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 2000 Prentice Hall, Inc. All rights reserved.
Chapter 3 - Structured Program
Development
Outline
3.1 Introduction
3.2 Algorithms
3.3 Pseudocode
3.4 Control Structures
3.5 The If Selection Structure
3.6 The If/Else Selection Structure
3.7 The While Repetition Structure
3.8 Formulating Algorithms: Case Study 1 (Counter-Controlled
Repetition)
3.9 Formulating Algorithms with Top-down, Stepwise Refinement:
Case Study 2 (Sentinel-Controlled Repetition)
3.10 Formulating Algorithms with Top-down, Stepwise Refinement:
Case Study 3 (Nested Control Structures)
3.11 Assignment Operators
3.12 Increment and Decrement Operators
 2000 Prentice Hall, Inc. All rights reserved.
3.1 Introduction
• Before writing a program:
– Have a thorough understanding of problem
– Carefully planned approach for solving it
• While writing a program:
– Know what “building blocks” are available
– Use good programming principles
 2000 Prentice Hall, Inc. All rights reserved.
3.2 Algorithms
• Computing problems
– All can be solved by executing a series of actions in a specific
order
• Algorithm: procedure in terms of
– Actions to be executed
– Order in which these actions are to be executed
• Program control
– Specify order in which statements are to executed
 2000 Prentice Hall, Inc. All rights reserved.
3.3 Pseudocode
• Pseudocode
– Artificial, informal language that helps us develop
algorithms
– Similar to everyday English
– Not actually executed on computers
– Helps us “think out” a program before writing it
• Easy to convert into a corresponding C++ program
• Consists only of executable statements
 2000 Prentice Hall, Inc. All rights reserved.
3.4 Control Structures
• Sequential execution
– Statements executed one after the other in the order written
• Transfer of control
– When the next statement executed is not the next one in sequence
– Overuse of goto led to many problems.
• Bohm and Jacopini
– All programs written in terms of 3 control structures
• Sequence structure: Built into C. Programs executed sequentially by
default.
• Selection structures: C has three types- if, if/else, and switch .
• Repetition structures: C has three types - while, do/while, and
for.
• These are C keywords
 2000 Prentice Hall, Inc. All rights reserved.
3.4 Control Structures (II)
• Flowchart
– Graphical representation of an algorithm
– Drawn using certain special-purpose symbols connected by arrows
called flowlines.
– Rectangle symbol (action symbol): indicates any type of action.
– Oval symbol: indicates beginning or end of a program, or a section
of code (circles).
• Single-entry/single-exit control structures
– Connect exit point of one control structure to entry point of the
next (control-structure stacking).
– Makes programs easy to build
 2000 Prentice Hall, Inc. All rights reserved.
3.5 The if Selection Structure
• Selection structure:
– Used to choose among alternative courses of action
– Pseudocode: If student’s grade is greater than or equal to 60
Print “Passed”
• If condition true
– Print statement executed and program goes on to next statement.
– If false, print statement is ignored and the program goes onto the next
statement.
– Indenting makes programs easier to read
• C ignores whitespace characters.
• Pseudocode statement in C:
if ( grade >= 60 )
printf( "Passedn" );
– C code corresponds closely to the pseudocode
 2000 Prentice Hall, Inc. All rights reserved.
3.5 The if Selection Structure (II)
true
false
grade >= 60 print “Passed”
• Diamond symbol (decision symbol) - indicates decision is to be made
• Contains an expression that can be true or false
• Test the condition, follow appropriate path
• if structure is a single-entry/single-exit structure.
A decision can be made on
any expression.
zero - false
nonzero - true
Example:
3 - 4 is true
 2000 Prentice Hall, Inc. All rights reserved.
3.6 The if/else Selection Structure
• if
– Only performs an action if the condition is true.
• if/else
– A different action when condition is true than when condition is false
• Psuedocode: If student’s grade is greater than or equal to 60
Print “Passed”
else
Print “Failed”
– Note spacing/indentation conventions
• C code: if ( grade >= 60 )
printf( "Passedn");
else
printf( "Failedn");
 2000 Prentice Hall, Inc. All rights reserved.
3.6 The if/else Selection Structure (II)
• Ternary conditional operator (?:)
– Takes three arguments (condition, value if true, value if false)
– Our pseudocode could be written:
printf( "%sn", grade >= 60 ? "Passed" : "Failed" );
OR
grade >= 60 ? printf( “Passedn” ) : printf( “Failedn” );
true
false
print “Failed” print “Passed”
grade >= 60
 2000 Prentice Hall, Inc. All rights reserved.
3.6 The if/else Selection Structure (III)
• Nested if/else structures
– Test for multiple cases by placing if/else selection structures inside
if/else selection structures
If student’s grade is greater than or equal to 90
Print “A”
else
If student’s grade is greater than or equal to 80
Print “B”
else
If student’s grade is greater than or equal to 70
Print “C”
else
If student’s grade is greater than or equal to 60
Print “D”
else
Print “F”
– Once condition is met, rest of statements skipped
– Deep indentation usually not used in practice
 2000 Prentice Hall, Inc. All rights reserved.
3.6 The if/else Selection Structure (IV)
• Compound statement:
– Set of statements within a pair of braces
– Example:
if ( grade >= 60 )
printf( "Passed.n" );
else {
printf( "Failed.n" );
printf( "You must take this course again.n" );
}
– Without the braces,
printf( "You must take this course again.n" );
would be automatically executed
• Block: compound statements with declarations
 2000 Prentice Hall, Inc. All rights reserved.
3.6 The if/else Selection Structure (V)
• Syntax errors
– Caught by compiler
• Logic errors:
– Have their effect at execution time
– Non-fatal: program runs, but has incorrect output
– Fatal: program exits prematurely
 2000 Prentice Hall, Inc. All rights reserved.
3.7 The while Repetition Structure
• Repetition structure
– Programmer to specifies an action to be repeated while some
condition remains true
– Psuedocode: While there are more items on my shopping list
Purchase next item and cross it off my list
– while loop repeated until condition becomes false
 2000 Prentice Hall, Inc. All rights reserved.
3.7 The while Repetition Structure (II)
• Example:
int product = 2;
while ( product <= 1000 )
product = 2 * product;
product <= 1000 product = 2 * product
true
false
 2000 Prentice Hall, Inc. All rights reserved.
3.8 Formulating Algorithms (Counter-
Controlled Repetition)
• Counter-controlled repetition
– Loop repeated until counter reaches a certain value.
– Definite repetition: number of repetitions is known
– Example: A class of ten students took a quiz. The grades (integers in the
range 0 to 100) for this quiz are available to you. Determine the class
average on the quiz.
• Pseudocode:
Set total to zero
Set grade counter to one
While grade counter is less than or equal to ten
Input the next grade
Add the grade into the total
Add one to the grade counter
Set the class average to the total divided by ten
Print the class average
 2000 Prentice Hall, Inc. All rights reserved.
Outline
1. Initialize Variables
2. Execute Loop
3. Output results
1 /* Fig. 3.6: fig03_06.c
2 Class average program with
3 counter-controlled repetition */
4 #include <stdio.h>
5
6 int main()
7 {
8 int counter, grade, total, average;
9
10 /* initialization phase */
11 total = 0;
12 counter = 1;
13
14 /* processing phase */
15 while ( counter <= 10 ) {
16 printf( "Enter grade: " );
17 scanf( "%d", &grade );
18 total = total + grade;
19 counter = counter + 1;
20 }
21
22 /* termination phase */
23 average = total / 10;
24 printf( "Class average is %dn", average );
25
26 return 0; /* indicate program ended successfully */
27 }
 2000 Prentice Hall, Inc. All rights reserved.
Outline
Program Output
Enter grade: 98
Enter grade: 76
Enter grade: 71
Enter grade: 87
Enter grade: 83
Enter grade: 90
Enter grade: 57
Enter grade: 79
Enter grade: 82
Enter grade: 94
Class average is 81
 2000 Prentice Hall, Inc. All rights reserved.
3.9 Formulating Algorithms with Top-Down,
Stepwise Refinement (Sentinel-Controlled
Repetition)
• Problem becomes:
Develop a class-averaging program that will process an arbitrary
number of grades each time the program is run.
– Unknown number of students
– How will the program know to end?
• Use sentinel value
– Also called signal value, dummy value, or flag value
– Indicates “end of data entry.”
– Loop ends when sentinel inputted
– Sentinel value chosen so it cannot be confused with a regular input
(such as -1 in this case)
 2000 Prentice Hall, Inc. All rights reserved.
3.9 Formulating Algorithms with Top-Down,
Stepwise Refinement (Sentinel-Controlled
Repetition) (II)
• Top-down, stepwise refinement
– Begin with a pseudocode representation of the top:
Determine the class average for the quiz
– Divide top into smaller tasks and list them in order:
Initialize variables
Input, sum and count the quiz grades
Calculate and print the class average
• Many programs have three phases
– Initialization: initializes the program variables
– Processing: inputs data values and adjusts program variables
accordingly
– Termination: calculates and prints the final results
– This Helps the breakup of programs for top-down refinement
 2000 Prentice Hall, Inc. All rights reserved.
3.9 Formulating Algorithms with Top-Down,
Stepwise Refinement (III)
• Refine the initialization phase from Initialize variables to:
Initialize total to zero
Initialize counter to zero
• Refine Input, sum and count the quiz grades to
Input the first grade (possibly the sentinel)
While the user has not as yet entered the sentinel
Add this grade into the running total
Add one to the grade counter
Input the next grade (possibly the sentinel)
• Refine Calculate and print the class average to
If the counter is not equal to zero
Set the average to the total divided by the counter
Print the average
else
Print “No grades were entered”
 2000 Prentice Hall, Inc. All rights reserved.
Outline
1. Initialize Variables
2. Get user input
2.1 Perform Loop
1 /* Fig. 3.8: fig03_08.c
2 Class average program with
3 sentinel-controlled repetition */
4 #include <stdio.h>
5
6 int main()
7 {
8 float average; /* new data type */
9 int counter, grade, total;
10
11 /* initialization phase */
12 total = 0;
13 counter = 0;
14
15 /* processing phase */
16 printf( "Enter grade, -1 to end: " );
17 scanf( "%d", &grade );
18
19 while ( grade != -1 ) {
20 total = total + grade;
21 counter = counter + 1;
22 printf( "Enter grade, -1 to end: " );
23 scanf( "%d", &grade );
24 }
 2000 Prentice Hall, Inc. All rights reserved.
Outline
3. Calculate Average
3.1 Print Results
Program Output
25
26 /* termination phase */
27 if ( counter != 0 ) {
28 average = ( float ) total / counter;
29 printf( "Class average is %.2f", average );
30 }
31 else
32 printf( "No grades were enteredn" );
33
34 return 0; /* indicate program ended successfully */
35 }
Enter grade, -1 to end: 75
Enter grade, -1 to end: 94
Enter grade, -1 to end: 97
Enter grade, -1 to end: 88
Enter grade, -1 to end: 70
Enter grade, -1 to end: 64
Enter grade, -1 to end: 83
Enter grade, -1 to end: 89
Enter grade, -1 to end: -1
Class average is 82.50
 2000 Prentice Hall, Inc. All rights reserved.
3.10 Nested control structures
• Problem
– A college has a list of test results (1 = pass, 2 = fail) for 10
students.
– Write a program that analyzes the results
• If more than 8 students pass, print "Raise Tuition"
• Notice that
– The program must process 10 test results
• Counter-controlled loop will be used
– Two counters can be used
• One for number of passes, one for number of fails
– Each test result is a number—either a 1 or a 2
• If the number is not a 1, we assume that it is a 2
 2000 Prentice Hall, Inc. All rights reserved.
3.10 Nested control structures (II)
• Top level outline
Analyze exam results and decide if tuition should be raised
• First Refinement
Initialize variables
Input the ten quiz grades and count passes and failures
Print a summary of the exam results and decide if tuition should be raised
• Refine Initialize variables to
Initialize passes to zero
Initialize failures to zero
Initialize student counter to one
 2000 Prentice Hall, Inc. All rights reserved.
3.10 Nested control structures (III)
• Refine Input the ten quiz grades and count passes and failures to
While student counter is less than or equal to ten
Input the next exam result
If the student passed
Add one to passes
else
Add one to failures
Add one to student counter
• Refine Print a summary of the exam results and decide if tuition
should be raised to
Print the number of passes
Print the number of failures
If more than eight students passed
Print “Raise tuition”
 2000 Prentice Hall, Inc. All rights reserved.
Outline
1. Initialize variables
2. Input data and
count passes/failures
3. Print results
1 /* Fig. 3.10: fig03_10.c
2 Analysis of examination results */
3 #include <stdio.h>
4
5 int main()
6 {
7 /* initializing variables in declarations */
8 int passes = 0, failures = 0, student = 1, result;
9
10 /* process 10 students; counter-controlled loop */
11 while ( student <= 10 ) {
12 printf( "Enter result ( 1=pass,2=fail ): " );
13 scanf( "%d", &result );
14
15 if ( result == 1 ) /* if/else nested in while */
16 passes = passes + 1;
17 else
18 failures = failures + 1;
19
20 student = student + 1;
21 }
22
23 printf( "Passed %dn", passes );
24 printf( "Failed %dn", failures );
25
26 if ( passes > 8 )
27 printf( "Raise tuitionn" );
28
29 return 0; /* successful termination */
30 }
 2000 Prentice Hall, Inc. All rights reserved.
Outline
Program Output
Enter Result (1=pass,2=fail): 1
Enter Result (1=pass,2=fail): 2
Enter Result (1=pass,2=fail): 2
Enter Result (1=pass,2=fail): 1
Enter Result (1=pass,2=fail): 1
Enter Result (1=pass,2=fail): 1
Enter Result (1=pass,2=fail): 2
Enter Result (1=pass,2=fail): 1
Enter Result (1=pass,2=fail): 1
Enter Result (1=pass,2=fail): 2
Passed 6
Failed 4
 2000 Prentice Hall, Inc. All rights reserved.
3.11 Assignment Operators
• Assignment operators abbreviate assignment expressions
c = c + 3;
can be abbreviated as c += 3; using the addition assignment
operator
• Statements of the form
variable = variable operator expression;
can be rewritten as
variable operator= expression;
• Examples of other assignment operators:
d -= 4 (d = d - 4)
e *= 5 (e = e * 5)
f /= 3 (f = f / 3)
g %= 9 (g = g % 9)
 2000 Prentice Hall, Inc. All rights reserved.
3.12 Increment and Decrement Operators
• Increment operator (++) - can be used instead of c+=1
• Decrement operator (--) - can be used instead of c-=1.
• Preincrement
– Operator is used before the variable (++c or --c)
– Variable is changed, then the expression it is in is evaluated
• Postincrement
– Operator is used after the variable (c++ or c--)
– Expression executes, then the variable is changed
• If c = 5, then
printf( "%d", ++c);
• Prints 6
printf( "%d", c++);
• Prints 5
– In either case, c now has the value of 6
 2000 Prentice Hall, Inc. All rights reserved.
3.12 Increment and Decrement Operators
(II)
• When variable not in an expression
– Preincrementing and postincrementing have the same effect.
++c;
cout << c;
and
c++;
cout << c;
have the same effect.
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Structured Program Development in C Language

  • 1.  2000 Prentice Hall, Inc. All rights reserved. Chapter 3 - Structured Program Development Outline 3.1 Introduction 3.2 Algorithms 3.3 Pseudocode 3.4 Control Structures 3.5 The If Selection Structure 3.6 The If/Else Selection Structure 3.7 The While Repetition Structure 3.8 Formulating Algorithms: Case Study 1 (Counter-Controlled Repetition) 3.9 Formulating Algorithms with Top-down, Stepwise Refinement: Case Study 2 (Sentinel-Controlled Repetition) 3.10 Formulating Algorithms with Top-down, Stepwise Refinement: Case Study 3 (Nested Control Structures) 3.11 Assignment Operators 3.12 Increment and Decrement Operators
  • 2.  2000 Prentice Hall, Inc. All rights reserved. 3.1 Introduction • Before writing a program: – Have a thorough understanding of problem – Carefully planned approach for solving it • While writing a program: – Know what “building blocks” are available – Use good programming principles
  • 3.  2000 Prentice Hall, Inc. All rights reserved. 3.2 Algorithms • Computing problems – All can be solved by executing a series of actions in a specific order • Algorithm: procedure in terms of – Actions to be executed – Order in which these actions are to be executed • Program control – Specify order in which statements are to executed
  • 4.  2000 Prentice Hall, Inc. All rights reserved. 3.3 Pseudocode • Pseudocode – Artificial, informal language that helps us develop algorithms – Similar to everyday English – Not actually executed on computers – Helps us “think out” a program before writing it • Easy to convert into a corresponding C++ program • Consists only of executable statements
  • 5.  2000 Prentice Hall, Inc. All rights reserved. 3.4 Control Structures • Sequential execution – Statements executed one after the other in the order written • Transfer of control – When the next statement executed is not the next one in sequence – Overuse of goto led to many problems. • Bohm and Jacopini – All programs written in terms of 3 control structures • Sequence structure: Built into C. Programs executed sequentially by default. • Selection structures: C has three types- if, if/else, and switch . • Repetition structures: C has three types - while, do/while, and for. • These are C keywords
  • 6.  2000 Prentice Hall, Inc. All rights reserved. 3.4 Control Structures (II) • Flowchart – Graphical representation of an algorithm – Drawn using certain special-purpose symbols connected by arrows called flowlines. – Rectangle symbol (action symbol): indicates any type of action. – Oval symbol: indicates beginning or end of a program, or a section of code (circles). • Single-entry/single-exit control structures – Connect exit point of one control structure to entry point of the next (control-structure stacking). – Makes programs easy to build
  • 7.  2000 Prentice Hall, Inc. All rights reserved. 3.5 The if Selection Structure • Selection structure: – Used to choose among alternative courses of action – Pseudocode: If student’s grade is greater than or equal to 60 Print “Passed” • If condition true – Print statement executed and program goes on to next statement. – If false, print statement is ignored and the program goes onto the next statement. – Indenting makes programs easier to read • C ignores whitespace characters. • Pseudocode statement in C: if ( grade >= 60 ) printf( "Passedn" ); – C code corresponds closely to the pseudocode
  • 8.  2000 Prentice Hall, Inc. All rights reserved. 3.5 The if Selection Structure (II) true false grade >= 60 print “Passed” • Diamond symbol (decision symbol) - indicates decision is to be made • Contains an expression that can be true or false • Test the condition, follow appropriate path • if structure is a single-entry/single-exit structure. A decision can be made on any expression. zero - false nonzero - true Example: 3 - 4 is true
  • 9.  2000 Prentice Hall, Inc. All rights reserved. 3.6 The if/else Selection Structure • if – Only performs an action if the condition is true. • if/else – A different action when condition is true than when condition is false • Psuedocode: If student’s grade is greater than or equal to 60 Print “Passed” else Print “Failed” – Note spacing/indentation conventions • C code: if ( grade >= 60 ) printf( "Passedn"); else printf( "Failedn");
  • 10.  2000 Prentice Hall, Inc. All rights reserved. 3.6 The if/else Selection Structure (II) • Ternary conditional operator (?:) – Takes three arguments (condition, value if true, value if false) – Our pseudocode could be written: printf( "%sn", grade >= 60 ? "Passed" : "Failed" ); OR grade >= 60 ? printf( “Passedn” ) : printf( “Failedn” ); true false print “Failed” print “Passed” grade >= 60
  • 11.  2000 Prentice Hall, Inc. All rights reserved. 3.6 The if/else Selection Structure (III) • Nested if/else structures – Test for multiple cases by placing if/else selection structures inside if/else selection structures If student’s grade is greater than or equal to 90 Print “A” else If student’s grade is greater than or equal to 80 Print “B” else If student’s grade is greater than or equal to 70 Print “C” else If student’s grade is greater than or equal to 60 Print “D” else Print “F” – Once condition is met, rest of statements skipped – Deep indentation usually not used in practice
  • 12.  2000 Prentice Hall, Inc. All rights reserved. 3.6 The if/else Selection Structure (IV) • Compound statement: – Set of statements within a pair of braces – Example: if ( grade >= 60 ) printf( "Passed.n" ); else { printf( "Failed.n" ); printf( "You must take this course again.n" ); } – Without the braces, printf( "You must take this course again.n" ); would be automatically executed • Block: compound statements with declarations
  • 13.  2000 Prentice Hall, Inc. All rights reserved. 3.6 The if/else Selection Structure (V) • Syntax errors – Caught by compiler • Logic errors: – Have their effect at execution time – Non-fatal: program runs, but has incorrect output – Fatal: program exits prematurely
  • 14.  2000 Prentice Hall, Inc. All rights reserved. 3.7 The while Repetition Structure • Repetition structure – Programmer to specifies an action to be repeated while some condition remains true – Psuedocode: While there are more items on my shopping list Purchase next item and cross it off my list – while loop repeated until condition becomes false
  • 15.  2000 Prentice Hall, Inc. All rights reserved. 3.7 The while Repetition Structure (II) • Example: int product = 2; while ( product <= 1000 ) product = 2 * product; product <= 1000 product = 2 * product true false
  • 16.  2000 Prentice Hall, Inc. All rights reserved. 3.8 Formulating Algorithms (Counter- Controlled Repetition) • Counter-controlled repetition – Loop repeated until counter reaches a certain value. – Definite repetition: number of repetitions is known – Example: A class of ten students took a quiz. The grades (integers in the range 0 to 100) for this quiz are available to you. Determine the class average on the quiz. • Pseudocode: Set total to zero Set grade counter to one While grade counter is less than or equal to ten Input the next grade Add the grade into the total Add one to the grade counter Set the class average to the total divided by ten Print the class average
  • 17.  2000 Prentice Hall, Inc. All rights reserved. Outline 1. Initialize Variables 2. Execute Loop 3. Output results 1 /* Fig. 3.6: fig03_06.c 2 Class average program with 3 counter-controlled repetition */ 4 #include <stdio.h> 5 6 int main() 7 { 8 int counter, grade, total, average; 9 10 /* initialization phase */ 11 total = 0; 12 counter = 1; 13 14 /* processing phase */ 15 while ( counter <= 10 ) { 16 printf( "Enter grade: " ); 17 scanf( "%d", &grade ); 18 total = total + grade; 19 counter = counter + 1; 20 } 21 22 /* termination phase */ 23 average = total / 10; 24 printf( "Class average is %dn", average ); 25 26 return 0; /* indicate program ended successfully */ 27 }
  • 18.  2000 Prentice Hall, Inc. All rights reserved. Outline Program Output Enter grade: 98 Enter grade: 76 Enter grade: 71 Enter grade: 87 Enter grade: 83 Enter grade: 90 Enter grade: 57 Enter grade: 79 Enter grade: 82 Enter grade: 94 Class average is 81
  • 19.  2000 Prentice Hall, Inc. All rights reserved. 3.9 Formulating Algorithms with Top-Down, Stepwise Refinement (Sentinel-Controlled Repetition) • Problem becomes: Develop a class-averaging program that will process an arbitrary number of grades each time the program is run. – Unknown number of students – How will the program know to end? • Use sentinel value – Also called signal value, dummy value, or flag value – Indicates “end of data entry.” – Loop ends when sentinel inputted – Sentinel value chosen so it cannot be confused with a regular input (such as -1 in this case)
  • 20.  2000 Prentice Hall, Inc. All rights reserved. 3.9 Formulating Algorithms with Top-Down, Stepwise Refinement (Sentinel-Controlled Repetition) (II) • Top-down, stepwise refinement – Begin with a pseudocode representation of the top: Determine the class average for the quiz – Divide top into smaller tasks and list them in order: Initialize variables Input, sum and count the quiz grades Calculate and print the class average • Many programs have three phases – Initialization: initializes the program variables – Processing: inputs data values and adjusts program variables accordingly – Termination: calculates and prints the final results – This Helps the breakup of programs for top-down refinement
  • 21.  2000 Prentice Hall, Inc. All rights reserved. 3.9 Formulating Algorithms with Top-Down, Stepwise Refinement (III) • Refine the initialization phase from Initialize variables to: Initialize total to zero Initialize counter to zero • Refine Input, sum and count the quiz grades to Input the first grade (possibly the sentinel) While the user has not as yet entered the sentinel Add this grade into the running total Add one to the grade counter Input the next grade (possibly the sentinel) • Refine Calculate and print the class average to If the counter is not equal to zero Set the average to the total divided by the counter Print the average else Print “No grades were entered”
  • 22.  2000 Prentice Hall, Inc. All rights reserved. Outline 1. Initialize Variables 2. Get user input 2.1 Perform Loop 1 /* Fig. 3.8: fig03_08.c 2 Class average program with 3 sentinel-controlled repetition */ 4 #include <stdio.h> 5 6 int main() 7 { 8 float average; /* new data type */ 9 int counter, grade, total; 10 11 /* initialization phase */ 12 total = 0; 13 counter = 0; 14 15 /* processing phase */ 16 printf( "Enter grade, -1 to end: " ); 17 scanf( "%d", &grade ); 18 19 while ( grade != -1 ) { 20 total = total + grade; 21 counter = counter + 1; 22 printf( "Enter grade, -1 to end: " ); 23 scanf( "%d", &grade ); 24 }
  • 23.  2000 Prentice Hall, Inc. All rights reserved. Outline 3. Calculate Average 3.1 Print Results Program Output 25 26 /* termination phase */ 27 if ( counter != 0 ) { 28 average = ( float ) total / counter; 29 printf( "Class average is %.2f", average ); 30 } 31 else 32 printf( "No grades were enteredn" ); 33 34 return 0; /* indicate program ended successfully */ 35 } Enter grade, -1 to end: 75 Enter grade, -1 to end: 94 Enter grade, -1 to end: 97 Enter grade, -1 to end: 88 Enter grade, -1 to end: 70 Enter grade, -1 to end: 64 Enter grade, -1 to end: 83 Enter grade, -1 to end: 89 Enter grade, -1 to end: -1 Class average is 82.50
  • 24.  2000 Prentice Hall, Inc. All rights reserved. 3.10 Nested control structures • Problem – A college has a list of test results (1 = pass, 2 = fail) for 10 students. – Write a program that analyzes the results • If more than 8 students pass, print "Raise Tuition" • Notice that – The program must process 10 test results • Counter-controlled loop will be used – Two counters can be used • One for number of passes, one for number of fails – Each test result is a number—either a 1 or a 2 • If the number is not a 1, we assume that it is a 2
  • 25.  2000 Prentice Hall, Inc. All rights reserved. 3.10 Nested control structures (II) • Top level outline Analyze exam results and decide if tuition should be raised • First Refinement Initialize variables Input the ten quiz grades and count passes and failures Print a summary of the exam results and decide if tuition should be raised • Refine Initialize variables to Initialize passes to zero Initialize failures to zero Initialize student counter to one
  • 26.  2000 Prentice Hall, Inc. All rights reserved. 3.10 Nested control structures (III) • Refine Input the ten quiz grades and count passes and failures to While student counter is less than or equal to ten Input the next exam result If the student passed Add one to passes else Add one to failures Add one to student counter • Refine Print a summary of the exam results and decide if tuition should be raised to Print the number of passes Print the number of failures If more than eight students passed Print “Raise tuition”
  • 27.  2000 Prentice Hall, Inc. All rights reserved. Outline 1. Initialize variables 2. Input data and count passes/failures 3. Print results 1 /* Fig. 3.10: fig03_10.c 2 Analysis of examination results */ 3 #include <stdio.h> 4 5 int main() 6 { 7 /* initializing variables in declarations */ 8 int passes = 0, failures = 0, student = 1, result; 9 10 /* process 10 students; counter-controlled loop */ 11 while ( student <= 10 ) { 12 printf( "Enter result ( 1=pass,2=fail ): " ); 13 scanf( "%d", &result ); 14 15 if ( result == 1 ) /* if/else nested in while */ 16 passes = passes + 1; 17 else 18 failures = failures + 1; 19 20 student = student + 1; 21 } 22 23 printf( "Passed %dn", passes ); 24 printf( "Failed %dn", failures ); 25 26 if ( passes > 8 ) 27 printf( "Raise tuitionn" ); 28 29 return 0; /* successful termination */ 30 }
  • 28.  2000 Prentice Hall, Inc. All rights reserved. Outline Program Output Enter Result (1=pass,2=fail): 1 Enter Result (1=pass,2=fail): 2 Enter Result (1=pass,2=fail): 2 Enter Result (1=pass,2=fail): 1 Enter Result (1=pass,2=fail): 1 Enter Result (1=pass,2=fail): 1 Enter Result (1=pass,2=fail): 2 Enter Result (1=pass,2=fail): 1 Enter Result (1=pass,2=fail): 1 Enter Result (1=pass,2=fail): 2 Passed 6 Failed 4
  • 29.  2000 Prentice Hall, Inc. All rights reserved. 3.11 Assignment Operators • Assignment operators abbreviate assignment expressions c = c + 3; can be abbreviated as c += 3; using the addition assignment operator • Statements of the form variable = variable operator expression; can be rewritten as variable operator= expression; • Examples of other assignment operators: d -= 4 (d = d - 4) e *= 5 (e = e * 5) f /= 3 (f = f / 3) g %= 9 (g = g % 9)
  • 30.  2000 Prentice Hall, Inc. All rights reserved. 3.12 Increment and Decrement Operators • Increment operator (++) - can be used instead of c+=1 • Decrement operator (--) - can be used instead of c-=1. • Preincrement – Operator is used before the variable (++c or --c) – Variable is changed, then the expression it is in is evaluated • Postincrement – Operator is used after the variable (c++ or c--) – Expression executes, then the variable is changed • If c = 5, then printf( "%d", ++c); • Prints 6 printf( "%d", c++); • Prints 5 – In either case, c now has the value of 6
  • 31.  2000 Prentice Hall, Inc. All rights reserved. 3.12 Increment and Decrement Operators (II) • When variable not in an expression – Preincrementing and postincrementing have the same effect. ++c; cout << c; and c++; cout << c; have the same effect.
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