Week 6 of My 8-Week Game Dev Challenge: Unity & Game Development Fundamentals 🎮🕹 This week, I went back to basics in Unity, building an Obstacle Dodge mini-game using C#. My focus was on core mechanics, setting aside visuals to really get hands-on with programming fundamentals. I worked on player movement using time.deltatime and rotations, tweaking variables with SerializeField to gain more precise control. Triggers and collisions were central, with OnCollisionEnter managing interactions between the player and obstacles. I also set up flying projectiles, adding responsive behaviors with if statements and a scoring system. A big part of this week was discovering the power of Prefabs, which allowed me to create reusable game objects that I could easily duplicate across the scene. This simplified the process of spawning obstacles and projectiles while keeping gameplay elements organized. Overall, this week was all about reinforcing my understanding of Unity’s core mechanics—returning to the essentials to build a solid foundation in game development. Next up, I’ll dive deeper into more advanced game development concepts. Can’t wait to keep learning and pushing forward on this journey! If you’re into game development, Unity, or just want to chat about creative projects (or grab a virtual coffee), let’s connect! ☕👾 #GameDev #Unity #CSharp #ObstacleDodge #8WeekChallenge #LinkedInfluencer
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🎮 I’m Excited to Share My First Unity Game! 🚀 I’ve completed my first game using Unity and C# as part of my learning journey in game development. While the game is basic, it helped me explore the fundamentals of game development. Although the game seems simple, I learned a lot about the complexities behind making even a small game functional. 🛠️ Technologies I Used: Unity for game development and scene management C# for scripting and game logic Basic game mechanics like movement, scoring, and UI integration 📚 Learning Focus: This project was all about exploring the fundamentals of game development. Some of the aspects I focused on include: Unity's physics engine and basic game object management Integrating simple UI components like buttons, score counters, and game over screens Writing scripts in C# to control game behavior Gaining an understanding of game loops and player interactions 💡 The Realization: While the game may seem very simple, it took a lot of effort to: Write scripts for different elements of the game. Resolve various errors and debugging challenges. Manage assets and optimize performance. This process really helped me realize that game development is challenging, time-consuming, but also incredibly fun and rewarding. Every bug fix and new feature I implemented gave me a deep sense of accomplishment, and I’m excited to continue learning more. 💻 Try It Out Yourself: If you'd like to try the game, you can download the related files from the link below: https://lnkd.in/g2-77twp I’d love to hear your feedback! Keep in mind, this game is basic, as it was created to help me learn and grow as a developer. 🕹️ Gameplay Demo: Check out the gameplay video attached below : 💡 What’s Next: This experience has sparked a real passion for game development, and I’m excited to build on this foundation for future projects. I’m looking forward to tackling more advanced game mechanics and expanding my knowledge. Thank you to the incredible game development community for the inspiration and support as I continue learning! #GameDevelopment #Unity #CSharp #IndieGameDev #LearningJourney #TechSkills #Unity3D #GameDevCommunity
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🚀 Exciting Journey into Game Development with Unity! 🚀 I’m thrilled to share a significant milestone in my journey toward becoming a proficient game developer. Having just completed the course "Game Development using Unity: Ball Cannon" on Coursera, I am more passionate than ever about diving deeper into the world of video game creation. This course marked not just a step forward in my learning, but the completion of my very first 2D project—a real initiation into the craft of game development! 🎮 What I’ve Learned: Mastery of Unity’s interface and settings, setting a strong foundation for all future projects. Deep understanding of Unity’s physics system, learning how to apply physical behaviors to game objects effectively. Development of game control systems using C#, which involved writing scripts that breathe life into gameplay mechanics. 🔗 Moving Forward: This is only the beginning! I’m excited to leverage the skills I’ve acquired to create more engaging and innovative games. My next goal is to enhance my understanding of advanced game mechanics and multiplayer systems, diving deeper into both the technical and creative aspects of game development. #GameDevelopment #Unity2D #Coding #Programming #CareerDevelopment #VideoGames #Unity #CSharp #LearningJourney
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--Resuming My Unity Journey! After almost a year away, I’m excited to dive back into Unity development with my latest project: Monster Chase, a 2D game following a helpful tutorial by fahir mehovic. Through this project, I revisited C# programming fundamentals and Unity 2D game development diving into: -Basics of C# scripting (player controls, collisions, game mechanics) -Managing sprites and game objects -Building simple but fun gameplay dynamics Monster Chase is a fun and engaging game where the player navigates a character to dodge monsters and survive as long as you can! testing reflexes and strategy. Check out the game here: https://lnkd.in/dg5SmZjf This marks a small but meaningful step toward my bigger goal of exploring the AR/VR development space. I’m thrilled to keep learning, experimenting, and creating in this field! Grateful to be back on this learning journey!
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🚀 Excited to share that I've completed three Unity learning paths! 🎮✨ It’s been an incredible journey of coding, designing, and problem-solving in the world of game development. 🎓🕹️ 🔍 From learning the basics to diving into more advanced techniques, each step has pushed me to think creatively and build my skills. 💡🚀 Unity has opened up endless possibilities, and I’m eager to take my projects to the next level! 🌟🔧 A huge thanks to the Unity community and resources for guiding me through. 🙌 Now, I’m more motivated than ever to create games that inspire and entertain! 🎉🎮 Stay tuned for more updates on my game development journey. 🚀🔥 #Unity #GameDevelopment #LearningJourney #GameDev #UnityDeveloper #Coding #Programming #Gaming https://lnkd.in/gydqrqBT
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🚗 Endless Car Game in Unity – Work in Progress! 🚗 So, my team(Muneeb Khan , Abdul Rehman, HASAN MUSTAFA JAVED , and me) dived into Unity and create an endless car game. It’s a fun project where we’re using Object-Oriented Programming (OOP) to keep things organized. Here’s where we’re at so far: ✅ The car drives endlessly… well, until it flips over, spins around like it’s breakdancing, and then decides to land upright again. Physics? What's that? 🤷♂️ ✅ Fuel pickups are coming soon because apparently, cars need fuel to run. Who knew? ✅ Next up: adding some actual traffic(to dodge) because smooth roads are for amateurs. The best part? Watching the car drift in ways it totally shouldn’t. It’s like Tokyo Drift meets Unity Bugs Edition. 😅 This project is all about experimenting with OOP concepts to manage things like the car’s behavior, collision logic, and gameplay mechanics. Bugs aside, it’s been a great learning experience! This project has been a blast, and there’s so much more to do—but we’re getting there! Let us know if you have any cool ideas (or bug fixes, haha). #GameDevelopment #Unity3D #BugsAreFeatures #OOP #EndlessGame #GameDesign
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🌟 Proud to showcase my latest project an endless car game built using Unity and Object-Oriented Programming 🚀 with my teammates Sami Ullah , @AbdulRehman and HASAN MUSTAFA JAVED. This journey taught us the power of clean, modular code in game development . 🎮 Looking forward to exploring more and pushing the boundaries of what's possible. Feedback and suggestions are always welcome! 🙌 #Unity3D #GameDevelopment #OOP #CodingJourney #EndlessRunner"
🚗 Endless Car Game in Unity – Work in Progress! 🚗 So, my team(Muneeb Khan , Abdul Rehman, HASAN MUSTAFA JAVED , and me) dived into Unity and create an endless car game. It’s a fun project where we’re using Object-Oriented Programming (OOP) to keep things organized. Here’s where we’re at so far: ✅ The car drives endlessly… well, until it flips over, spins around like it’s breakdancing, and then decides to land upright again. Physics? What's that? 🤷♂️ ✅ Fuel pickups are coming soon because apparently, cars need fuel to run. Who knew? ✅ Next up: adding some actual traffic(to dodge) because smooth roads are for amateurs. The best part? Watching the car drift in ways it totally shouldn’t. It’s like Tokyo Drift meets Unity Bugs Edition. 😅 This project is all about experimenting with OOP concepts to manage things like the car’s behavior, collision logic, and gameplay mechanics. Bugs aside, it’s been a great learning experience! This project has been a blast, and there’s so much more to do—but we’re getting there! Let us know if you have any cool ideas (or bug fixes, haha). #GameDevelopment #Unity3D #BugsAreFeatures #OOP #EndlessGame #GameDesign
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Hello connections, I'm very proud to be a part of a 2-day game development workshop offers a condensed yet exciting introduction to the world of game creation. Participants typically learn the fundamentals of a game engine like Unity or Unreal Engine, gaining insights into scene setup, object creation, and scripting. Through hands-on exercises, learners create basic game prototypes, experimenting with game mechanics, character movement, and level design. While two days may not be enough to develop a fully-fledged game, it provides a solid foundation and inspires further exploration. This intensive workshop is an ideal starting point for aspiring game developers to ignite their creativity and embark on a journey of game development. #struckd #Unity #Gamedevelopment #3DGames
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🚀 Excited to Share My Latest Project! 🎮 As part of my journey in game development using Unity and C#, I successfully recreated the classic Flappy Bird game! This project challenged me to apply my programming and design skills, including game physics, UI, and player interactions. 🛠️ Key Highlights: Developed entirely in Unity using C#. Implemented smooth gameplay mechanics and collision detection. Designed intuitive UI and responsive controls for an engaging user experience. This project was a great learning experience, reinforcing my passion for game development and problem-solving. I’m currently pursuing a Master's in Computer Applications, and I’m excited to keep exploring new challenges in tech and gaming! Feedback and suggestions are always welcome. Let’s connect and discuss more! #Unity #GameDevelopment #CSharp #FlappyBird #ProgrammingJourney #MCA
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🚀 Excited to Share My Latest Project! 🚀 As part of my learning journey with Outscal’s Full Stack Game Development in that Unity Fundamentals MAT-1 module, I built a Snake 2D Game from scratch! 🐍🎮 This project allowed me to dive deep into game mechanics, UI/UX design, and Unity scripting. I've integrated features like: 1. Multiplayer Support: Compete with friends using custom controls! 2. Power-Ups: Shield, speed boosts, and score multipliers to spice up the gameplay. 3. Dynamic Food Spawning & Snake Growth: The more you eat, the bigger you get! 4. Game Over Conditions: Watch out for collisions with your own tail or the other player! This project has been an incredible hands-on experience and a great way to apply the Unity fundamentals I've been learning. Big thanks to Mayank Grover, Arindam Bharati, and Shrish Gour for Supporting throughout this project. Looking forward to more exciting projects and enhancing my skills further in full-stack game development. 🌟 #Unity3D #GameDevelopment #CSharp #FullStackDevelopment #LearningJourney #Outscal #SnakeGame #2DGame #IndieDev Here is a Game Play video:
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