Programming Fundamentals and Programming Languages Concepts
Translators
Types of Translators
Assembler
Compiler
Simple C Program
Basics of C Environment
Executing a C Program
Executing a C Program
- Applets are small Java applications that run within web browsers. They are embedded in HTML pages and can interact with the user.
- Applets follow an event-driven model where the AWT notifies the applet of user interactions. The applet then takes action and returns control to the AWT.
- The applet lifecycle includes init(), start(), stop(), and destroy() methods that are called at different points as the applet loads and runs within the browser.
When a software program is modularized, there are measures by which the quality of a design of modules and their interaction among them can be measured. These measures are called coupling and cohesion.
This document provides an introduction to software engineering. It outlines the course objectives, which are to enhance understanding of software engineering methods, techniques for developing software systems, object-oriented concepts, and software testing approaches. On completing the course, students will be able to understand basic software engineering concepts, apply engineering models to develop applications, implement object-oriented design, conduct in-depth analysis for projects, and design new software projects using learned concepts. The document also defines software and its characteristics, different software types, and provides overviews of software engineering, methods, processes, tools, and process models like waterfall.
The language processor performs tasks required to process a specified programming language such as translating and interpreting. It includes an editor to write and manage code, a compiler to check syntax and translate to machine code, an interpreter to check, translate and execute instructions without producing object code, and other tools. The program development cycle involves defining the problem, analyzing it, designing an algorithmic solution, coding the program, compiling and linking the code, loading the program for execution, testing it, and revising if needed.
This document provides information about the Unit Converter Android application. It discusses that Android is a software stack for mobile devices that includes an operating system and applications. It also describes that an Android application runs on the Android platform, typically on a smartphone or tablet. The document outlines that the primary objective of the Unit Converter app is to allow users to convert various units, including length, temperature, currency, and weight. It was developed in Java using the Android Studio IDE. It provides descriptions of key aspects of the app, including activities, splash screens, toasts, spinners, layout files, EditText fields, and key methods like onCreate() and findViewById(). Screenshots of the app interface are also included.
The document discusses various programming languages and program development tools. It differentiates between low-level languages like machine language and assembly language, and high-level procedural languages like C and COBOL. It also covers object-oriented languages like Java, C++, and C#, visual programming languages, and fourth generation languages (4GLs) like SQL. The document also lists the six common steps in program development and describes the basic control structures of sequence, selection, and repetition used in programming.
The document discusses staffing level estimation over the course of a software development project. It describes how the number of personnel needed varies at different stages: a small group is needed for planning and analysis, a larger group for architectural design, and the largest number for implementation and system testing. It also references models like the Rayleigh curve and Putnam's interpretation that estimate personnel levels over time. Tables show estimates for the distribution of effort, schedule, and personnel across activities for different project sizes. The key idea is that staffing requirements fluctuate throughout the software life cycle, with peaks during implementation and testing phases.
This document discusses software architecture from both a management and technical perspective. From a management perspective, it defines an architecture as the design concept, an architecture baseline as tangible artifacts that satisfy stakeholders, and an architecture description as a human-readable representation of the design. It also notes that mature processes, clear requirements, and a demonstrable architecture are important for predictable project planning. Technically, it describes Philippe Kruchten's model of software architecture, which includes use case, design, process, component, and deployment views that model different aspects of realizing a system's design.
The document discusses requirements modeling and analysis modeling in software engineering. It provides information on:
1) The different types of models that can be created during requirements modeling, including requirements models, design models, scenario-based models, data models, class-based models, flow-oriented models, and behavioral models.
2) The purposes of requirements modeling, which include representing customer requirements, gaining a better understanding of the system, and providing information to help with system design and development.
3) Key principles of requirements modeling, such as representing the information, functional, and behavioral domains of the system and partitioning models in a layered/hierarchical way.
4) Specific modeling techniques like scenario-based modeling, data
The document discusses the basics of compiler construction. It begins by defining key terms like compilers, source and target languages. It then describes the main phases of compilation as lexical analysis, syntax analysis, semantic analysis, intermediate code generation, code optimization and machine code generation. It also discusses symbol tables, compiler tools and generations of programming languages.
Estimation determines the resources needed to build a system and involves estimating the software size, effort, time, and cost. It is based on past data, documents, assumptions, and risks. The main steps are estimating the software size, effort, time, and cost. Software size can be estimated in lines of code or function points. Effort estimation calculates person-hours or months based on software size using formulas like COCOMO-II. Cost estimation considers additional factors like hardware, tools, personnel skills, and travel. Techniques for estimation include decomposition and empirical models like Putnam and COCOMO, which relate size to time and effort.
This document discusses several software design techniques: stepwise refinement, levels of abstraction, structured design, integrated top-down development, and Jackson structured programming. Stepwise refinement is a top-down technique that decomposes a system into more elementary levels. Levels of abstraction designs systems as layers with each level performing services for the next higher level. Structured design converts data flow diagrams into structure charts using design heuristics. Integrated top-down development integrates design, implementation, and testing with a hierarchical structure. Jackson structured programming maps a problem's input/output structures and operations into a program structure to solve the problem.
This ppt covers the following
A strategic approach to testing
Test strategies for conventional software
Test strategies for object-oriented software
Validation testing
System testing
The art of debugging
The document discusses different software engineering process models including:
1. The waterfall model which is a linear sequential model where each phase must be completed before moving to the next.
2. Prototyping models which allow requirements to be refined through building prototypes.
3. RAD (Rapid Application Development) which emphasizes short development cycles through reuse and code generation.
4. Incremental models which deliver functionality in increments with early increments focusing on high priority requirements.
5. The spiral model which has multiple iterations of planning, risk analysis, engineering and evaluation phases.
project scheduling: Project Scheduling in a project refers to roadmap of all activities to be done with specified order and within time slot allotted to each activity.
Project managers tend to define various tasks, and project milestones and they arrange them keeping various factors in mind.
project tracking:Periodic project status meetings with each team member reporting progress and problems
Evaluation of results of all work product reviews
Comparing actual milestone completion dates to scheduled dates
Comparing actual project task start-dates to scheduled start-dates
Informal meeting with practitioners to have them asses subjectively progress to date and future problems
Use earned value analysis to assess progress quantitatively
Algorithmic software cost modeling uses mathematical functions to estimate project costs based on inputs like project characteristics, development processes, and product attributes. COCOMO is a widely used algorithmic cost modeling method that estimates effort in person-months and development time based on source lines of code and cost adjustment factors. It has basic, intermediate, and detailed models and accounts for factors like application domain experience, process quality, and technology changes.
Project Evaluation and Estimation in Software DevelopmentProf Ansari
Cost-benefit analysis
It mainly comprise two steps
Identify and estimating all of the costs and benefits of carrying out the project and operating the delivered application.
Expressing these costs and benefits in common units
We need to evaluate the net benefit, that is, the difference between the total benefit and the total benefit and the total cost of creating and operating the system.
We can categorize cost according to where they originate in the life of the project.
The document discusses three programming language translators: assemblers translate assembly language into machine code, compilers translate high-level languages into executable object code, and interpreters execute instructions one at a time without producing an executable file. Assemblers convert mnemonics to machine language equivalents and assign addresses, compilers check syntax and generate all code at once, and interpreters check keywords and convert instructions individually to machine code.
This document discusses major factors that influence software cost estimation. It identifies programmer ability, product complexity, product size, available time, required reliability, and level of technology as key factors. It provides details on how each factor affects software cost, including equations to estimate programming time and effort based on variables like source lines of code and developer months. Program complexity is broken into three levels: application, utility, and system software. The document also discusses how underestimating code size and inability to compress development schedules can impact cost estimates.
Swift is Apple's new programming language that can be used to write apps for iOS, Mac, watchOS and tvOS. It is an open source language that works with C and Objective-C, and provides type safety and modern language features. Playgrounds allow testing code in an interactive environment, and Swift can also be used on IBM's Bluemix platform. The language supports common data types like integers, strings and booleans, as well as variables, constants, comparison operators, loops, functions and more. Structs and classes can be used to define custom types along with features like properties, methods and initializers. Arrays, sets and dictionaries are also supported along with enumerations, protocols, extensions and error handling
The document presents information on the Software Development Life Cycle (SDLC), including:
1) It describes the seven main phases of the SDLC - planning, analysis, design, development, testing, implementation, and maintenance.
2) It discusses several SDLC models like waterfall, iterative, prototyping, spiral and V-model and compares their strengths and weaknesses.
3) It emphasizes the important role of testing in the SDLC and describes different testing types done during the phases.
The document discusses analysis modeling principles and techniques used in requirements analysis. It covers key topics such as:
1. The purpose of requirements analysis is to specify a software system's operational characteristics, interface with other systems, and constraints. Models are built to depict user scenarios, functions, problem classes, system behavior, and data flow.
2. Analysis modeling follows principles such as representing the information domain, defining functions, modeling behavior, partitioning models, and moving from essential to implementation details. Common techniques include use case modeling, class modeling, data flow diagrams, state diagrams, and CRC modeling.
3. The objectives of analysis modeling are to describe customer requirements, establish a basis for software design, and define a set
The document discusses the origins and drivers of software engineering as a discipline. It arose in response to frequent software project failures in the late 1960s, termed the "software crisis". Key points:
- Software engineering aims to apply systematic and quantifiable principles to software development and maintenance to improve quality, productivity and job satisfaction.
- It draws on computer science, management science, economics and other fields. Processes and models help manage complex software projects.
- Early process models included waterfall and prototyping. Later agile models like spiral emphasize iterative development and risk management over rigid phases.
The document compares various software development life cycle (SDLC) models, including the waterfall model, spiral model, prototype model, and iterative model. It discusses the advantages and limitations of each model. The waterfall model is simple and easy to understand but cannot accommodate changing requirements. The spiral model emphasizes risk analysis but can be costly. The prototype model involves user feedback early but risks wasted time if the prototype is rejected. The iterative model allows for changes between iterations but requires more management attention. In conclusion, the best model depends on the project's characteristics and needs.
Are you looking for MOBILE APPLICATION DEVELOPMENT? But still confused, What is Mobile application development process? If Yes, then you are at right place. In today scenario, companies and small enterprise are mostly focusing on building a mobile app presence.
“ The mobile app development industry is growing at a blazing 43% per year and shows no signs of slowing down.”
We have created this PPT to help you understand the process of mobile application development.
These are some of the questions this PPT will answer for you:
1. What is the current stats of mobile application market?
2. How can Mobile Application be benefiting your enterprise?
3. How can small business like restaurant business or other get to heights by an mobile application?
4. How do Mobile Applications can benefits your business?
5. What your Clients are finding?
This document discusses different programming paradigms and languages. It describes batch programs which run without user interaction and event-driven programs which respond to user events. It lists many popular programming languages from Machine Language to Java and C#, and describes low-level languages that are close to machine code and high-level languages that are more human-readable. It also discusses the different types of language translators like compilers, interpreters, and assemblers and how they convert code between languages. Finally, it covers testing, debugging, and different types of errors in programming.
The document discusses publishing an Android application. It provides an overview of MoDevAcademy, an upcoming class schedule, and online resources. The bulk of the document outlines the steps for publishing an Android app, including why to publish, researching the market, preparing the app, uploading to stores, signing with a key, and exporting the project. Screenshots and graphics are required. The presentation concludes with a Q&A.
This document provides an introduction to the C programming language. It discusses the history and development of C, starting with its creation by Dennis Ritchie at Bell Labs in 1972. The document notes that C produces very efficient code and is widely used for systems programming tasks like operating systems, compilers, and device drivers. It also outlines the basic structure of a C program and covers fundamental C concepts like variables, data types, operators, functions, input/output, and decision making.
This document provides an introduction to the C programming language. It discusses the history of C, beginning with its creation by Brian Kernighan and Dennis Ritchie in 1972. C was designed to be a portable language and became widely popular. The document outlines the basics of C programming, including data types, operators, functions, libraries, and the development environment. It provides examples of simple C programs and discusses concepts like variables, memory, arithmetic, decision making, and increment/decrement operators.
The document discusses requirements modeling and analysis modeling in software engineering. It provides information on:
1) The different types of models that can be created during requirements modeling, including requirements models, design models, scenario-based models, data models, class-based models, flow-oriented models, and behavioral models.
2) The purposes of requirements modeling, which include representing customer requirements, gaining a better understanding of the system, and providing information to help with system design and development.
3) Key principles of requirements modeling, such as representing the information, functional, and behavioral domains of the system and partitioning models in a layered/hierarchical way.
4) Specific modeling techniques like scenario-based modeling, data
The document discusses the basics of compiler construction. It begins by defining key terms like compilers, source and target languages. It then describes the main phases of compilation as lexical analysis, syntax analysis, semantic analysis, intermediate code generation, code optimization and machine code generation. It also discusses symbol tables, compiler tools and generations of programming languages.
Estimation determines the resources needed to build a system and involves estimating the software size, effort, time, and cost. It is based on past data, documents, assumptions, and risks. The main steps are estimating the software size, effort, time, and cost. Software size can be estimated in lines of code or function points. Effort estimation calculates person-hours or months based on software size using formulas like COCOMO-II. Cost estimation considers additional factors like hardware, tools, personnel skills, and travel. Techniques for estimation include decomposition and empirical models like Putnam and COCOMO, which relate size to time and effort.
This document discusses several software design techniques: stepwise refinement, levels of abstraction, structured design, integrated top-down development, and Jackson structured programming. Stepwise refinement is a top-down technique that decomposes a system into more elementary levels. Levels of abstraction designs systems as layers with each level performing services for the next higher level. Structured design converts data flow diagrams into structure charts using design heuristics. Integrated top-down development integrates design, implementation, and testing with a hierarchical structure. Jackson structured programming maps a problem's input/output structures and operations into a program structure to solve the problem.
This ppt covers the following
A strategic approach to testing
Test strategies for conventional software
Test strategies for object-oriented software
Validation testing
System testing
The art of debugging
The document discusses different software engineering process models including:
1. The waterfall model which is a linear sequential model where each phase must be completed before moving to the next.
2. Prototyping models which allow requirements to be refined through building prototypes.
3. RAD (Rapid Application Development) which emphasizes short development cycles through reuse and code generation.
4. Incremental models which deliver functionality in increments with early increments focusing on high priority requirements.
5. The spiral model which has multiple iterations of planning, risk analysis, engineering and evaluation phases.
project scheduling: Project Scheduling in a project refers to roadmap of all activities to be done with specified order and within time slot allotted to each activity.
Project managers tend to define various tasks, and project milestones and they arrange them keeping various factors in mind.
project tracking:Periodic project status meetings with each team member reporting progress and problems
Evaluation of results of all work product reviews
Comparing actual milestone completion dates to scheduled dates
Comparing actual project task start-dates to scheduled start-dates
Informal meeting with practitioners to have them asses subjectively progress to date and future problems
Use earned value analysis to assess progress quantitatively
Algorithmic software cost modeling uses mathematical functions to estimate project costs based on inputs like project characteristics, development processes, and product attributes. COCOMO is a widely used algorithmic cost modeling method that estimates effort in person-months and development time based on source lines of code and cost adjustment factors. It has basic, intermediate, and detailed models and accounts for factors like application domain experience, process quality, and technology changes.
Project Evaluation and Estimation in Software DevelopmentProf Ansari
Cost-benefit analysis
It mainly comprise two steps
Identify and estimating all of the costs and benefits of carrying out the project and operating the delivered application.
Expressing these costs and benefits in common units
We need to evaluate the net benefit, that is, the difference between the total benefit and the total benefit and the total cost of creating and operating the system.
We can categorize cost according to where they originate in the life of the project.
The document discusses three programming language translators: assemblers translate assembly language into machine code, compilers translate high-level languages into executable object code, and interpreters execute instructions one at a time without producing an executable file. Assemblers convert mnemonics to machine language equivalents and assign addresses, compilers check syntax and generate all code at once, and interpreters check keywords and convert instructions individually to machine code.
This document discusses major factors that influence software cost estimation. It identifies programmer ability, product complexity, product size, available time, required reliability, and level of technology as key factors. It provides details on how each factor affects software cost, including equations to estimate programming time and effort based on variables like source lines of code and developer months. Program complexity is broken into three levels: application, utility, and system software. The document also discusses how underestimating code size and inability to compress development schedules can impact cost estimates.
Swift is Apple's new programming language that can be used to write apps for iOS, Mac, watchOS and tvOS. It is an open source language that works with C and Objective-C, and provides type safety and modern language features. Playgrounds allow testing code in an interactive environment, and Swift can also be used on IBM's Bluemix platform. The language supports common data types like integers, strings and booleans, as well as variables, constants, comparison operators, loops, functions and more. Structs and classes can be used to define custom types along with features like properties, methods and initializers. Arrays, sets and dictionaries are also supported along with enumerations, protocols, extensions and error handling
The document presents information on the Software Development Life Cycle (SDLC), including:
1) It describes the seven main phases of the SDLC - planning, analysis, design, development, testing, implementation, and maintenance.
2) It discusses several SDLC models like waterfall, iterative, prototyping, spiral and V-model and compares their strengths and weaknesses.
3) It emphasizes the important role of testing in the SDLC and describes different testing types done during the phases.
The document discusses analysis modeling principles and techniques used in requirements analysis. It covers key topics such as:
1. The purpose of requirements analysis is to specify a software system's operational characteristics, interface with other systems, and constraints. Models are built to depict user scenarios, functions, problem classes, system behavior, and data flow.
2. Analysis modeling follows principles such as representing the information domain, defining functions, modeling behavior, partitioning models, and moving from essential to implementation details. Common techniques include use case modeling, class modeling, data flow diagrams, state diagrams, and CRC modeling.
3. The objectives of analysis modeling are to describe customer requirements, establish a basis for software design, and define a set
The document discusses the origins and drivers of software engineering as a discipline. It arose in response to frequent software project failures in the late 1960s, termed the "software crisis". Key points:
- Software engineering aims to apply systematic and quantifiable principles to software development and maintenance to improve quality, productivity and job satisfaction.
- It draws on computer science, management science, economics and other fields. Processes and models help manage complex software projects.
- Early process models included waterfall and prototyping. Later agile models like spiral emphasize iterative development and risk management over rigid phases.
The document compares various software development life cycle (SDLC) models, including the waterfall model, spiral model, prototype model, and iterative model. It discusses the advantages and limitations of each model. The waterfall model is simple and easy to understand but cannot accommodate changing requirements. The spiral model emphasizes risk analysis but can be costly. The prototype model involves user feedback early but risks wasted time if the prototype is rejected. The iterative model allows for changes between iterations but requires more management attention. In conclusion, the best model depends on the project's characteristics and needs.
Are you looking for MOBILE APPLICATION DEVELOPMENT? But still confused, What is Mobile application development process? If Yes, then you are at right place. In today scenario, companies and small enterprise are mostly focusing on building a mobile app presence.
“ The mobile app development industry is growing at a blazing 43% per year and shows no signs of slowing down.”
We have created this PPT to help you understand the process of mobile application development.
These are some of the questions this PPT will answer for you:
1. What is the current stats of mobile application market?
2. How can Mobile Application be benefiting your enterprise?
3. How can small business like restaurant business or other get to heights by an mobile application?
4. How do Mobile Applications can benefits your business?
5. What your Clients are finding?
This document discusses different programming paradigms and languages. It describes batch programs which run without user interaction and event-driven programs which respond to user events. It lists many popular programming languages from Machine Language to Java and C#, and describes low-level languages that are close to machine code and high-level languages that are more human-readable. It also discusses the different types of language translators like compilers, interpreters, and assemblers and how they convert code between languages. Finally, it covers testing, debugging, and different types of errors in programming.
The document discusses publishing an Android application. It provides an overview of MoDevAcademy, an upcoming class schedule, and online resources. The bulk of the document outlines the steps for publishing an Android app, including why to publish, researching the market, preparing the app, uploading to stores, signing with a key, and exporting the project. Screenshots and graphics are required. The presentation concludes with a Q&A.
This document provides an introduction to the C programming language. It discusses the history and development of C, starting with its creation by Dennis Ritchie at Bell Labs in 1972. The document notes that C produces very efficient code and is widely used for systems programming tasks like operating systems, compilers, and device drivers. It also outlines the basic structure of a C program and covers fundamental C concepts like variables, data types, operators, functions, input/output, and decision making.
This document provides an introduction to the C programming language. It discusses the history of C, beginning with its creation by Brian Kernighan and Dennis Ritchie in 1972. C was designed to be a portable language and became widely popular. The document outlines the basics of C programming, including data types, operators, functions, libraries, and the development environment. It provides examples of simple C programs and discusses concepts like variables, memory, arithmetic, decision making, and increment/decrement operators.
Pros and cons of c as a compiler languageAshok Raj
Computer system is made of hardware and software .The hardware understands instructions in the form of electronic charge or binary language in Software programming. So the programs written in High Level Language are fed into a series of tools and OS components to get the desired machine language.This is known as Language Processing System.
Compiler Construction Introduction Slide PPTusmanjami
This SlideShare presentation titled "Introduction to Compiler" is a thorough exploration into one of the most foundational components in computer science – the compiler. A compiler plays a critical role in the software development process, converting high-level programming code into machine-level instructions. This presentation is designed to help students, educators, and programming enthusiasts understand the key concepts, stages, and working of compilers in a detailed and structured manner.
🔍 What is a Compiler?
A compiler is a computer program that translates code written in a high-level programming language (like C, C++, Java, or Python) into a lower-level language, often machine code or an intermediate code. This process allows computers to understand and execute the instructions provided by software developers.
Compilers differ from interpreters in that they analyze and convert the entire source code in one go before execution. This typically results in faster program execution compared to interpreted languages, which translate code line-by-line.
📘 Why Study Compilers?
Understanding compilers is essential for computer science students and professionals because it provides insight into how programming languages are processed and executed. Studying compilers helps in:
Learning how programming languages work internally.
Understanding performance optimization techniques.
Developing debugging and error-handling tools.
Writing efficient, optimized, and secure code.
Building new programming languages or custom tools for specific applications.
🧠 Components of a Compiler
A compiler is made up of several key components, each responsible for a specific task in the translation process:
Lexical Analyzer (Scanner):
Breaks the input source code into tokens.
Removes whitespace and comments.
Identifies keywords, operators, identifiers, and symbols.
Syntax Analyzer (Parser):
Analyzes the grammatical structure of the code.
Ensures that the syntax of the source code follows the grammar of the programming language.
Creates a syntax tree or parse tree.
Semantic Analyzer:
Verifies the semantic correctness of the code.
Ensures that operations are used with correct data types.
Uses symbol tables for variable declaration and usage tracking.
Intermediate Code Generator:
Translates the syntax tree into an intermediate representation.
This code is not machine-specific, making it easier to optimize and translate further.
Code Optimizer:
Improves the intermediate code to make the final machine code more efficient.
Performs tasks like eliminating redundant operations or simplifying expressions.
Code Generator:
Converts optimized intermediate code into target machine code.
Allocates registers and memory, and ensures proper instruction sequencing.
Symbol Table and Error Handler:
Symbol table keeps track of identifiers and their attributes.
Error handler detects and reports lexical, syntactic, semantic, and runtime errors.
🔄 Phases of Co
A transpiler is a type of compiler that takes source code from one programming language and outputs source code in another programming language, while a compiler converts source code directly into machine code. Transpilers allow code to be translated between languages at similar levels of abstraction, such as C++ to C, while compilers translate to a lower level like C to assembly code. Transpilers are useful for porting codebases to new languages, translating between language versions, or implementing domain-specific languages. Popular transpilers include Babel, TypeScript, and Emscripten.
Embedded c c++ programming fundamentals masterHossam Hassan
This document provides an overview of embedded C/C++ programming fundamentals. It discusses what embedded systems and microcontrollers are. It also discusses typical development tools and processes like compilers, linkers, and debugging. Several programming languages are discussed at different levels like machine code, assembly language, and high-level languages like C/C++. C/C++ are recommended for embedded programming due to efficiency and ability to access I/O while assembly is used for speed-critical code. The document also outlines basic C/C++ programming concepts like program structure with directives, declarations, and statements.
The document discusses the history and features of the C programming language. It notes that C was created in 1972 by Dennis Ritchie at Bell Labs and was initially designed for use in UNIX operating systems. Some key points made about C include that it is a widely used and portable language, combines high-level and low-level features, supports modular programming, and has built-in functions that make it powerful yet efficient. C continues to be popular for systems programming tasks due to its flexibility and performance.
The document discusses the history and features of the C programming language. It notes that C was created in 1972 by Dennis Ritchie at Bell Labs and was initially designed for use in UNIX operating systems. Some key points made about C include that it is a general purpose language commonly used for systems programming, that it combines high-level and low-level language features, and that it is portable, widely used, and efficient. The document provides an overview of C's syntax, functions, libraries, and other characteristics that have made it a popular and enduring programming language.
This document provides an overview of compiler design and the phases of a compiler. It discusses how compilers translate programs written in high-level languages into machine-executable code. The main phases of a compiler are lexical analysis, syntax analysis, code generation, and optional optimization phases. Lexical analysis breaks the source code into tokens. Syntax analysis checks for errors and determines the program structure. Code generation translates the program into machine code. Optimization aims to improve efficiency. Interpreters execute programs line-by-line rather than generating machine code.
The document discusses several basic concepts in C programming including writing a simple "Hello, World" program, the general form of a C program, comments, and functions. It explains that a C program typically includes preprocessor directives, main function, and statements. Functions allow grouping of statements and are either defined by the programmer or come from standard libraries. Comments are ignored by the compiler and used for documentation.
This document provides an outline for a lecture on C++ programming. It introduces C++ and discusses its advantages over C, including support for object-oriented programming. It then discusses the historical development of C++ and how it was built upon C. The remainder of the document explains the structure and process of writing a basic C++ program, including preprocessing, compiling, linking, loading and executing the code. It also discusses the typical components of a C++ program like preprocessor directives, header files, the main function, statements and comments.
Programming Fundamentals and basic knowledge imtiazalijoono
Programming Fundamentals
Outline
• Course introduction
• Programming languages concepts
• C Programming Basics
• Machine languages
• Assembly languages
• High-level languages
Basic Structure of C Program
The document provides an overview of C programming for a computer science course. It discusses:
- The history and development of the C language.
- Key features of C including its popularity, efficiency, portability, and ability to interface with other languages.
- Characteristics of C such as it being a general purpose, structured, and portable programming language.
- Components of a C program including main functions, data types, keywords, operators, variables, and control statements like if/else, switch, and loops.
C is a general-purpose programming language developed in the early 1970s. It has been widely used for operating systems, language compilers, text editors and other system-level programs due to its high performance and portability. The document provides an overview of C programming basics including the history of C, why C is still useful today, C character set, tokens, constants, variables, data types, expressions and operators. It also describes the basic structure of a C program and the execution process.
C is a general-purpose programming language developed in the early 1970s. It was designed to be compiled using a minimal compiler for portability. C is still widely used today due to its speed, flexibility and ability to access low-level hardware which makes it suitable for system programming tasks like operating systems, language compilers, databases etc. The document provides an overview of the history and evolution of C, why it is still useful, basic C programming concepts like variables, data types, expressions and operators.
C is a general-purpose programming language developed in the early 1970s. It produces very fast executable code and is widely used for operating systems, language compilers, utilities and other system software. The document provides an overview of the history and development of C, why it is still useful today, basic C programming concepts like tokens, constants, variables and data types, and the overall structure and execution of a C program.
Embedded Systems - IO Programming
In 8051, I/O operations are done using four ports and 40 pins. The following pin diagram shows the details
of the 40 pins. I/O operation operation port reserves reserves 32 pins where each port has 8 pins. The other 8 pins are
designated as V , GND, XTAL1, XTAL2, RST, EA (bar), ALE/PROG (bar), and PSEN (bar).
It is a 40 Pin PDIP (Plastic Dual Inline Package)
I/O Ports and their Functions
The four ports P0, P1, P2, and P3, each use 8 pins, making them 8-bit ports. Upon RESET, all the ports
are configured onfigured as inputs, inputs, ready to be used as input ports. When the first 0 is written written to a port, it becomes becomes
an output. To reconfigure it as an input, a 1 must be sent to a port.
Port 0 (Pin No 32 – Pin No 39)
Dual Role of Port 0 and Port 2
The document discusses various tools and peripherals used in embedded systems development. It describes compilers which translate high-level code to machine code, cross-compilers which target different systems, and decompilers which translate in the reverse direction. It also covers assemblers, simulators for testing code, microcontroller starter kits, emulators, and debugging tools. Finally, it lists various peripherals used in embedded systems and criteria for choosing microcontrollers.
Importance of reading and its types.
Reading is a complex cognitive process of decoding symbols in order to construct or derive meaning (reading comprehension). Reading is a means of language acquisition, communication, and of sharing information and ideas. Like all languages, it is a complex interaction between the text and the reader which is shaped by the reader’s prior knowledge, experiences, attitude, and language community which is culturally and socially situated
Negative amplifiers and its types Positive feedback and Negative feedbackimtiazalijoono
Negative amplifiers
What is Feedback?
Positive feedback
Negative feedback
Feedback Circuit
Principles of Negative Voltage Feedback In Amplifiers
Gain of Negative Voltage Feedback Amplifier
Advantages of Negative Voltage Feedback
Principles of Negative Current Feedback
Current Gain with Negative Current Feedback
Multistage amplifiers and Name of coupling Name of multistage amplifierimtiazalijoono
MULTISTAGE AMPLIFIERS
Name of coupling Name of multistage amplifier
1) RC coupling R-C coupled amplifier
2) Transformer coupling Transformer coupled amplifier
3) Direct coupling Direct coupled amplifier
Loop Introduction for Loop while Loop do while Loop Nested Loops Values of...imtiazalijoono
1. The document outlines different types of loops in C++ including for, while, and do while loops.
2. The for loop executes a section of code a fixed number of times based on a loop variable. The while loop repeatedly executes a target statement as long as a given condition is true.
3. Unlike for and while loops, the do while loop checks its condition at the bottom of the loop so the loop body is always executed at least once.
Programming Fundamentals Functions in C and typesimtiazalijoono
Programming Fundamentals
Functions in C
Lecture Outline
• Functions
• Function declaration
• Function call
• Function definition
– Passing arguments to function
1) Passing constants
2) Passing variables
– Pass by value
– Returning values from functions
• Preprocessor directives
• Local and external variables
Software Development Software development processimtiazalijoono
This document discusses software development and a software development process. It begins by defining software as a collection of computer programs and data that provide instructions for what a computer should do. It then describes different types of software like systems software and application software. The document outlines the typical stages of a software development process including specification, design, coding, testing, and evolution. It provides examples of system failures caused by software bugs. The remainder of the document discusses the contents of a textbook on C programming, outlining chapters that will cover topics like the programming environment, basic building blocks, loops, decisions, functions, arrays, strings, pointers, files and larger programs. It concludes with information on tests, labs, and the paper format for the course
This document discusses C variables including declaring, initializing, and naming variables as well as built-in data types. It also covers input/output functions like scanf() and printf(), arithmetic, relational, and logical operators, and comments in C code. Specifically, it defines variables as named locations in memory that hold values, shows how to declare and initialize variables with examples, and explains rules for naming variables. It also demonstrates using operators with examples and precedence rules.
Programming Fundamentals Arrays and Strings imtiazalijoono
This document provides an overview of arrays and strings in C programming. It discusses initializing and declaring arrays of different types, including multidimensional arrays. It also covers passing arrays as arguments to functions. For strings, it explains that strings are arrays of characters that are null-terminated. It provides examples of declaring and initializing string variables, and using string input/output functions like scanf() and printf().
Programming Fundamentals and Programming Languages Conceptsimtiazalijoono
Programming Fundamentals:
What is a Computer?
Software & Hardware?
Operating System
Programming Languages Concepts
Why do we need programming languages?
Why C Still Useful?
Array
Introduction
One-dimensional array
Multidimensional array
Advantage of Array
Write a C program using arrays that produces the multiplication of two matrices.
NTRODUCTION TO COMPUTER PROGRAMMING Loop as repetitive statement,imtiazalijoono
INTRODUCTION TO COMPUTER PROGRAMMING
Loop as repetitive statement, For loop/statement.
While loop statement and do while loop statement.
Variable Types, Data types, ranges and width.
INTRODUCTION TO COMPUTER PROGRAMMING
Decisions in C, simple if, if-else, else if and switch statement,
Nested if and switch.
Manual expression to Computer Expressions
Operators, Arithmetic and Arithmetic assignment operators
This document provides an introduction to computer programming in C, including comments, variables, constants, format specifiers, and escape sequences. It discusses using comments to document code, declaring and initializing variables, naming conventions for variables and constants, and different format specifiers for printing values. It also provides examples of programs that work with variables to perform basic math operations and calculate areas of shapes.
COMPUTER PROGRAMMING
INTRODUCTION TO COMPUTER PROGRAMMING
1) Introduction to Computer Programming.
2) Computer, Hierarchy of Computer, Compiler.
3) Interpreter, High level language, Features of C language.
Program
Software
Compiler
Interpreter
Modular programming/Structured Programming
Non structured programming
Need of Programming language
Difference between structured and object oriented programming
Advantages of object oriented programming
FIELD EFFECT TRANSISTERS (FET)
Types of Field Effect Transistors
i) Junction field effect transistor (JFET)
(ii) Metal oxide semiconductor field effect transistor (MOSFET)
How To Maximize Sales Performance using Odoo 18 Diverse views in sales moduleCeline George
One of the key aspects contributing to efficient sales management is the variety of views available in the Odoo 18 Sales module. In this slide, we'll explore how Odoo 18 enables businesses to maximize sales insights through its Kanban, List, Pivot, Graphical, and Calendar views.
This presentation has been made keeping in mind the students of undergraduate and postgraduate level. To keep the facts in a natural form and to display the material in more detail, the help of various books, websites and online medium has been taken. Whatever medium the material or facts have been taken from, an attempt has been made by the presenter to give their reference at the end.
The Lohar dynasty of Kashmir is a new chapter in the history of ancient India. We get to see an ancient example of a woman ruling a dynasty in the Lohar dynasty.
How to Add Button in Chatter in Odoo 18 - Odoo SlidesCeline George
Improving user experience in Odoo often involves customizing the chatter, a central hub for communication and updates on specific records. Adding custom buttons can streamline operations, enabling users to trigger workflows or generate reports directly.
Classification of mental disorder in 5th semester bsc. nursing and also used ...parmarjuli1412
Classification of mental disorder in 5th semester Bsc. Nursing and also used in 2nd year GNM Nursing Included topic is ICD-11, DSM-5, INDIAN CLASSIFICATION, Geriatric-psychiatry, review of personality development, different types of theory, defense mechanism, etiology and bio-psycho-social factors, ethics and responsibility, responsibility of mental health nurse, practice standard for MHN, CONCEPTUAL MODEL and role of nurse, preventive psychiatric and rehabilitation, Psychiatric rehabilitation,
GUESS WHO'S HERE TO ENTERTAIN YOU DURING THE INNINGS BREAK OF IPL.
THE QUIZ CLUB OF PSGCAS BRINGS YOU A QUESTION SUPER OVER TO TRIUMPH OVER IPL TRIVIA.
GET BOWLED OR HIT YOUR MAXIMUM!
As of 5/17/25, the Southwestern outbreak has 865 cases, including confirmed and pending cases across Texas, New Mexico, Oklahoma, and Kansas. Experts warn this is likely a severe undercount. The situation remains fluid, though we are starting to see a significant reduction in new cases in Texas. Experts project the outbreak could last up to a year.
CURRENT CASE COUNT: 865 (As of 5/17/2025)
- Texas: 720 (+2) (62% of cases are in Gaines County)
- New Mexico: 74 (+3) (92.4% of cases are from Lea County)
- Oklahoma: 17
- Kansas: 54 (38.89% of the cases are from Gray County)
HOSPITALIZATIONS: 102
- Texas: 93 - This accounts for 13% of all cases in Texas.
- New Mexico: 7 – This accounts for 9.47% of all cases in New Mexico.
- Kansas: 2 - This accounts for 3.7% of all cases in Kansas.
DEATHS: 3
- Texas: 2 – This is 0.28% of all cases
- New Mexico: 1 – This is 1.35% of all cases
US NATIONAL CASE COUNT: 1,038 (Confirmed and suspected)
INTERNATIONAL SPREAD (As of 5/17/2025)
Mexico: 1,412 (+192)
- Chihuahua, Mexico: 1,363 (+171) cases, 1 fatality, 3 hospitalizations
Canada: 2,191 (+231) (Includes
Ontario’s outbreak, which began in November 2024)
- Ontario, Canada – 1,622 (+182), 101 (+18) hospitalizations
Unleash your inner trivia titan! Our upcoming quiz event is your chance to shine, showcasing your knowledge across a spectrum of fascinating topics. Get ready for a dynamic evening filled with challenging questions designed to spark your intellect and ignite some friendly rivalry. Gather your smartest companions and form your ultimate quiz squad – the competition is on! From the latest headlines to the classics, prepare for a mental workout that's as entertaining as it is engaging. So, sharpen your wits, prepare your answers, and get ready to battle it out for bragging rights and maybe even some fantastic prizes. Don't miss this exciting opportunity to test your knowledge and have a blast!
QUIZMASTER : GOWTHAM S, BCom (2022-25 BATCH), THE QUIZ CLUB OF PSGCAS
The Quiz Club of PSGCAS brings to you a battle...
Get ready to unleash your inner know-it-all! 🧠💥 We're diving headfirst into a quiz so epic, it makes Mount Everest look like a molehill! From chart-topping pop sensations that defined generations and legendary sports moments that still give us goosebumps, to ancient history that shaped the world and, well, literally EVERYTHING in between! Prepare for a whirlwind tour of trivia that will stretch your brain cells to their absolute limits and crown the ultimate quiz champion. This isn't just a quiz; it's a battle of wits, a test of trivia titans! Are you ready to conquer it all?
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Search Matching Applicants in Odoo 18 - Odoo SlidesCeline George
The "Search Matching Applicants" feature in Odoo 18 is a powerful tool that helps recruiters find the most suitable candidates for job openings based on their qualifications and experience.
Struggling with complex aerospace engineering concepts? This comprehensive guide is designed to support students tackling assignments, homework, and projects in Aerospace Engineering. From aerodynamics and propulsion systems to orbital mechanics and structural analysis, we cover all the essential topics that matter.
Whether you're facing challenges in understanding principles or simply want to improve your grades, this guide outlines the key areas of study, common student hurdles, tips for success, and the benefits of professional tutoring and assignment help services.
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Rebuilding the library community in a post-Twitter worldNed Potter
My keynote from the #LIRseminar2025 in Dublin, from April 2025.
Exploring the online communities for both libraries and librarians now that Twitter / X is no longer an option for most - with a focus on Bluesky amd how to get the most out of the platform.
The particular emphasis in this presentation is on academic libraries / Higher Ed.
Thanks to LIR and HEAnet for inviting me to speak!
Programming Fundamentals and Programming Languages Concepts Translators
1. Translators
• A translator is a computer program that performs the translation of a program
written in a given programming language into a functionally equivalent program in
a different computer language, without losing the functional or logical structure of
the original code
• These include translations between high-level and human-readable computer
languages such as C++ and Java , intermediate-level languages such as Java byte
code, low-level languages such as the assembly language and machine code,
2. Types of Translators
Assembler:
• An assembler translates assembly language into machine code.
Interpreter:
• An interpreter program executes other programs directly, running through
program code and executing it line-by-line.
Compiler:
• A Compiler is a computer program that translates code written in a high
level language to a lower level language, object/machine code.
3. Simple C Program
/* A first C Program*/
#include <stdio.h>
void main()
{
printf("Hello World n");
}
4. Simple C Program
/* A first C Program*/
#include <stdio.h>
#include <conio.h>
void main()
{
printf("Hello World n");
getch();
}
5. Simple C Program
• Line 1: #include <stdio.h>
• As part of compilation, the C compiler runs a program called
the C preprocessor. The preprocessor is able to add and
remove code from your source file.
• In this case, the directive #include tells the preprocessor to
include code from the file stdio.h.
• This file contains declarations for functions that the program
needs to use. A declaration for the print function is in this file.
6. Simple C Program
• Line 2: void main()
• This statement declares the main function.
• C program can contain many functions but must always have
one main function.
• A function is a self-contained module of code that can
accomplish some task.
• "void" specifies the return type of main. In this case, nothing is
returned to the operating system.
7. Simple C Program
• Line 3: {
• This opening bracket denotes the start of the
program.
8. Simple C Program
• Line 4: printf("Hello Worldn");
• printf is a function from a standard C library that is
used to print strings to the standard output, normally
your screen.
• The "n" is a special format modifier that tells the
printf to put a line feed at the end of the line.
• If there were another printf in this program, its string
would print on the next line.
9. Simple C Program
• Line 5: }
• This closing bracket denotes the end of the
program.
10. Basics of C Environment
• C systems consist of 3 parts
• Environment
• Language
• C Standard Library
• Development environment has 6 phases
Edit - Writing the source code by using some IDE or editor
Pre-processor - Already available routines
Compile - translates or converts source to object code for a
specific platform ie., source code -> object code
Link - resolves external references and produces the executable
module
Load – put the program into the memory
Execute – runs the program
11. Basics of C Environment
Editor DiskPhase 1
Program edited in
Editor and stored
on disk
Preprocessor DiskPhase 2
Preprocessor
program processes
the code
Compiler DiskPhase 3
Creates object code
and stores on disk
Linker DiskPhase 4
Links object code
with libraries and
stores on disk
12. Basics of C Environment
LoaderPhase 5
Puts program in
memory
Primary memory
CPUPhase 6
Takes each instruction
and executes it storing
new data values
Primary memory
13. Executing a C Program
Steps involved in execution are
• Creating the program
• Compiling the program
• Linking the program with functions that are needed from the C
library
• Executing the program
14. Executing a C Program
Edit
Program
Source
Code
Compile
Object
Code
Link Object
Code Executable
Library
Files
Editor's Notes
#2: C is called a structured programming language because to solve a large problem, C programming language divides the problem into smaller modules called functions or procedures each of which handles a perticular responsibility.
#3: C is called a structured programming language because to solve a large problem, C programming language divides the problem into smaller modules called functions or procedures each of which handles a perticular responsibility.