Unity's Data-Oriented Technology Stack Today, I became familiar with the DOTS framework, introduced by Unity to improve performance and scalability in games. If you've worked with Unity, you know that performance issues and its single-threaded nature have always been significant limitations. It seems that using DOTS, which doesn't appear too complicated and can be integrated alongside existing code, offers some incredibly useful capabilities: ECS (Entity Component System): Helps you program in a data-oriented manner, so you don't need to define a heavy GameObject or MonoBehaviour for every entity in the game. C# Job System: Enables multi-threading in your projects. Burst Compiler: Converts C# code into highly optimized C++ code for improved performance. Unity's Native Collections: Provides data structures that improve memory and multi-threading performance. From what I've seen of projects shared online, this framework could significantly boost performance in heavy games, VR applications, or any game requiring complex simulations. This article could serve as a great starting point for diving deeper into it. If you have any experience with DOTS, I'd appreciate it if you shared it with me! #unity #DOTS #game_development #AR #VR #Data_Oriented_paradigm
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It's reading time! 🤓 Scene and prefab serialization is a crucial part of Unity as an engine. Understanding it well can both save you from future headaches and empower your project with creative solutions. ScriptableObject, from example, is a lightweight, practical way to share data among scenes and prefabs. Understanding how serialization works in Unity requires some time, and we believe that some practical examples can make the learning curve much friendly. With that in mind, we wrote a series of blog posts that use real-life examples to explain the basics (and some intermediate) concepts of Unity's serialization solution. The posts are available on our blog: - Part 1: How it works and examples: https://buff.ly/3UlQOYT - Part 2: Defining a Serializable type: https://buff.ly/3AcVrxy - Part 3: Scriptable Objects: https://buff.ly/4ejGdF7 Have a nice read! Follow us here on LinkedIn, Twitter (@ls_labs) and Instagram (@lazysquirrellabs) to stay up-to-date on our adventures. #unity #unity3d #gamedev #blog
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Excited to share my continued progress in Unreal Engine C++ development! Building on my previous AI work, I've expanded my skillset by implementing core gameplay systems and mechanics from scratch. Some key achievements: 𝐂𝐨𝐫𝐞 𝐬𝐲𝐬𝐭𝐞𝐦𝐬 𝐢𝐦𝐩𝐥𝐞𝐦𝐞𝐧𝐭𝐞𝐝: - Weapon system with ammo management and HUD integration - Health/damage system with pickup mechanics - Complete game flow with menu system and win/lose conditions - Team-based AI perception for enhanced enemy behavior - Dynamic agent spawning system 𝐓𝐞𝐜𝐡𝐧𝐢𝐜𝐚𝐥 𝐬𝐤𝐢𝐥𝐥𝐬 𝐝𝐞𝐯𝐞𝐥𝐨𝐩𝐞𝐝: - Creating and implementing C++ interfaces - Building modular component-based systems - Handling delegate/event systems for game state management - Working with UMG for HUD and UI development - Implementing inheritance hierarchies with Blueprint integration - Working with Unreal's team and perception frameworks The progression from AI systems to full gameplay mechanics has been incredibly rewarding. Each new feature deepened my understanding of Unreal's architecture and C++ gameplay programming fundamentals. Looking forward to tackling even more complex systems in future projects! #UnrealEngine #GameDev #CPP #GameplayProgramming #GameDevelopment #Programming
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I’m thrilled to introduce my latest project, “Air Dash”— a 2D game developed using Unity, where players control the game using hand gesture inputs implemented with Python. This project combines the fun of traditional gaming with the innovation of AI-driven gesture controls, creating a unique and immersive experience. Using Python libraries for gesture recognition and Unity for game development, “Air Dash” offers intuitive controls, where your hands become the controller. This has been a great opportunity to push the boundaries of interactive gameplay. Check out the GitHub repository for the project here: https://lnkd.in/gf7A76-v #AirDash #GameDevelopment #Unity #Python #HandGestureRecognition #AI #2DGame #Innovation #Tech #Gaming #Coding
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Why Lua is a Game-Changer for Performance in Game Development In game development, where performance can make or break the player experience, every decision about technology matters. From responsive gameplay to immersive mechanics, the scripting language you choose is a cornerstone of success. Enter Lua, a language that’s lightweight, versatile, and built for speed. 🔥 Blazing Fast Execution Lua is designed with efficiency in mind. Its interpreter is compact, written in C, and optimized for high-speed execution. This makes Lua ideal for managing critical in-game tasks like: Game Logic: Whether it’s determining NPC behavior or controlling dynamic environments, Lua ensures that logic executes smoothly, even in complex scenarios. Real-Time Systems: Games demand low latency, especially for physics calculations, AI pathfinding, and combat mechanics. Lua delivers responsiveness without taxing the system. Resource-Constrained Platforms: On devices with limited memory (like mobile or handheld consoles), Lua’s small memory footprint ensures that performance doesn’t take a hit. 🛠️ Ease of Integration One of Lua’s strongest advantages is its ability to integrate seamlessly into existing game engines and custom frameworks. It’s often used as a scripting layer that complements the performance of C, C++, or C# codebases. Engines: Lua is supported by major engines like Unity , CryEngine, Godot , and custom in-house engines for AAA games. Flexibility: Developers can script gameplay mechanics, tweak parameters, and prototype new features without recompiling the entire game. This flexibility accelerates iteration and development cycles. 📈 Scalability in Complex Projects Lua is the unsung hero behind some of the gaming industry’s biggest successes. It has been used in games and platforms like: World of Warcraft: Lua powers the add-on system, enabling players to customize their gameplay without compromising core performance ROBLOX: Lua drives the platform, allowing millions of creators to script and deploy games seamlessly CryEngine: Lua handles game scripting, ensuring smooth integration with the engine’s high-performance rendering pipeline Its scalability ensures that Lua can handle everything from small indie projects to massive online multiplayer games without introducing bottlenecks. If you’ve worked with Lua, I’d love to hear your experiences! How has it impacted your projects? Let’s discuss and learn from each other! #GameDevelopment #PerformanceOptimization #Lua #GameDev #Programming #ScriptingLanguage
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When developing games in Unity, managing time and asynchronous operations efficiently is crucial. Unity provides several tools and techniques for handling these tasks, including Invoke, Coroutines, and Async/Await. Each method has its own strengths, weaknesses, and appropriate use cases. In this article, we’ll explore these tools in detail, provide examples, and help you understand when and how to use each one effectively. https://lnkd.in/gZdeZqZT
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The video gaming industry has evolved into a something more narrative in nature, driving innovation and bridging cultures from different domains. A successful game is often the product of a very creative blend of storytelling, graphics, and user experience. A core part of this combination lies in selecting the best programming language for game development. But, with so many options available in the current time, what's the best on the list? Let's look deeper into this. Read more at https://lnkd.in/gmUQc8eW #gaming #LanguageForGameDevelopment #gameindustry #videogames #gamedevelopment
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🎮 New Engineering Blog Live Now! 🚀 Asynchronous programming can revolutionize the way we build and optimize projects in Unity. The tech tech team at Homa is at the forefront of leveraging these advancements to enhance our development process. 🔍 Our latest engineering blog dives into the safe and effective use of async and await in Unity. Learn how to harness these powerful tools to improve performance and responsiveness in your games without compromising stability. 🔥 Big shoutout to our tech team as they push the boundaries to deliver robust and efficient solutions for game development! 🛠️ To learn more about safely implementing async and await in Unity and to elevate your game development skills, read our latest Medium article 👉 https://lnkd.in/d9y5Q3QB If you’re passionate about cutting-edge technology and eager to solve complex challenges in the gaming industry, our tech team is expanding. Check the link in the comments to explore the exciting opportunities available! ⬇️
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Debugging can feel like a maze, but with #GenAI it’s more like using a cheat code.🧑🏻💻 Check out part 2 of our Gen AI Tools for Unity Development series. We tackle Code Debugging and show you how to defeat those sneaky bugs with Copilot.🛠️🐛 Read on and let us know what you think! 🔗 https://lnkd.in/dDy5MsAN #GameDev #GenAi #UnityDevelopment #Copilot #Coding
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