This document provides code examples for using the Ring game engine to play sounds, animate sprites, handle keyboard/mouse input, and create maps. It shows how to: - Play a sound file using the Sound object - Animate text using the animate property and increasing the y position over time - Create a repeating animation by incrementing the frame number and resetting it - Handle keyboard input by moving a sprite left/right/up/down based on key presses - Move a sprite to the mouse click position on mouse up events - Add boundary checking to a sprite's position in the state event - Animate a sprite and move it down slowly while allowing it to jump on spacebar