The document outlines a lecture plan for object oriented programming. It covers topics like structures and classes, function overloading, constructors and destructors, operator overloading, inheritance, polymorphism, and file streams. It provides examples to explain concepts like structures, classes, access specifiers, friend functions, and operator overloading. The document also includes questions for students to practice these concepts.
This document provides an overview of object-oriented programming concepts in C++, including objects, classes, data abstraction, encapsulation, inheritance, and polymorphism. It defines each concept, provides examples in C++ code, and explains how they are implemented and relate to each other. The document is presented as part of a mentoring program to teach OOP concepts.
Introduction to Fundamental of Class.pptxDawitTekie1
What is a Class?
A class is a blueprint or template for creating objects. It defines a set of attributes (data) and methods (functions) that the created objects will have. Classes are a core concept in Object-Oriented Programming (OOP).
Think of a class like a blueprint for a house — it defines the structure, but the actual house (object) is built based on that blueprint.
The document discusses class and object-oriented programming concepts such as classes, objects, member functions, and constructors. It provides examples of class declarations and definitions, and how to create objects and call member functions. The document also covers constructors, initializer lists, destructors, function templates, and class templates.
This document provides an outline and examples of constructors, destructors, friend functions, and the this pointer in C++. It discusses how constructors initialize objects and are called automatically when an object is created. Destructors are called when an object is destroyed to perform cleanup. Friend functions allow non-member functions to access private members of a class. The examples demonstrate basic usage of these concepts in C++ code.
This document provides information about a lecture on polymorphism for the Object Oriented Programming course at MVPS’s KBT College of Engineering. It lists the name of the faculty member, department, college, subject name, teaching scheme, examination scheme, textbooks, reference books, e-books, video lectures, and topics to be covered in the unit on polymorphism along with number of hours for each topic.
This document provides an overview of C++ programming concepts including:
- Procedure-oriented programming focuses on tasks like reading, calculating and printing using functions, while object-oriented programming emphasizes data through objects and classes.
- Some problems with C include lack of consideration for data elements and lack of security for networks.
- C++ classes contain variables and functions to characterize objects. Data and functions are tied together and data is hidden.
- Key concepts explained include objects, member functions, constructors, destructors, inheritance and polymorphism.
- Examples demonstrate basic C++ programs, classes, objects, arrays of objects, function overloading and the this pointer.
This document provides an overview of C++ programming concepts including:
- Procedure-oriented programming focuses on tasks like reading, calculating and printing using functions, while object-oriented programming emphasizes data through objects and classes.
- C++ was developed to include object-oriented features while retaining C's simplicity, with classes, inheritance, and other features enabling abstract data types.
- Key concepts covered include classes, objects, member functions, inline functions, passing objects as parameters, returning objects, arrays of objects, and function overloading. Examples are provided to illustrate each concept.
The document discusses classes, objects, and methods in object-oriented programming. It introduces the Dice class as an example, which models the behavior and properties of dice. The Dice class has private member variables to store the number of sides and rolls, and public methods like Roll() and NumSides() to access and manipulate these properties. The document explains concepts like encapsulation, properties, static methods, and the importance of classes and objects in organizing code into reusable components.
The document discusses various concepts related to functions and operator overloading in C++, including:
1. It describes how functions can be divided into smaller modules to more easily design, build, debug, extend, modify, understand, reuse, and organize large programs.
2. It explains that C++ supports defining multiple functions with the same name but different argument lists through function overloading.
3. It provides examples of overloading operators like +, -, <, <=, assignment (=), increment (++), and decrement (--) operators for user-defined classes.
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This document provides an overview of the C++ programming language. It discusses key C++ concepts like classes, objects, functions, and data types. Some key points:
- C++ is an object-oriented language that is an extension of C with additional features like classes and inheritance.
- Classes allow programmers to combine data and functions to model real-world entities. Objects are instances of classes.
- The document defines common C++ terms like keywords, identifiers, constants, and operators. It also provides examples of basic programs.
- Functions are described as modular and reusable blocks of code. Parameter passing techniques like pass-by-value and pass-by-reference are covered.
- Other concepts covered include
Python for Data Science is a must learn for professionals in the Data Analytics domain. With the growth in IT industry, there is a booming demand for skilled Data Scientists and Python has evolved as the most preferred programming language. Through this blog, you will learn the basics, how to analyze data and then create some beautiful visualizations using Python.
This document provides an overview of popular Python libraries for data science and analysis. It discusses NumPy for efficient numerical computations, SciPy for scientific computing functions, Pandas for data structures and analysis, Scikit-Learn for machine learning algorithms, and Matplotlib and Seaborn for data visualization. It also describes common operations in Pandas like reading data, selecting and filtering data, descriptive statistics, and grouping data.
This document provides an overview of popular Python libraries for data science, including NumPy, SciPy, Pandas, Scikit-Learn, matplotlib and Seaborn. It describes the main functions of each library, such as NumPy for multidimensional arrays and mathematical operations, Pandas for data structures and data manipulation, Scikit-Learn for machine learning algorithms, and matplotlib and Seaborn for data visualization. The document also covers reading and exploring data frames, selecting and filtering data, aggregating and grouping data, handling missing values, and basic statistical analysis and graphics.
This document provides an overview of popular Python libraries for data science and analysis. It discusses NumPy for efficient numerical computations, SciPy for scientific computing functions, Pandas for data structures and manipulation, Scikit-Learn for machine learning algorithms, and Matplotlib and Seaborn for data visualization. It also describes common operations in Pandas like reading data, exploring data frames, selecting columns and rows, filtering, grouping, and descriptive statistics.
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All of this is not just about what’s broken; it’s about what can be done. The talk concludes with providing a roadmap for rethinking the culture of creative industries and offers strategies for balancing passion with sustainability.
With this book and presentation I hope to challenge us to imagine a healthier future for the labor of love that a creative career is.
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This document provides information about a lecture on polymorphism for the Object Oriented Programming course at MVPS’s KBT College of Engineering. It lists the name of the faculty member, department, college, subject name, teaching scheme, examination scheme, textbooks, reference books, e-books, video lectures, and topics to be covered in the unit on polymorphism along with number of hours for each topic.
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This document provides an overview of the C++ programming language. It discusses key C++ concepts like classes, objects, functions, and data types. Some key points:
- C++ is an object-oriented language that is an extension of C with additional features like classes and inheritance.
- Classes allow programmers to combine data and functions to model real-world entities. Objects are instances of classes.
- The document defines common C++ terms like keywords, identifiers, constants, and operators. It also provides examples of basic programs.
- Functions are described as modular and reusable blocks of code. Parameter passing techniques like pass-by-value and pass-by-reference are covered.
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2. 2
Previous Lecture
• Constructor – example program
• Placing class in separate file
• Destructor – example program
• Constructor with arguments – example
program
3. 3
Today’s Lecture
• Overloaded function
– Constructor
• const (constant)
– object
– member function
– data member
– object as function argument
• friend function
• this pointer
5. 5
Overloaded Constructors
• It’s convenient to be able to give variables of type
Distance a value when they are first created
Distance dist2(11, 6.25);
• which defines an object, and initializes it to a value of
11 for feet and 6.25 for inches.
• Distance dist1, dist2; then No-argument constructor is
called/invoked (the default constructor)
• Since there are now two constructors with the
same name, Distance(), we say the constructor is
overloaded
6. 6
Member Functions Defined Outside the Class
• Such functions, needs to have a
prototype/declaration within the class
• The function name, add_dist(), is preceded by the
class name, Distance, and a new symbol—the
double colon (::). This symbol is called the scope
resolution operator.
• It is a way of specifying what class something is
associated with
• In this situation, Distance::add_dist() means “the
add_dist() member function of the Distance class”
void Distance::add_dist(Distance d2, Distance d3)
7. 7
Structures and Classes
• We used structures as a way to group data and
classes as a way to group both data and
functions
• In fact, you can use structures in almost
exactly the same way that you use classes
• The only formal difference between class and
struct is that in a class the members are
private by default, while in a structure they
are public by default.
9. 9
const (constant) object
• Some objects need to be modifiable and some
do not
• Keyword const is used to specify that an object
is not modifiable
• Any attempt to modify the object should result
in a compilation error
• declares a const object noon of class Time and
initializes it to 12 noon
10. 10
const (constant) member function
• Constant member function will not allow to
modify private data member
class aClass
{
private:
int alpha;
public:
void nonFunc() //non-const member function
{ alpha = 99; } //OK
void conFunc() const //const member function
{ alpha = 99; } //ERROR: can’t modify a member
};
14. 14
Initializing a const Data Member
• Constant data member must be initialized
using member initializer list
private:
int count;
const int increment;
• const data member must be initialized as soon
as the object is created
16. 16
Common errors while using const
• Following are compilation errors
– Defining as const a member function that modifies
a data member of an object
– Defining as const a member function that calls a
non-const member function of the class on the
same instance of the class
– Invoking a non-const member function on a const
object
17. 17
friend Functions
• A friend function of a class is defined outside
that class's scope
• It has the right to access the non-public (and
public) members of the class
• Prototypes for friend functions appear in the
class definition but friends are not member
functions
• They are called just like a normal functions
18. 18
Cont.
• Friend function can be declaration can be
placed any where in class definition
• Place all friendship declarations first inside the
class definition's body
20. 20
Using this pointer
• Object's member functions can manipulate
the object's data
• How do member functions know which
object's data members to manipulate?
• Every object has access to its own address
through a pointer called this
• this pointer is passed (by the compiler) as an
implicit argument to each of the object's non-
static member functions
21. 21
Cont.
• An object's this pointer is not part of the
object itself
• The size of the memory occupied by the this
pointer is not reflected in the result of a sizeof
operation on the object
• Objects use this pointer implicitly or explicitly
to reference their data members and member
functions
22. 22
Type of this pointer
• The type of the this pointer depends on the
type of the object
– non constant member function of class Employee,
the this pointer has type Employee * const
– constant member function of the class Employee,
the this pointer has the data type const Employee
* const
24. 24
Cascading function calls using this pointer
• Multiple member functions are invoked in the same
statement
25. 25
Cont.
• Why does the technique of returning *this as a
reference work?
• The dot operator (.) associates from left to right
• so line 14 first evaluates t.setHour( 18 ) then returns
a reference to object t
• The remaining expression is then interpreted as
– t.setMinute( 30 ).setSecond( 22 );
• t.setMinute( 30 ) call executes and returns a
reference to the object t.
– t.setSecond( 22 );
Go to program
26. 26
static Data Members
• Each object of a class has its own copy of all
the data members of the class
• In certain cases, only one copy of a variable
should be shared by all objects of a class
• A static data member is used
• If a data item in a class is declared as static,
only one such item is created for the entire
class, no matter how many objects there are
27. 27
Cont.
• A member static variable is visible only within
the class, but its lifetime is the entire program
• It continues to exist even if there are no
objects of the class
• A static data item is useful when all objects of
the same class must share a common item of
information
28. 28
Uses of static data member
• Suppose an object needed to know how many
other objects of its class were in the program
• In a road-racing game, for example, a race car
might want to know how many other cars are
still in the race
• In this case a static variable count could be
included as a member of the class
• All the objects would have access to this
variable
29. 29
Example – Race class
class Race
{
private:
static int count;
int carNo;
public:
Race()
{ count++; carNo=0; }
void setCarNo(int no)
{ carNo = no; }
void printData() {
cout<<“Total car = ”<< count;
cout<<“,Car No. = ”<<carNo<<endl;
}
};
int Race::count = 0;
main()
{
Race c1, c2, c3; //create three objects
c1.setCarNo(10); c2.setCarNo(11);
c3.setCarNo(12);
c1.printData();
c2.printData(); c3.printData();
}
main()
{
Race c1, c2; //create three objects
c1.setCarNo(10); c2.setCarNo(11);
c1.printData();
c2.printData();
Race c3; c3.setCarNo(12);
c3.printData();
}
Total car = 3, Car No. 10
Total car = 3, Car No. 11
Total car = 3, Car No. 12
Total car = 2, Car No. 10
Total car = 2, Car No. 11
Total car = 3, Car No. 12
30. 30
Composition – Objects as Members of Classes
• An AlarmClock object needs to know when it is
supposed to sound its alarm
• So why not include a Time object as a member
of the AlarmClock class
• It is refer as has-a relationship
• We will see how an object's constructor can
pass arguments to member-object
constructors
33. 33
Dynamic Memory Management
• C++ enables programmers to control the
allocation and deallocation of memory in a
program for any built-in or user-defined type
• Performed with operators new and delete