This slide about Object Orientated Programing contains Fundamental of OOP, Encapsulation, Inheritance Abstract Class, Association, Polymorphism, Interface, Exceptional Handling and many more OOP language basic thing.
An interface in Java is a blueprint of a class that defines static constants and abstract methods. Interfaces are implemented by classes where they inherit the properties and must define the body of the abstract methods. Key points are:
- Interfaces can only contain abstract methods and static constants, not method bodies.
- Classes implement interfaces to inherit the properties and must define the abstract method bodies.
- An interface can extend other interfaces and a class can implement multiple interfaces.
Java abstract class & abstract methods,Abstract class in java
Abstract classes are classes that contain one or more abstract methods. An abstract method is a method that is declared, but contains no implementation. Abstract classes may not be instantiated, and require subclasses to provide implementations for the abstract methods.
This document discusses implementation of inheritance in Java and C#. It covers key inheritance concepts like simple, multilevel, and hierarchical inheritance. It provides examples of inheritance in Java using keywords like extends, super, this. Interfaces are discussed as a way to achieve multiple inheritance in Java. The document also discusses implementation of inheritance in C# using concepts like calling base class constructors and defining virtual methods.
This document discusses interfaces in Java. It defines an interface as a blueprint of a class that defines static constants and abstract methods. Interfaces are used to achieve abstraction and multiple inheritance in Java. They represent an "is-a" relationship. There are three main reasons to use interfaces - for abstraction, to support multiple inheritance functionality, and to achieve loose coupling. The document provides examples of interfaces, such as a Printable interface and implementations in different classes. It also demonstrates multiple inheritance using interfaces and interface inheritance.
This document provides an introduction to object-oriented programming (OOP) concepts. It defines OOP as a design philosophy that groups everything as self-sustainable objects. The key OOP concepts discussed are objects, classes, encapsulation, abstraction, inheritance, polymorphism, method overloading, method overriding, and access modifiers. Objects are instances of classes that can perform related activities, while classes are blueprints that describe objects. Encapsulation hides implementation details within classes, and abstraction focuses on what objects are rather than how they are implemented.
Object oriented programming is a modular approach to programming that treats data and functions that operate on that data as objects. The basic elements of OOP are objects, classes, and inheritance. Objects contain both data and functions that operate on that data. Classes are templates that define common properties and relationships between objects. Inheritance allows new classes to acquire properties of existing classes. OOP provides advantages like modularity, code reuse, and data abstraction.
This document provides an overview of object-oriented programming concepts in Java including inheritance, polymorphism, abstraction, and encapsulation. It also discusses control structures like if/else statements and switches as well as repetition structures like while, do-while, and for loops. Arithmetic operations in Java like addition, subtraction, multiplication, and division are also mentioned.
JDBC provides a standard interface for connecting to and working with databases in Java applications. There are four main types of JDBC drivers: Type 1 drivers use ODBC to connect to databases but are only compatible with Windows. Type 2 drivers use native database client libraries but require the libraries to be installed. Type 3 drivers use a middleware layer to support multiple database types without native libraries. Type 4 drivers connect directly to databases using a pure Java implementation, providing cross-platform compatibility without additional layers.
The document discusses object-oriented programming concepts in C#, including defining classes, constructors, properties, static members, interfaces, inheritance, and polymorphism. It provides examples of defining a simple Cat class with fields, a constructor, properties, and methods. It also demonstrates using the Dog class by creating dog objects, setting their properties, and calling their bark method.
The document discusses key concepts in object-oriented programming including objects, classes, messages, and requirements for object-oriented languages. An object is a bundle of related variables and methods that can model real-world things. A class defines common variables and methods for objects of a certain kind. Objects communicate by sending messages to each other specifying a method name and parameters. For a language to be object-oriented, it must support encapsulation, inheritance, and dynamic binding.
- Java inner classes are classes declared within other classes or interfaces. They allow grouping of logically related classes and interfaces and can access all members of the outer class, including private ones.
- There are three main advantages of inner classes: they can access private members of the outer class, they make code more readable by grouping related classes, and they require less code.
- The two types of inner classes are non-static (inner) classes and static nested classes. Non-static classes can access outer class members like private variables while static classes cannot access non-static members only static ones.
- Examples demonstrate member inner classes, anonymous inner classes, local inner classes, and static nested classes in Java and how they can
Interfaces define methods that classes can implement. Classes implementing interfaces must define all interface methods. Interfaces can extend other interfaces, requiring implementing classes to define inherited methods as well. Interface variables are implicitly public, static, and final. A class can implement multiple interfaces and override methods with the same name across interfaces. Partial interface implementation requires the class to be abstract.
Method overriding allows a subclass to provide a specific implementation of a method that is already provided by its superclass. The subclass method must have the same name, parameters and return type as the superclass method. This allows the subclass to modify the behavior as needed and is how polymorphism is implemented. The super keyword can be used to call the superclass method from the overriding method.
The document discusses the structure of a Java program. A Java program contains classes, with one class containing a main method that acts as the starting point. Classes contain data members and methods that operate on the data. Methods contain declarations and executable statements. The structure also includes sections for documentation, package statements, import statements, interface statements, and class definitions, with the main method class being essential.
This document discusses strings and string buffers in Java. It defines strings as sequences of characters that are class objects implemented using the String and StringBuffer classes. It provides examples of declaring, initializing, concatenating and using various methods like length(), charAt() etc. on strings. The document also introduces the StringBuffer class for mutable strings and lists some common StringBuffer functions.
This document discusses methods in Java. It defines a method as a collection of instructions that performs a specific task and provides code reusability. There are two types of methods in Java: predefined methods and user-defined methods. Predefined methods are methods already defined in Java class libraries that can be directly called, while user-defined methods are written by programmers according to their needs. Examples of both types of methods are provided.
This document discusses Java strings and provides information about:
1. What strings are in Java and how they are treated as objects of the String class. Strings are immutable.
2. Two ways to create String objects: using string literals or the new keyword.
3. Important string methods like concatenation, comparison, substring, and length; and string classes like StringBuffer and StringBuilder that allow mutability.
This document defines object-oriented programming and compares it to structured programming. It outlines the main principles of OOP including encapsulation, abstraction, inheritance, and polymorphism. Encapsulation binds code and data together for security and consistency. Abstraction hides implementation details and provides functionality. Inheritance allows classes to acquire properties from other classes in a hierarchy. Polymorphism enables different types to perform the same methods.
An abstract class is a class that is declared abstract —it may or may not include abstract methods. Abstract classes cannot be instantiated, but they can be subclassed. When an abstract class is subclassed, the subclass usually provides implementations for all of the abstract methods in its parent class.
Abstract classes allow for incomplete implementations and common functionality to be shared among subclasses, interfaces define a contract for methods without implementations, and both are useful for abstraction and polymorphism by defining types independently of their concrete implementations.
The document discusses object-oriented programming (OOP) concepts in Java, including classes, objects, inheritance, abstraction, encapsulation, and polymorphism. It provides definitions and examples for each concept. Classes create blueprints for objects and group similar entities, while objects are instances of classes that have state and behavior. OOP uses these concepts to create reusable applications with clearer structure and less code through concepts like inheritance, abstraction of unnecessary details, encapsulation of data within classes, and polymorphism to have variables take on multiple forms based on context.
PL/SQL is a combination of SQL along with the procedural features of programming languages.
It provides specific syntax for this purpose and supports exactly the same datatypes as SQL.
Interface in java By Dheeraj Kumar Singhdheeraj_cse
In Java,
An interface is a way through which unrelated objects use to interact with one another.
Using interface, you can specify what a class must do, but not how it does it.
It is not a class but a set of requirements for classes that implement the interface.
Packages in Java allow grouping of related classes and interfaces to avoid naming collisions. Some key points about packages include:
- Packages allow for code reusability and easy location of files. The Java API uses packages to organize core classes.
- Custom packages can be created by specifying the package name at the beginning of a Java file. The class files are then compiled to the corresponding directory structure.
- The import statement and fully qualified names can be used to access classes from other packages. The classpath variable specifies locations of package directories and classes.
This document discusses data types and variables in Java. It explains that there are two types of data types in Java - primitive and non-primitive. Primitive types include numeric types like int and float, and non-primitive types include classes, strings, and arrays. It also describes different types of variables in Java - local, instance, and static variables. The document provides examples of declaring variables and assigning literals. It further explains concepts like casting, immutable strings, StringBuffer/StringBuilder classes, and arrays.
The document discusses exception handling in Java. It defines exceptions as runtime errors that occur during program execution. It describes different types of exceptions like checked exceptions and unchecked exceptions. It explains how to use try, catch, throw, throws and finally keywords to handle exceptions. The try block contains code that might throw exceptions. The catch block catches and handles specific exceptions. The finally block contains cleanup code that always executes regardless of exceptions. The document provides examples of exception handling code in Java.
This document discusses exception handling in Java. It defines an exception as an abnormal condition that can occur during program execution. Exception handling is a mechanism for gracefully handling runtime errors. The key benefits of exception handling are that it allows the normal flow of a program to continue after dealing with the error. Try and catch blocks are used to handle exceptions, with code in the try block protected from exceptions that are caught in the catch block. An example shows an ArrayIndexOutOfBoundsException being caught after trying to access an element outside the bounds of an array.
The document discusses object-oriented programming concepts in C#, including defining classes, constructors, properties, static members, interfaces, inheritance, and polymorphism. It provides examples of defining a simple Cat class with fields, a constructor, properties, and methods. It also demonstrates using the Dog class by creating dog objects, setting their properties, and calling their bark method.
The document discusses key concepts in object-oriented programming including objects, classes, messages, and requirements for object-oriented languages. An object is a bundle of related variables and methods that can model real-world things. A class defines common variables and methods for objects of a certain kind. Objects communicate by sending messages to each other specifying a method name and parameters. For a language to be object-oriented, it must support encapsulation, inheritance, and dynamic binding.
- Java inner classes are classes declared within other classes or interfaces. They allow grouping of logically related classes and interfaces and can access all members of the outer class, including private ones.
- There are three main advantages of inner classes: they can access private members of the outer class, they make code more readable by grouping related classes, and they require less code.
- The two types of inner classes are non-static (inner) classes and static nested classes. Non-static classes can access outer class members like private variables while static classes cannot access non-static members only static ones.
- Examples demonstrate member inner classes, anonymous inner classes, local inner classes, and static nested classes in Java and how they can
Interfaces define methods that classes can implement. Classes implementing interfaces must define all interface methods. Interfaces can extend other interfaces, requiring implementing classes to define inherited methods as well. Interface variables are implicitly public, static, and final. A class can implement multiple interfaces and override methods with the same name across interfaces. Partial interface implementation requires the class to be abstract.
Method overriding allows a subclass to provide a specific implementation of a method that is already provided by its superclass. The subclass method must have the same name, parameters and return type as the superclass method. This allows the subclass to modify the behavior as needed and is how polymorphism is implemented. The super keyword can be used to call the superclass method from the overriding method.
The document discusses the structure of a Java program. A Java program contains classes, with one class containing a main method that acts as the starting point. Classes contain data members and methods that operate on the data. Methods contain declarations and executable statements. The structure also includes sections for documentation, package statements, import statements, interface statements, and class definitions, with the main method class being essential.
This document discusses strings and string buffers in Java. It defines strings as sequences of characters that are class objects implemented using the String and StringBuffer classes. It provides examples of declaring, initializing, concatenating and using various methods like length(), charAt() etc. on strings. The document also introduces the StringBuffer class for mutable strings and lists some common StringBuffer functions.
This document discusses methods in Java. It defines a method as a collection of instructions that performs a specific task and provides code reusability. There are two types of methods in Java: predefined methods and user-defined methods. Predefined methods are methods already defined in Java class libraries that can be directly called, while user-defined methods are written by programmers according to their needs. Examples of both types of methods are provided.
This document discusses Java strings and provides information about:
1. What strings are in Java and how they are treated as objects of the String class. Strings are immutable.
2. Two ways to create String objects: using string literals or the new keyword.
3. Important string methods like concatenation, comparison, substring, and length; and string classes like StringBuffer and StringBuilder that allow mutability.
This document defines object-oriented programming and compares it to structured programming. It outlines the main principles of OOP including encapsulation, abstraction, inheritance, and polymorphism. Encapsulation binds code and data together for security and consistency. Abstraction hides implementation details and provides functionality. Inheritance allows classes to acquire properties from other classes in a hierarchy. Polymorphism enables different types to perform the same methods.
An abstract class is a class that is declared abstract —it may or may not include abstract methods. Abstract classes cannot be instantiated, but they can be subclassed. When an abstract class is subclassed, the subclass usually provides implementations for all of the abstract methods in its parent class.
Abstract classes allow for incomplete implementations and common functionality to be shared among subclasses, interfaces define a contract for methods without implementations, and both are useful for abstraction and polymorphism by defining types independently of their concrete implementations.
The document discusses object-oriented programming (OOP) concepts in Java, including classes, objects, inheritance, abstraction, encapsulation, and polymorphism. It provides definitions and examples for each concept. Classes create blueprints for objects and group similar entities, while objects are instances of classes that have state and behavior. OOP uses these concepts to create reusable applications with clearer structure and less code through concepts like inheritance, abstraction of unnecessary details, encapsulation of data within classes, and polymorphism to have variables take on multiple forms based on context.
PL/SQL is a combination of SQL along with the procedural features of programming languages.
It provides specific syntax for this purpose and supports exactly the same datatypes as SQL.
Interface in java By Dheeraj Kumar Singhdheeraj_cse
In Java,
An interface is a way through which unrelated objects use to interact with one another.
Using interface, you can specify what a class must do, but not how it does it.
It is not a class but a set of requirements for classes that implement the interface.
Packages in Java allow grouping of related classes and interfaces to avoid naming collisions. Some key points about packages include:
- Packages allow for code reusability and easy location of files. The Java API uses packages to organize core classes.
- Custom packages can be created by specifying the package name at the beginning of a Java file. The class files are then compiled to the corresponding directory structure.
- The import statement and fully qualified names can be used to access classes from other packages. The classpath variable specifies locations of package directories and classes.
This document discusses data types and variables in Java. It explains that there are two types of data types in Java - primitive and non-primitive. Primitive types include numeric types like int and float, and non-primitive types include classes, strings, and arrays. It also describes different types of variables in Java - local, instance, and static variables. The document provides examples of declaring variables and assigning literals. It further explains concepts like casting, immutable strings, StringBuffer/StringBuilder classes, and arrays.
The document discusses exception handling in Java. It defines exceptions as runtime errors that occur during program execution. It describes different types of exceptions like checked exceptions and unchecked exceptions. It explains how to use try, catch, throw, throws and finally keywords to handle exceptions. The try block contains code that might throw exceptions. The catch block catches and handles specific exceptions. The finally block contains cleanup code that always executes regardless of exceptions. The document provides examples of exception handling code in Java.
This document discusses exception handling in Java. It defines an exception as an abnormal condition that can occur during program execution. Exception handling is a mechanism for gracefully handling runtime errors. The key benefits of exception handling are that it allows the normal flow of a program to continue after dealing with the error. Try and catch blocks are used to handle exceptions, with code in the try block protected from exceptions that are caught in the catch block. An example shows an ArrayIndexOutOfBoundsException being caught after trying to access an element outside the bounds of an array.
The document discusses exception handling in C and C++. It covers exception fundamentals, and techniques for handling exceptions in C such as return values, global variables, goto statements, signals, and termination functions. It also discusses exception handling features introduced in C++ such as try/catch blocks and exception specifications.
The document discusses exception handling in Java. It defines exceptions as abnormal conditions that occur during program execution. Java provides keywords like try, catch, throw and finally to handle exceptions. The document explains different types of exceptions like checked exceptions that must be handled and unchecked exceptions. It also covers how to define custom exception classes, throw and propagate exceptions, and use multiple catch blocks to handle different exception types.
String objects are immutable in Java, so any operation that modifies a String value actually creates a new String object. The StringBuffer and StringBuilder classes provide mutable alternatives to String that have similar methods but do not create new objects with each modification. When a String literal value is used in code, it is stored in the String constant pool to promote reuse of these immutable objects.
Exceptions indicate problems during program execution and can be handled to allow programs to continue running or notify users. There are different levels where exceptions can occur including hardware, operating systems, languages, and within programs. Exception handling uses try, catch, and throw blocks. A try block encloses code that could throw an exception. If an exception occurs, control transfers to the matching catch block. The catch block handles the exception to resolve it. Exceptions not caught will terminate the program.
OOP is a programming paradigm that uses objects and classes to structure programs. Key concepts include classes, objects, methods, inheritance, abstraction, polymorphism, encapsulation. Popular OOP languages include Java, C++, C#, Python. OOP provides flexibility by allowing code reuse through inheritance and polymorphism. Classes define common properties and behaviors of objects through abstraction and encapsulation.
This document provides an overview of object-oriented programming concepts. It discusses the need for OOP, defining classes and objects, class hierarchies and inheritance, method binding and overriding, exceptions, and abstraction mechanisms. The key concepts covered are objects, classes, encapsulation, inheritance, polymorphism, and abstraction.
Object Oriented Programming - Polymorphism and InterfacesHabtamu Wolde
This document discusses polymorphism and interfaces in Java. Polymorphism allows objects to take many forms and be treated as their parent class. There are two types of polymorphism: method overloading, which occurs at compile time based on parameters, and method overriding, which occurs at runtime when a child class overrides a parent method. Interfaces provide a blueprint of methods without implementations, and classes implement interfaces to inherit their abstract methods. Interfaces cannot be instantiated and contain only abstract methods, while classes extend interfaces and provide implementations.
The document provides information about Java interview questions for freshers, including questions about why Java is platform independent, why Java is not 100% object-oriented, different types of constructors in Java, why pointers are not used in Java, the difference between arrays and array lists, what maps and classloaders are in Java, access modifiers, defining a Java class, creating objects, runtime and compile time polymorphism, abstraction, interfaces, inheritance, method overloading and overriding, multiple inheritance, encapsulation, servlet lifecycles, session management in servlets, JDBC drivers and JDBC API components.
The document provides an overview of object-oriented programming (OOP) fundamentals in .NET, including definitions and examples of key OOP concepts like objects, classes, encapsulation, inheritance, polymorphism, and design patterns. It discusses how objects are instances of classes, and how classes define attributes and behaviors. The document also covers class relationships like association and aggregation, and distinguishes between abstract classes and interfaces.
The document provides definitions and explanations of various C# concepts including polymorphism, abstract methods, virtual methods, objects, classes, static methods, inheritance, virtual keyword, abstract classes, sealed modifiers, interfaces, pure virtual functions, access modifiers, reference types, overloading, overriding, encapsulation, arrays, array lists, hash tables, queues, stacks, early binding, late binding, sorted lists, and delegates. Key points covered include the differences between abstract and virtual methods, what defines a class versus an object, when to use static versus non-static methods, inheritance implementation in C#, and the purpose of interfaces.
This document provides an overview of object-oriented programming concepts and Java programming. It discusses key OOP concepts like classes, objects, encapsulation, inheritance, and polymorphism. It then covers the history and development of Java, describing how it was initially created at Sun Microsystems in the 1990s to be a platform-independent language for programming consumer electronics. The document outlines some of Java's key features like being simple, secure, portable, robust, and architecture-neutral. It also discusses Java's object-oriented nature and support for multithreading.
This document contains answers to 57 questions about object-oriented programming in ABAP. Some key points covered include:
- The differences between interfaces, abstract classes, polymorphism and inheritance in ABAP.
- How to define classes, methods, events and interfaces in ABAP.
- Techniques like inheritance, polymorphism, encapsulation and abstraction can be implemented in ABAP.
- Details on singleton classes, reference variables, constructors and static vs instance methods.
SAP ABAP Latest Interview Questions with Answers by Garuda TrainingsGaruda Trainings
SAP ABAP Latest Interview Questions with Answers by Garuda Trainings
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Object-oriented programming organizes programs around objects and interfaces rather than functions and logic. Key concepts include classes, objects, encapsulation, inheritance, and polymorphism. Procedural programs follow procedures to execute instructions sequentially, while OOP programs use objects that combine data and code. Procedural programs expose data while OOP programs keep data private within objects.
This presentation provides an introduction to Java programming, covering key concepts like object-oriented programming (OOP) principles of objects, classes, inheritance, polymorphism, abstraction, and encapsulation. It also discusses Java features like platform independence and portability. Additionally, it defines common Java elements like data types, variables, methods, constructors, and operators.
This document provides an overview of common object-oriented programming (OOP) concepts and interview questions. It discusses key OOP concepts like classes, objects, encapsulation, inheritance, polymorphism, and abstraction. It also explains common OOP-related interview questions on topics such as constructors, destructors, access modifiers, exception handling, and differences between abstract classes and interfaces. The document aims to help prepare for OOP-focused technical interviews.
This document provides an overview of object-oriented programming concepts in Java including encapsulation, inheritance, polymorphism, and abstraction. It also discusses key Java features like classes, interfaces, access modifiers, and differences between abstract classes and interfaces. Object-oriented principles like encapsulation, inheritance and polymorphism are explained along with examples. Common questions about Java concepts are also addressed at the end.
Master of Computer Application (MCA) – Semester 4 MC0078Aravind NC
An interface is a specification for methods that a class must implement, while an abstract class can contain both implemented and non-implemented methods. The main differences are that interface methods are implicitly abstract, variables in interfaces are final by default, and interfaces can only extend other interfaces while abstract classes can extend classes and implement interfaces. Exception handling in Java uses try/catch blocks to handle exceptions, with checked exceptions requiring handling at compile time. Abstract classes are incomplete classes that cannot be instantiated directly but can serve as base classes, while object adapters use delegation to adapt existing classes to new interfaces. Sockets in Java allow reading/writing between client and server programs, with the server creating a ServerSocket to listen for client connections.
This document provides an introduction to key Java concepts including objects, classes, encapsulation, inheritance, polymorphism, and more. It defines objects as representations of real-world things that can have attributes and behaviors. Classes are templates for creating objects, and encapsulation hides implementation details within classes. Inheritance allows code reuse through subclasses. Polymorphism enables different object types to have common interfaces.
This document provides summaries of common Java interview questions. It discusses the differences between abstract classes and interfaces, checked and unchecked exceptions, user-defined exceptions, differences between C++ and Java, Java statements, JAR files, JNI, serialization, null interfaces, synchronized methods, singleton classes, compilation units, resource bundles, transient variables, the Collection API, iterators, observers and observables, synchronization, locks on classes, thread states, anonymous classes, primitive data types and their ranges.
- Java is a high-level programming language originally developed by Sun Microsystems and released in 1995. It runs on a variety of platforms such as Windows, Mac OS, and UNIX.
- The Java Virtual Machine (JVM) allows Java code to run on different platforms, as the bytecode is interpreted by the JVM rather than being compiled into platform-specific machine code.
- Some key features of Java include being object-oriented, platform independent, robust, interpreted, and multi-threaded.
Blockchain Technology and its Business ApplicationPritom Chaki
The document provides an overview of blockchain technology, its history and applications in business. It discusses how blockchain works using hashing and distributed networks. Examples are given of using blockchain for recruitment and HR systems. The document also outlines legal, economic and security issues associated with blockchain, and provides examples of countries implementing blockchain applications.
Applications of matrices are found in most scientific fields. In every branch of physics, including classical mechanics, optics, electromagnetism, quantum mechanics, and quantum electrodynamics, they are used to study physical phenomena, such as the motion of rigid bodies.
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Privacy concerns with social networking services is a subset of data privacy, involving the right of mandating personal privacy concerning storing, re-purposing, provision to third parties, and displaying of information pertaining to oneself via the Internet.
Lord Krishna happens to be one of the most revered and liked gods of the Hindu pantheon. Looked at from a management point of view, he is the great decision maker and a leader par excellence. Apart from God, he is a true friend, philosopher, guide, motivator, problem solver and path shower to the mankind. Each incident of his life teaches us a great lesson.
Global and local alignment (bioinformatics)Pritom Chaki
A general global alignment technique is the Needleman–Wunsch algorithm, which is based on dynamic programming. Local alignments are more useful for dissimilar sequences that are suspected to contain regions of similarity or similar sequence motifs within their larger sequence context.
Transmission media (data communication)Pritom Chaki
Transmission media is the material pathway that connects computers, different kinds of devices and people on a network. It can be compared to a superhighway carrying lots of information. Transmission media uses cables or electromagnetic signals to transmit data.
The Open Systems Interconnection model (OSI model) is a conceptual model that characterizes and standardizes the communication functions of a telecommunication or computing system without regard to their underlying internal structure and technology. Its goal is the interoperability of diverse communication systems with standard protocols. The model partitions a communication system into abstraction layers. The original version of the model defined seven layers.
This slide about presentation of Object Oriented Programing or OOP contains Fundamental of OOP
Encapsulation
Inheritance
Abstract Class
Association
Polymorphism
Interface
Exceptional Handling
and more.
How to Buy Snapchat Account A Step-by-Step Guide.pdfjamedlimmk
Scaling Growth with Multiple Snapchat Accounts: Strategies That Work
Operating multiple Snapchat accounts isn’t just a matter of logging in and out—it’s about crafting a scalable content strategy. Businesses and influencers who master this can turn Snapchat into a lead generation engine.
Key strategies include:
Content Calendars for Each Account – Plan distinct content buckets and themes per account to avoid duplication and maintain variety.
Geo-Based Content Segmentation – Use location-specific filters and cultural trends to speak directly to a region's audience.
Audience Mapping – Tailor messaging for niche segments: Gen Z, urban youth, gamers, shoppers, etc.
Metrics-Driven Storytelling – Use Snapchat Insights to monitor what type of content performs best per account.
Each account should have a unique identity but tie back to a central brand voice. This balance is crucial for brand consistency while leveraging the platform’s creative freedoms.
How Agencies and Creators Handle Bulk Snapchat Accounts
Digital agencies and creator networks often manage dozens—sometimes hundreds—of Snapchat accounts. The infrastructure to support this requires:
Dedicated teams for each cluster of accounts
Cloud-based mobile device management (MDM) systems
Permission-based account access for role clarity
Workflow automation tools (Slack, Trello, Notion) for content coordination
This is especially useful in verticals such as music promotion, event marketing, lifestyle brands, and political outreach, where each campaign needs targeted messaging from different handles.
The Legality and Risk Profile of Bulk Account Operations
If your aim is to operate or acquire multiple Snapchat accounts, understand the risk thresholds:
Personal Use (Low Risk) – One or two accounts for personal and creative projects
Business Use (Medium Risk) – Accounts with aligned goals, managed ethically
Automated Bulk Use (High Risk) – Accounts created en masse or used via bots are flagged quickly
Snapchat uses advanced machine learning detection for unusual behavior, including:
Fast switching between accounts from the same IP
Identical Snap stories across accounts
Rapid follower accumulation
Use of unverified devices or outdated OS versions
To stay compliant, use manual operations, vary behavior, and avoid gray-market account providers.
Smart Monetization Through Multi-Account Snapchat Strategies
With a multi-account setup, you can open doors to diversified monetization:
Affiliate Marketing – Niche accounts promoting targeted offers
Sponsored Content – Brands paying for story placement across multiple profiles
Product Launch Funnels – Segment users by interest and lead them to specific landing pages
Influencer Takeovers – Hosting creators across multiple themed accounts for event buzz
This turns your Snapchat network into a ROI-driven asset instead of a time sink.
Conclusion: Build an Ecosystem, Not Just Accounts
When approached correctly, multiple Snapchat accounts bec
Jacob Murphy Australia - Excels In Optimizing Software ApplicationsJacob Murphy Australia
In the world of technology, Jacob Murphy Australia stands out as a Junior Software Engineer with a passion for innovation. Holding a Bachelor of Science in Computer Science from Columbia University, Jacob's forte lies in software engineering and object-oriented programming. As a Freelance Software Engineer, he excels in optimizing software applications to deliver exceptional user experiences and operational efficiency. Jacob thrives in collaborative environments, actively engaging in design and code reviews to ensure top-notch solutions. With a diverse skill set encompassing Java, C++, Python, and Agile methodologies, Jacob is poised to be a valuable asset to any software development team.
This research is oriented towards exploring mode-wise corridor level travel-time estimation using Machine learning techniques such as Artificial Neural Network (ANN) and Support Vector Machine (SVM). Authors have considered buses (equipped with in-vehicle GPS) as the probe vehicles and attempted to calculate the travel-time of other modes such as cars along a stretch of arterial roads. The proposed study considers various influential factors that affect travel time such as road geometry, traffic parameters, location information from the GPS receiver and other spatiotemporal parameters that affect the travel-time. The study used a segment modeling method for segregating the data based on identified bus stop locations. A k-fold cross-validation technique was used for determining the optimum model parameters to be used in the ANN and SVM models. The developed models were tested on a study corridor of 59.48 km stretch in Mumbai, India. The data for this study were collected for a period of five days (Monday-Friday) during the morning peak period (from 8.00 am to 11.00 am). Evaluation scores such as MAPE (mean absolute percentage error), MAD (mean absolute deviation) and RMSE (root mean square error) were used for testing the performance of the models. The MAPE values for ANN and SVM models are 11.65 and 10.78 respectively. The developed model is further statistically validated using the Kolmogorov-Smirnov test. The results obtained from these tests proved that the proposed model is statistically valid.
この資料は、Roy FieldingのREST論文(第5章)を振り返り、現代Webで誤解されがちなRESTの本質を解説しています。特に、ハイパーメディア制御やアプリケーション状態の管理に関する重要なポイントをわかりやすく紹介しています。
This presentation revisits Chapter 5 of Roy Fielding's PhD dissertation on REST, clarifying concepts that are often misunderstood in modern web design—such as hypermedia controls within representations and the role of hypermedia in managing application state.
The TRB AJE35 RIIM Coordination and Collaboration Subcommittee has organized a series of webinars focused on building coordination, collaboration, and cooperation across multiple groups. All webinars have been recorded and copies of the recording, transcripts, and slides are below. These resources are open-access following creative commons licensing agreements. The files may be found, organized by webinar date, below. The committee co-chairs would welcome any suggestions for future webinars. The support of the AASHTO RAC Coordination and Collaboration Task Force, the Council of University Transportation Centers, and AUTRI’s Alabama Transportation Assistance Program is gratefully acknowledged.
This webinar overviews proven methods for collaborating with USDOT University Transportation Centers (UTCs), emphasizing state departments of transportation and other stakeholders. It will cover partnerships at all UTC stages, from the Notice of Funding Opportunity (NOFO) release through proposal development, research and implementation. Successful USDOT UTC research, education, workforce development, and technology transfer best practices will be highlighted. Dr. Larry Rilett, Director of the Auburn University Transportation Research Institute will moderate.
For more information, visit: https://aub.ie/trbwebinars
Efficient Algorithms for Isogeny Computation on Hyperelliptic Curves: Their A...IJCNCJournal
We present efficient algorithms for computing isogenies between hyperelliptic curves, leveraging higher genus curves to enhance cryptographic protocols in the post-quantum context. Our algorithms reduce the computational complexity of isogeny computations from O(g4) to O(g3) operations for genus 2 curves, achieving significant efficiency gains over traditional elliptic curve methods. Detailed pseudocode and comprehensive complexity analyses demonstrate these improvements both theoretically and empirically. Additionally, we provide a thorough security analysis, including proofs of resistance to quantum attacks such as Shor's and Grover's algorithms. Our findings establish hyperelliptic isogeny-based cryptography as a promising candidate for secure and efficient post-quantum cryptographic systems.
The use of huge quantity of natural fine aggregate (NFA) and cement in civil construction work which have given rise to various ecological problems. The industrial waste like Blast furnace slag (GGBFS), fly ash, metakaolin, silica fume can be used as partly replacement for cement and manufactured sand obtained from crusher, was partly used as fine aggregate. In this work, MATLAB software model is developed using neural network toolbox to predict the flexural strength of concrete made by using pozzolanic materials and partly replacing natural fine aggregate (NFA) by Manufactured sand (MS). Flexural strength was experimentally calculated by casting beams specimens and results obtained from experiment were used to develop the artificial neural network (ANN) model. Total 131 results values were used to modeling formation and from that 30% data record was used for testing purpose and 70% data record was used for training purpose. 25 input materials properties were used to find the 28 days flexural strength of concrete obtained from partly replacing cement with pozzolans and partly replacing natural fine aggregate (NFA) by manufactured sand (MS). The results obtained from ANN model provides very strong accuracy to predict flexural strength of concrete obtained from partly replacing cement with pozzolans and natural fine aggregate (NFA) by manufactured sand.
3. Group Members
Pritom Chaki ID: 151-15-453
Nur E Nahain Shanto ID:151-15-245
Kumol Khanto Bhoumik ID:151-15-254
Mokabbir Alam Sani ID: 151-15-240
4. Topics
Fundamental of OOP
Encapsulation
Inheritance
Abstract Class
Association
Polymorphism
Interface
Exceptional Handling
5. Fundamental of OOP
To know the Object Oriented Programming we
should know two things:
Object
Class
6. Object
Objects are key to understanding object-oriented technology
Definition: An object is a bundle of variables and related
methods.
An object has two property:
1. Has property
2. Does Property
7. Example:
For Tourist Guide App:
Has Property: Tourists, Places, Transports, Hotel;
Does Property: Search for Places, Login, Search or Booking Transport
and Hotel
8. Class
Software “blueprints” for objects are called classes
Definition:
A class is a blueprint or prototype that defines the variables and
methods common to all objects of a certain kind
Each object has a class which defines its data(Has property) and
behavior(Does property).
9. Encapsulation
Encapsulation is the mechanism that binds the data &
function in one form known as class.
The data & function may be private or public.
Data fields are private.
Constructors and assessors are defined (getters and setters).
11. Encapsulation Cont….
Ensures that structural changes remain local:
Changing the class internals does not affect any code
outside of the class
Changing methods' implementation
does not reflect the clients using them
Encapsulation allows adding some logic when
accessing client's data
Hiding implementation details reduces complexity
easier maintenance
12. Inheritance
Definition: Inheritance is transitive relation, allow classes to be defined
in terms of other classes
A derived class extends its base class
It can add new members but cannot remove derived ones
Declaring new members with the same name or signature
hides the inherited ones
A class can declare virtual methods and properties
Derived classes can override the implementation of these members
14. Abstract Class
An abstract class is a class that is declared abstract —it may
or may not include abstract methods.
Abstract classes cannot be instantiated, but they can be
subclassed.
When an abstract class is subclassed, the subclass usually
provides implementations for all of the abstract methods in
its parent class.
16. Association
Association establish relationship between two classes
through their objects.
The relationship can be one to one, One to many, many
to one and many to many.
18. Polymorphism
“Poly”= Many, “Morphism”= forms
Polymorphism is the ability of an object to take on many
forms.
The most common use of polymorphism in OOP occurs
when a parent class reference is used to refer to a child
class object.
.
19. Polymorphism Cont…
Polymorphism ability to take more than one form
(objects have more than one type)
A class can be used through its parent interface
A child class may override some of the behaviors of the
parent class
Polymorphism allows abstract operations to be defined
and used
Abstract operations are defined in the base class'
interface and implemented in the child classes
21. Interface
An interface in java is a blueprint of a class. It has static
constants and abstract methods only.
The interface in java is a mechanism to achieve fully
abstraction. There can be only abstract methods in the java
interface not method body. It is used to achieve fully abstraction
and multiple inheritance in Java.
Java Interface also represents a relationship.
It cannot be instantiated just like abstract class.
22. Use of Java interface
It is used to achieve fully abstraction.
By interface, we can support the functionality of multiple
inheritance.
It can be used to achieve loose coupling.
24. Exception Handling
The exception handling in java is one of the powerful mechanism
to handle the runtime errors so that normal flow of the
application can be maintained.
There are three types of Exception Handling
I. Checked Exception
II. Unchecked Exception
III. Error
25. Exception Handling Cont….
1) Checked Exception: The classes that extend Throwable class except
RuntimeException and Error are known as checked exceptions e.g. IOException,
SQLException etc. Checked exceptions are checked at compile-time.
2) Unchecked Exception: The classes that extend RuntimeException are known as
unchecked exceptions e.g. ArithmeticException, NullPointerException,
ArrayIndexOutOfBoundsException etc. Unchecked exceptions are not checked at
compile-time rather they are checked at runtime.
3) Error: Error is irrecoverable e.g. OutOfMemoryError, VirtualMachineError,
AssertionError etc.
26. Exception Handling Cont….
There are 5 keywords used in java exception handling.
I. Try
II. Catch
III. Finally
IV. Throw
V. Throws