This slide explains you about the different types of sxitching networks like circuit switched network , datagram network , virtual circuit network , message switched network
This document discusses various data link control protocols. It covers framing, flow and error control, and specific protocols like HDLC and PPP. Framing involves adding structure like headers and trailers to organize data into packets. Flow and error control techniques like stop-and-wait ARQ and sliding window protocols are used to ensure reliable transmission over noisy channels. HDLC is a widely used bit-oriented protocol that defines frame structures and error control. PPP is a point-to-point protocol commonly used for dial-up internet access.
Wireless local area networks (WLANs) use radio waves to connect devices in a building or campus wirelessly. They integrate with wired networks through access points that bridge wireless and wired traffic. WLANs operate similarly to wired LANs but have some differences like lower security, limited bandwidth, and variable performance depending on location within the network coverage area. Common devices that use WLANs include tablets, smartphones and laptops.
HDLC is a bit-oriented protocol that defines rules for transmitting data between network nodes. It supports full-duplex communication and organizes data into frames sent from a source to a destination. HDLC defines three station types - primary stations control data flow, secondary stations operate under primary control, and combined stations act as both. HDLC uses different frame types and operates in modes like normal response for point-to-point links and asynchronous balanced for communication between combined stations.
This document discusses the data link layer, which prepares network layer packets for transmission by encapsulating them into frames. It identifies common data link layer protocols for both LANs and WANs. The data link layer controls media access through logical link control and media access control sublayers. Media access control methods include controlled access like token ring and contention-based access like CSMA/CD. Frame structure is also discussed, with frames containing source/destination addresses, error checking fields, and encapsulated network layer data. Different frame types are used depending on the logical and physical network topology.
Circuit switching directly connects the sender and receiver through a dedicated physical path. Message switching transmits entire messages from node to node without establishing a dedicated path. Packet switching breaks messages into packets that can take different routes to the destination and are reassembled, allowing for more efficient use of bandwidth but introducing complexity.
Computer Networks Unit 2 UNIT II DATA-LINK LAYER & MEDIA ACCESSDr. SELVAGANESAN S
The document discusses data link layer framing and protocols. It describes:
1) Two main approaches to framing - byte-oriented (using sentinel characters) and bit-oriented (using bit stuffing). Protocols discussed include BISYNC, DDCMP, and HDLC.
2) Features of PPP framing including negotiated field sizes and use of LCP control messages.
3) Functions of data link layer including framing, flow control, error control, and media access control. The relationship between the logical link control and media access control sublayers is also covered.
This document defines and compares two types of wireless local loop (WLL) technologies: Local Multipoint Distribution Service (LMDS) and Multichannel Multipoint Distribution Service (MMDS). LMDS operates above 20 GHz and provides high-speed broadband, while MMDS operates between 2.1-2.7 GHz and provides lower bandwidth but stronger signals over longer distances. Both can provide voice, data and video services as alternatives to wired local loops. Key differences are that LMDS supports higher data rates over shorter ranges while MMDS has a larger cell size and is more suitable for large networks.
The document discusses network software and protocols. It defines network software as software used for design, implementation, operation and monitoring of computer networks. It notes that traditionally networks were hardware-based but with software-defined networking, software is separated from hardware. It then discusses protocol hierarchies, design issues for network layers, connection-oriented and connectionless services, service primitives, and the relationship between services and protocols.
The document outlines a syllabus for a computer networks course taught by Usha Barad. The syllabus covers 5 topics: 1) introduction to computer networks and the Internet, 2) application layer, 3) transport layer, 4) network layer, and 5) link layer and local area networks. It also lists recommended reference books for the course.
Transmission media (data communication)Pritom Chaki
Transmission media is the material pathway that connects computers, different kinds of devices and people on a network. It can be compared to a superhighway carrying lots of information. Transmission media uses cables or electromagnetic signals to transmit data.
switching techniques in data communication and networkingHarshita Yadav
This document discusses different types of network switching: circuit switching, packet switching, and message switching. It describes circuit switching as establishing a dedicated electrical path for communication between two ports. Packet switching breaks communication down into small packets that are routed through the network based on destination addresses. There are two approaches for packet switching - datagram and virtual circuit. Datagram packets can take different paths to the destination while virtual circuit establishes a pre-planned route. Message switching does not establish a dedicated path, and each message is treated independently with the destination address added. The document was submitted by several students to their professor.
This document provides an overview of the Open Systems Interconnection (OSI) model, which defines seven layers of network communication. It describes each layer's functions and responsibilities, including the physical layer for transmitting bits, the data link layer for framing and addressing, the network layer for routing packets, the transport layer for process-to-process delivery, the session layer for dialog control, the presentation layer for data translation, and the application layer for user interfaces and services. The OSI model was designed by ISO in the late 1970s to provide a standard framework for network protocol implementation across different systems.
Although the OSI reference model is universally recognized, the historical and technical open standard of the Internet is Transmission Control Protocol / Internet Protocol (TCP/IP).
The TCP/IP reference model and the TCP/IP protocol stack make data communication possible between any two computers, anywhere in the world, at nearly the speed of light.
This document provides an overview of data link control (DLC) and data link layer protocols. It discusses the key functions of DLC including framing, flow control, and error control. Framing involves encapsulating data frames with header information like source and destination addresses. Flow control manages the flow of data between nodes while error control handles detecting and correcting errors. Common data link layer protocols described include simple protocol, stop-and-wait protocol, and High-Level Data Link Control (HDLC). HDLC is a bit-oriented protocol that supports full-duplex communication over both point-to-point and multipoint links. It uses three types of frames: unnumbered, information, and supervisory frames.
WANs use carrier services to connect organizational locations and provide access to external services and remote users. WANs carry various traffic types like voice, data, and video, with telephone and data services being most common. Physical equipment includes customer premises equipment (CPE) connected to the service provider's central office via local loops.
The document discusses the Medium Access Control (MAC) sublayer of the data link layer and various protocols for determining which device can access a shared communication channel. It focuses on static and dynamic channel allocation problems in local area networks (LANs) and wireless networks. Static allocation wastes bandwidth by assigning each user a fixed portion of the channel even when they are not transmitting. Dynamic protocols like ALOHA and carrier sense multiple access (CSMA) aim to improve channel utilization by allowing users to transmit only when the channel is idle.
CSMA (Carrier Sense Multiple Access) is a protocol where nodes listen to detect if other nodes are transmitting before transmitting themselves to avoid collisions. There are different types of CSMA including persistent CSMA, non-persistent CSMA, and CSMA/CD. CSMA/CD adds collision detection, allowing nodes to detect collisions while transmitting and stop transmitting to avoid wasting bandwidth.
The network layer is responsible for routing packets from the source to destination. The routing algorithm is the piece of software that decides where a packet goes next (e.g., which output line, or which node on a broadcast channel).For connectionless networks, the routing decision is made for each datagram. For connection-oriented networks, the decision is made once, at circuit setup time.
Routing Issues
The routing algorithm must deal with the following issues:
Correctness and simplicity: networks are never taken down; individual parts (e.g., links, routers) may fail, but the whole network should not.
Stability: if a link or router fails, how much time elapses before the remaining routers recognize the topology change? (Some never do..)
Fairness and optimality: an inherently intractable problem. Definition of optimality usually doesn't consider fairness. Do we want to maximize channel usage? Minimize average delay?
When we look at routing in detail, we'll consider both adaptive--those that take current traffic and topology into consideration--and nonadaptive algorithms.
Dc ch10 : circuit switching and packet switchingSyaiful Ahdan
This document discusses different communication switching techniques for networks, including circuit switching and packet switching. Circuit switching establishes a dedicated communication path between stations but is inefficient for bursty data traffic. Packet switching divides messages into packets that are transmitted independently through the network, allowing dynamic sharing of network bandwidth. It supports data rate conversion and priority handling. Packet switching can use either a datagram approach, treating each packet independently, or a virtual circuit approach, pre-establishing routes for packets.
The document discusses Point-to-Point Protocol (PPP), which provides a standard method for transporting multi-protocol datagrams over point-to-point links. PPP consists of encapsulating packets into frames, a Link Control Protocol (LCP) for establishing and configuring the connection, and Network Control Protocols (NCPs) for network layer configuration. It describes PPP frame formats, byte stuffing for transparency, and authentication protocols like PAP and CHAP. The presentation includes a Wireshark demo and addresses questions about PPP design requirements and non-requirements.
The document discusses various medium access control protocols for local area networks:
1. Static channel allocation protocols like Frequency-Division Multiplexing (FDM) can waste bandwidth if the number of users is not exactly equal to the number of allocated channels.
2. Dynamic channel allocation protocols do not pre-allocate channels. The ALOHA and CSMA protocols allow nodes to transmit whenever the channel is sensed to be idle, which can still result in collisions.
3. Slotted ALOHA improves on pure ALOHA by only allowing transmissions to start at discrete time slots, doubling its maximum throughput. Carrier sensing in CSMA helps reduce but does not eliminate the possibility of collisions.
Attenuation, distortion, and noise are the main causes of transmission impairments. Attenuation is the reduction of signal strength during transmission, distortion alters the original signal shape, and noise is random electrical interference from internal and external sources that disrupts signal reception. These transmission impairments degrade, weaken, and contaminate signals as they travel through transmission mediums.
This document discusses multiple access protocols used to coordinate access to shared broadcast channels. It describes various channel partitioning protocols like TDMA and FDMA that divide channels by time or frequency. Random access protocols like ALOHA and CSMA are also covered, which allow nodes to transmit randomly and detect collisions. CSMA/CD improves on CSMA by allowing nodes to detect collisions quickly and abort transmissions. Taking-turns protocols pass control of the channel between nodes either through polling or token passing. The document provides examples and compares the efficiency of different multiple access protocols.
GPRS Architecture and its components are covered extensively.
The slides give a little information about gprs and also gets into deeper explanation of its architecture.
The network layer is responsible for delivering packets from source to destination. It must know the topology of the subnet and choose appropriate paths. When sources and destinations are in different networks, the network layer must deal with these differences. The network layer uses logical addressing that is independent of the underlying physical network. Routing ensures packets are delivered through routers and switches from source to destination across interconnected networks.
The document discusses circuit switching in data communication networks, describing circuit switching as a method of establishing a dedicated connection between devices using switches, which involves three phases of connection setup, data transfer, and connection teardown. Examples of circuit switched networks are provided, including the public switched telephone network and cellular data networks, and different types of switches used for circuit switching like crossbar and multistage switches are explained.
This document discusses different types of computer network switching, including circuit switching, packet switching, and virtual circuit switching. Circuit switching establishes a dedicated connection between nodes for the duration of a call. Packet switching divides messages into packets that are routed independently through a network on a first-come, first-served basis without dedicated connections. Virtual circuit switching combines aspects of circuit switching and packet switching by establishing paths for packets through a three-phase process of setup, data transfer using local addressing, and teardown.
The document outlines a syllabus for a computer networks course taught by Usha Barad. The syllabus covers 5 topics: 1) introduction to computer networks and the Internet, 2) application layer, 3) transport layer, 4) network layer, and 5) link layer and local area networks. It also lists recommended reference books for the course.
Transmission media (data communication)Pritom Chaki
Transmission media is the material pathway that connects computers, different kinds of devices and people on a network. It can be compared to a superhighway carrying lots of information. Transmission media uses cables or electromagnetic signals to transmit data.
switching techniques in data communication and networkingHarshita Yadav
This document discusses different types of network switching: circuit switching, packet switching, and message switching. It describes circuit switching as establishing a dedicated electrical path for communication between two ports. Packet switching breaks communication down into small packets that are routed through the network based on destination addresses. There are two approaches for packet switching - datagram and virtual circuit. Datagram packets can take different paths to the destination while virtual circuit establishes a pre-planned route. Message switching does not establish a dedicated path, and each message is treated independently with the destination address added. The document was submitted by several students to their professor.
This document provides an overview of the Open Systems Interconnection (OSI) model, which defines seven layers of network communication. It describes each layer's functions and responsibilities, including the physical layer for transmitting bits, the data link layer for framing and addressing, the network layer for routing packets, the transport layer for process-to-process delivery, the session layer for dialog control, the presentation layer for data translation, and the application layer for user interfaces and services. The OSI model was designed by ISO in the late 1970s to provide a standard framework for network protocol implementation across different systems.
Although the OSI reference model is universally recognized, the historical and technical open standard of the Internet is Transmission Control Protocol / Internet Protocol (TCP/IP).
The TCP/IP reference model and the TCP/IP protocol stack make data communication possible between any two computers, anywhere in the world, at nearly the speed of light.
This document provides an overview of data link control (DLC) and data link layer protocols. It discusses the key functions of DLC including framing, flow control, and error control. Framing involves encapsulating data frames with header information like source and destination addresses. Flow control manages the flow of data between nodes while error control handles detecting and correcting errors. Common data link layer protocols described include simple protocol, stop-and-wait protocol, and High-Level Data Link Control (HDLC). HDLC is a bit-oriented protocol that supports full-duplex communication over both point-to-point and multipoint links. It uses three types of frames: unnumbered, information, and supervisory frames.
WANs use carrier services to connect organizational locations and provide access to external services and remote users. WANs carry various traffic types like voice, data, and video, with telephone and data services being most common. Physical equipment includes customer premises equipment (CPE) connected to the service provider's central office via local loops.
The document discusses the Medium Access Control (MAC) sublayer of the data link layer and various protocols for determining which device can access a shared communication channel. It focuses on static and dynamic channel allocation problems in local area networks (LANs) and wireless networks. Static allocation wastes bandwidth by assigning each user a fixed portion of the channel even when they are not transmitting. Dynamic protocols like ALOHA and carrier sense multiple access (CSMA) aim to improve channel utilization by allowing users to transmit only when the channel is idle.
CSMA (Carrier Sense Multiple Access) is a protocol where nodes listen to detect if other nodes are transmitting before transmitting themselves to avoid collisions. There are different types of CSMA including persistent CSMA, non-persistent CSMA, and CSMA/CD. CSMA/CD adds collision detection, allowing nodes to detect collisions while transmitting and stop transmitting to avoid wasting bandwidth.
The network layer is responsible for routing packets from the source to destination. The routing algorithm is the piece of software that decides where a packet goes next (e.g., which output line, or which node on a broadcast channel).For connectionless networks, the routing decision is made for each datagram. For connection-oriented networks, the decision is made once, at circuit setup time.
Routing Issues
The routing algorithm must deal with the following issues:
Correctness and simplicity: networks are never taken down; individual parts (e.g., links, routers) may fail, but the whole network should not.
Stability: if a link or router fails, how much time elapses before the remaining routers recognize the topology change? (Some never do..)
Fairness and optimality: an inherently intractable problem. Definition of optimality usually doesn't consider fairness. Do we want to maximize channel usage? Minimize average delay?
When we look at routing in detail, we'll consider both adaptive--those that take current traffic and topology into consideration--and nonadaptive algorithms.
Dc ch10 : circuit switching and packet switchingSyaiful Ahdan
This document discusses different communication switching techniques for networks, including circuit switching and packet switching. Circuit switching establishes a dedicated communication path between stations but is inefficient for bursty data traffic. Packet switching divides messages into packets that are transmitted independently through the network, allowing dynamic sharing of network bandwidth. It supports data rate conversion and priority handling. Packet switching can use either a datagram approach, treating each packet independently, or a virtual circuit approach, pre-establishing routes for packets.
The document discusses Point-to-Point Protocol (PPP), which provides a standard method for transporting multi-protocol datagrams over point-to-point links. PPP consists of encapsulating packets into frames, a Link Control Protocol (LCP) for establishing and configuring the connection, and Network Control Protocols (NCPs) for network layer configuration. It describes PPP frame formats, byte stuffing for transparency, and authentication protocols like PAP and CHAP. The presentation includes a Wireshark demo and addresses questions about PPP design requirements and non-requirements.
The document discusses various medium access control protocols for local area networks:
1. Static channel allocation protocols like Frequency-Division Multiplexing (FDM) can waste bandwidth if the number of users is not exactly equal to the number of allocated channels.
2. Dynamic channel allocation protocols do not pre-allocate channels. The ALOHA and CSMA protocols allow nodes to transmit whenever the channel is sensed to be idle, which can still result in collisions.
3. Slotted ALOHA improves on pure ALOHA by only allowing transmissions to start at discrete time slots, doubling its maximum throughput. Carrier sensing in CSMA helps reduce but does not eliminate the possibility of collisions.
Attenuation, distortion, and noise are the main causes of transmission impairments. Attenuation is the reduction of signal strength during transmission, distortion alters the original signal shape, and noise is random electrical interference from internal and external sources that disrupts signal reception. These transmission impairments degrade, weaken, and contaminate signals as they travel through transmission mediums.
This document discusses multiple access protocols used to coordinate access to shared broadcast channels. It describes various channel partitioning protocols like TDMA and FDMA that divide channels by time or frequency. Random access protocols like ALOHA and CSMA are also covered, which allow nodes to transmit randomly and detect collisions. CSMA/CD improves on CSMA by allowing nodes to detect collisions quickly and abort transmissions. Taking-turns protocols pass control of the channel between nodes either through polling or token passing. The document provides examples and compares the efficiency of different multiple access protocols.
GPRS Architecture and its components are covered extensively.
The slides give a little information about gprs and also gets into deeper explanation of its architecture.
The network layer is responsible for delivering packets from source to destination. It must know the topology of the subnet and choose appropriate paths. When sources and destinations are in different networks, the network layer must deal with these differences. The network layer uses logical addressing that is independent of the underlying physical network. Routing ensures packets are delivered through routers and switches from source to destination across interconnected networks.
The document discusses circuit switching in data communication networks, describing circuit switching as a method of establishing a dedicated connection between devices using switches, which involves three phases of connection setup, data transfer, and connection teardown. Examples of circuit switched networks are provided, including the public switched telephone network and cellular data networks, and different types of switches used for circuit switching like crossbar and multistage switches are explained.
This document discusses different types of computer network switching, including circuit switching, packet switching, and virtual circuit switching. Circuit switching establishes a dedicated connection between nodes for the duration of a call. Packet switching divides messages into packets that are routed independently through a network on a first-come, first-served basis without dedicated connections. Virtual circuit switching combines aspects of circuit switching and packet switching by establishing paths for packets through a three-phase process of setup, data transfer using local addressing, and teardown.
This document discusses different types of computer networks, including switched, circuit-switched, packet-switched, and datagram networks. It explains that switched networks connect devices through switches that create temporary connections. Circuit-switched networks require connection setup and teardown and dedicate resources to each connection. Packet-switched networks divide messages into packets that are routed independently without resource reservation. Datagram networks treat each packet independently and use dynamic routing tables to route packets by destination address. Virtual circuit networks combine aspects of circuit-switched and datagram networks by routing packets along the same path with connection setup and teardown phases.
This document provides an overview of circuit-switched and datagram networks. It discusses:
- Circuit-switched networks require a setup phase to establish a dedicated connection between stations before data transfer can occur. Resources are allocated for the entire connection duration.
- Datagram networks divide messages into packets that are routed independently through the network. Packets may arrive out of order and be lost due to lack of dedicated resources.
- Switches in circuit-switched networks use space-division or time-division techniques, while packet switches contain input/output ports, a routing processor, and a switching fabric to route packets based on destination addresses in routing tables.
This document discusses circuit switching and packet switching in communication networks. It provides details on:
1. Circuit switching establishes a dedicated communication path between two stations but the capacity is wasted if no data is being sent. Packet switching divides messages into packets that are transmitted individually and resources are allocated on demand.
2. Circuit switching is used for applications like voice calls where continuous transmission is required. Packet switching provides better line efficiency since the bandwidth is shared between packets.
3. Switches can be implemented using space division or time division techniques. Common switches include crossbar switches, multistage switches, and time-space-time switches.
This document discusses wide area network (WAN) technologies. It begins by defining WAN characteristics such as interconnecting computers over long distances using various media. It then describes different WAN technologies including circuit-switched networks, packet-switched networks, and virtual circuit networks. Specific routing protocols and concepts are explained like distance vector routing, link state routing, static versus dynamic routing. The document concludes by listing various WAN technology options for connecting sites like dial-up, leased lines, frame relay, ATM, microwave links and satellite.
The document discusses different methods of switching in computer networks, including circuit switching, packet switching, and message switching. It provides details on circuit-switched networks, packet-switched networks, and virtual circuit networks. For circuit switching, it describes the setup, data transfer, and teardown phases required to establish and terminate connections. For packet switching, it compares datagram and virtual circuit approaches.
The document discusses different types of switching structures used in networks, including circuit switching and packet switching. It describes circuit switching techniques like space division switching using crossbar and multistage switches, as well as time division switching using time slot interchange. It also covers the basic components of a packet switch including input/output ports, routing processor, and switching fabrics like crossbar, banyan, and batcher banyan switches. The advantages and disadvantages of different switching techniques are highlighted.
Packet Switching Technique in Computer NetworkNiharikaDubey17
This document discusses different packet switching paradigms including virtual circuit switching, datagram switching, and source routing. It describes how bridges and extended local area networks (LANs) connect multiple LANs using a spanning tree algorithm to prevent loops. Finally, it covers limitations of bridges and how virtual LANs (VLANs) increase scalability and security by separating broadcast domains.
Switching types-circuit, packet and messageJebaRaj26
A switched network uses switches to connect devices and allow communication between them. Switches create temporary connections between devices on the network and forward data using MAC addresses. There are different switching techniques including circuit switching, packet switching, and message switching. Circuit switching establishes a dedicated connection for data transfer while packet and message switching break messages or data into smaller packets or messages that are transmitted individually through the network.
This document discusses different methods for switching data in communication networks. It describes circuit switching, packet switching, message switching, and fast packet switching. Circuit switching establishes a dedicated connection for transmission. Packet switching divides data into packets that are routed independently. Message switching stores data at switches before transmission. Fast packet switching reduces overhead to increase throughput. The document provides details on the characteristics and advantages and disadvantages of each switching method.
The document discusses different network switching techniques including circuit switching, packet switching, datagram switching, virtual circuit networks, and message switching. It provides details on how each technique works, including setup/teardown phases for circuit switching, treating each packet independently for datagram networks, and storing entire messages at intermediate nodes for message switching. Key aspects like bandwidth efficiency and reliability are compared between the different techniques.
Frame Relay is a virtual circuit wide-area network technology designed in the late 1980s that operates at the physical and data link layers. It allows for bursty data transmission and higher transmission speeds than traditional WANs. Frame Relay uses virtual circuits identified by a Data Link Connection Identifier (DLCI) to transmit data between nodes. It supports both permanent virtual circuits (PVCs) and switched virtual circuits (SVCs). Asynchronous Transfer Mode (ATM) is a network protocol that transmits data in fixed length cells over virtual paths and circuits to provide connection-oriented services between endpoints.
The document discusses various topics related to data link layer and media access control including:
1. Link layer addressing and the three types of addresses - unicast, multicast, and broadcast.
2. Address Resolution Protocol (ARP) which is used to map IP addresses to MAC addresses.
3. Error detection and correction mechanisms at the data link layer including parity checks, cyclic redundancy checks, and checksums.
4. Common data link layer protocols for flow control and error handling such as HDLC, PPP, Ethernet, and IEEE 802.11.
This document provides information on calculating percentages of numbers and dealing with percentage problems. It discusses:
1) How to calculate a percentage of a number by replacing the % with a decimal and multiplying. For example, 225% of 24 is 2.25 x 24 = 54.
2) A trick for breaking percentages into 10% increments, like calculating 60% of 42 as (50% of 42) + (10% of 42).
3) Common mistakes made when dealing with percentages that are increased or decreased by a certain amount, like confusing "increased by 200%" versus "increased to 200%".
4) How to calculate the percentage one number is more or less than another, and examples of
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Different protocols for data communication networks Nt Arvind
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Variable-size framing protocols add header and trailer flags or bytes to distinguish frames. Character protocols use byte stuffing to avoid flag patterns in data. Bit protocols use bit stuffing to avoid flag bit patterns. Stop-and-wait protocols send one frame then wait for ACK before sending again. Go-back-N protocols send multiple frames before needing ACKs and resend missing frames. Selective repeat protocols resend only missing frames. HDLC is a common bit-oriented protocol that uses frame types and sequence/control fields. PPP is a byte-oriented protocol that carries user data or protocol information.
Error Detection and correction concepts in Data communication and networksNt Arvind
single bit , burst error detection and correction in data communication networks , block coding ( hamming code , simple parity check code , Cyclic redundancy check-CRC , checksum , internet checksum etc
Basics on different types operational amplifier (op-amp)Nt Arvind
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This presentation is related to the brief History of Kashmir (Part-I) with special reference to Karkota Dynasty. In the seventh century a person named Durlabhvardhan founded the Karkot dynasty in Kashmir. He was a functionary of Baladitya, the last king of the Gonanda dynasty. This dynasty ruled Kashmir before the Karkot dynasty. He was a powerful king. Huansang tells us that in his time Taxila, Singhpur, Ursha, Punch and Rajputana were parts of the Kashmir state.
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2. Switching
• Switches are devices capable of creating
temporary connections between two or more
devices linked to the switch
3. Circuit-switched Network
• A circuit-switched network is made of a set of switches connected by physical links,
in which each link is divided in “n” channels.
• When end system A needs to communicate with end system M . “A” needs to
request a connection to “M” that must be accepted by all switches as well as by M
itself. This is called the setup phase. Combination of channels defines the
dedicated path. After the dedicated path is established, data transfer can take
place.
• The stations must make a reservation for the resources to be used during the
communication
4. 4x8 means 4 input and 8 output . 4 output ports are folded into the i/p ports to
allow communication between computers in the same office. 4 other o/p ports
allow communication between the two offices.
This example
17
25
38
46
5. three phase(setup , data transfer ,
teardown phase)
Setup phase :
• system A needs to connect to system M.
• Sends a setup request that includes the address of system M, to switch I.
• Switch I finds a channel between itself and switch IV that can be
dedicated for this purpose.
• Switch I then sends the request to switch IV,.
• Switch IV finds a dedicated channel between itself and switch III.
• Switch III informs system M of system A's intention at this time.
• End-to-End addressing is required for creating a connection between the
two end systems.
Data Transfer Phase : After the establishment of path the two parties can
transfer data
Teardown Phase: When one of the parties (system) needs to disconnect, a
signal is sent to each switch to release the resources.
6. DATAGRAM-NETWORKS
(Connectionless network)
• In a packet-switched network, there is no resource reservation; resources are
allocated on demand .
• When a switch receives a packet, no matter what is the source or destination, the
packet must wait if there are other packets being processed .
• In a datagram network, each packet is treated independently of all others.
Sometimes referred to as connectionless networks .
• This approach can cause the datagram’s of a transmission to arrive at their
destination out of order with different delays between the packets.
• There are no setup or teardown phases
7. Routing table , delay , efficiency of
(datagram-network)
• The routing tables are dynamic and are updated periodically.
• A switch in a datagram networks uses a routing table that is based on the
destination address
• The destination address in the header of a packet in a datagram network remains
the same during the entire journey of the packet
• The efficiency of a datagram network is better than that of a circuit-switched
network, resources are allocated only when there are packets to be transferred .
Routing table Delay( transmission time + propagation delay + waiting time)
8. VIRTUAL-CIRCUIT NETWORKS (VCN)
• It is a hybrid technique.
• Setup, data transfer, and teardown phases as in a “CSN”
• Resource allocated during setup phase, as in a CSN, or on demand as in
(DN)
• As in DN, data are packetized and each packet carries an address in the
header. The address has local jurisdiction, not end-to-end jurisdiction.
• As in CSN, all packets follow the same path established during the
connection
• VCN is normally implemented in the data link layer, while CSN is in
physical layer and DN in the network layer
9. Addressing
• Two types of addressing in a virtual-circuit network: global and local
(virtual-circuit identifier: VCI)
• Global address is used only to create a VCI
• The identifier that is actually used for data transfer is called the “VCI” .
• When a frame arrives at a switch, it has a VCI; when it leaves, it has a
different VCI .
• VCI does not need to be a large number since each switch can use its own
unique set of VCl’s.
12. Teardown phase and total delay in VCN
• source A, after sending all frames to B, sends a special frame called
a teardown request. Destination B responds with a teardown
confirmation frame. All switches delete the corresponding entry
from their tables .
• In virtual-circuit switching, all packets belonging to the same source
and destination travel the same path; but the packets may arrive at
the destination with different delays if resource allocation is on
demand.
13. Space-division: crossbar switch
• The number of switches is huge.
connect n inputs by m output require n * m crosspoint.
• Inefficient
fewer than 25% of the crosspoints are in use at given time , rest are idle .
14. Space-division: Multistage Switch
• Three steps
– Divide the N input lines into groups, each of n lines. For each group, use one
crossbar of size n x k, where k is the number of crossbars in the middle stage
– Use k crossbars, each of size (N/n) x (N/n) in the middle stage
– Use N/n crossbars, each of size k x n at the third stage
• Total no of crosspoints = N/n(n x k) + k(N/n x N/n) + N/n(k x n)
= 2kN + k(N/n)2
• Which is much smaller than the number of crosspoints in a single-stage switch
(N2).
15. Drawbacks of multistage switch and
clos criterion
• The multistage switch has one drawback-blocking during
periods of heavy traffic .
• The whole idea of multistage switching is to share the
crosspoints in the middle-stage crossbars.
• Sharing can cause a lack of availability if the resources are
limited and all users want a connection at the same time .
• Clos criterion: condition of non-blocking
– n = (N/2)1/2
– k > 2n – 1
– Crosspoints ≥ 4N [(2N)1/2 – 1]
17. Time- and Space-Division Switch
Combination
• Space division: instantaneous, crosspoints
• Time division: no crosspoint, processing delay
• Space-and time-division switching combinations take
advantage of the best of both
19. Structure of Packet Switch
• Packets are decapsulated /encapsulated and errors are
detected and corrected at input/output ports
• Routing processor: network layer functions
– Table lookup: searching the routing table by destination
address
• Switching Fabric: Most difficult task is to move from input
queue to output queue. The speed at which this is done
affects the size of the input/output queue and overall delay in
packet delivery.
– Crossbar switch
– Banyan switch
– Batcher-Banyan switch
20. Banyan Switch
• Multistage switch with micro-switches at each stage that route the
packets based on the output port represented as a binary string
• “n” i/p and “n” o/p with log2n stages with n/2 micro-switches at each
stage
• Input 1 to output 6
Binary representation (110)
• Input 5 to output 2
binary representation (010)