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Personalised Learning Environments based
on Knowledge Graphs and the Zone of
Proximal Development
Yoshi Malaise and Beat Signer
WEB & INFORMATION
SYSTEMS ENGINEERING
Personalised Learning Environments Based on Knowledge Graphs and the Zone of Proximal Development
Personalised Learning Environments Based on Knowledge Graphs and the Zone of Proximal Development
Personalised Learning Environments Based on Knowledge Graphs and the Zone of Proximal Development
Personalised Learning Environments Based on Knowledge Graphs and the Zone of Proximal Development
Personalised Learning Environments Based on Knowledge Graphs and the Zone of Proximal Development
Background
Knowledge Graphs Zone of Proximal
Development Kolb’s
Learning Styles
Three Stage Model of Motor Skill Acquisition
Kolb’s Experiential
Learning Cycle
Functional Requirements
1. Trainers should be able to manage exercises
2. Trainers should be able to manage the
evaluation criteria for a technique
3. Trainers should be able to manage
assessments
4. Trainers should be able to supervise
assessments
5. Trainers should be able to manage the player
knowledge graph
6. Trainers should be able to inspect a player’s
past performance
7. Trainers should be able to prepare training
sessions
8. Trainers should be able to supervise
training sessions
9. The application should adapt to different
screen sizes
10.The application should allow the sharing of
data between trainers of a club
11.Data of a club should be private to that club
Personalised Learning Environments Based on Knowledge Graphs and the Zone of Proximal Development
A Story
Steve Alice
Adding new exercises
Personalised Learning Environments Based on Knowledge Graphs and the Zone of Proximal Development
Personalised Learning Environments Based on Knowledge Graphs and the Zone of Proximal Development
Personalised Learning Environments Based on Knowledge Graphs and the Zone of Proximal Development
Investigating the participant
before the session
Personalised Learning Environments Based on Knowledge Graphs and the Zone of Proximal Development
Personalised Learning Environments Based on Knowledge Graphs and the Zone of Proximal Development
Personalised Learning Environments Based on Knowledge Graphs and the Zone of Proximal Development
Personalised Learning Environments Based on Knowledge Graphs and the Zone of Proximal Development
Preparing the session
Personalised Learning Environments Based on Knowledge Graphs and the Zone of Proximal Development
Personalised Learning Environments Based on Knowledge Graphs and the Zone of Proximal Development
Personalised Learning Environments Based on Knowledge Graphs and the Zone of Proximal Development
Supervising the session
Personalised Learning Environments Based on Knowledge Graphs and the Zone of Proximal Development
Personalised Learning Environments Based on Knowledge Graphs and the Zone of Proximal Development
Personalised Learning Environments Based on Knowledge Graphs and the Zone of Proximal Development
Assessments
Personalised Learning Environments Based on Knowledge Graphs and the Zone of Proximal Development
Personalised Learning Environments Based on Knowledge Graphs and the Zone of Proximal Development
Conclusion & Future Work
Knowledge Graphs Zone of Proximal
Development
Kolb’s
Learning Styles
Three Stage Model of Motor Skill Acquisition
Kolb’s Experiential
Learning Cycle
Assessments Suggested Exercises
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Personalised Learning Environments Based on Knowledge Graphs and the Zone of Proximal Development

  • 1. Personalised Learning Environments based on Knowledge Graphs and the Zone of Proximal Development Yoshi Malaise and Beat Signer WEB & INFORMATION SYSTEMS ENGINEERING
  • 8. Knowledge Graphs Zone of Proximal Development Kolb’s Learning Styles Three Stage Model of Motor Skill Acquisition Kolb’s Experiential Learning Cycle
  • 9. Functional Requirements 1. Trainers should be able to manage exercises 2. Trainers should be able to manage the evaluation criteria for a technique 3. Trainers should be able to manage assessments 4. Trainers should be able to supervise assessments 5. Trainers should be able to manage the player knowledge graph 6. Trainers should be able to inspect a player’s past performance 7. Trainers should be able to prepare training sessions 8. Trainers should be able to supervise training sessions 9. The application should adapt to different screen sizes 10.The application should allow the sharing of data between trainers of a club 11.Data of a club should be private to that club
  • 33. Knowledge Graphs Zone of Proximal Development Kolb’s Learning Styles Three Stage Model of Motor Skill Acquisition Kolb’s Experiential Learning Cycle Assessments Suggested Exercises
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