Mikkel Høgh’s Post

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Game Artist / Producer

Week 6 of My 8-Week Game Dev Challenge: Unity & Game Development Fundamentals 🎮🕹 This week, I went back to basics in Unity, building an Obstacle Dodge mini-game using C#. My focus was on core mechanics, setting aside visuals to really get hands-on with programming fundamentals. I worked on player movement using time.deltatime and rotations, tweaking variables with SerializeField to gain more precise control. Triggers and collisions were central, with OnCollisionEnter managing interactions between the player and obstacles. I also set up flying projectiles, adding responsive behaviors with if statements and a scoring system. A big part of this week was discovering the power of Prefabs, which allowed me to create reusable game objects that I could easily duplicate across the scene. This simplified the process of spawning obstacles and projectiles while keeping gameplay elements organized. Overall, this week was all about reinforcing my understanding of Unity’s core mechanics—returning to the essentials to build a solid foundation in game development. Next up, I’ll dive deeper into more advanced game development concepts. Can’t wait to keep learning and pushing forward on this journey! If you’re into game development, Unity, or just want to chat about creative projects (or grab a virtual coffee), let’s connect! ☕👾 #GameDev #Unity #CSharp #ObstacleDodge #8WeekChallenge #LinkedInfluencer

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