This document provides instructions for enhancing a basic first person shooter (FPS) game by adding additional weapon types, damage systems, and enemies. It describes adding a rocket launcher weapon that allows switching between weapons, includes a reload time and ammo count. Instructions are given for creating the rocket launcher model and script to fire rockets on input. The rocket is then created with its own model, rigidbody, and smoke trail particle effect. Finally, the rocket and its components are saved as a prefab that can be instantiated as projectiles from the rocket launcher.