Amin Mirzapour’s Post

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Game producer / Software Engineer

Unity's Data-Oriented Technology Stack Today, I became familiar with the DOTS framework, introduced by Unity to improve performance and scalability in games. If you've worked with Unity, you know that performance issues and its single-threaded nature have always been significant limitations. It seems that using DOTS, which doesn't appear too complicated and can be integrated alongside existing code, offers some incredibly useful capabilities: ECS (Entity Component System): Helps you program in a data-oriented manner, so you don't need to define a heavy GameObject or MonoBehaviour for every entity in the game. C# Job System: Enables multi-threading in your projects. Burst Compiler: Converts C# code into highly optimized C++ code for improved performance. Unity's Native Collections: Provides data structures that improve memory and multi-threading performance. From what I've seen of projects shared online, this framework could significantly boost performance in heavy games, VR applications, or any game requiring complex simulations. This article could serve as a great starting point for diving deeper into it. If you have any experience with DOTS, I'd appreciate it if you shared it with me! #unity #DOTS #game_development #AR #VR #Data_Oriented_paradigm

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