Thomas Claiborne 🎮💻’s Post

View profile for Thomas Claiborne 🎮💻

Gameplay Programmer | Student at Full Sail University

Excited to share my continued progress in Unreal Engine C++ development! Building on my previous AI work, I've expanded my skillset by implementing core gameplay systems and mechanics from scratch. Some key achievements: 𝐂𝐨𝐫𝐞 𝐬𝐲𝐬𝐭𝐞𝐦𝐬 𝐢𝐦𝐩𝐥𝐞𝐦𝐞𝐧𝐭𝐞𝐝: - Weapon system with ammo management and HUD integration - Health/damage system with pickup mechanics - Complete game flow with menu system and win/lose conditions - Team-based AI perception for enhanced enemy behavior - Dynamic agent spawning system 𝐓𝐞𝐜𝐡𝐧𝐢𝐜𝐚𝐥 𝐬𝐤𝐢𝐥𝐥𝐬 𝐝𝐞𝐯𝐞𝐥𝐨𝐩𝐞𝐝: - Creating and implementing C++ interfaces - Building modular component-based systems - Handling delegate/event systems for game state management - Working with UMG for HUD and UI development - Implementing inheritance hierarchies with Blueprint integration - Working with Unreal's team and perception frameworks The progression from AI systems to full gameplay mechanics has been incredibly rewarding. Each new feature deepened my understanding of Unreal's architecture and C++ gameplay programming fundamentals. Looking forward to tackling even more complex systems in future projects! #UnrealEngine #GameDev #CPP #GameplayProgramming #GameDevelopment #Programming

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