asic computer is an electronic device that can receive, store, process, and o...vaishalisharma125399
basic computer is an electronic device that can receive, store, process, and output data. It has hardware components like the central processing unit (CPU), memory, storage devices, and input/output devices.
10th class computer science notes in english by cstechzShahbaz Ahmad
This document provides notes on problem solving and programming in the BASIC computer language. It discusses what problem solving entails and the typical steps involved, including defining the problem, solving it theoretically, writing an algorithm and flowchart, coding the program, testing and debugging it, and documenting it. It also defines algorithms and provides an example algorithm to find the largest of three numbers. Additionally, it discusses what flowcharts are, common flowchart symbols, and types of errors that can occur in programs such as syntax, logical, and execution errors.
The document discusses different notations used in programming including flow charts, pseudocode, and programming languages. It provides details on flow chart components and guidelines for writing clear flow charts. Pseudocode conventions are outlined including common keywords and syntax for control structures like for loops, if/else statements, and while loops. Finally, it defines different types of programming languages including machine language, assembly language, and high-level languages.
Systems programming involves developing programs that interface computer systems with users and other programs. These programs include compilers, interpreters, and I/O routines. Systems programs must handle unpredictable events like errors and coordinate asynchronously executing programs. The document introduces concepts like syntax, semantics, domains, semantic gaps, and language processors like compilers and interpreters. It discusses how programming languages bridge gaps between application and execution domains.
This document discusses basic programming concepts including:
1) A program is a set of instructions that directs a computer to perform tasks. Programming involves writing programs using programming languages.
2) There are different generations of programming languages from low-level machine languages to high-level languages that are more abstract and portable.
3) The five basic elements in programming are: data types, variables, constants, operators, and control structures. Variables can be changed during program execution while constants remain fixed.
This document provides information on different types of translators - assemblers, compilers, and interpreters. It discusses:
- Assemblers translate assembly language to machine code and check for errors. The output is called object code.
- Compilers translate high-level languages to machine code in a lengthy process, generating errors if needed. Object code is produced.
- Interpreters translate each instruction as the program runs, without producing object code. Errors can be found more easily than with compilers.
The document discusses programming languages and the programming process. It describes how programs are written in programming languages, which are sets of rules that allow humans to communicate with computers. It outlines the main stages of the programming process: defining the problem, planning the solution, coding the program, testing it, and documenting it. It also explains different types of programming languages like low-level machine language and assembly language, and high-level languages that are easier for humans to read and write.
This document provides an overview of computer programming including:
- What a computer program is and how it provides instructions to computers.
- The main types of programming languages including machine language, assembly language, and high-level languages.
- The typical stages of program development including analysis, design, coding, testing, and maintenance.
- How algorithms and flowcharts are used to design programs and represent the logic and steps.
- Examples are provided to illustrate algorithms, flowcharts, and programming concepts.
Introduction to programming language (basic)nharsh2308
This document provides an introduction to programming topics including algorithms, pseudocode, flowcharts, programming languages, compilers, interpreters, testing, debugging and documentation. It discusses the basic model of computation involving understanding requirements, inputs/outputs, designing program layout and output, selecting techniques, and testing. Algorithms are defined as ordered sequences of operations to solve a problem. Pseudocode and flowcharts are used to represent program logic without real syntax. Programming languages are categorized as low-level (machine code) or high-level, with compilers and interpreters used to translate high-level languages. Testing and debugging involve inputting data to find and fix errors. Documentation records the development process for users.
The document provides information about computing and programming fundamentals. It discusses the programming process, including developing a program through the program development life cycle of planning, coding, testing, and maintaining a program. It also describes algorithms, flowcharts, and pseudocode - tools used to design programs. Algorithms are sets of steps to solve a problem, flowcharts use graphical symbols to represent program logic, and pseudocode uses a simplified language to design programs before coding.
This document discusses algorithms, flowcharts, and pseudocode. It defines algorithms as a set of well-defined steps to solve a problem and notes they should be unambiguous and effective. Flowcharts are described as using shapes and arrows to visually represent algorithmic processes and common symbols are shown. Pseudocode is an informal language similar to English used to develop algorithms. Examples of each are provided, including an algorithm and flowchart to calculate the area of a circle from a radius input.
The document discusses programming constructs and converting algorithms into computer programs. It covers:
1) The basic constructs of sequence, selection, and iteration that are necessary to write any computer program according to Edsger Dijkstra's theorem. Sequence involves steps executed in order, selection allows choosing between alternatives, and iteration repeats steps.
2) Pseudocode as a way to represent algorithms independently of any programming language using basic commands like input, output, and assignment.
3) Variables as named storage locations for values in a program. When converting pseudocode to an actual programming language, the variable type must be specified.
4) Two approaches for how a computer executes a program - compiling converts the entire source
This document discusses different types of errors that can occur in programming:
1) Compilation errors occur when the compiler cannot compile source code due to issues like typos.
2) Linker errors are rare and usually due to misspelling library function names.
3) Execution errors happen at runtime from issues like division by zero.
4) Logical errors are mistakes in program logic not caught by the compiler that result in unexpected output.
265 ge8151 problem solving and python programming - 2 marks with answersvithyanila
The document provides sample questions and answers related to problem solving and Python programming. It includes 20 multiple choice questions covering topics like algorithms, pseudo code, flowcharts, recursion, and more. An algorithm is provided to find the minimum of 3 numbers in a list. The key building blocks of an algorithm are also defined as statements, sequence, selection, repetition, and functions.
The document discusses the different stages of the programming process:
1) Identifying the problem, 2) Planning the solution using flowcharts or pseudocode, 3) Coding the program, 4) Testing the program through various methods, and 5) Creating documentation.
It also explains different types of programming languages from low-level machine language to high-level fourth generation and natural languages. Flowcharts are described as using shapes and lines to represent the steps in a graphical program flow.
The document provides an overview of the C programming language, including its history, characteristics, and structure. It discusses how C was developed in the 1970s at Bell Labs to program the UNIX operating system. It also summarizes key aspects of C like it being a middle-level language suitable for both systems and applications programming, its use of control structures for selection, repetition and loops, and its portability across operating systems.
This document outlines the problem solving methodology for developing computer programs. It discusses the following key steps:
1. Problem definition and specification to clearly define the problem and desired inputs/outputs.
2. Problem analysis and breaking the problem down into modular subproblems using techniques like top-down or bottom-up design.
3. Problem design by creating algorithms or flowcharts to represent the solution logic.
4. Coding the algorithm into a programming language.
5. Testing and debugging the program to identify and fix any errors.
6. Creating documentation for the problem, design, tests and user manual.
7. Ongoing program maintenance to fix bugs, enhance performance and adapt
The document provides an overview of C programming for a computer science course. It discusses:
- The history and development of the C language.
- Key features of C including its popularity, efficiency, portability, and ability to interface with other languages.
- Characteristics of C such as it being a general purpose, structured, and portable programming language.
- Components of a C program including main functions, data types, keywords, operators, variables, and control statements like if/else, switch, and loops.
The document discusses various topics related to programming languages including:
- The definitions and generations of programming languages from machine language to fifth generation languages like Prolog.
- The differences between structured and object-oriented programming approaches. Structured programming uses top-down design while object-oriented programming packages data and functions into objects.
- The translation methods of assemblers, interpreters, and compilers in converting source code to machine-readable code. Assemblers translate assembly language, interpreters interpret code line-by-line, and compilers convert entire programs.
- Common programming elements like variables, data types, operators, and the phases of program development from problem analysis to documentation.
This document contains the code for a bubble sort algorithm written in C. It prompts the user to enter the number of elements in an array, accepts user input to populate the array, then performs multiple passes over the array to compare and swap adjacent elements into ascending order. It prints the contents of the array after each pass and when fully sorted.
This C program implements the Tower of Hanoi problem recursively. It takes user input for the number of disks and calls the TOH function, moving disks from the source rod to the destination rod using a temporary rod. The TOH function recursively calls itself to move the top n-1 disks, then moves the nth disk, then moves the remaining n-1 disks.
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Systems programming involves developing programs that interface computer systems with users and other programs. These programs include compilers, interpreters, and I/O routines. Systems programs must handle unpredictable events like errors and coordinate asynchronously executing programs. The document introduces concepts like syntax, semantics, domains, semantic gaps, and language processors like compilers and interpreters. It discusses how programming languages bridge gaps between application and execution domains.
This document discusses basic programming concepts including:
1) A program is a set of instructions that directs a computer to perform tasks. Programming involves writing programs using programming languages.
2) There are different generations of programming languages from low-level machine languages to high-level languages that are more abstract and portable.
3) The five basic elements in programming are: data types, variables, constants, operators, and control structures. Variables can be changed during program execution while constants remain fixed.
This document provides information on different types of translators - assemblers, compilers, and interpreters. It discusses:
- Assemblers translate assembly language to machine code and check for errors. The output is called object code.
- Compilers translate high-level languages to machine code in a lengthy process, generating errors if needed. Object code is produced.
- Interpreters translate each instruction as the program runs, without producing object code. Errors can be found more easily than with compilers.
The document discusses programming languages and the programming process. It describes how programs are written in programming languages, which are sets of rules that allow humans to communicate with computers. It outlines the main stages of the programming process: defining the problem, planning the solution, coding the program, testing it, and documenting it. It also explains different types of programming languages like low-level machine language and assembly language, and high-level languages that are easier for humans to read and write.
This document provides an overview of computer programming including:
- What a computer program is and how it provides instructions to computers.
- The main types of programming languages including machine language, assembly language, and high-level languages.
- The typical stages of program development including analysis, design, coding, testing, and maintenance.
- How algorithms and flowcharts are used to design programs and represent the logic and steps.
- Examples are provided to illustrate algorithms, flowcharts, and programming concepts.
Introduction to programming language (basic)nharsh2308
This document provides an introduction to programming topics including algorithms, pseudocode, flowcharts, programming languages, compilers, interpreters, testing, debugging and documentation. It discusses the basic model of computation involving understanding requirements, inputs/outputs, designing program layout and output, selecting techniques, and testing. Algorithms are defined as ordered sequences of operations to solve a problem. Pseudocode and flowcharts are used to represent program logic without real syntax. Programming languages are categorized as low-level (machine code) or high-level, with compilers and interpreters used to translate high-level languages. Testing and debugging involve inputting data to find and fix errors. Documentation records the development process for users.
The document provides information about computing and programming fundamentals. It discusses the programming process, including developing a program through the program development life cycle of planning, coding, testing, and maintaining a program. It also describes algorithms, flowcharts, and pseudocode - tools used to design programs. Algorithms are sets of steps to solve a problem, flowcharts use graphical symbols to represent program logic, and pseudocode uses a simplified language to design programs before coding.
This document discusses algorithms, flowcharts, and pseudocode. It defines algorithms as a set of well-defined steps to solve a problem and notes they should be unambiguous and effective. Flowcharts are described as using shapes and arrows to visually represent algorithmic processes and common symbols are shown. Pseudocode is an informal language similar to English used to develop algorithms. Examples of each are provided, including an algorithm and flowchart to calculate the area of a circle from a radius input.
The document discusses programming constructs and converting algorithms into computer programs. It covers:
1) The basic constructs of sequence, selection, and iteration that are necessary to write any computer program according to Edsger Dijkstra's theorem. Sequence involves steps executed in order, selection allows choosing between alternatives, and iteration repeats steps.
2) Pseudocode as a way to represent algorithms independently of any programming language using basic commands like input, output, and assignment.
3) Variables as named storage locations for values in a program. When converting pseudocode to an actual programming language, the variable type must be specified.
4) Two approaches for how a computer executes a program - compiling converts the entire source
This document discusses different types of errors that can occur in programming:
1) Compilation errors occur when the compiler cannot compile source code due to issues like typos.
2) Linker errors are rare and usually due to misspelling library function names.
3) Execution errors happen at runtime from issues like division by zero.
4) Logical errors are mistakes in program logic not caught by the compiler that result in unexpected output.
265 ge8151 problem solving and python programming - 2 marks with answersvithyanila
The document provides sample questions and answers related to problem solving and Python programming. It includes 20 multiple choice questions covering topics like algorithms, pseudo code, flowcharts, recursion, and more. An algorithm is provided to find the minimum of 3 numbers in a list. The key building blocks of an algorithm are also defined as statements, sequence, selection, repetition, and functions.
The document discusses the different stages of the programming process:
1) Identifying the problem, 2) Planning the solution using flowcharts or pseudocode, 3) Coding the program, 4) Testing the program through various methods, and 5) Creating documentation.
It also explains different types of programming languages from low-level machine language to high-level fourth generation and natural languages. Flowcharts are described as using shapes and lines to represent the steps in a graphical program flow.
The document provides an overview of the C programming language, including its history, characteristics, and structure. It discusses how C was developed in the 1970s at Bell Labs to program the UNIX operating system. It also summarizes key aspects of C like it being a middle-level language suitable for both systems and applications programming, its use of control structures for selection, repetition and loops, and its portability across operating systems.
This document outlines the problem solving methodology for developing computer programs. It discusses the following key steps:
1. Problem definition and specification to clearly define the problem and desired inputs/outputs.
2. Problem analysis and breaking the problem down into modular subproblems using techniques like top-down or bottom-up design.
3. Problem design by creating algorithms or flowcharts to represent the solution logic.
4. Coding the algorithm into a programming language.
5. Testing and debugging the program to identify and fix any errors.
6. Creating documentation for the problem, design, tests and user manual.
7. Ongoing program maintenance to fix bugs, enhance performance and adapt
The document provides an overview of C programming for a computer science course. It discusses:
- The history and development of the C language.
- Key features of C including its popularity, efficiency, portability, and ability to interface with other languages.
- Characteristics of C such as it being a general purpose, structured, and portable programming language.
- Components of a C program including main functions, data types, keywords, operators, variables, and control statements like if/else, switch, and loops.
The document discusses various topics related to programming languages including:
- The definitions and generations of programming languages from machine language to fifth generation languages like Prolog.
- The differences between structured and object-oriented programming approaches. Structured programming uses top-down design while object-oriented programming packages data and functions into objects.
- The translation methods of assemblers, interpreters, and compilers in converting source code to machine-readable code. Assemblers translate assembly language, interpreters interpret code line-by-line, and compilers convert entire programs.
- Common programming elements like variables, data types, operators, and the phases of program development from problem analysis to documentation.
This document contains the code for a bubble sort algorithm written in C. It prompts the user to enter the number of elements in an array, accepts user input to populate the array, then performs multiple passes over the array to compare and swap adjacent elements into ascending order. It prints the contents of the array after each pass and when fully sorted.
This C program implements the Tower of Hanoi problem recursively. It takes user input for the number of disks and calls the TOH function, moving disks from the source rod to the destination rod using a temporary rod. The TOH function recursively calls itself to move the top n-1 disks, then moves the nth disk, then moves the remaining n-1 disks.
This document describes functions for a doubly linked list data structure in C including:
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2) Functions for deleting nodes from the beginning, end, and at a specified position.
3) A display function to print out the elements of the linked list.
4) Additional functions like creating new nodes, checking for invalid positions, and calculating the length.
This document implements a stack using a singly linked list in C. It defines a node structure with an info field and pointer to the next node. Functions are created to push, pop and display elements on the stack. Push adds a new node to the front of the list, pop removes the front node and frees memory. Display traverses the list and prints elements. The main function provides a menu to test the stack operations and uses a switch to call the appropriate function.
This C program implements functions for a singly linked list including inserting and deleting nodes from different positions as well as displaying the list. The main function uses a switch case to allow the user to choose an operation on the list such as inserting a new node at the beginning, end, or a specified position. Other operations include deleting nodes from the beginning, end, or a specified position. The length of the list is tracked and positions are validated. Pointers are used to traverse the list and add/remove nodes as needed.
This document contains the code for a C program that implements a stack using an array. It defines functions for push, pop, and display operations on the stack. The main function runs a menu loop that calls these functions based on the user's input choice and handles errors like overflow and underflow.
This C program implements a circular queue data structure using an array. It defines functions for enqueue, dequeue, and display operations on the queue. The main function contains a menu loop that calls these functions based on user input and allows testing the queue functionality. The enqueue function adds elements to the rear of the queue, dequeue removes from the front, and display prints out the current queue contents.
This C program implements a queue data structure using an array. It defines functions for enqueue, dequeue, and display operations on the queue. The main function contains a menu loop that calls the appropriate queue function based on the user's choice and displays messages for the queue status and operations.
This document provides guidance on writing a proposal for a BSc CSIT project. It discusses the key components of a project proposal, including the title, statement of problem, objectives, literature review, methodology, and references. It provides examples and recommendations for each section. The document also covers other aspects like project evaluation, structuring a presentation, and avoiding plagiarism. Overall, the document aims to help students structure a well-written proposal that clearly outlines their project plan and justification.
Data structures and algorithms were introduced. Key points include:
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- Common operations on data structures include insertion, deletion, traversal, searching, and sorting of elements.
A presentation on a Web Technology and its scope in NEPAL. The slides contains introduction of Web technology and list the hosting company and Software Company in NEPAL where the IT Students can work.
この資料は、Roy FieldingのREST論文(第5章)を振り返り、現代Webで誤解されがちなRESTの本質を解説しています。特に、ハイパーメディア制御やアプリケーション状態の管理に関する重要なポイントをわかりやすく紹介しています。
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In this paper, the cost and weight of the reinforcement concrete cantilever retaining wall are optimized using Gases Brownian Motion Optimization Algorithm (GBMOA) which is based on the gas molecules motion. To investigate the optimization capability of the GBMOA, two objective functions of cost and weight are considered and verification is made using two available solutions for retaining wall design. Furthermore, the effect of wall geometries of retaining walls on their cost and weight is investigated using four different T-shape walls. Besides, sensitivity analyses for effects of backfill slope, stem height, surcharge, and backfill unit weight are carried out and of soil. Moreover, Rankine and Coulomb methods for lateral earth pressure calculation are used and results are compared. The GBMOA predictions are compared with those available in the literature. It has been shown that the use of GBMOA results in reducing significantly the cost and weight of retaining walls. In addition, the Coulomb lateral earth pressure can reduce the cost and weight of retaining walls.
Jacob Murphy Australia - Excels In Optimizing Software ApplicationsJacob Murphy Australia
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This research presents the optimization techniques for reinforced concrete waffle slab design because the EC2 code cannot provide an efficient and optimum design. Waffle slab is mostly used where there is necessity to avoid column interfering the spaces or for a slab with large span or as an aesthetic purpose. Design optimization has been carried out here with MATLAB, using genetic algorithm. The objective function include the overall cost of reinforcement, concrete and formwork while the variables comprise of the depth of the rib including the topping thickness, rib width, and ribs spacing. The optimization constraints are the minimum and maximum areas of steel, flexural moment capacity, shear capacity and the geometry. The optimized cost and slab dimensions are obtained through genetic algorithm in MATLAB. The optimum steel ratio is 2.2% with minimum slab dimensions. The outcomes indicate that the design of reinforced concrete waffle slabs can be effectively carried out using the optimization process of genetic algorithm.
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Dear SICPA Team,
Please find attached a document outlining my professional background and experience.
I remain at your disposal should you have any questions or require further information.
Best regards,
Fabien Keller
Welcome to the May 2025 edition of WIPAC Monthly celebrating the 14th anniversary of the WIPAC Group and WIPAC monthly.
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David Boutry - Specializes In AWS, Microservices And Python.pdfDavid Boutry
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UNIT 1: Problem Solving Using Computer
1. XP
1
C-PROGRAMMING
UNIT 1: PROBLEM SOLVING USING COMPUTER
Presented By:
Er.Ganesh Ram Suwal
BE | ME Computer Engineering
Email: suwalganesh@gmail.com
Lecturer
January 2015
2. XP
2
INTRODUCTION
If any problem is solved by using computer, then that is called
Problem Solving using Computer.
Problem Solving Using Computer
1. Problem Definition, Problem Statement
2. Problem Analysis
3. Algorithm Development & Flowcharting
4. Coding
5. Compilation & Execution
6. Debugging & Testing
7. Program Documentation
3. XP
3
Problem Definition and Analysis
1. What is a Problem ?
Problem is defined as the difference between an existing situation and a
desired situation.
A problem is numerical situation and has complex form
Solution is desired situation and has simplest form.
First, you should know the behavior, nature or type of problem. In order to
get exact solution,
you must analyze the problem.
4. XP
4
ALGORITHM
Algorithm is a step-by-step procedure to solve the problem.
An algorithm is a sequence of instructions designed in such a way
that if the instructions are executed in the specified sequence, the
desired result will be obtained.
5. XP
5
CHARACTERISTICS OF ALGORITHM
1. Each and every instruction should be precise and unambiguous.
2. Well defined inputs and well defined Outputs
3. Each instruction should be such that it can be performed in a finite
time.
4. Instructions should not be repeated infinitely. This ensures that the
algorithm will ultimately terminate.
5. After performing the instructions, that is after the algorithm
terminates, the desire for results must be obtained.
6. Programming Language Independent
7. Algorithm Should be Effectiveness and Feasible
(Summary: Inputs, Outputs, Definiteness, Correctness, Finiteness,
Effectiveness, Generality and Efficient)
6. XP
6
EXAMPLE OF ALGORITHM
Write an algorithm for checking odd and even. The number is entered
by a user.
Step1: Read a number from user
Step2: Divide the entered number by 2 and check the remainder
If the remainder is 0,
Print the given number is even
Else
Print the given number is odd
Step3: Stop
7. XP
7
FLOWCHART
A flowchart is a pictorial representation of an algorithm that uses
different shapes to denote different types of instructions.
The actual instructions are written within these boxes using clear
and concise statements. These boxes are connected by solid lines
having arrow marks to indicate the flow of operation, that is, the
exact sequence in which the instructions are to be executed.
The flowchart is a roadmap to solve a problem.
8. XP
8
SYMBOLS USED IN FLOWCHART
Terminal: Used to represent start and end of a flowchart. It is also
used to pauses (HALT) in the program logic flow. It is the first symbol
and last symbol in the program logic. Oval Shape or elliptical Shape
Input/output: Used to make input/output in the program.
For e.g. read data from user and display message in display unit.
Parallelogram Shape
Fig 1: Terminals
Fig 2: Input/Output
9. XP
9
SYMBOLS USED IN FLOWCHART
Processing: It is used to represent arithmetic and data movement
instructions. Arithmetic processes are of adding, subtracting,
multiplying and dividing are shown by a processing symbol.
Rectangle Shape
Flowlines: The normal flow of flowchart is from top to bottom and left
to right. Arrowheads are required only when the normal top to bottom
flow is not to be followed. Good practice also dictates that flow lines
should not cross each other and that such intersections should be
avoided whenever possible.
Fig 3: Processing
Fig 4: Flow Lines
10. XP
10
SYMBOLS USED IN FLOWCHART
Decision: The decision symbol is used in a flowchart to indicate a point
at which a decision has to be made and a branch to one of two or
more alternative points is possible. The criteria for making the
decision should be indicated clearly within the decision box. Diamond
Shape
Connector: If a flowchart becomes very long, it is difficult to write in a
single page or the flowlines start crisscross at many places that causes
confusion and reduces understandability of the flowchart. In that case
we can use connectors. Small Circle with a small arrowhead line
Fig 5: Decision
Fig 6: Connectors
12. XP
12
CODING
Coding is the Computer
programming
Coding is the process of
writing a program that is
understandable by
computer.
Various programming
languages are used for
writing coding.
Fig 8: Various Programming Languages
13. XP
13
COMPILATION & EXECUTION
Compilation is the process of converting the source codes (Program) of a
computer translated into machine codes.
After compilation if everything is ok, the code is going under other process that
is known as execution.
We can get the required output after execution process.
14. XP
14
DEBUGGING & TESTING
The process of finding and removing errors (also sometimes called bugs) from a
program is known as debugging.
Once the location of an error is identified and the error is corrected, the
debugging statements may be removed.
Types of errors
1. Syntax errors
2. Logic errors
3. Run-time errors
1. Syntax errors
Syntax errors are those errors which are arise on violate the rules of programming
language.
If there is syntax error in the program, then the program will not be executing.
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DEBUGGING & TESTING
2. Logic errors
Logic errors are those which arise when programmers proceed the logic process in
wrong way or miss some statements.
It is difficult to debug such errors because the computer does not display them.
3. Run-Time Errors
Run-time errors are those which occur when programmers attempt to run ambiguous
instructions.
They occur due to infinite loop of statement, device errors (system out of memory),
software errors, etc.
Runtime errors are:
1.Divide by zero
2.Null pointer assignment
3.Data over flow
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PROGRAM DOCUMENTATION
Program Documentations are the brief explanatory note on the
programmer’s program segment while writing program.
This explanatory note is called comment. It explains how the program
works and interacts with it.
Thus, it helps other programmers to understand the program.
Two Types of documentation:
1. Internal documentation – Comments in the Program
2. External documentation – File of a Program
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PROGRAMMING LANGUAGE
A language which is use to give command to the computer is
known as programming language.
A computer software is made using computer programming
language.
JAVA, C# dot net, VB dot net, ASP dot net, PHP, C, C++ etc are
the programming language.
The Programming languages are classified as
1. High Level Programming Language
2. Middle Level Programming Language
3. Low Level or Machine Level Programming Language
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1. LOW LEVEL PROGRAMMING LANGUAGE
Low Level Programming languages are directly
understandable by a computer
It is also called Machine level language and specific to a
computer hardware. So it is machine dependent or machine
codes.
The low-level language is binary language (written in 0’s and
1’s form).
Only the computer programmer or computer specelist
understand low level language.
All the program written in high level or middle level language
must be converted into low level language for execution.
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2. MIDDLE LEVEL PROGRAMMING LANGUAGE
Middle Level Language is also called Symbolic Language like
Assembly Language
Various Symbols “mnemonics” are used in assembly
language. Example ADD for Addition, SUB for Subtraction
etc.
It is little bit user-friendly than low level language but still it
is very difficult to understand by non programmers.
Some middle level languages are machine dependent.
Fig 10: Assembler as Converter Program
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3. HIGH LEVEL PROGRAMMING LANGUAGE
High Level language is very easy to understand by human
beings even by non programmers also.
The popular high-level languages are FORTAN, COBOL,
BASIC, C, C++, JAVA etc.
High level language uses English word like INPUT, OUTPUT,
PRINT etc.
Computer don’t directly understand the high-level language
so it must be converted into computer understandable
format.
Fig 11: Compiler as Converter Program
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CONVERTER PROGRAM
Program written in High level language or Middle level
languages are needed to convert into Machine level language.
Without Conversion, the program will not be executed.
The converter programs are Compiler, Interpreter or
Assembler.
As C-programming is middle level language so we need
compiler or Interpreter for program execution.
Turbo C is a Compiler that converts C-program into machine
Program.
Fig 12: Converter Program
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CONVERTER PROGRAM
1. Assembler
It is a conversion program that converts Assembly language into
its corresponding machine level language.
E.g. MASAM
2. Interpreters
Interpreters are used for conversion of High-level language into
low level language.
Interpreter convert the program code line by line.
If any errors occur immediately, it will show the error message.
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CONVERTER PROGRAM
3. Compiler
Compilers are the translator program which is used for
conversion of High-Level Language into low level Language.
TURBO C is an example of compiler
Fig 13: Compiler Converter Source Program to Executable Codes
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Difference between Compiler & Interpreter
Compiler Interpreter
Compile all the program at a time Run line by line statement
Intermediate Code is generated No Intermediate code is generated
Conditional control Statements are
executing Faster
Conditional Control Statements are
executing slower
More Complex Program Less complex compared to Compiler
High Memory is Required Less Memory is required compared to
compiler
Program need not be compiled every
time
Every time higher level program is
converted into lower-level program
Errors are displayed after entire program
is checked
Errors are displayed for every instruction
interpreted
Example: C Compiler Example: BASIC