPROJECTS
 
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Rre a-game-theoretic-intrusion-re...
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Rre a-game-theoretic-intrusion-re...2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Rre a-game-theoretic-intrusion-re...
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Rre a-game-theoretic-intrusion-re...
IEEEGLOBALSOFTSTUDENTSPROJECTS
 
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Peer assisted vod systems an effi...
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Peer assisted vod systems an effi...2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Peer assisted vod systems an effi...
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Peer assisted vod systems an effi...
IEEEGLOBALSOFTSTUDENTSPROJECTS
 
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT On false-data-injection-attacks-a...
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT On false-data-injection-attacks-a...2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT On false-data-injection-attacks-a...
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2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT On social delay tolerant networki...
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT On social delay tolerant networki...2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT On social delay tolerant networki...
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT On social delay tolerant networki...
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2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Constructing load balanced data a...
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Constructing load balanced data a...2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT Constructing load balanced data a...
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2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT An ontology based hybrid approach...
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT An ontology based hybrid approach...2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT An ontology based hybrid approach...
2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT An ontology based hybrid approach...
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2014 IEEE JAVA PARALLEL DISTRIBUTED PROJECT The client assignment problem for continuous distributed interactive applications analysis, algorithms, and evaluation

  • 1. GLOBALSOFT TECHNOLOGIES IEEE PROJECTS & SOFTWARE DEVELOPMENTS IEEE FINAL YEAR PROJECTS|IEEE ENGINEERING PROJECTS|IEEE STUDENTS PROJECTS|IEEE BULK PROJECTS|BE/BTECH/ME/MTECH/MS/MCA PROJECTS|CSE/IT/ECE/EEE PROJECTS CELL: +91 98495 39085, +91 99662 35788, +91 98495 57908, +91 97014 40401 Visit: www.finalyearprojects.org Mail to:ieeefinalsemprojects@gmail.com The Client Assignment Problem for Continuous Distributed Interactive Applications: Analysis,Algorithms, and Evaluation ABSTRACT: Interactivity is a primary performance measure for distributed interactive applications (DIAs) that enable participants at different locations to interact with each other in real time. Wide geographical spreads of participants in large-scale DIAs necessitate distributed deployment of servers to improve interactivity. In distributed server architecture, the interactivity performance depends on not only client-to-server network latencies but also inter-server network latencies, as well as synchronization delays to meet the consistency and fairness requirements of DIAs. All of these factors are directly affected by how the clients are assigned to the servers. In this paper, we investigate the problem of effectively assigning clients to servers for maximizing the interactivity of DIAs. We focus on continuous DIAs that changes their states not only in response to user operations but also due to the passing of time. We analyze the minimum achievable interaction time for DIAs to preserve consistency and provide fairness among clients, and formulate the client assignment problem as a combinatorial optimization problem. We prove that this
  • 2. problem is NP-complete. Three heuristic assignment algorithms are proposed and their approximation ratios are theoretically analyzed. The performance of the algorithms is also experimentally evaluated using real Internet latency data. The experimental results show that our proposed Greedy Assignment and Distributed- Modify Assignment algorithms generally produce near optimal interactivity and significantly reduce the interaction time between clients compared to the intuitive algorithm that assigns each client to its nearest server. EXISTING SYSTEM: Distributed interactive applications (DIAs), such as multiplayer online games and distributed interactive simulations, allow participants at different locations to interact with one another through networks. Thus, the interactivity of DIAs is important for participants to have enjoyable interaction experiences. Normally, interactivity is characterized by the duration from the time when a participant issues an operation to the time when the effect of the operation is presented to the same participant or other participants . We refer to this duration as the interaction time between participants. Network latency is known as a major barrier to provide good interactivity in DIAs . It cannot be eliminated from the interactions among participants and has a lower theoretical limit imposed by the speed of light. DISADVANTAGES OF EXISTING SYSTEM: 1. Interaction between the client and server not much effective. 2. It has more Network latency which barries interactive of DIA.
  • 3. PROPOSED SYSTEM: In this paper, we investigate the problem of effectively assigning clients to servers for maximizing the interactivity of DIAs. We focus on continuous DIAs that change their states not only in response to user-initiated operations but also due to the passing of time Several heuristic assignment algorithms are then proposed. Their approximation ratios are theoretically analyzed. The performance of the algorithms is also experimentally evaluated using real Internet latency data. The results show that our proposed Greedy Assignment and Distributed-Modify Assignment algorithms generally produce near optimal interactivity and significantly reduce the interaction time between clients compared to the intuitive Nearest-Server Assignment algorithm that assigns each client to its nearest server. Distributed-Modify Assignment also has good adaptivity to dynamics in client participation and network latency. ADVANTAGES OF PROPOSED SYSTEM: 1. Reducing network latency for improving interactivity in DIAs. 2. Server calculation more effective than existing system. SYSTEM REQUIREMENTS: HARDWARE REQUIREMENTS:  System : Pentium IV 2.4 GHz.
  • 4.  Hard Disk : 40 GB.  Floppy Drive : 1.44 Mb.  Monitor : 15 VGA Colour.  Mouse : Logitech.  Ram : 512 Mb. SOFTWARE REQUIREMENTS:  Operating system : Windows XP/7.  Coding Language : JAVA/J2EE  IDE : Netbeans 7.4  Database : MYSQL REFERENCE: Lu Zhang and Xueyan Tang, “The Client Assignment Problem for Continuous Distributed Interactive Applications: Analysis, Algorithms, and Evaluation” IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS,VOL. 25,NO.3,MARCH 2014.
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