Niantic, Inc.’s cover photo
Niantic, Inc.

Niantic, Inc.

Software Development

San Francisco, CA 107,730 followers

Building technologies and ideas that move us as the leaders in Augmented Reality

About us

Niantic inspires people to explore the world, together. Our mission is to use emerging augmented reality (AR) technology to enrich our experiences as human beings in the physical world. Originally formed at Google in 2011, we are now an independent company with a strong group of investors including Nintendo, The Pokémon Company, and Alsop Louie Partners. We have offices located in San Francisco, Sunnyvale, Seattle, Lawrence, Los Angeles, Tokyo, London, Hamburg, and Zurich.

Industry
Software Development
Company size
501-1,000 employees
Headquarters
San Francisco, CA
Type
Privately Held
Founded
2011
Specialties
augmented reality, mobile games, location based services, and development platforms

Locations

Employees at Niantic, Inc.

Updates

  • View organization page for Niantic, Inc.

    107,730 followers

    Niantic’s AR Research team is unveiling Morpheus: a groundbreaking method that uses text to transform 3D scenes captured with Gaussian Splatting. With Morpheus you can: 🔸 Edit 3D Scenes from Text 🔸 Have Independent Control of Shape and Color Modification 🔸 Utilize Consistent Multi-View Stylization 🔸 Generate User-Aligned Outputs 🔸 Expand The Possibilities of AI The Niantic AR Research team will unveil and present their findings on Morpheus at this year’s Computer Vision and Pattern Recognition Conference (CVPR). In the meantime, get an inside scoop on the big tech breakthrough through the blog in our comments.

  • Introducing new UX and visual improvements as well as localization support for Japanese and German for Meta Quest users! Read the full blog below! 🚀

    View organization page for Scaniverse

    3,037 followers

    We’d like to share a huge “thanks” to the thousands of scanners who have explored 3D photos and scenes from around the world with our free app for Meta Quest 3/3s over the last month. Your enthusiasm to see your splats in VR inspires us and your great feedback on our Discord server means we have some updates for you. Today, we launched the v1.1 update for Into The Scaniverse, introducing new UX and visual improvements as well as localization support for Japanese and German for Meta Quest users. Read the blog for all the details - https://lnkd.in/ghZvZWez

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  • View organization page for Niantic, Inc.

    107,730 followers

    Ever dreamed of transforming real-world scenes into stylized 3D environments where both structure and aesthetics can be manipulated separately? The challenge of simultaneously altering geometry and appearance has been a significant hurdle in 3D design until now. Introducing Morpheus: - Separate Geometry & Appearance Control: Manipulate shape and color independently, unleashing unprecedented creative possibilities - Consistency Across Perspectives: Leveraging depth-guided cross-attention and WarpControlNet technology to maintain stylistic coherence from all angles - Sequential Frame Stylization: The autoregressive RGBD diffusion model ensures each new frame builds upon previously edited views for a cohesive experience - Superior Performance: Surpasses current leading methods in both visual quality and prompt fidelity, confirmed through comprehensive user testing Imagine transforming your local street into a vibrant cyberpunk metropolis 🌃, converting your home into a rustic winter cabin ❄️, or reimagining your garden as a blocky Minecraft landscape 🧱—all through simple text instructions! Morpheus represents more than just visual enhancement—it's about the revolutionary ability to independently reshape both structure and appearance, creating boundless opportunities for immersive digital experiences. More information in the comments section.

  • View organization page for Niantic, Inc.

    107,730 followers

    Peridot is a critical immersive experience to our company Niantic Spatial, as we continue building spatial intelligence from real-world understanding.

    View profile for Asim Ahmed

    Global Product Marketing Lead at Niantic, Inc.

    Niantic’s Peridot Beyond releases major update including multiplayer AR for Snap’s outdoor-friendly AR glasses, Spectacles Hi everyone, At Niantic, we’ve long been believers of building experiences at the cutting-edge of technology. Technology that not only brings us closer to the world around us, but also to the people that inhabit that world. Six months ago, we took another meaningful step towards that vision, reimagining the Peridot experience for the world's first glimpse of true outdoor-friendly AR glasses, Snap’s Spectacles. The amazing thing about Spectacles is that they align so well with Niantic’s mission of getting people outdoors, more deeply connecting to their world, feeling a little bit healthier during their day, and meeting new people. That’s why today we’re so excited to reveal a couple of major updates to the Peridot Beyond experience that further support this mission. First, we’re leveraging Spectacles Sync Kit to make Peridot Beyond a shared multiplayer experience with others. Now you and your friends can go on outdoor walks together and pet, play, and interact with each other's Dots, amplifying the magic of having a virtual pet. Next, we’ve integrated Spectacles Mobile Kit to connect the experience to our popular Peridot mobile game – meaning that as you make progress in Peridot Beyond, you’ll also be earning rewards in the mobile game. Lastly, we’ve made a variety of optimizations and improvements across other Peridot Beyond features to make them even more fun and engaging. Even with these updates, we’re barely scratching the surface of what these and other new hardwares can bring to life. Every single day, we’re inching closer and closer to this next generation of computing – it’s within our grasp and will quite literally transform the way we interact with one another and how we adventure throughout our world. Imagine a world in which your glasses (and Dots) have a deep understanding of who you are as a person, what you like (and don’t), and a contextual understanding of the environment around you. Could we reimagine the way that people navigate throughout the world? Could we nudge people to rediscover and learn more about their neighborhoods? Could we inject more joy into a person’s day? We’ve spent years connecting the bits to the atoms. We’re going to keep dreaming up the magic to embrace this exciting future with open arms – and we look forward to bringing you along for the journey. –Asim Ahmed, Global Product Marketing Lead of Peridot franchise #gaming #playperidot #niantic #nianticlabs #augmentedreality #AR #mixedreality #WebAR #artificialintelligence #AI #generativeai #genai #cozygames #indiegames #metaquest3 #applevisionpro #snapspectacles #spatialcomputing #meta #snap #orion #spectacles Niantic, Inc. Niantic Spatial Snap Inc. Snap AR SHAN JIANG Alicia Berry Jessica Jung Anika Benons Will Jackson David Hollin Sung Terek Judi Ilter Canberk Karolina Matras

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  • Niantic, Inc. reposted this

    We’re thrilled to see how our partnership with Sphere is transforming spatial collaboration for enterprises! 🚀 With Niantic's 3D scanning and localization technology, teams can: ✅ Instantly bring real-world objects into Sphere’s MR environment ✅ Skip the QR codes and manual setup—automatic positioning makes collaboration seamless 🔗 Read the blog to learn how businesses are using our tech in their workflows! https://lnkd.in/e9hBt9yD #SpatialComputing #NianticSpatial #MixedReality #RemoteCollaboration

    View organization page for Sphere

    4,044 followers

    We’re excited to be featured in Niantic Spatial’s latest blog, where our CEO Sven Brunner shares how our partnership is enabling seamless, more intuitive spatial collaboration for enterprises. 🚀 Here’s what this unlocks: ✅ From physical to digital in seconds With Niantic’s 3D scanning capabilities, teams can instantly scan real-world objects and bring them into Sphere’s MR environment, making it faster and easier than ever to work with 3D models. ✅ No QR codes. No manual setup. Traditional setups often rely on markers or manual scanning. Niantic’s localization technology automatically syncs users' positions in a shared space, enabling a more seamless and intuitive experience. 👀 See it in action! We’ll be demoing these capabilities at Niantic’s GDC Executive Reception on March 18th (4–7 PM). 👇 Check out the blog to learn more about our work with Niantic and how businesses are integrating it into their workflows. https://lnkd.in/e9hBt9yD

  • Often, the scenes we discover on the INTO THE SCANIVERSE map hold a deeper story. This 3D scan, in particular, captures the lush haven of Elizabeth Street Garden—along with the passionate call to preserve it. (Captured by Michael Rubloff at Radiance Fields.) Check out Rubloff’s article and join Scaniverse Discord for updates in the comments below.

  • Niantic, Inc. reposted this

    “Our goal is really to get a large collection of high-quality scans that folks can visit around the world,” says Brian McClendon, senior vice president of engineering at Niantic, Inc. “You can walk up to it and look up at it, and you get a sense of scale of these objects that sometimes photos don’t do justice.” The article via Fast Company continues: 'Making the scans, created using a mathematical modeling technique called the Gaussian splat, available through virtual reality will hopefully also incentivize more users to go out and scan and share the world around them, similar to how the rise of Instagram motivated people to take and share photos, he says. The scanning process generally takes only a few minutes, and users can view their own scans on their phones or Quest headsets before deciding whether to share them to the public map.' https://lnkd.in/gGZZTRNB #3DGS #3DGaussianSplatting #3DGaussianSplats #3DGaussianSplat #Splat #IntoTheScaniverse

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Funding

Niantic, Inc. 6 total rounds

Last Round

Series D

US$ 300.0M

See more info on crunchbase