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JavaScript Canvas
Jagriti Srivastava
Intro..
Used to draw images
Came with HTML5 to draw 2d and 3d graphics
Used for games and visualization
How to start
Must have concept of HTML and basic Javascript
Steps to get started :
 1. Create canvas element with attributes – ID,
 HEIGHT and WIDTH
 2. Add Styles(*Optional)
 3.Get canvas element using ID
4. Get Canvas Context (2D or 3D)
 5. Draw using Context
Steps
1. Create Canvas
// index.html
<canvas id="myCanvas" width="800"
height="1200"></canvas>
Step 2 and 3
Add Styles
// styles.css
body {
background: #111;
color: #f8f8f8;
}
#myCanvas {
background: #f8f8f8;
padding: 0;
margin: 0 auto;
margin-bottom: 1rem;
display: block;
}
Step 3 and 4
Get canvas using Id and canvas context
var canvas =
document.getElementById("myCanvas");
var ctext = canvas.getContext("2d");
Step 5
**Draw using context **
ctext.beginPath();
ctext.moveTo(150,10);//moveTo(x,y) - defines the
starting point of the line
ctext.lineTo(20, 100);//lineTo(x,y) - defines the
ending point of the line
ctext.lineWidth = 5;
ctext.strokeStyle = "blue"; //color of the line
ctext.stroke(); // to provide ink to the line
<!DOCTYPE HTML>
<html>
<head>
<title> Canvas </title>
<style>
body { margin: 0px; padding: 0px; }
#myCanvas { border: 1px solid red; }
</style>
<script>
window.onload = function()
{
var canvas = document.getElementById("mCanvas");
var ctext = canvas.getContext("2d");
ctext.beginPath();
ctext.moveTo(150,10);//moveTo(x,y)
ctext.lineTo(20, 100);//lineTo(x,y)
ctext.lineWidth = 5;
ctext.strokeStyle = "blue"; //color of the line
ctext.stroke(); // to provide ink to the line
};
</script>
</head>
<body>
<canvas id="mCanvas" width="360" height="200"></canvas>
</body>
</html>
How to draw
Set the style -
1)Begin Path
2)Use functions and Coordinates
3)Draw the path to screen
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JavaScript Canvas

  • 2. Intro.. Used to draw images Came with HTML5 to draw 2d and 3d graphics Used for games and visualization
  • 3. How to start Must have concept of HTML and basic Javascript Steps to get started :  1. Create canvas element with attributes – ID,  HEIGHT and WIDTH  2. Add Styles(*Optional)  3.Get canvas element using ID 4. Get Canvas Context (2D or 3D)  5. Draw using Context
  • 4. Steps 1. Create Canvas // index.html <canvas id="myCanvas" width="800" height="1200"></canvas>
  • 5. Step 2 and 3 Add Styles // styles.css body { background: #111; color: #f8f8f8; } #myCanvas { background: #f8f8f8; padding: 0; margin: 0 auto; margin-bottom: 1rem; display: block; }
  • 6. Step 3 and 4 Get canvas using Id and canvas context var canvas = document.getElementById("myCanvas"); var ctext = canvas.getContext("2d");
  • 7. Step 5 **Draw using context ** ctext.beginPath(); ctext.moveTo(150,10);//moveTo(x,y) - defines the starting point of the line ctext.lineTo(20, 100);//lineTo(x,y) - defines the ending point of the line ctext.lineWidth = 5; ctext.strokeStyle = "blue"; //color of the line ctext.stroke(); // to provide ink to the line
  • 8. <!DOCTYPE HTML> <html> <head> <title> Canvas </title> <style> body { margin: 0px; padding: 0px; } #myCanvas { border: 1px solid red; } </style> <script> window.onload = function() { var canvas = document.getElementById("mCanvas"); var ctext = canvas.getContext("2d"); ctext.beginPath(); ctext.moveTo(150,10);//moveTo(x,y) ctext.lineTo(20, 100);//lineTo(x,y) ctext.lineWidth = 5; ctext.strokeStyle = "blue"; //color of the line ctext.stroke(); // to provide ink to the line }; </script> </head> <body> <canvas id="mCanvas" width="360" height="200"></canvas> </body> </html>
  • 9. How to draw Set the style - 1)Begin Path 2)Use functions and Coordinates 3)Draw the path to screen
  翻译: