A tutorial on how to develop using the latest mobile AR SDK's. This is an updated version of the talk from Augmented World Expo 2013, that I gave at the Augmented World Expo New York in March, 2014.
This document introduces Flutter, a UI toolkit from Google that allows building mobile, web, and desktop applications from a single codebase. It is presented by Akassharjun Shanmugarajah, an Android and Flutter enthusiast. Key features of Flutter highlighted are fast development, expressive and flexible UI, native performance, and using a single codebase. Common widgets like Container, Column, Row, Text, Align, List View, Raised Button and Floating Action Button are also mentioned.
This document summarizes Shahed Chowdhury's background and experience in game development. It then provides an overview of various visual tools and programming languages for game development, including Construct 2, GameSalad, Unity, and Cocos2D. The document concludes with next steps for learning more about Construct 2, Unity, C++ and DirectX game development.
This document summarizes Milan Dinic's presentation on developing Android games using the libgdx framework. It discusses using the Wreck-It Ralph and Giana Sisters games as inspiration and covers choosing libgdx as the framework due to its support for multiple platforms, open source nature, and ease of setup. It provides an overview of the libgdx API and covers sprite creation, sound effects, physics implementation, debugging, and publishing a game to Google Play.
This document discusses Adobe's gaming tools and frameworks for cross-platform game development, both currently and looking ahead. It outlines some key frameworks like Starling and Away3D that are integrated into the Adobe Gaming SDK to support 2D and 3D game development. It also mentions upcoming updates to the SDK and frameworks as well as tools for profiling and debugging games across platforms. The document advocates using Adobe's tools to build games now with technologies like Flash and AIR, while preparing for HTML5 game development in the future.
Flutter Festival is the largest fest for exploring the most popular cross-platform framework made by Google. Flutter Festival will give insights into the domain of Flutter in deep and we will learn about various things within flutter. We will start with Dart the programming language behind this amazing framework and move to create a robust app on Flutter till the end of this campaign.
Andranik Karapetyan is a game developer experienced in Unity3D, Cocos2D, and other game engines and languages. He has developed several published iOS games both independently and as a lead programmer. His resume lists two independent projects, Dungeon Knights and Break A Wall, and highlights his role developing games for previous employers and as a freelancer, including Doodle Mouse Chase and The Space Renegade. He also has experience in iOS app development, having worked on the room booking app Robin.
The document provides an overview of Android application development basics. It defines Android as an operating system for mobile devices developed by the Open Handset Alliance led by Google. It describes Android's architecture including its application framework, Dalvik virtual machine, integrated browser, and support for common media formats and hardware components. It also outlines the steps for installing the Android SDK, using Eclipse as an IDE for Android development, and deploying Android applications.
Sikuli-Slides is a tool that allows users to automate and test graphical user interfaces (GUIs) by annotating screenshots in PowerPoint slides. It uses computer vision to recognize and interact with elements on the screen based on the annotated slides. Sikuli-Slides also enables the creation of interactive tutorials by linking GUI interactions to narrations and on-screen text. The tool supports different modes for automating tests, guiding users through tutorials, and developing new slideshows.
Android Study Jams are community-organized study groups
for people to do hands-on learning for Android app development.
Android Basics is a series of sessions focused specifically on learning how to build Android apps without prior Android experience.
Flutter is an open-source cross-platform UI toolkit developed by Google that allows developers to write code once and deploy to both Android and iOS. It uses Skia graphics library to provide high performance drawing across platforms. Flutter includes widgets and APIs to build native-like mobile, desktop and web apps using the Dart programming language. Many companies including Google and Alibaba are using Flutter to build applications.
This technical presentation discusses HTML gaming frameworks for building browser-based 3D games. It provides insights into several frameworks: Construct 2 is a game maker that does not require JavaScript coding; ImpactJS is a tested HTML5 engine that supports multiple platforms; EaselJS and Phaser are frameworks that offer display lists and mouse interactions; Three.js and Voxel.js are used for 3D games; and PlayCanvas focuses on real-time collaboration. The presentation also covers the game loop, which controls the core update and draw functions, and highlights differences in developing 2D versus 3D games. Benefits of HTML games include cross-platform support and using open standards, while challenges relate to varying user experiences across devices and accessing
This document introduces Flutter, an open-source UI software development kit created by Google for building mobile, desktop and web applications from a single codebase. It discusses how Flutter allows developers to create high-quality, native mobile apps for both iOS and Android using its platform integrations, simple layout system and hot reload capabilities for fast development. The document also highlights Flutter's large and growing ecosystem, portability across platforms, and use by companies worldwide to build native iOS and Android apps with a single codebase.
Infographic | What are the Benefits of Sikuli | BetsolBETSOL
Sikuli is a free and open-source image recognition tool that can detect any image on a computer screen. It allows for cross-platform test automation of applications without running code on the system under test. Sikuli scripts can test applications on remote servers through screen sharing and can integrate with Selenium for web testing. Sikuli is easy to use with simple syntax and can be written in Java or Python.
Introduction to Android and Android StudioSuyash Srijan
This is a presentation that I gave at Google Developer Group Oxford to introduce people to Android development and Android Studio IDE, which is used to build Android apps. This presentation gives a brief overview of the platform and fundamentals of the app and what developer tools are available.
PS: Some slides do not have any text accompanying it. That is either because it wasn't relevant or because the text would've been too long to put on the corresponding slide.
This document summarizes a student project to develop an Android game called "Adventures of Benwood" using the Unity game engine. It discusses that Unity is a cross-platform game engine that uses C# programming language. It also outlines the system requirements needed to run the game on Windows and Android devices, and provides screenshots of the desktop and tablet views of the game. The conclusion discusses advantages like easy gameplay but also disadvantages such as a lack of backend and limited device support.
Getting started with mono game on visual studio 2019Simon Jackson
This document provides an overview of getting started with MonoGame development using Visual Studio 2019. It discusses setting up MonoGame and Visual Studio for building games targeting Windows desktop, Android, iOS, MacOS, and Windows 10 UWP. Key points include installing the .NET desktop module in Visual Studio 2019 to support MonoGame projects, using the MonoGame Content Builder tool via command line, and requiring additional software and machines for mobile development like the Android SDK and a Mac build host. Tips are provided like testing on multiple devices and publishing early to app stores.
Introduction_to_android_and_android_studioAbdul Basit
This document provides an introduction to Android and Android Studio. It discusses what Android is, its operating system components, versions and features. It also describes Android Studio as the IDE for developing Android apps, outlining its tools and how to install, create, code and deploy an Android app. The document serves as a high-level overview of getting started with Android development.
This document summarizes an Android app development workshop presented by Dhiraj Ninave. It provides information about the speaker's background and apps published. It then discusses how popular mobile phones are globally and trends in mobile internet usage and platforms like Android. Key aspects of Android like its history, architecture, and features are explained. Finally, it covers who can develop Android apps, available tools, trends in the Android job market and how to contact the speaker.
The document discusses creating and consuming a mobile service and publishing the service. It begins with an introduction to the speaker's background in software development since 1997, including games created for Xbox. It then covers topics like universal apps, tools for development like Visual Studio, and references for further information. The document provides steps for creating a mobile service using Azure, consuming the mobile service, and publishing the service.
Android Application Development for BeginnersIsuru Uyanage
Isuru Uyanage's presentation outline introduces Android, including that it is a software stack for mobile devices consisting of an operating system, middleware, and key applications. It notes that Android development allows for no app costs, is open source, and relies on Java and the Linux kernel. The presentation also covers what is needed for Android development like the SDK, Eclipse, and Android Studio, lists Android platform versions, and provides useful links for learning Android development.
PTC and Unity Announce Strategic Collaboration to Accelerate Augmented Realit...PTC
Vuforia AR Platform to be Integrated with Unity
LOS ANGELES. and NEEDHAM, Mass. – November 1, 2016 –– PTC (NASDAQ: PTC) and Unity Technologies today announced a collaboration to simplify augmented reality (AR) development. PTC and Unity will work together to integrate the Vuforia® AR platform with Unity in order to deliver a seamless development experience to Unity’s global ecosystem.
Andranik Karapetyan is a game developer experienced in Unity3D, Cocos2D, and other game engines and languages. He has developed several published iOS games both independently and as a lead programmer. His resume lists two independent projects, Dungeon Knights and Break A Wall, and highlights his role developing games for previous employers and as a freelancer, including Doodle Mouse Chase and The Space Renegade. He also has experience in iOS app development, having worked on the room booking app Robin.
The document provides an overview of Android application development basics. It defines Android as an operating system for mobile devices developed by the Open Handset Alliance led by Google. It describes Android's architecture including its application framework, Dalvik virtual machine, integrated browser, and support for common media formats and hardware components. It also outlines the steps for installing the Android SDK, using Eclipse as an IDE for Android development, and deploying Android applications.
Sikuli-Slides is a tool that allows users to automate and test graphical user interfaces (GUIs) by annotating screenshots in PowerPoint slides. It uses computer vision to recognize and interact with elements on the screen based on the annotated slides. Sikuli-Slides also enables the creation of interactive tutorials by linking GUI interactions to narrations and on-screen text. The tool supports different modes for automating tests, guiding users through tutorials, and developing new slideshows.
Android Study Jams are community-organized study groups
for people to do hands-on learning for Android app development.
Android Basics is a series of sessions focused specifically on learning how to build Android apps without prior Android experience.
Flutter is an open-source cross-platform UI toolkit developed by Google that allows developers to write code once and deploy to both Android and iOS. It uses Skia graphics library to provide high performance drawing across platforms. Flutter includes widgets and APIs to build native-like mobile, desktop and web apps using the Dart programming language. Many companies including Google and Alibaba are using Flutter to build applications.
This technical presentation discusses HTML gaming frameworks for building browser-based 3D games. It provides insights into several frameworks: Construct 2 is a game maker that does not require JavaScript coding; ImpactJS is a tested HTML5 engine that supports multiple platforms; EaselJS and Phaser are frameworks that offer display lists and mouse interactions; Three.js and Voxel.js are used for 3D games; and PlayCanvas focuses on real-time collaboration. The presentation also covers the game loop, which controls the core update and draw functions, and highlights differences in developing 2D versus 3D games. Benefits of HTML games include cross-platform support and using open standards, while challenges relate to varying user experiences across devices and accessing
This document introduces Flutter, an open-source UI software development kit created by Google for building mobile, desktop and web applications from a single codebase. It discusses how Flutter allows developers to create high-quality, native mobile apps for both iOS and Android using its platform integrations, simple layout system and hot reload capabilities for fast development. The document also highlights Flutter's large and growing ecosystem, portability across platforms, and use by companies worldwide to build native iOS and Android apps with a single codebase.
Infographic | What are the Benefits of Sikuli | BetsolBETSOL
Sikuli is a free and open-source image recognition tool that can detect any image on a computer screen. It allows for cross-platform test automation of applications without running code on the system under test. Sikuli scripts can test applications on remote servers through screen sharing and can integrate with Selenium for web testing. Sikuli is easy to use with simple syntax and can be written in Java or Python.
Introduction to Android and Android StudioSuyash Srijan
This is a presentation that I gave at Google Developer Group Oxford to introduce people to Android development and Android Studio IDE, which is used to build Android apps. This presentation gives a brief overview of the platform and fundamentals of the app and what developer tools are available.
PS: Some slides do not have any text accompanying it. That is either because it wasn't relevant or because the text would've been too long to put on the corresponding slide.
This document summarizes a student project to develop an Android game called "Adventures of Benwood" using the Unity game engine. It discusses that Unity is a cross-platform game engine that uses C# programming language. It also outlines the system requirements needed to run the game on Windows and Android devices, and provides screenshots of the desktop and tablet views of the game. The conclusion discusses advantages like easy gameplay but also disadvantages such as a lack of backend and limited device support.
Getting started with mono game on visual studio 2019Simon Jackson
This document provides an overview of getting started with MonoGame development using Visual Studio 2019. It discusses setting up MonoGame and Visual Studio for building games targeting Windows desktop, Android, iOS, MacOS, and Windows 10 UWP. Key points include installing the .NET desktop module in Visual Studio 2019 to support MonoGame projects, using the MonoGame Content Builder tool via command line, and requiring additional software and machines for mobile development like the Android SDK and a Mac build host. Tips are provided like testing on multiple devices and publishing early to app stores.
Introduction_to_android_and_android_studioAbdul Basit
This document provides an introduction to Android and Android Studio. It discusses what Android is, its operating system components, versions and features. It also describes Android Studio as the IDE for developing Android apps, outlining its tools and how to install, create, code and deploy an Android app. The document serves as a high-level overview of getting started with Android development.
This document summarizes an Android app development workshop presented by Dhiraj Ninave. It provides information about the speaker's background and apps published. It then discusses how popular mobile phones are globally and trends in mobile internet usage and platforms like Android. Key aspects of Android like its history, architecture, and features are explained. Finally, it covers who can develop Android apps, available tools, trends in the Android job market and how to contact the speaker.
The document discusses creating and consuming a mobile service and publishing the service. It begins with an introduction to the speaker's background in software development since 1997, including games created for Xbox. It then covers topics like universal apps, tools for development like Visual Studio, and references for further information. The document provides steps for creating a mobile service using Azure, consuming the mobile service, and publishing the service.
Android Application Development for BeginnersIsuru Uyanage
Isuru Uyanage's presentation outline introduces Android, including that it is a software stack for mobile devices consisting of an operating system, middleware, and key applications. It notes that Android development allows for no app costs, is open source, and relies on Java and the Linux kernel. The presentation also covers what is needed for Android development like the SDK, Eclipse, and Android Studio, lists Android platform versions, and provides useful links for learning Android development.
PTC and Unity Announce Strategic Collaboration to Accelerate Augmented Realit...PTC
Vuforia AR Platform to be Integrated with Unity
LOS ANGELES. and NEEDHAM, Mass. – November 1, 2016 –– PTC (NASDAQ: PTC) and Unity Technologies today announced a collaboration to simplify augmented reality (AR) development. PTC and Unity will work together to integrate the Vuforia® AR platform with Unity in order to deliver a seamless development experience to Unity’s global ecosystem.
Workshop given by Mark Billinghurst and Gun Lee on August 16th 2017, explaining how to develop VR experiences without any programming. Using the InstaVR tool and others.
Philipp Nagele (Wikitude): Context Is for Kings: Putting Context in the Hands...AugmentedWorldExpo
A talk from the Develop Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Philipp Nagele (Wikitude): Context Is for Kings: Putting Context in the Hands of AR Developers
In this session, Philipp Nagele will explore why AR centers all around context and why contextual understanding is fundamental to any AR experience. He will show how Wikitude is trying to solve this problem for AR developers and provide technical details about the new release of the Wikitude SDK.
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Looking to develop a VR game by using Unity 3D, BR Softech is the Leading game development company that provides Mobile game apps and game software. In this presentation, you will know about how to develop a VR game by using the Unity 3D Platform.
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Devraj Nataraj has over 5 years of experience as a VR/AR developer. He currently works at Innov Reality as a VR Developer where he has worked on projects for clients like GE, Intel, and BT. Previously, he worked at dWise Solutions as a Software Trainee. He received his MSc in Computer Game Engineering from Newcastle University in the UK in 2014. His skills include C#, Unity, Android Studio, VR devices, and AR. He has experience architecting and developing a variety of VR, AR, and traditional software projects for enterprises.
The document introduces the Qualcomm Vuforia Mobile Vision Platform. It provides an overview of the platform components including the Vuforia Engine, tools like the Target Manager and Vuforia Capture App, and cloud services. It describes the platform's vision capabilities like image, object, and environment recognition. Examples are given of shopping, gaming, and digital eyewear experiences built with Vuforia. Session information is provided for demonstrations of the platform at the Uplinq conference.
UplinQ - hands-on with the qualcomm vuforia mobile vision platformSatya Harish
The document introduces the Qualcomm Vuforia Mobile Vision Platform. It provides an overview of the platform components including the Vuforia Engine, tools like the Target Manager and Vuforia Capture App, and cloud services. It describes the platform's vision capabilities like image, object, and environment recognition. Examples of digital experiences built with Vuforia like shopping and gaming are also mentioned. Session information is provided for demonstrations of Vuforia at the Uplinq conference.
The document introduces the Qualcomm Vuforia Mobile Vision Platform. It provides an overview of the platform components including the Vuforia Engine, tools like the Target Manager and Vuforia Capture App, and cloud services. It describes the platform's vision capabilities like image, object, and environment recognition. Examples of digital experiences built with Vuforia like shopping and gaming are also mentioned. Session information is provided for demonstrations of Vuforia at the Uplinq conference.
Hands-On with the Qualcomm Vuforia Mobile Vision Platform (Beginning tutorial)Qualcomm Developer Network
Learn how to get started with the Qualcomm® Vuforia™ Platform. This session is intended for iOS, Android, or Unity developers who have not yet built a Vuforia app. Qualcomm Vuforia is a product of Qualcomm Connected Experiences, Inc.
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What are the benefits of hiring a Unity game development company in India? Manish Gulati
If you hire a Unity game development company from India, the benefits include cost-effective game development services. ChicMic is a leading online game development company. We have experienced game developers who have expertise in Unity. Our developers create games that match with client's vision. We deliver projects timely, and we have a team of project managers for project handling and delivery.
Let’s get real: An introduction to AR, VR, MR, XR and moreUnity Technologies
This document provides an agenda for a webinar on introducing various extended reality (XR) technologies including augmented reality (AR), virtual reality (VR), and mixed reality (MR). The webinar will begin at specific times in different time zones and cover an introduction to XR, an overview of XR platforms, and getting started with XR in Unity. It will include a question and answer session and optional overtime sections on XR best practices and visual scripting extensions.
Augmented reality (AR) is a technology that combines virtual 2D and 3D objects with the real world and displays them on a device in real-time. AR was first developed in 1990 as a new way for virtual reality. By 2020, augmented and virtual reality are predicted to become a $150 billion industry. AR allows for immersive gaming experiences and interactive education. It can also be used for interactive advertising by allowing users to preview products. Popular AR development platforms include ARToolkit, Metaio, and Vuforia, with each offering features such as marker tracking, 3D object tracking, and mobile deployment. Hardware options expanding AR's capabilities include eyewear, motion sensors, and head-mounted virtual
Ways to Choose the Right Game Development Platform.pdfMuhammad Waqas
Game developers must carefully choose a development platform as it is a critical decision that can impact time, money and effort. The document compares the features of Unity, Corona SDK and AndEngine. AndEngine is an open-source Android engine but it lacks maintenance and documentation. Corona SDK allows single-code deployment to iOS and Android but developers must learn Lua. Unity supports multiple platforms with C# and JavaScript, has powerful features, documentation and plugins, making it preferable for game development.
The growth and origin of the game development platforms is been portraited and the features used are described in a detailed way. The newly used graphics technology are been mentioned.
Amsterdam HTML5 Game Developement Meetup - ThreeDee Media presentationThreeDee Media
This document summarizes a meetup about HTML5 game development with WebGL. It introduces ThreeDee Media, which develops tools like the TDM Engine for WebGL game creation. It explains what WebGL is, how it works, browser support, and how to get started with WebGL game development using engines, content creation tools, and resources provided. The document conveys that WebGL allows for hardware-accelerated 3D graphics in browsers without plugins, and its support in iOS 8 marks a tipping point for web-based 3D games.
This document discusses mobile application development tools and processes. It provides information on native and web-based mobile application types. It also describes several multi-platform tools for developing mobile apps, including RhoMobile, PhoneGap, Appcelerator, MoSync and WidgetPad. The document outlines the Android application development process, covering tools like ADT Bundle and Android Studio as well as debugging, testing, and publishing apps. It provides guidance on creating Android Virtual Devices and running apps on real devices.
This document discusses mobile application development tools and processes. It describes different types of mobile applications and several multi-platform tools for developing applications, including RhoMobile, PhoneGap, Appcelerator, and MoSync. It then focuses on Android application development, covering IDEs and tools like ADT Bundle and Android Studio. It provides details on setting up projects, emulators, debugging, and publishing applications.
EN:
Codingo is a custom software development company providing digital solutions for small and medium-sized businesses. Our expertise covers mobile application development, web development, and the creation of advanced custom software systems. Whether it's a mobile app, mobile application, or progressive web application (PWA), we deliver scalable, tailored solutions to meet our clients’ needs.
Through our web application and custom website creation services, we help businesses build a strong and effective online presence. We also develop enterprise resource planning (ERP) systems, business management systems, and other unique software solutions that are fully aligned with each organization’s internal processes.
This presentation gives a detailed overview of our approach to development, the technologies we use, and how we support our clients in their digital transformation journey — from mobile software to fully customized ERP systems.
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A Codingo Kft. egyedi szoftverfejlesztéssel foglalkozó vállalkozás, amely kis- és középvállalkozásoknak nyújt digitális megoldásokat. Szakterületünk a mobilalkalmazás fejlesztés, a webfejlesztés és a korszerű, egyedi szoftverek készítése. Legyen szó mobil app, mobil alkalmazás vagy akár progresszív webalkalmazás (PWA) fejlesztéséről, ügyfeleink mindig testreszabott, skálázható és hatékony megoldást kapnak.
Webalkalmazásaink és egyedi weboldal készítési szolgáltatásaink révén segítjük partnereinket abban, hogy online jelenlétük professzionális és üzletileg is eredményes legyen. Emellett fejlesztünk egyedi vállalatirányítási rendszereket (ERP), ügyviteli rendszereket és más, cégspecifikus alkalmazásokat is, amelyek az adott szervezet működéséhez igazodnak.
Bemutatkozó anyagunkban részletesen bemutatjuk, hogyan dolgozunk, milyen technológiákkal és szemlélettel közelítünk a fejlesztéshez, valamint hogy miként támogatjuk ügyfeleink digitális fejlődését mobil applikációtól az ERP rendszerig.
https://codingo.hu/
Troubleshooting JVM Outages – 3 Fortune 500 case studiesTier1 app
In this session we’ll explore three significant outages at major enterprises, analyzing thread dumps, heap dumps, and GC logs that were captured at the time of outage. You’ll gain actionable insights and techniques to address CPU spikes, OutOfMemory Errors, and application unresponsiveness, all while enhancing your problem-solving abilities under expert guidance.
Welcome to QA Summit 2025 – the premier destination for quality assurance professionals and innovators! Join leading minds at one of the top software testing conferences of the year. This automation testing conference brings together experts, tools, and trends shaping the future of QA. As a global International software testing conference, QA Summit 2025 offers insights, networking, and hands-on sessions to elevate your testing strategies and career.
How to Troubleshoot 9 Types of OutOfMemoryErrorTier1 app
Even though at surface level ‘java.lang.OutOfMemoryError’ appears as one single error; underlyingly there are 9 types of OutOfMemoryError. Each type of OutOfMemoryError has different causes, diagnosis approaches and solutions. This session equips you with the knowledge, tools, and techniques needed to troubleshoot and conquer OutOfMemoryError in all its forms, ensuring smoother, more efficient Java applications.
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Wilcom Embroidery Studio is the industry-leading professional embroidery software for digitizing, design, and machine embroidery.
Did you miss Team’25 in Anaheim? Don’t fret! Join our upcoming ACE where Atlassian Community Leader, Dileep Bhat, will present all the key announcements and highlights. Matt Reiner, Confluence expert, will explore best practices for sharing Confluence content to 'set knowledge fee' and all the enhancements announced at Team '25 including the exciting Confluence <--> Loom integrations.
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Lumion 12.5 is released! 31 May 2022 Lumion 12.5 is a maintenance update and comes with improvements and bug fixes. Lumion 12.5 is now..
Comprehensive Incident Management System for Enhanced Safety ReportingEHA Soft Solutions
All-in-one safety incident management software for efficient reporting, real-time monitoring, and complete control over security events. Contact us on +353 214536034.
Bridging Sales & Marketing Gaps with IInfotanks’ Salesforce Account Engagemen...jamesmartin143256
Salesforce Account Engagement, formerly known as Pardot, is a powerful B2B marketing automation platform designed to connect marketing and sales teams through smarter lead generation, nurturing, and tracking. When implemented correctly, it provides deep insights into buyer behavior, helps automate repetitive tasks, and enables both teams to focus on what they do best — closing deals.
Java Architecture
Java follows a unique architecture that enables the "Write Once, Run Anywhere" capability. It is a robust, secure, and platform-independent programming language. Below are the major components of Java Architecture:
1. Java Source Code
Java programs are written using .java files.
These files contain human-readable source code.
2. Java Compiler (javac)
Converts .java files into .class files containing bytecode.
Bytecode is a platform-independent, intermediate representation of your code.
3. Java Virtual Machine (JVM)
Reads the bytecode and converts it into machine code specific to the host machine.
It performs memory management, garbage collection, and handles execution.
4. Java Runtime Environment (JRE)
Provides the environment required to run Java applications.
It includes JVM + Java libraries + runtime components.
5. Java Development Kit (JDK)
Includes the JRE and development tools like the compiler, debugger, etc.
Required for developing Java applications.
Key Features of JVM
Performs just-in-time (JIT) compilation.
Manages memory and threads.
Handles garbage collection.
JVM is platform-dependent, but Java bytecode is platform-independent.
Java Classes and Objects
What is a Class?
A class is a blueprint for creating objects.
It defines properties (fields) and behaviors (methods).
Think of a class as a template.
What is an Object?
An object is a real-world entity created from a class.
It has state and behavior.
Real-life analogy: Class = Blueprint, Object = Actual House
Class Methods and Instances
Class Method (Static Method)
Belongs to the class.
Declared using the static keyword.
Accessed without creating an object.
Instance Method
Belongs to an object.
Can access instance variables.
Inheritance in Java
What is Inheritance?
Allows a class to inherit properties and methods of another class.
Promotes code reuse and hierarchical classification.
Types of Inheritance in Java:
1. Single Inheritance
One subclass inherits from one superclass.
2. Multilevel Inheritance
A subclass inherits from another subclass.
3. Hierarchical Inheritance
Multiple classes inherit from one superclass.
Java does not support multiple inheritance using classes to avoid ambiguity.
Polymorphism in Java
What is Polymorphism?
One method behaves differently based on the context.
Types:
Compile-time Polymorphism (Method Overloading)
Runtime Polymorphism (Method Overriding)
Method Overloading
Same method name, different parameters.
Method Overriding
Subclass redefines the method of the superclass.
Enables dynamic method dispatch.
Interface in Java
What is an Interface?
A collection of abstract methods.
Defines what a class must do, not how.
Helps achieve multiple inheritance.
Features:
All methods are abstract (until Java 8+).
A class can implement multiple interfaces.
Interface defines a contract between unrelated classes.
Abstract Class in Java
What is an Abstract Class?
A class that cannot be instantiated.
Used to provide base functionality and enforce
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Buy vs. Build: Unlocking the right path for your training techRustici Software
Investing in training technology is tough and choosing between building a custom solution or purchasing an existing platform can significantly impact your business. While building may offer tailored functionality, it also comes with hidden costs and ongoing complexities. On the other hand, buying a proven solution can streamline implementation and free up resources for other priorities. So, how do you decide?
Join Roxanne Petraeus and Anne Solmssen from Ethena and Elizabeth Mohr from Rustici Software as they walk you through the key considerations in the buy vs. build debate, sharing real-world examples of organizations that made that decision.
Slides for the presentation I gave at LambdaConf 2025.
In this presentation I address common problems that arise in complex software systems where even subject matter experts struggle to understand what a system is doing and what it's supposed to do.
The core solution presented is defining domain-specific languages (DSLs) that model business rules as data structures rather than imperative code. This approach offers three key benefits:
1. Constraining what operations are possible
2. Keeping documentation aligned with code through automatic generation
3. Making solutions consistent throug different interpreters
AEM User Group DACH - 2025 Inaugural Meetingjennaf3
🚀 AEM UG DACH Kickoff – Fresh from Adobe Summit!
Join our first virtual meetup to explore the latest AEM updates straight from Adobe Summit Las Vegas.
We’ll:
- Connect the dots between existing AEM meetups and the new AEM UG DACH
- Share key takeaways and innovations
- Hear what YOU want and expect from this community
Let’s build the AEM DACH community—together.
3. Vuforia in a
nutshell
● The World’s Most Widely Deployed AR
Engine.
● Allows developers to quickly prototype
AR concepts.
● Supports Android, iOS, Windows,
tablets, and eyewear.
● API Support for Unity(C#), C++ and Java
● Very Well Documented.
4. Unity in a
nutshell
● Powerful Game Engine.
● Easy to learn.
● Perfect for creating 3D and 2D games or
applications.
● Build support for almost all platforms.
● Plenty of online resources and tutorials.
● Huge community following.
● It’s Free.