This document discusses dynamic programming and algorithms for solving all-pair shortest path problems. It begins by defining dynamic programming as avoiding recalculating solutions by storing results in a table. It then describes Floyd's algorithm for finding shortest paths between all pairs of nodes in a graph. The algorithm iterates through nodes, calculating shortest paths that pass through each intermediate node. It takes O(n3) time for a graph with n nodes. Finally, it discusses the multistage graph problem and provides forward and backward algorithms to find the minimum cost path from source to destination in a multistage graph in O(V+E) time, where V and E are the numbers of vertices and edges.
This document describes Floyd's algorithm for solving the all-pairs shortest path problem in graphs. It begins with an introduction and problem statement. It then describes Dijkstra's algorithm as a greedy method for finding single-source shortest paths. It discusses graph representations and traversal methods. Finally, it provides pseudocode and analysis for Floyd's dynamic programming algorithm, which finds shortest paths between all pairs of vertices in O(n3) time.
a graph search algorithm that solves the single-source shortest path problem for a graph with non-negative edge path costs, producing a shortest path tree. This algorithm is often used in routing and as a subroutine in other graph algorithms.
This document discusses dynamic programming and algorithms for solving all-pair shortest path problems. It begins by explaining dynamic programming as an optimization technique that works bottom-up by solving subproblems once and storing their solutions, rather than recomputing them. It then presents Floyd's algorithm for finding shortest paths between all pairs of nodes in a graph. The algorithm iterates through nodes, updating the shortest path lengths between all pairs that include that node by exploring paths through it. Finally, it discusses solving multistage graph problems using forward and backward methods that work through the graph stages in different orders.
The document discusses parallel graph algorithms. It describes Dijkstra's algorithm for finding single-source shortest paths and its parallel formulations. It also describes Floyd's algorithm for finding all-pairs shortest paths and its parallel formulation using a 2D block mapping. Additionally, it discusses Johnson's algorithm, a modification of Dijkstra's algorithm to efficiently handle sparse graphs, and its parallel formulation.
This document discusses various greedy algorithms, including Dijkstra's algorithm for finding shortest paths in graphs. It provides details on Dijkstra's algorithm, including its greedy approach, proof of correctness, and efficient implementations using priority queues. It also discusses applications of shortest path algorithms and how the techniques extend to related problems involving closed semirings rather than just numbers.
The document discusses shortest path algorithms for weighted graphs. It introduces Dijkstra's algorithm and the Bellman-Ford algorithm for finding shortest paths. Dijkstra's algorithm works for graphs with non-negative edge weights, while Bellman-Ford can handle graphs with negative edge weights. The document also describes how to find shortest paths in directed acyclic graphs and compute all-pairs shortest paths.
The document describes algorithms for finding minimum spanning trees in graphs, including Prim's algorithm, Kruskal's algorithm, and a greedy algorithm. Prim's algorithm builds up the minimum spanning tree by repeatedly adding the lowest weight edge connected to the current tree. Kruskal's algorithm considers edges in order of weight and adds them if they do not create cycles. The greedy algorithm uses red and blue rules to color edges and proves that the blue edges will form a minimum spanning tree.
Floyd warshall algorithm and it's applicationsparth22110808
The Floyd-Warshall algorithm is a well-known method for finding the shortest paths between all pairs of vertices in a weighted graph, whether the graph is directed or undirected. It is particularly efficient for dense graphs and works with both positive and negative edge weights, as long as there are no negative weight cycles.
The algorithm operates by iteratively improving the estimate of the shortest path between any two vertices. It does this by considering all possible paths through a given vertex and checking if a path through that vertex is shorter than the currently known path. If a shorter path is found, the algorithm updates the distance matrix.
The core idea of the Floyd-Warshall algorithm is to use dynamic programming to solve the all-pairs shortest path problem. The algorithm maintains a matrix dist, where dist[i][j] represents the shortest distance from vertex i to vertex j. Initially, this matrix is filled with the direct distances between vertices, with infinity (INF) for pairs of vertices that are not directly connected.
The algorithm then proceeds in a series of steps, each considering a different intermediate vertex k. For each pair of vertices i and j, the algorithm checks if the path from i to j through k is shorter than the current known path from i to j. If so, it updates dist[i][j] to reflect this shorter path.
This process is repeated for every possible intermediate vertex, resulting in the shortest path being computed for every pair of vertices. The final matrix dist contains the lengths of the shortest paths between all pairs of vertices.
The time complexity of the Floyd-Warshall algorithm is O(V^3), where V is the number of vertices in the graph. This makes it less suitable for very large graphs, but for dense graphs with many edges, it can be more efficient than other algorithms like Dijkstra's, which is typically used for single-source shortest path problems.
The Floyd-Warshall algorithm also has an advantage in its simplicity and ease of implementation. It can be extended to detect negative weight cycles by checking if the diagonal of the distance matrix contains any negative values after the algorithm has completed.
Here is a summary of the Floyd-Warshall algorithm's steps:
Initialization: Create a distance matrix dist where dist[i][j] is the weight of the edge from i to j if it exists, and INF if it does not. Set dist[i][i] to 0 for all vertices i.
Iteration: For each vertex k, consider it as an intermediate vertex and update the distance matrix. For each pair of vertices i and j, update dist[i][j] as follows:
dist
[
𝑖
]
[
𝑗
]
=
min
(
dist
[
𝑖
]
[
𝑗
]
,
dist
[
𝑖
]
[
𝑘
]
+
dist
[
𝑘
]
[
𝑗
]
)
dist[i][j]=min(dist[i][j],dist[i][k]+dist[k][j])
Negative Cycle Detection: After the main loop, check the diagonal of the distance matrix. If any dist[i][i] is negative, a negative weight cycle exists.
Result: The matrix dist now contains the shortest distances between all pairs of vertices.
The Floyd-Warsh
The document discusses the shortest path problem and Dijkstra's algorithm for solving it in graphs with non-negative edge weights. It defines the shortest path problem, explains that it is well-defined for non-negative graphs but not graphs with negative edge weights or cycles. It then describes Dijkstra's algorithm, how it works by iteratively finding the shortest path from the source to each vertex, and provides pseudocode for its implementation.
This document discusses algorithms for solving the all-pairs shortest path problem in graphs. It defines the all-pairs shortest path problem as finding the shortest path between every pair of nodes in a graph. It then describes two main algorithms for solving this problem: Floyd-Warshall and Johnson's algorithm. Floyd-Warshall finds all-pairs shortest paths in O(n3) time using dynamic programming. Johnson's algorithm improves this to O(V2logV+VE) time by first transforming the graph to make edges positive, then running Dijkstra's algorithm from each node.
Algorithm Design and Complexity - Course 10Traian Rebedea
The document provides an overview of algorithms for finding shortest paths in graphs. It discusses Dijkstra's algorithm and the Bellman-Ford algorithm for solving the single-source shortest paths (SSSP) problem. Dijkstra's algorithm uses a greedy approach and only works for graphs with non-negative edge weights, while Bellman-Ford can handle graphs with negative edge weights but requires more iterations to relax all edges. The document also covers properties like optimal substructure, triangle inequality, and initialization procedures that are common to SSSP algorithms.
This document summarizes key points from a lecture on algorithms for analyzing graphs and finding similar data points:
1) It describes a naive algorithm for tracking connected components in an undirected graph and updates it runs in O(M+N log N) time, where M is edges and N is nodes.
2) It then introduces the more efficient Union-Find algorithm that represents each component as a tree and finds components in O(log N) time per update.
3) It concludes by explaining Locality-Sensitive Hashing, a technique to solve near neighbor problems by hash families that map similar points to the same buckets, allowing neighbor queries in sublinear time.
The document discusses weighted graphs and algorithms for finding minimum spanning trees and shortest paths in weighted graphs. It defines weighted graphs and describes the minimum spanning tree and shortest path problems. It then explains Prim's and Kruskal's algorithms for finding minimum spanning trees and Dijkstra's algorithm for finding shortest paths.
The document discusses randomized graph algorithms and techniques for analyzing them. It describes a linear time algorithm for finding minimum spanning trees (MST) that samples edges and uses Boruvka's algorithm and edge filtering. It also discusses Karger's algorithm for approximating the global minimum cut in near-linear time using edge contractions. Finally, it presents an approach for 3-approximate distance oracles that preprocesses a graph to build a data structure for answering approximate shortest path queries in constant time using landmark vertices and storing local and global distance information.
Dijkstra's algorithm finds the shortest paths from a single source vertex to all other vertices in a weighted graph. It uses a priority queue to iteratively select the vertex with the smallest estimated distance from the source. Each vertex is "relaxed" by examining its neighboring edges to find new shortest paths. When a vertex is removed from the queue, its distance estimate is guaranteed to be the true shortest path length. The algorithm runs in O(ElogV) time, where E is the number of edges and V is the number of vertices.
The document discusses algorithms for finding shortest paths and minimal spanning trees in graphs. It describes Dijkstra's algorithm for finding the shortest path between two nodes in a weighted graph. The algorithm works by gradually building up a set of nodes whose shortest paths from the source node have been determined. It also describes Prim's algorithm for finding a minimal spanning tree, which proceeds similarly to Dijkstra's algorithm but finds the minimum weighted connecting tree rather than shortest path between two nodes. Both algorithms run in O(n2) time in the worst case.
The document discusses algorithms for finding shortest paths and minimal spanning trees in graphs. It describes Dijkstra's algorithm for finding the shortest path between two nodes in a weighted graph. The algorithm works by gradually building up a set of nodes whose shortest paths from the source node have been determined. It also describes Prim's algorithm for finding a minimal spanning tree, which proceeds similarly to Dijkstra's algorithm by gradually adding nodes. Both algorithms run in O(n2) time in the worst case.
Dijkstra's algorithm finds the shortest paths between vertices in a graph with non-negative edge weights. It works by maintaining distances from the source vertex to all other vertices, initially setting all distances to infinity except the source which is 0. It then iteratively selects the unvisited vertex with the lowest distance, marks it as visited, and updates the distances to its neighbors if a shorter path is found through the selected vertex. This continues until all vertices are visited, at which point the distances will be the shortest paths from the source vertex.
This document discusses various greedy algorithms, including Dijkstra's algorithm for finding shortest paths in graphs. It provides details on Dijkstra's algorithm, including its greedy approach, proof of correctness, and efficient implementations using priority queues. It also discusses applications of shortest path algorithms and how the techniques extend to related problems involving closed semirings rather than just numbers.
The document discusses shortest path algorithms for weighted graphs. It introduces Dijkstra's algorithm and the Bellman-Ford algorithm for finding shortest paths. Dijkstra's algorithm works for graphs with non-negative edge weights, while Bellman-Ford can handle graphs with negative edge weights. The document also describes how to find shortest paths in directed acyclic graphs and compute all-pairs shortest paths.
The document describes algorithms for finding minimum spanning trees in graphs, including Prim's algorithm, Kruskal's algorithm, and a greedy algorithm. Prim's algorithm builds up the minimum spanning tree by repeatedly adding the lowest weight edge connected to the current tree. Kruskal's algorithm considers edges in order of weight and adds them if they do not create cycles. The greedy algorithm uses red and blue rules to color edges and proves that the blue edges will form a minimum spanning tree.
Floyd warshall algorithm and it's applicationsparth22110808
The Floyd-Warshall algorithm is a well-known method for finding the shortest paths between all pairs of vertices in a weighted graph, whether the graph is directed or undirected. It is particularly efficient for dense graphs and works with both positive and negative edge weights, as long as there are no negative weight cycles.
The algorithm operates by iteratively improving the estimate of the shortest path between any two vertices. It does this by considering all possible paths through a given vertex and checking if a path through that vertex is shorter than the currently known path. If a shorter path is found, the algorithm updates the distance matrix.
The core idea of the Floyd-Warshall algorithm is to use dynamic programming to solve the all-pairs shortest path problem. The algorithm maintains a matrix dist, where dist[i][j] represents the shortest distance from vertex i to vertex j. Initially, this matrix is filled with the direct distances between vertices, with infinity (INF) for pairs of vertices that are not directly connected.
The algorithm then proceeds in a series of steps, each considering a different intermediate vertex k. For each pair of vertices i and j, the algorithm checks if the path from i to j through k is shorter than the current known path from i to j. If so, it updates dist[i][j] to reflect this shorter path.
This process is repeated for every possible intermediate vertex, resulting in the shortest path being computed for every pair of vertices. The final matrix dist contains the lengths of the shortest paths between all pairs of vertices.
The time complexity of the Floyd-Warshall algorithm is O(V^3), where V is the number of vertices in the graph. This makes it less suitable for very large graphs, but for dense graphs with many edges, it can be more efficient than other algorithms like Dijkstra's, which is typically used for single-source shortest path problems.
The Floyd-Warshall algorithm also has an advantage in its simplicity and ease of implementation. It can be extended to detect negative weight cycles by checking if the diagonal of the distance matrix contains any negative values after the algorithm has completed.
Here is a summary of the Floyd-Warshall algorithm's steps:
Initialization: Create a distance matrix dist where dist[i][j] is the weight of the edge from i to j if it exists, and INF if it does not. Set dist[i][i] to 0 for all vertices i.
Iteration: For each vertex k, consider it as an intermediate vertex and update the distance matrix. For each pair of vertices i and j, update dist[i][j] as follows:
dist
[
𝑖
]
[
𝑗
]
=
min
(
dist
[
𝑖
]
[
𝑗
]
,
dist
[
𝑖
]
[
𝑘
]
+
dist
[
𝑘
]
[
𝑗
]
)
dist[i][j]=min(dist[i][j],dist[i][k]+dist[k][j])
Negative Cycle Detection: After the main loop, check the diagonal of the distance matrix. If any dist[i][i] is negative, a negative weight cycle exists.
Result: The matrix dist now contains the shortest distances between all pairs of vertices.
The Floyd-Warsh
The document discusses the shortest path problem and Dijkstra's algorithm for solving it in graphs with non-negative edge weights. It defines the shortest path problem, explains that it is well-defined for non-negative graphs but not graphs with negative edge weights or cycles. It then describes Dijkstra's algorithm, how it works by iteratively finding the shortest path from the source to each vertex, and provides pseudocode for its implementation.
This document discusses algorithms for solving the all-pairs shortest path problem in graphs. It defines the all-pairs shortest path problem as finding the shortest path between every pair of nodes in a graph. It then describes two main algorithms for solving this problem: Floyd-Warshall and Johnson's algorithm. Floyd-Warshall finds all-pairs shortest paths in O(n3) time using dynamic programming. Johnson's algorithm improves this to O(V2logV+VE) time by first transforming the graph to make edges positive, then running Dijkstra's algorithm from each node.
Algorithm Design and Complexity - Course 10Traian Rebedea
The document provides an overview of algorithms for finding shortest paths in graphs. It discusses Dijkstra's algorithm and the Bellman-Ford algorithm for solving the single-source shortest paths (SSSP) problem. Dijkstra's algorithm uses a greedy approach and only works for graphs with non-negative edge weights, while Bellman-Ford can handle graphs with negative edge weights but requires more iterations to relax all edges. The document also covers properties like optimal substructure, triangle inequality, and initialization procedures that are common to SSSP algorithms.
This document summarizes key points from a lecture on algorithms for analyzing graphs and finding similar data points:
1) It describes a naive algorithm for tracking connected components in an undirected graph and updates it runs in O(M+N log N) time, where M is edges and N is nodes.
2) It then introduces the more efficient Union-Find algorithm that represents each component as a tree and finds components in O(log N) time per update.
3) It concludes by explaining Locality-Sensitive Hashing, a technique to solve near neighbor problems by hash families that map similar points to the same buckets, allowing neighbor queries in sublinear time.
The document discusses weighted graphs and algorithms for finding minimum spanning trees and shortest paths in weighted graphs. It defines weighted graphs and describes the minimum spanning tree and shortest path problems. It then explains Prim's and Kruskal's algorithms for finding minimum spanning trees and Dijkstra's algorithm for finding shortest paths.
The document discusses randomized graph algorithms and techniques for analyzing them. It describes a linear time algorithm for finding minimum spanning trees (MST) that samples edges and uses Boruvka's algorithm and edge filtering. It also discusses Karger's algorithm for approximating the global minimum cut in near-linear time using edge contractions. Finally, it presents an approach for 3-approximate distance oracles that preprocesses a graph to build a data structure for answering approximate shortest path queries in constant time using landmark vertices and storing local and global distance information.
Dijkstra's algorithm finds the shortest paths from a single source vertex to all other vertices in a weighted graph. It uses a priority queue to iteratively select the vertex with the smallest estimated distance from the source. Each vertex is "relaxed" by examining its neighboring edges to find new shortest paths. When a vertex is removed from the queue, its distance estimate is guaranteed to be the true shortest path length. The algorithm runs in O(ElogV) time, where E is the number of edges and V is the number of vertices.
The document discusses algorithms for finding shortest paths and minimal spanning trees in graphs. It describes Dijkstra's algorithm for finding the shortest path between two nodes in a weighted graph. The algorithm works by gradually building up a set of nodes whose shortest paths from the source node have been determined. It also describes Prim's algorithm for finding a minimal spanning tree, which proceeds similarly to Dijkstra's algorithm but finds the minimum weighted connecting tree rather than shortest path between two nodes. Both algorithms run in O(n2) time in the worst case.
The document discusses algorithms for finding shortest paths and minimal spanning trees in graphs. It describes Dijkstra's algorithm for finding the shortest path between two nodes in a weighted graph. The algorithm works by gradually building up a set of nodes whose shortest paths from the source node have been determined. It also describes Prim's algorithm for finding a minimal spanning tree, which proceeds similarly to Dijkstra's algorithm by gradually adding nodes. Both algorithms run in O(n2) time in the worst case.
Dijkstra's algorithm finds the shortest paths between vertices in a graph with non-negative edge weights. It works by maintaining distances from the source vertex to all other vertices, initially setting all distances to infinity except the source which is 0. It then iteratively selects the unvisited vertex with the lowest distance, marks it as visited, and updates the distances to its neighbors if a shorter path is found through the selected vertex. This continues until all vertices are visited, at which point the distances will be the shortest paths from the source vertex.
Search Matching Applicants in Odoo 18 - Odoo SlidesCeline George
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This Presentation is prepared for Graduate Students. A presentation that provides basic information about the topic. Students should seek further information from the recommended books and articles. This presentation is only for students and purely for academic purposes. I took/copied the pictures/maps included in the presentation are from the internet. The presenter is thankful to them and herewith courtesy is given to all. This presentation is only for academic purposes.
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Wall art and wall patterns are not merely decorative elements, but powerful tools in shaping the identity, mood, and functionality of interior spaces. They serve as visual expressions of personality, culture, and creativity, transforming blank and lifeless walls into vibrant storytelling surfaces. Wall art, whether abstract, realistic, or symbolic, adds emotional depth and aesthetic richness to a room, while wall patterns contribute to structure, rhythm, and continuity in design. Together, they enhance the visual experience, making spaces feel more complete, welcoming, and engaging. In modern interior design, the thoughtful integration of wall art and patterns plays a crucial role in creating environments that are not only beautiful but also meaningful and memorable. As lifestyles evolve, so too does the art of wall decor—encouraging innovation, sustainability, and personalized expression within our living and working spaces.
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2. Problem
A motorist wishes to find the shortest possible route
from Islamabad to Lahore.
Route map is given where distance between each pair
of adjacent intersections is marked.
One possible way is to enumerate all the routes from
Islamabad to Lahore, add up the distance on each
route and select the shortest.
There are hundreds and thousands of possibilities,
most of them are simply not worth considering.
2
3. Contd…
A route from Islamabad to Peshawar to Lahore is
obviously a poor choice, as Peshawar is hundreds of
miles out of the way.
In this presentation, we show how to solve such
problems efficiently.
3
4. Shortest path problem
We are given a weighted, graph G=(V,E),
with weight function w:E->R mapping
edges to real-valued weights.
The weight of path p=<v0,v1,…vk> is the
sum of the weights of its constituent
edges.
4
5. Variants
Assume that the graph is connected. The shortest
path problem has several different forms:
Given two nodes A and B, find the shortest path
in the weighted graph from A to B.
Given a node A, find the shortest path from A to
every other node in the graph. (single-source
shortest path problem)
Find the shortest path between every pair of
nodes in the graph. (all-pair shortest path problem)
5
6. Single-Source Shortest Path
Problem: given a weighted graph G, find
the minimum-weight path from a given
source vertex s to another vertex v
“Shortest-path” = minimum weight
Weight of path is sum of edges
6
7. Dijkstra’s Algorithm
Similar to breadth-first search
Grow a tree gradually, advancing from vertices
taken from a queue
Also similar to Prim’s algorithm for MST
Use a priority queue keyed on d[v]
7
8. Dijkstra’s Algorithm
The idea is to visit the nodes in order of their closeness to
A; visit A first, then visit the closest node to A, then the next
closest node to A, and so on.
The closest node to A, say X, must be adjacent to A and the
next closest node, say Y, must be either adjacent to A or X.
The third closest node to A must be either adjacent to A or X
or Y, and so on. (Otherwise, this node is closer to A than the
third closest node.)
8
9. The next node to be visited must be adjacent to some visited
node. We call the set of unvisited nodes that are adjacent to
an already visited node the fringe.
The algorithm then selects the node from the fringe closest to
A, say B, then visits B and updates the fringe to include the
nodes that are adjacent to B. This step is repeated until all the
nodes of the graph have been visited and the fringe is empty.
Dijkstra’s Algorithm
9
10. Dijkstra’s Algorithm
Dijkstra(G)
for each v V
d[v] = ;
d[s] = 0; S = ; Q = V;
while (Q )
u = ExtractMin(Q);
S = S U {u};
for each v u->Adj[]
if (d[v] > d[u]+w(u,v))
d[v] = d[u]+w(u,v);
Relaxation
Step
Note: this
is really a
call to Q->DecreaseKey() 10
11. Dijkstra’s Algorithm
Dijkstra(G)
for each v V
d[v] = ;
d[s] = 0; S = ; Q = V;
while (Q )
u = ExtractMin(Q);
S = S U {u};
for each v u->Adj[]
if (d[v] > d[u]+w(u,v))
d[v] = d[u]+w(u,v);
How many times is
ExtractMin() called?
How many times is
DecreaseKey() called?
What will be the total running time? 11
12. Dijkstra’s Algorithm
Dijkstra(G)
for each v V
d[v] = ;
d[s] = 0; S = ; Q = V;
while (Q )
u = ExtractMin(Q);
S = S U {u};
for each v u->Adj[]
if (d[v] > d[u]+w(u,v))
d[v] = d[u]+w(u,v);
How many times is
ExtractMin() called?
How many times is
DecreaseKey() called?
A: O(E log V) using binary heap for Q 12
13. Step by Step operation of Dijkstra
algorithm
Step1. Given initial graph G=(V, E). All nodes have infinite cost
except the source node, s, which has 0 cost.
Step 2. First we choose the node, which is closest to the source node, s. We
initialize d[s] to 0. Add it to S. Relax all nodes adjacent to source, s. Update
predecessor (see red arrow in diagram below) for all nodes updated.
13
14. Step 3. Choose the closest node, x. Relax all nodes adjacent to node x.
Update predecessors for nodes u, v and y (again notice red arrows in
diagram below).
Step 4. Now, node y is the closest node, so add it to S. Relax node v and adjust its
predecessor (red arrows remember!).
14
15. Step 5. Now we have node u that is closest. Choose this node and adjust its neighbor node v.
Step 6. Finally, add node v. The predecessor list now defines the shortest path from each node to the
source node, s.
15
16. Analysis of Dijkstra Algorithm
Q as a linear array
EXTRACT_MIN takes O(V) time and there are |V| such operations.
Therefore, a total time for EXTRACT_MIN in while-loop is O(V2
). Since
the total number of edges in all the adjacency list is |E|. Therefore for-
loop iterates |E| times with each iteration taking O(1) time. Hence, the
running time of the algorithm with array implementation is O(V2
+ E) =
O(V2
).
Q as a binary heap ( If G is sparse)
In this case, EXTRACT_MIN operations takes O(log V) time and there
are |V| such operations. The binary heap can be build in O(V) time.
Operation DECREASE (in the RELAX) takes O(log V) time and there
are at most such operations.
Hence, the running time of the algorithm with binary heap provided
given graph is sparse is O((V + E) log V). Note that this time becomes
O(E logV) if all vertices in the graph is reachable from the source
vertices.
16
18. 18
All pairs shortest path
The problem: find the shortest path between every
pair of vertices of a graph
The graph: may contain negative edges but no
negative cycles
A representation: a weight matrix where
W(i,j)=0 if i=j.
W(i,j)= if there is no edge between i and j.
W(i,j)=“weight of edge”
20. 20
Solution
Dijkstra’s Algorithm can be used.
How?
Set each vertex as source and call Dijkstra’s
algo
But we may solve the problem using direct
approach (Algorithm By Floyd)
21. 21
Floyd’s Algo
Assume vertices are numbered as 1,2,3,…n for
simplicity
Uses n×n matrix D (n is the number of vertices
in the graph G)
Shortest paths are computed in matrix D
After running the algorithm D[i,j] contains the
shortest distance (cost) between vertices i and j
22. 22
Floyd’s Algo
Initially we set D[i,j]=W[i,j]
Remember
W[i,j]=0 if i==j
W(i,j)=∞ if there is no edge between i and j
W(i,j)=“weight of edge”
We make n iteration over matrix D
After kth iteration D[i,j] will store the value
of minimum weight path from vertex i to
vertex j that does not pass through a
vertex numbered higher than k
23. 23
Floyd’s Algo
In kth iteration we use following formula to compute D
]
,
[
]
,
[
]
,
[
min
]
,
[
1
1
1
j
k
D
k
i
D
j
i
D
j
i
D
k
k
k
k
● Subscript k denotes the value of matrix D after the kth
iteration (It should not be assumed there are n different
matrices of size n×n)
25. 25
Floyed’s Algorithm
Floyd
1. D W // initialize D array to W [ ]
2.
3. for k 1 to n
4. do for i 1 to n
5. do for j 1 to n
6. if (D[ i, j ] > D[ i, k ] + D[ k, j ] )
7. then D[ i, j ] D[ i, k ] + D[ k, j ]
26. 26
Recovering Paths
Use another matrix P
P[i,j] hold the vertex k that led Floyd to find
the smallest value of D[i,j]
If P[i,j]=0 there is no intermediate edge
involved, shortest path is direct edge
between i and j
So modified version of Floyd is given
27. 27
Recovering Paths
Floyd
1. D W // initialize D array to W [ ]
2. P 0
3. for k 1 to n
4. do for i 1 to n
5. do for j 1 to n
6. if (D[ i, j ] > D[ i, k ] + D[ k, j ] )
7. then D[ i, j ] D[ i, k ] + D[ k, j ]
8. P [ i, j] k