This document discusses splay trees, a type of self-balancing binary search tree where frequently accessed elements are moved closer to the root through rotations. Splay trees provide O(log n) time for search, insert, and delete operations while being simpler to implement than other self-balancing trees. When an element is accessed in a splay tree, it is "splayed" or rotated to the root through zig, zig-zig, or zig-zag steps depending on its position. Splay trees prioritize frequently accessed elements but may become unbalanced if all elements are accessed sequentially. The document provides examples of splaying tree rotations and constructs splay trees for two example sequences.