introduction to Applets, life cycle of applets, methods of applets, examples,embedding apllets in html files, compiling and running of applets with appletviewer
This document provides an overview of Java applets, including:
- Applets are Java programs that run in a web browser and are typically embedded in web pages. They must extend the Applet class.
- There are two types of applets - AWT applets which use older GUI classes, and Swing applets which use newer GUI classes.
- The Applet class provides lifecycle methods like init(), start(), stop(), and destroy() that are called at different points in the applet's execution. It also includes painting and display methods like paint(), repaint(), and drawString().
This document provides an overview of Java applets, including:
- A Java applet is a small Java application delivered as bytecode and run within a Java Virtual Machine in the user's web browser.
- Applets are typically embedded in web pages and can display interactive elements like buttons and text boxes.
- The document discusses the lifecycle methods of applets like init(), start(), stop(), and destroy(), and provides simple code examples of basic "Hello World" applets.
This document provides an overview of Applets and Java GUI programming. It discusses Applets, their life cycle, how to run Applets using AppletViewer and HTML, and classes used in Applet programming like Applet, Graphics, Color, Font, and AWT components. It also covers Swing components like JApplet, JComponent, JLabel, JTextField, JButton, and JRadioButton. Code examples and demonstrations are provided for many of the concepts discussed.
An applet is a Java program that runs in a web browser. Applets allow interactive components and enhancements to be added to webpages. Advantages include faster response times since applets run on the client-side, security, and platform independence. The main methods in an applet's lifecycle are init(), start(), stop(), and destroy(). Drawbacks include requiring the Java plugin to be installed in the client's browser.
This document provides information about applet programming in Java. It discusses that applets are small Java programs used primarily for internet computing. Applets can perform tasks like displaying graphics, playing sounds, and accepting user input. Key differences between applets and standalone applications include applets not having a main method, needing to be embedded in an HTML page, and having restrictions on file/network access. The document also covers the applet lifecycle, writing applet code, and using HTML tags to embed applets in web pages.
An applet is a Java program that runs in a web browser. Applets extend the Applet class and have a lifecycle of init(), start(), stop(), and destroy() methods. Applets are embedded in HTML pages and have security restrictions enforced by the browser. When a user views an HTML page containing an applet, the applet code is downloaded and a JVM instance is created to run the applet.
Java applets are small Java programs that can be embedded within HTML pages. When a user views a page containing an applet, the applet code is transferred to their system and executed by the Java Virtual Machine within their browser. Applets allow for interactive features on web pages like capturing mouse input and including buttons or checkboxes. They can also play media formats not natively supported by browsers. Applets are embedded using the applet or object tags, which can specify the applet's location and download any necessary Java plugins.
This document discusses Java applets, including their life cycle, differences from Swing, and advantages/disadvantages. Applets run in a web browser and have an initialization state, running state, idle/stopped state, and dead state. They do not use a main method but instead override init(), start(), paint(), stop(), and destroy() methods. Compared to Swing, applets are heavier weight, use AWT layouts, and require a browser to run. Advantages include cross-platform capability and moving work to the client, while disadvantages are needing the Java plugin and some browsers not supporting applets.
This document provides an overview of applet programming in Java. It discusses what applets are, how they are executed, their lifecycle methods, and how to pass parameters to applets. It also covers how to request repainting of an applet window, use the status window, and transfer control to other URLs using the AppletContext interface and showDocument method. Key aspects of the APPLET tag for embedding applets in HTML are also explained.
The document discusses applet programming in Java. It defines an applet as an interactive panel embedded in a web page that can be run from a browser. Applets have a life cycle of init(), start(), stop(), and destroy() methods. The paint() method is used for any drawing or painting beyond standard GUI components. Repaint() requests a repaint but does not guarantee it. Example code demonstrates basic graphics methods and includes an applet example with supporting HTML. Advantages of applets include cross-platform capability and security sandboxing, while disadvantages are needing the Java plugin and slower initial startup.
This document provides an overview of Java applets, including:
- An applet is a Java program that runs in a web browser and has full access to the Java API.
- The main differences from a standalone application are that an applet extends Applet, does not define a main method, and is designed to run embedded in an HTML page.
- When a user views an HTML page containing an applet, the applet code is downloaded and a JVM instance is created to run the applet.
- "Hello World" is a simple example applet that draws a string to the screen in its paint method.
The document discusses applet classes, methods, and architecture. It explains that applet is a subclass of Panel and Component classes, and provides methods for running applets. The document also describes how applets are event-driven programs that wait for and respond to user interactions like mouse clicks or key presses by calling event handlers.
This document provides an overview of Java applets, including:
- Java programs are divided into applications and applets, with applets running across the internet to make web pages dynamic.
- Applets override lifecycle methods like init(), start(), stop(), and destroy() and are run by web browsers with Java plugins.
- Creation of applets involves extending the Applet class, overriding methods, compiling, and embedding in an HTML file.
- Pros of applets include faster response time and security, while a con is requiring browser plugins.
- A sample applet draws a string using the paint() method, and this can be run from an HTML file or the applet viewer tool.
This document discusses Java applets, including their hierarchy as a type of component, their life cycle of being born, running, stopped, and destroyed, and their merits of being able to be embedded in web pages but also their limitations of strict security compared to standalone applications. It also briefly mentions the introduction, comparison to applications, and conclusion regarding applets.
Applets are small Java programs that run in web browsers. They have a lifecycle with methods like init(), start(), paint(), stop(), and destroy() that get called at different points. The init() method initializes variables, start() runs when the applet is displayed, paint() redraws the output, stop() runs when the browser closes, and destroy() removes the applet from memory. Sample code shows an applet class that extends Applet and overrides these methods to track calls and draw status messages. The status window can also be used to display messages to users.
The document discusses applet initialization and termination. When an applet begins, the methods init(), start(), and paint() are called in that order. When an applet terminates, the methods stop() and destroy() are called, with stop() always being called before destroy(). The init() method initializes variables and is only called once, while start() resumes execution when the user returns to the page and paint() repairs damage when the applet regains focus.
Java applets allow Java programs to run in a web browser. Applets are downloaded and run similarly to web pages. When a web page containing an applet tag is loaded, the browser downloads the applet class file from the web server and executes it within the browser's context on the client host. Applets are subject to security restrictions that prevent them from accessing local files or making network connections except back to the host from which they were downloaded.
This document discusses Java applets. It introduces applets as simple Java programs that can run in web browsers. It then describes the class hierarchy for applets, providing an example "Hello World" applet code. The document concludes by explaining how to create an HTML page that embeds the applet so it can be viewed using appletviewer from the command line.
This document provides an overview of Java applets and introduces some simple example applets. It discusses how applets differ from applications in that they are designed to run within a web browser or applet viewer. It then presents two simple applets - one that draws a single string and another that draws two lines of text. The document demonstrates how to create, compile, and run a basic "Hello World" style applet and provides the code and explanation for both applets. It also references chapters in the text that will provide more in-depth explanations of applet and Java concepts.
This document summarizes a seminar on using applets in Java. It discusses preparing to write applets, developing and testing applets, the general format and lifecycle of applet code, and provides a sample code for a kite drawing applet. The sample code imports graphics libraries, defines x and y coordinate arrays, and uses the drawPolygon method to output a kite shape when the applet is run.
This document provides an overview of applets, including:
- Applets are Java programs that run within web browsers. Examples include interactive scientific visualizations and real-time satellite trackers.
- Applets have a lifecycle controlled by the browser via init(), start(), stop(), and destroy() methods. They are also subject to security restrictions since they are downloaded from the web.
- Resources like images, audio, and text files can be accessed from the home server hosting the applet. Communication between the applet and browser is also possible using the AppletContext interface.
The document discusses applet programming in Java. It defines an applet as a special type of Java program that runs in a web browser. There are two types of applets: local applets that run on the local machine, and remote applets that run on a web server. The document outlines the applet lifecycle and methods, how applets differ from other applications, the steps to develop an applet, and how to run an applet using an HTML file or the applet viewer tool.
1. Applets do not begin execution with a main() method but instead start when their class name is passed to an applet viewer or web browser.
2. There are two ways to run an applet: using an applet viewer or within a Java-compatible web browser by creating an HTML file with applet tags.
3. Using an applet viewer to run an applet is generally the fastest and easiest way to test an applet. The applet viewer executes the applet in its own window.
- Applets are small Java applications that run within web browsers. They are embedded in HTML pages and can interact with the user.
- Applets follow an event-driven model where the AWT notifies the applet of user interactions. The applet then takes action and returns control to the AWT.
- The applet lifecycle includes init(), start(), stop(), and destroy() methods that are called at different points as the applet loads and runs within the browser.
The life cycle of an applet involves different states including born, running, idle, and dead as it loads, executes code, becomes inactive, and is removed from memory. An applet transitions between these states, calling methods like init(), start(), stop(), paint(), and destroy() that perform initialization, launching execution, pausing, drawing to the screen, and cleanup. The init() method is called once while start() and stop() can be called multiple times as the applet loads, resumes running, and becomes inactive.
Java Applet Basics, Important points, Life cycle of an applet, AWT, AWT HIERARCHY, Creating Frame by extending Frame class, Creating Frame by creating instance of Frame class, Java Exceptions, Java try and catch, Syntax, Example for try and catch,
This document discusses applet programming in Java. It covers key topics like what applets are, how they differ from applications, the applet life cycle including initialization, running, idle, and destroyed states, how to write applets including necessary tags and parameters, and graphics programming using applets. The classes inherited by applets and methods like init(), start(), stop(), destroy(), and paint() are also explained.
This document provides an overview of applet programming in Java. It discusses what applets are, how they are executed, their lifecycle methods, and how to pass parameters to applets. It also covers how to request repainting of an applet window, use the status window, and transfer control to other URLs using the AppletContext interface and showDocument method. Key aspects of the APPLET tag for embedding applets in HTML are also explained.
The document discusses applet programming in Java. It defines an applet as an interactive panel embedded in a web page that can be run from a browser. Applets have a life cycle of init(), start(), stop(), and destroy() methods. The paint() method is used for any drawing or painting beyond standard GUI components. Repaint() requests a repaint but does not guarantee it. Example code demonstrates basic graphics methods and includes an applet example with supporting HTML. Advantages of applets include cross-platform capability and security sandboxing, while disadvantages are needing the Java plugin and slower initial startup.
This document provides an overview of Java applets, including:
- An applet is a Java program that runs in a web browser and has full access to the Java API.
- The main differences from a standalone application are that an applet extends Applet, does not define a main method, and is designed to run embedded in an HTML page.
- When a user views an HTML page containing an applet, the applet code is downloaded and a JVM instance is created to run the applet.
- "Hello World" is a simple example applet that draws a string to the screen in its paint method.
The document discusses applet classes, methods, and architecture. It explains that applet is a subclass of Panel and Component classes, and provides methods for running applets. The document also describes how applets are event-driven programs that wait for and respond to user interactions like mouse clicks or key presses by calling event handlers.
This document provides an overview of Java applets, including:
- Java programs are divided into applications and applets, with applets running across the internet to make web pages dynamic.
- Applets override lifecycle methods like init(), start(), stop(), and destroy() and are run by web browsers with Java plugins.
- Creation of applets involves extending the Applet class, overriding methods, compiling, and embedding in an HTML file.
- Pros of applets include faster response time and security, while a con is requiring browser plugins.
- A sample applet draws a string using the paint() method, and this can be run from an HTML file or the applet viewer tool.
This document discusses Java applets, including their hierarchy as a type of component, their life cycle of being born, running, stopped, and destroyed, and their merits of being able to be embedded in web pages but also their limitations of strict security compared to standalone applications. It also briefly mentions the introduction, comparison to applications, and conclusion regarding applets.
Applets are small Java programs that run in web browsers. They have a lifecycle with methods like init(), start(), paint(), stop(), and destroy() that get called at different points. The init() method initializes variables, start() runs when the applet is displayed, paint() redraws the output, stop() runs when the browser closes, and destroy() removes the applet from memory. Sample code shows an applet class that extends Applet and overrides these methods to track calls and draw status messages. The status window can also be used to display messages to users.
The document discusses applet initialization and termination. When an applet begins, the methods init(), start(), and paint() are called in that order. When an applet terminates, the methods stop() and destroy() are called, with stop() always being called before destroy(). The init() method initializes variables and is only called once, while start() resumes execution when the user returns to the page and paint() repairs damage when the applet regains focus.
Java applets allow Java programs to run in a web browser. Applets are downloaded and run similarly to web pages. When a web page containing an applet tag is loaded, the browser downloads the applet class file from the web server and executes it within the browser's context on the client host. Applets are subject to security restrictions that prevent them from accessing local files or making network connections except back to the host from which they were downloaded.
This document discusses Java applets. It introduces applets as simple Java programs that can run in web browsers. It then describes the class hierarchy for applets, providing an example "Hello World" applet code. The document concludes by explaining how to create an HTML page that embeds the applet so it can be viewed using appletviewer from the command line.
This document provides an overview of Java applets and introduces some simple example applets. It discusses how applets differ from applications in that they are designed to run within a web browser or applet viewer. It then presents two simple applets - one that draws a single string and another that draws two lines of text. The document demonstrates how to create, compile, and run a basic "Hello World" style applet and provides the code and explanation for both applets. It also references chapters in the text that will provide more in-depth explanations of applet and Java concepts.
This document summarizes a seminar on using applets in Java. It discusses preparing to write applets, developing and testing applets, the general format and lifecycle of applet code, and provides a sample code for a kite drawing applet. The sample code imports graphics libraries, defines x and y coordinate arrays, and uses the drawPolygon method to output a kite shape when the applet is run.
This document provides an overview of applets, including:
- Applets are Java programs that run within web browsers. Examples include interactive scientific visualizations and real-time satellite trackers.
- Applets have a lifecycle controlled by the browser via init(), start(), stop(), and destroy() methods. They are also subject to security restrictions since they are downloaded from the web.
- Resources like images, audio, and text files can be accessed from the home server hosting the applet. Communication between the applet and browser is also possible using the AppletContext interface.
The document discusses applet programming in Java. It defines an applet as a special type of Java program that runs in a web browser. There are two types of applets: local applets that run on the local machine, and remote applets that run on a web server. The document outlines the applet lifecycle and methods, how applets differ from other applications, the steps to develop an applet, and how to run an applet using an HTML file or the applet viewer tool.
1. Applets do not begin execution with a main() method but instead start when their class name is passed to an applet viewer or web browser.
2. There are two ways to run an applet: using an applet viewer or within a Java-compatible web browser by creating an HTML file with applet tags.
3. Using an applet viewer to run an applet is generally the fastest and easiest way to test an applet. The applet viewer executes the applet in its own window.
- Applets are small Java applications that run within web browsers. They are embedded in HTML pages and can interact with the user.
- Applets follow an event-driven model where the AWT notifies the applet of user interactions. The applet then takes action and returns control to the AWT.
- The applet lifecycle includes init(), start(), stop(), and destroy() methods that are called at different points as the applet loads and runs within the browser.
The life cycle of an applet involves different states including born, running, idle, and dead as it loads, executes code, becomes inactive, and is removed from memory. An applet transitions between these states, calling methods like init(), start(), stop(), paint(), and destroy() that perform initialization, launching execution, pausing, drawing to the screen, and cleanup. The init() method is called once while start() and stop() can be called multiple times as the applet loads, resumes running, and becomes inactive.
Java Applet Basics, Important points, Life cycle of an applet, AWT, AWT HIERARCHY, Creating Frame by extending Frame class, Creating Frame by creating instance of Frame class, Java Exceptions, Java try and catch, Syntax, Example for try and catch,
This document discusses applet programming in Java. It covers key topics like what applets are, how they differ from applications, the applet life cycle including initialization, running, idle, and destroyed states, how to write applets including necessary tags and parameters, and graphics programming using applets. The classes inherited by applets and methods like init(), start(), stop(), destroy(), and paint() are also explained.
The document provides an overview of object oriented programming with Java. It discusses the differences between C++ and Java, the fundamentals of Java programming, and tools available for Java development. Key points include:
- Java is best suited for internet applications while C++ is better for large software.
- Java supports interfaces, packages, and other features not in C++.
- The Java Development Kit (JDK) contains compilers and other tools for creating Java programs.
- Java applications are standalone programs while applets are embedded in web pages.
The document discusses the Model-View-Controller (MVC) design pattern for developing web applications. It describes MVC as separating the representation of information from user interaction with it. The key parts of MVC are the model, which manages application data; the view, which displays data; and the controller, which handles user input. The model notifies the view of changes, which then updates the visual elements. This allows changes in one part of the app to propagate throughout, keeping components separated and independent.
The document discusses a seminar on developing and testing Java applets. It covers the basics of applets including their use on web pages, their life cycle, and how to write and build applet code. Applets allow small Java programs to run in web browsers and can perform tasks like graphics, user input, and animations to enhance the functionality of web pages. The seminar teaches how to write applet code, incorporate it into an HTML file, and test the applet using Java commands.
This document discusses string handling in Java. It covers key topics like:
- Strings are immutable objects in Java
- The String, StringBuffer, and StringBuilder classes can be used to manipulate strings
- Common string methods like length(), concat(), indexOf(), and replace()
- Strings can be compared using equals(), startsWith(), and compareTo()
- Immutability avoids security issues when strings are passed as parameters
This document lists and describes 48 different advanced computing topics including cross-guided clustering, log analysis, GRAPE (a graph-based framework), PEGASUS (a peta-scale graph mining system), CoCoST (a computationally efficient classifier), rule mining, ontologies, semantic networks, Hadoop, data grids, grid networks, virtualization platforms, utility computing, autonomic computing, meta computing, genomics, mobile health, sensitive-skin, Blue Gene, optical networks, overlay networks, robot networks, 3D reconstruction, 3D imaging, PaaS, neuromorphic computing, underwater networks, underground networks, body area networks, folksonomy, deep web, semantic multimedia, semantic web
Java Programming- Introduction to Java Applet ProgramsTrinity Dwarka
Java Programming- Introduction to Java Applet Programs
Java Applets
Java Applet Classes
Contrast Application with Applet
Applet Declaration
Body of an Applet
Applets
Applets and Web Pages – HTML
Running the Applet
The document discusses String handling in Java. It describes how Strings are implemented as objects in Java rather than character arrays. It also summarizes various methods available in the String and StringBuffer classes for string concatenation, character extraction, comparison, modification, and value conversion. These methods allow extracting characters, comparing strings, modifying strings, and converting between string and other data types.
This document provides an overview of Java Swing through a series of slides. It introduces Swing as a GUI toolkit for Java that includes 14 packages and over 450 classes. It discusses how Swing components are lightweight and not thread-safe. The document covers key Swing concepts like layout managers, event handling with listeners, look and feels, common containers like JPanel and JSplitPane, controls like JButton and JTextField, and components like images, scroll bars, check boxes and radio buttons. Code examples are provided for many of the concepts discussed.
El documento describe las applets de Java, incluyendo su estructura de ciclo de vida con los métodos init(), start(), stop(), destroy(), y paint(). También discute las ventajas de las applets como ser multiplataforma y cargarse rápidamente, así como las desventajas como requerir el plugin de Java y tener acceso limitado al sistema. Finalmente, muestra un ejemplo básico de una applet que dibuja una línea roja.
The document discusses Java Foundation Classes (JFC) which provide components for building graphical user interfaces in Java. JFC includes Swing components like buttons and menus, pluggable look and feel, accessibility APIs, and drag and drop support. Swing provides standard GUI components and containers to organize components in windows. Top-level containers like JFrame are needed to display components on screen and provide support for painting and events.
This presentation introduces Java Applet and Java Graphics in detail with examples and finally using the concept of both applet and graphics code the analog clock project to depict how to use them in real life challenges and applications.
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This document discusses string handling in Java. It begins by explaining that strings are immutable objects of type String. It then discusses why strings are immutable and the security implications if they were mutable. The document also introduces the main string classes in Java and some common string operations like concatenation, comparison, searching and modifying strings. It provides examples for many string methods like length(), charAt(), equals(), indexOf() etc.
This document provides an overview of Java applets including:
- Applets are programs that run in web browsers under control of the browser to provide interactive experiences on web pages.
- The lifecycle of an applet involves initialization, starting, stopping, and destruction controlled by the browser through specific methods.
- Security restrictions are placed on applets to prevent them from compromising the user's system.
An applet is a Java program that runs within a web browser. Applets are embedded in HTML pages and run in a sandbox that prevents them from accessing the local computer's file system for security reasons. When writing an applet, you extend the JApplet class and override certain methods like init(), start(), stop(), destroy(), and paint() that are called at different points in the applet's lifecycle by the browser. The paint() method is used for any drawing or graphics output from the applet.
An applet is a small Java program that can run in a web browser. It is embedded in an HTML page and downloaded from a server to run on a client computer. Applets have a lifecycle of initialization, startup, running, idle, and destruction. They allow for interactive graphics and animations to be added to webpages but have security restrictions around accessing files and making network connections.
An applet is a Java program that runs within a web browser. Applets are embedded in web pages and can be automatically downloaded and run. The key methods that define an applet's lifecycle are init(), start(), paint(), stop(), and destroy(), which are called in a specific sequence when an applet begins and ends. Applets are event-driven programs that wait for user interactions and system events to trigger actions.
This document discusses the life cycle of an applet, which includes born, running, idle, and dead states. In the born state, the init() method is called to initialize the applet. In the running state, the start() method runs the applet and paint() displays it. The applet becomes idle when leaving the page. The stop() method terminates any running threads and destroy() cleans up resources in the dead state. Applets are useful for dynamic web page elements, interactive presentations, and remotely storing applets for others to use.
This document discusses Java applets, which are small Java applications that run inside web browsers. It describes how applets are embedded in webpages using the <applet> tag and can be passed parameters. The document outlines the applet architecture and lifecycle methods like init(), start(), paint(), stop(), and destroy(). It also discusses how applets can display information in the browser status window.
This document provides information on applet programming in Java. It discusses that applets are small programs embedded in web pages that are automatically downloaded and run in the browser. The key points covered are:
- Applets use the Applet and Graphics classes and have a lifecycle of being born, idle, running, and dead. Methods like init(), start(), paint(), stop(), and destroy() control the lifecycle.
- Developing applets requires compiling the Java code, designing an HTML page with applet tags, and using methods like paint() to display graphics.
- The document provides an example applet code that imports the Applet and Graphics classes and overrides the paint() method to draw text and
An applet is a Java program that runs in a web browser. It extends the Applet class and does not define a main method. Applets are embedded in HTML pages and have a lifecycle of init(), start(), stop(), and destroy() methods. They can use the Graphics class to draw shapes, text, and images. Parameters can be passed to applets from the HTML code.
This document provides information about Java applets including:
- An applet is a Java program that can be embedded in a webpage and runs in the browser. It allows websites to be more dynamic and interactive.
- All applets extend the Applet class. They have a lifecycle of init(), start(), paint(), stop(), destroy() methods that are called in a certain order.
- The paint() method redraws the applet output. stop() suspends threads when the applet is not visible and start() resumes them. destroy() removes the applet from memory.
- An applet is invoked by embedding directives in an HTML file using the <applet> tag. The
This document provides information on Java programming using applets. It discusses that Java can be used to create applications and applets, with the key difference being that applets run within a web browser. The document then covers the basics of how applets work, including their lifecycle of init(), start(), stop(), and destroy() methods. It provides an example "Hello World" applet code and discusses how to compile and run an applet using an HTML file and the appletviewer tool.
Applet Life Cycle in Java with brief introductiondevicse
The document discusses the applet lifecycle in Java. There are five core methods that get invoked during an applet's execution: init(), start(), stop(), paint(), and destroy(). The init() method initializes the applet, start() contains the applet code, stop() stops execution, paint() draws graphics, and destroy() removes the applet from memory. These methods follow a specific sequence during an applet's loading, execution, and unloading in a web browser.
This document provides an overview of applet programming in Java. It discusses the basics of applets including the applet lifecycle, differences between applications and applets, parameter passing in applets, and event handling using listeners. It also covers input/output in applets, using repaint(), getDocumentBase(), and getCodeBase() methods. The document explains layout managers and creating buttons and text fields. It provides an example of a simple "Hello World" applet and discusses running applets in a browser or applet viewer.
An applet is a Java program that runs in a web browser. It is embedded in an HTML page and runs in the Java Virtual Machine (JVM). To create an applet, a class must extend the Applet class. The applet lifecycle includes initialization, starting, painting, stopping, and destruction. Applets allow Java programs to be run from web pages and have graphical user interfaces.
Applets are Java programs that can be embedded in HTML pages and run in web browsers. An applet's lifecycle involves several method calls: init() is called once to initialize variables; start() restarts the applet after being stopped or loads it initially; paint() redraws the applet's output; stop() suspends threads when the applet is no longer visible; and destroy() removes the applet from memory, freeing resources. Applets allow making websites more dynamic but require the Java plugin and have security restrictions compared to standalone applications.
Developing Applets in Java. Its syntax, advantages and example games that can be developed using Applets. Definition of applets. The use of applets in developing lightweight applications like calculator and Snake game.
This document provides information about applets in Java. It defines an applet as a panel that allows interaction with a Java program and is typically embedded in a web page. It discusses how applets run in a sandbox with no access to the client's file system. The document outlines the main applet methods like init(), start(), stop(), and paint(), and explains the typical order they are called in. It also provides examples of basic applet code and HTML for embedding an applet in a web page.
This document discusses the advantages of Java applets over standalone applications. It begins by defining an applet as a small Java program that runs in a web browser. Some key advantages mentioned include that applets can play sounds/show images, are small in size making them usable over networks, and are secure since they cannot modify the local system. The document also outlines the applet lifecycle including initialization, running, idle, and dead states. It notes restrictions on applets regarding security and communication. Finally, it provides a simple "Hello World" example Java applet program.
An applet is a Java program that runs within a web browser. It extends the Applet class and does not define a main method. Applets are embedded in HTML pages and download to the user's machine when the page loads. The applet lifecycle includes initialization, starting, painting, stopping, and destruction. Parameters can be passed to applets from the HTML and retrieved using getParameter(). JApplet allows using Swing components in applets.
This document provides an overview of the Java programming language. It introduces Java as an object-oriented language and describes how Java programs are compiled and executed. It then presents examples of simple Java programs, including a "Hello World" program with one class and main method, and a program using a math function. Finally, it shows a program with two classes, one to define a room with length and breadth variables, and another class to calculate the area of a room object.
Java was developed by James Gosling in 1991 at Sun Microsystems. It was originally called Oak but found its way into web browsers like Netscape in 1995. There have been many versions released since including Java 1.0 in 1995 up to the current Java 8. Java can be used to create a variety of applications from desktop programs, to web applications, to programs for devices like phones and tablets. It is designed to be portable, secure, robust and easy to use.
Inheritence, Terminology, Inheritance in java, The class called Object, Super keyword, Example, Method Overriding, Method Overriding example, Abstract Class, Abstract Class Number and the Java Wrapper Classes, Final Method and Classes, Multiple Inheritance
itft-Decision making and branching in javaAtul Sehdev
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C, C++ and Java
•How Java is differ from C programming
•How Java is differ from C++ programming
•Java and Internet
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The Kanban view in Odoo is a visual interface that organizes records into cards across columns, representing different stages of a process. It is used to manage tasks, workflows, or any categorized data, allowing users to easily track progress by moving cards between stages.
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This Presentation is prepared for Graduate Students. A presentation that provides basic information about the topic. Students should seek further information from the recommended books and articles. This presentation is only for students and purely for academic purposes. I took/copied the pictures/maps included in the presentation are from the internet. The presenter is thankful to them and herewith courtesy is given to all. This presentation is only for academic purposes.
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Ajanta Paintings: Study as a Source of HistoryVirag Sontakke
This Presentation is prepared for Graduate Students. A presentation that provides basic information about the topic. Students should seek further information from the recommended books and articles. This presentation is only for students and purely for academic purposes. I took/copied the pictures/maps included in the presentation are from the internet. The presenter is thankful to them and herewith courtesy is given to all. This presentation is only for academic purposes.
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2. 2
Introduction
We can write two kinds of program in JAVA
they are
APPLICATION BASED
APPLET BASED
The application based programs are the
programs which are used in the places such
as super markets, hospitals etc.
The applet based program is used for the
development of Graphics .
3. APPLETS
APPLET is a small application
embedded in HTML page, which is
accessed & transported over the
Internet , automatically installed
into client machines and run as
part of web page.
Applet are great for creating
dynamic & interactive web
applications .
Applet is a self executing program .
4. Init() : initializes applet before loading.
Start(): starts execution of applet
Paint(): graphics created
Stop(): stops any operation
Destroy(): applet completes execution
To create applet , Applet class from java. applet
package should be imported so tht they are
automatically run by any applet program
Applet Life Cycle
6. The init() method
The init method is invoked after the
applet is created or recreated.
A subclass of Applet should
overrides this method if the subclass
has an initialization to perform.
Usually includes creating new
thread, loading images, setting up
GUI components
7. Start() method
The start method is invoked after the init
method.
Called whenever the applet become active
A subclass of Applet overrides this method
if it has any operation that needs to be
performed whenever the webpage is
visited.
An applet with animation might use the start
method to resume animation
8. Stop() method
The stop method is the opposite of the start
method.
Is invoked when the user leave the page.
A subclass of Applet overrides this method
if it has any operation that needs to be
performed
When the user leaves the page, any
threads that applet has started but not
completed will continue to run. You should
override the stop method to suspend the
running threads so that the applet does not
take up system resources when it is
inactive
9. Destroy() method
The destroy() method is invoked when the
browser exits normally to inform the applet
that is no longer needed and should release
any resources it has allocated.
The stop method is always called before the
destroy method
A subclass of Applet overrides this method if
it has any operation that needs to be
performed before it is destroyed
Usually you won’t need to override this
method unless you wish to release specific
resources, such as threads that the applet
created
10. A SIMPLE APPLET
import java.applet.*;
import java.awt.*;
public class MyApplet extends Applet
{
public void paint (Graphics g)
{
g.drawString ("Hi this is my first Applet
program", 25, 50);
}
}
11. 11
Adding applet to Html File
• You can only run an applet in an HTML page
• The HTML looks something like this:
• <html>
<body>
<h1>Myapplet Applet</h1>
<applet code=“Myapplet.class"
width="250" height="200">
</applet>
</body>
</html>
12. Running Applet in
AppletViewer
• Compiling
javac Myapplet.java
• Running
appletviewer Myapplet.java
Applet viewer is a command line program to run Java
applets.