The document discusses inheritance in C++. It defines inheritance as deriving a class from another class, allowing code reuse and fast development. There are different types of inheritance in C++: single inheritance where a class inherits from one base class; multiple inheritance where a class inherits from more than one base class; multilevel inheritance where a derived class inherits from another derived class; hierarchical inheritance where multiple subclasses inherit from a single base class; and hybrid inheritance which combines different inheritance types. Examples of each inheritance type are provided in C++ code snippets.
This document discusses two-dimensional arrays. It begins by defining two-dimensional arrays as arrangements of elements in rows and columns with two indices - one for the row and one for the column. It then covers declaring, initializing, accessing, inputting, outputting, and performing operations on two-dimensional arrays and matrices. Specific operations discussed include traversing arrays, summing row/column elements, and performing operations on matrices like finding diagonal sums and adding matrices.
This document discusses polymorphism in object-oriented programming. It defines polymorphism as the ability for different classes to share a common interface and explains that it is commonly achieved through inheritance. The document then covers different types of polymorphism like static and dynamic, and mechanisms like function overloading, overriding, early and late binding, and pure virtual functions.
This document discusses polymorphism in C++. It defines polymorphism as the ability for functions or operators to have different meanings depending on the context. It describes different types of polymorphism including static and dynamic polymorphism. It then provides examples of method overloading, operator overloading, and virtual functions to illustrate polymorphism concepts in C++.
This document discusses strings in C++. It defines a string as a sequence of characters and provides examples of single character constants like 'h' and string constants like "hello". It describes two ways to declare strings in C++ - using a C-style character array or the standard string class. It also demonstrates different ways to initialize and copy strings, including using string constants, character constants, the length operator, and user input. Finally, it lists some common string functions like strcpy(), strcat(), strlen(), and strcmp().
The document discusses classes and objects in object-oriented programming. It defines a class as a blueprint for objects that bind data and functions together. A class defines data members and member functions. Objects are instances of a class that can access class data and functions. The document provides examples of defining a class called "test" with private and public members, and creating objects of the class to demonstrate accessing members.
Constructor is a special member function that initializes objects of a class. Constructors have the same name as the class and do not have a return type. There are two types of constructors: default constructors that take no parameters, and parameterized constructors that allow passing arguments when creating objects. Constructors are automatically called when objects are created to initialize member variables, unlike regular member functions which must be explicitly called.
This document discusses exception handling in C++. It defines an exception as an event that occurs during program execution that disrupts normal flow, like divide by zero errors. Exception handling allows the program to maintain normal flow even after errors by catching and handling exceptions. It describes the key parts of exception handling as finding problems, throwing exceptions, catching exceptions, and handling exceptions. The document provides examples of using try, catch, and throw blocks to handle exceptions in C++ code.
View study notes of Function overloading .you can also visit Tutorialfocus.net to get complete description step wise of the concerned topic.Other topics and notes of C++ are also explained.
The document discusses inline functions in C++. Inline functions allow code from a function to be pasted directly into the call site rather than executing a function call. This avoids overhead from calling and returning from functions. Good candidates for inline are small, simple functions called frequently. The document provides an example of a function defined with the inline keyword and the optimizations a compiler may perform after inlining. It also compares inline functions to macros and discusses where inline functions are best used.
Classes allow users to bundle data and functions together. A class defines data members and member functions. Data members store data within each object, while member functions implement behaviors. Classes support access specifiers like public and private to control access to members. Objects are instances of classes that allocate memory for data members. Member functions can access object data members and are called on objects using dot notation. Friend functions allow non-member functions to access private members of classes.
This document discusses polymorphism in C++. It defines static polymorphism as function overloading and overriding, where functions can have the same name but different parameters. Dynamic polymorphism uses virtual functions and runtime binding via pointers. Virtual functions allow overriding in derived classes. Pure virtual functions make a class abstract, requiring implementation in derived classes. Interface classes are like abstract classes but inheritance is not required.
Functions allow programmers to structure C++ programs into modular segments of code to perform individual tasks. There are two types of functions: library functions and user-defined functions. User-defined functions are defined using a return type, function name, and parameters. Functions can be called by value or by reference and can also be inline, recursive, or friend functions.
The document discusses method overloading and overriding in Java. It defines method overloading as having multiple methods with the same name but different parameters, while overriding involves subclasses providing specific implementations of methods in the parent class. It provides examples of overloading methods by changing parameters and data types, and explains why overriding is not possible by only changing the return type due to ambiguity. The use of the super keyword to refer to parent class members is also explained.
Function overloading allows multiple functions to have the same name but different parameters within a class. Function overriding occurs when a function in a derived class has the same name and signature as a function in the base class. Overloading deals with functions within a class, while overriding deals with functions in a parent-child class relationship. The compiler determines which function to call based on the parameters passed. Making functions virtual allows for dynamic binding so the correct overriding function is called based on the object type.
Operator overloading allows operators like + and << to be used with user-defined types like classes. It is done by defining corresponding operator functions like operator+() and operator<<(). This allows objects to be used with operators in a natural way while providing custom behavior for that type. The rules for overloading include maintaining precedence and associativity of operators. Common operators like +, -, *, /, <<, >>, ==, =, [] and () can be overloaded to allow user-defined types to work with them.
This document discusses templates in C++. Templates allow functions and classes to work with multiple data types without writing separate code for each type. There are two types of templates: class templates, which define a family of classes that operate on different data types, and function templates, which define a family of functions that can accept different data types as arguments. Examples of each template type are provided to demonstrate how they can be used to create reusable and flexible code.
This Powerpoint presentation covers following topics of C Plus Plus:
Features of OOP
Classes in C++
Objects & Creating the Objects
Constructors & Destructors
Friend Functions & Classes
Static data members & functions
This document discusses functions in C++. It defines what a function is and explains that functions are the building blocks of C++ programs. Functions allow code to be reused, making programs easier to code, modify and maintain. The document covers function definitions, declarations, calls, parameters, return types, scope, and overloading. It also discusses local and global variables as well as pass by value and pass by reference.
This document defines polymorphism and describes its two types - compile-time and run-time polymorphism. Compile-time polymorphism is demonstrated through method overloading examples, while run-time polymorphism is demonstrated through method overriding examples. The key advantages of polymorphism are listed as code cleanliness, ease of implementation, alignment with real world scenarios, overloaded constructors, and reusability/extensibility.
The document discusses object-oriented programming (OOP) concepts in C++. It defines key OOP concepts like classes, objects, encapsulation, inheritance and polymorphism. It explains that in OOP, classes encapsulate both data and functions that operate on that data. Classes define public and private sections to control access to members. The document also provides examples to demonstrate class definition, object creation, member functions and destructors.
Object oriented programming is a modular approach to programming that treats data and functions that operate on that data as objects. The basic elements of OOP are objects, classes, and inheritance. Objects contain both data and functions that operate on that data. Classes are templates that define common properties and relationships between objects. Inheritance allows new classes to acquire properties of existing classes. OOP provides advantages like modularity, code reuse, and data abstraction.
The document discusses encapsulation in object-oriented programming. It defines encapsulation as combining data and functions into a single unit called a class, with data only accessible through class functions. This provides secure and consistent results by hiding implementation details and restricting access. An example C++ program demonstrates encapsulation by defining a class with private data members that can only be accessed and modified through public member functions. The advantages of encapsulation include easier application maintenance, improved understandability, and enhanced security.
Operator overloading allows user-defined types in C++ to behave similarly to built-in types when operators are used on them. It allows operators to have special meanings depending on the context. Some key points made in the document include:
- Operator overloading enhances the extensibility of C++ by allowing user-defined types to work with operators like addition, subtraction, etc.
- Common operators that can be overloaded include arithmetic operators, increment/decrement, input/output, function call, and subscript operators.
- To overload an operator, a member or friend function is declared with the same name as the operator being overloaded. This function performs the desired operation on the class type.
-
Inheritance allows new classes called derived classes to be created from existing classes called base classes. Derived classes inherit all features of the base class and can add new features. There are different types of inheritance including single, multilevel, multiple, hierarchical, and hybrid. A derived class can access public and protected members of the base class but not private members. Constructors and destructors of the base class are executed before and after those of the derived class respectively.
Polymorphism refers to the ability of an object to take on multiple forms. In Java, polymorphism occurs when a reference variable can refer to objects of different subclasses. This allows methods to behave differently depending on the actual object being referred to. There are three main forms of polymorphism in Java: method overriding, abstract method implementation, and interface implementation. Polymorphism provides benefits like simplicity and extensibility by allowing code to interact generically with base types and subclasses without needing specific type details.
View study notes of Function overloading .you can also visit Tutorialfocus.net to get complete description step wise of the concerned topic.Other topics and notes of C++ are also explained.
The document discusses inline functions in C++. Inline functions allow code from a function to be pasted directly into the call site rather than executing a function call. This avoids overhead from calling and returning from functions. Good candidates for inline are small, simple functions called frequently. The document provides an example of a function defined with the inline keyword and the optimizations a compiler may perform after inlining. It also compares inline functions to macros and discusses where inline functions are best used.
Classes allow users to bundle data and functions together. A class defines data members and member functions. Data members store data within each object, while member functions implement behaviors. Classes support access specifiers like public and private to control access to members. Objects are instances of classes that allocate memory for data members. Member functions can access object data members and are called on objects using dot notation. Friend functions allow non-member functions to access private members of classes.
This document discusses polymorphism in C++. It defines static polymorphism as function overloading and overriding, where functions can have the same name but different parameters. Dynamic polymorphism uses virtual functions and runtime binding via pointers. Virtual functions allow overriding in derived classes. Pure virtual functions make a class abstract, requiring implementation in derived classes. Interface classes are like abstract classes but inheritance is not required.
Functions allow programmers to structure C++ programs into modular segments of code to perform individual tasks. There are two types of functions: library functions and user-defined functions. User-defined functions are defined using a return type, function name, and parameters. Functions can be called by value or by reference and can also be inline, recursive, or friend functions.
The document discusses method overloading and overriding in Java. It defines method overloading as having multiple methods with the same name but different parameters, while overriding involves subclasses providing specific implementations of methods in the parent class. It provides examples of overloading methods by changing parameters and data types, and explains why overriding is not possible by only changing the return type due to ambiguity. The use of the super keyword to refer to parent class members is also explained.
Function overloading allows multiple functions to have the same name but different parameters within a class. Function overriding occurs when a function in a derived class has the same name and signature as a function in the base class. Overloading deals with functions within a class, while overriding deals with functions in a parent-child class relationship. The compiler determines which function to call based on the parameters passed. Making functions virtual allows for dynamic binding so the correct overriding function is called based on the object type.
Operator overloading allows operators like + and << to be used with user-defined types like classes. It is done by defining corresponding operator functions like operator+() and operator<<(). This allows objects to be used with operators in a natural way while providing custom behavior for that type. The rules for overloading include maintaining precedence and associativity of operators. Common operators like +, -, *, /, <<, >>, ==, =, [] and () can be overloaded to allow user-defined types to work with them.
This document discusses templates in C++. Templates allow functions and classes to work with multiple data types without writing separate code for each type. There are two types of templates: class templates, which define a family of classes that operate on different data types, and function templates, which define a family of functions that can accept different data types as arguments. Examples of each template type are provided to demonstrate how they can be used to create reusable and flexible code.
This Powerpoint presentation covers following topics of C Plus Plus:
Features of OOP
Classes in C++
Objects & Creating the Objects
Constructors & Destructors
Friend Functions & Classes
Static data members & functions
This document discusses functions in C++. It defines what a function is and explains that functions are the building blocks of C++ programs. Functions allow code to be reused, making programs easier to code, modify and maintain. The document covers function definitions, declarations, calls, parameters, return types, scope, and overloading. It also discusses local and global variables as well as pass by value and pass by reference.
This document defines polymorphism and describes its two types - compile-time and run-time polymorphism. Compile-time polymorphism is demonstrated through method overloading examples, while run-time polymorphism is demonstrated through method overriding examples. The key advantages of polymorphism are listed as code cleanliness, ease of implementation, alignment with real world scenarios, overloaded constructors, and reusability/extensibility.
The document discusses object-oriented programming (OOP) concepts in C++. It defines key OOP concepts like classes, objects, encapsulation, inheritance and polymorphism. It explains that in OOP, classes encapsulate both data and functions that operate on that data. Classes define public and private sections to control access to members. The document also provides examples to demonstrate class definition, object creation, member functions and destructors.
Object oriented programming is a modular approach to programming that treats data and functions that operate on that data as objects. The basic elements of OOP are objects, classes, and inheritance. Objects contain both data and functions that operate on that data. Classes are templates that define common properties and relationships between objects. Inheritance allows new classes to acquire properties of existing classes. OOP provides advantages like modularity, code reuse, and data abstraction.
The document discusses encapsulation in object-oriented programming. It defines encapsulation as combining data and functions into a single unit called a class, with data only accessible through class functions. This provides secure and consistent results by hiding implementation details and restricting access. An example C++ program demonstrates encapsulation by defining a class with private data members that can only be accessed and modified through public member functions. The advantages of encapsulation include easier application maintenance, improved understandability, and enhanced security.
Operator overloading allows user-defined types in C++ to behave similarly to built-in types when operators are used on them. It allows operators to have special meanings depending on the context. Some key points made in the document include:
- Operator overloading enhances the extensibility of C++ by allowing user-defined types to work with operators like addition, subtraction, etc.
- Common operators that can be overloaded include arithmetic operators, increment/decrement, input/output, function call, and subscript operators.
- To overload an operator, a member or friend function is declared with the same name as the operator being overloaded. This function performs the desired operation on the class type.
-
Inheritance allows new classes called derived classes to be created from existing classes called base classes. Derived classes inherit all features of the base class and can add new features. There are different types of inheritance including single, multilevel, multiple, hierarchical, and hybrid. A derived class can access public and protected members of the base class but not private members. Constructors and destructors of the base class are executed before and after those of the derived class respectively.
Polymorphism refers to the ability of an object to take on multiple forms. In Java, polymorphism occurs when a reference variable can refer to objects of different subclasses. This allows methods to behave differently depending on the actual object being referred to. There are three main forms of polymorphism in Java: method overriding, abstract method implementation, and interface implementation. Polymorphism provides benefits like simplicity and extensibility by allowing code to interact generically with base types and subclasses without needing specific type details.
The document discusses different types of polymorphism in C++, including runtime polymorphism using virtual methods and compile-time polymorphism using templates. It notes that templates can provide polymorphism without the performance overhead of virtual methods, but may increase compile times. Both techniques have advantages and can be combined effectively in some cases to leverage their respective benefits.
Polymorphism refers to an object's ability to take on multiple forms. In object-oriented programming, polymorphism occurs when an entity such as a variable, function, or object can have more than one form. There are two main types of polymorphism: compile-time polymorphism (such as function and operator overloading) and runtime polymorphism (using virtual functions). Polymorphism allows programmers to work with general classes and let the runtime system handle the specific types, providing flexibility.
The document discusses polymorphism in object-oriented programming. It defines polymorphism as the ability for objects of different classes related by inheritance to respond differently to the same function call. Polymorphism can be achieved through virtual functions and allows late/dynamic binding at runtime based on the actual object type. The document also discusses early/static binding at compile time, pure virtual functions that define abstract base classes, and concrete derived classes that implement pure virtual functions from the base class.
This document discusses polymorphism as part of a preformulation study seminar. It defines polymorphism as the ability of a substance to exist in two or more crystalline forms that have different molecular arrangements. The key points covered include:
- The need to study polymorphism to select the most stable and soluble form for formulations. Metastable forms often have better bioavailability.
- Various methods to identify and characterize polymorphs such as X-ray diffraction, thermal analysis techniques like DSC and TGA, and microscopy.
- Factors that can influence polymorphic transitions like temperature, humidity, solvents, grinding, and compression during tableting.
- The importance of understanding polymorphism for properties like
A survey of distributed deadlock detection algorithmsanaykh1992
This document summarizes and compares four different distributed deadlock detection algorithms: Menasce's scheme, Chandy's scheme, Obermack's algorithm, and Mitchell's algorithm. It describes the key aspects of each algorithm, such as how they construct wait-for graphs or use probes to detect deadlocks. The document concludes that Menasce's scheme may not detect all deadlocks and can detect false ones, while Obermack's algorithm may detect false deadlocks. It finds that Mitchell's algorithm uses an effective probe detection technique compared to the other algorithms.
The document discusses access specifiers in C++ classes. There are three access specifiers: public, private, and protected. Private restricts access to class members to only within the class, public allows access from anywhere, and protected is used for inheritance but not discussed here. By default, members are private. Public members can be accessed from outside the class, while private members can only be accessed within class functions. Access specifiers control the scope and accessibility of class members.
C++ polymorphism allows objects to be treated as their base class type while exhibiting behavior specific to their derived class. There are two main types: inheritance polymorphism using public virtual functions, and interface polymorphism using template parameters. Inheritance polymorphism depends on virtual functions - functions declared virtual in a base class can be overridden in derived classes. Virtual functions allow dynamic binding so the correct implementation is called based on the object's actual derived type.
This document proposes an electronic "e-wallet card" as an alternative to traditional credit/debit cards. The e-wallet card would be created virtually through internet banking and used to make secure online payments. It aims to address disadvantages of traditional cards like easy duplication, need for a card reader, and limited acceptance. The e-wallet card would be single-use, valid for 48 hours only, and set to a pre-defined limit to minimize misuse. It can be created and used for online shopping through a standard process on Axis Bank's internet banking platform.
This material is for PGPSE / CSE students of AFTERSCHOOOL. PGPSE / CSE are free online programme - open for all - free for all - to promote entrepreneurship and social entrepreneurship PGPSE is for those who want to transform the world. It is different from MBA, BBA, CFA, CA,CS,ICWA and other traditional programmes. It is based on self certification and based on self learning and guidance by mentors. It is for those who want to be entrepreneurs and social changers. Let us work together. Our basic idea is that KNOWLEDGE IS FREE & AND SHARE IT WITH THE WORLD
This material is for PGPSE / CSE students of AFTERSCHOOOL. PGPSE / CSE are free online programme - open for all - free for all - to promote entrepreneurship and social entrepreneurship PGPSE is for those who want to transform the world. It is different from MBA, BBA, CFA, CA,CS,ICWA and other traditional programmes. It is based on self certification and based on self learning and guidance by mentors. It is for those who want to be entrepreneurs and social changers. Let us work together. Our basic idea is that KNOWLEDGE IS FREE & AND SHARE IT WITH THE WORLD
This material is for PGPSE / CSE students of AFTERSCHOOOL. PGPSE / CSE are free online programme - open for all - free for all - to promote entrepreneurship and social entrepreneurship PGPSE is for those who want to transform the world. It is different from MBA, BBA, CFA, CA,CS,ICWA and other traditional programmes. It is based on self certification and based on self learning and guidance by mentors. It is for those who want to be entrepreneurs and social changers. Let us work together. Our basic idea is that KNOWLEDGE IS FREE & AND SHARE IT WITH THE WORLD
This material is for PGPSE / CSE students of AFTERSCHOOOL. PGPSE / CSE are free online programme - open for all - free for all - to promote entrepreneurship and social entrepreneurship PGPSE is for those who want to transform the world. It is different from MBA, BBA, CFA, CA,CS,ICWA and other traditional programmes. It is based on self certification and based on self learning and guidance by mentors. It is for those who want to be entrepreneurs and social changers. Let us work together. Our basic idea is that KNOWLEDGE IS FREE & AND SHARE IT WITH THE WORLD
This material is for PGPSE / CSE students of AFTERSCHOOOL. PGPSE / CSE are free online programme - open for all - free for all - to promote entrepreneurship and social entrepreneurship PGPSE is for those who want to transform the world. It is different from MBA, BBA, CFA, CA,CS,ICWA and other traditional programmes. It is based on self certification and based on self learning and guidance by mentors. It is for those who want to be entrepreneurs and social changers. Let us work together. Our basic idea is that KNOWLEDGE IS FREE & AND SHARE IT WITH THE WORLD
This material is for PGPSE / CSE students of AFTERSCHOOOL. PGPSE / CSE are free online programme - open for all - free for all - to promote entrepreneurship and social entrepreneurship PGPSE is for those who want to transform the world. It is different from MBA, BBA, CFA, CA,CS,ICWA and other traditional programmes. It is based on self certification and based on self learning and guidance by mentors. It is for those who want to be entrepreneurs and social changers. Let us work together. Our basic idea is that KNOWLEDGE IS FREE & AND SHARE IT WITH THE WORLD
This material is for PGPSE / CSE students of AFTERSCHOOOL. PGPSE / CSE are free online programme - open for all - free for all - to promote entrepreneurship and social entrepreneurship PGPSE is for those who want to transform the world. It is different from MBA, BBA, CFA, CA,CS,ICWA and other traditional programmes. It is based on self certification and based on self learning and guidance by mentors. It is for those who want to be entrepreneurs and social changers. Let us work together. Our basic idea is that KNOWLEDGE IS FREE & AND SHARE IT WITH THE WORLD
This material is for PGPSE / CSE students of AFTERSCHOOOL.
Digital wallets allow users to store payment and shipping information for online purchases. They function similarly to physical wallets by holding credit cards, cash, IDs, and contact details. Users can transfer funds from their bank account to their digital wallet to make purchases online. Popular e-wallet providers include PayTM, Google Wallet, and Yahoo Wallet, which offer conveniences like automatic form-filling and loyalty programs, though security and outages pose risks. The future of e-wallets may include automatic bill payment, integrated access to personal information, and person-to-person payments using enabled devices.
The document discusses several data models: hierarchical, network, relational, object-oriented, object-relational, deductive, and ER models. It provides descriptions of each model, including their key features, advantages, and disadvantages. The relational model is highlighted as the most popular currently due to its structural independence, conceptual simplicity, and powerful query capabilities using SQL. The ER model is also discussed as defining the conceptual view of databases through modeling real-world entities and relationships.
This document discusses types of inheritance in object-oriented programming including single, multilevel, multiple, hierarchical, and hybrid inheritance. It provides code examples and explanations of:
- Single, multilevel, multiple, hierarchical, and hybrid inheritance structures
- Access specifiers for base and derived classes and their effects
- Calling base class constructors from derived class constructors
- The virtual keyword and dynamic binding in inheritance
The document contains code examples demonstrating inheritance concepts like defining base and derived classes, accessing members of base classes, and calling base class constructors from derived classes. It also provides explanations of multilevel, multiple, and hybrid inheritance with diagrams.
The document discusses e-wallets, which allow users to store payment information like credit cards and bank accounts in a secure online environment. E-wallets can be used to send money to others via cell phone numbers and make payments without re-entering account details. Smart card technology powers e-wallets, using microprocessor chips to serve multiple applications. E-wallets offer advantages like convenience and control over payments, but also have disadvantages like potential for easy duplication and limited lifetime. The document provides an overview of e-wallets and their uses, features, payment methods, advantages, and applications.
Underwater Wireless Communication is the wireless communication in which acoustic signals (waves) carry digital information through an underwater channel.
This presentation discusses electronic wallets (e-wallets), which allow users to store payment information like credit cards and make purchases online more easily. E-wallets can be software on a personal computer or integrated into mobile devices. They automate the entry of payment and shipping details during online checkout. The presentation covers the definition of e-wallets, types like client-side versus server-side storage, security features, advantages of reducing data entry and online abandonment, potential disadvantages if fields are incomplete, examples like Yahoo Wallet, and the ECML standard.
eWallet Platform is innovative processing system for electronic wallets (electronic accounts) with Web and Mobile Apps interfaces.
This is a tool for end-users to pay for goods and services (restaurants, cinemas, shopping malls, online shopping, tickets, etc.) and also to make instant p2p money transfers, based on own electronic money issuing processing (Prepaid Payment Instruments).
For retailers: efficient and easy-to-integrate tool for accepting online & offline and also mobile (iOS, Android) payments.
Deriving products/services/technologies:
- e-money (Prepaid Payment Instruments) issuing and processing,
- e-wallets for end users and for merchants,
- p2p transfers,
- pre-paid card (based on MasterCard, Visa) as an access tool for e-wallet could be linked.
www.walletfactory.eu
www.mWallet.pro
This document discusses polymorphism in C++. It defines polymorphism as representing one form in multiple forms, with the original form in the base class and overridden forms in derived classes. It provides examples of static polymorphism through function and operator overloading, and dynamic polymorphism through virtual functions. Virtual functions allow derived classes to override a base class version of a function, and late binding occurs through pointers to the base class.
Comparison between runtime polymorphism and compile time polymorphismCHAITALIUKE1
Comparison between runtime polymorphism and compile time polymorphism -
Certainly! Here's a short description of the comparison between runtime polymorphism and compile-time polymorphism in a PowerPoint presentation (PPT):
Slide 1: Title
Title: "Comparison: Runtime Polymorphism vs. Compile-Time Polymorphism"
Slide 2: Introduction
Introduction to polymorphism.
Mention that polymorphism is a fundamental concept in object-oriented programming.
Slide 3: Compile-Time Polymorphism
Define Compile-Time Polymorphism.
Highlight that it's also known as Static or Early Binding Polymorphism.
Explain that it's resolved during compile-time.
Provide examples like function overloading.
Slide 4: Runtime Polymorphism
Define Runtime Polymorphism.
Highlight that it's also known as Dynamic or Late Binding Polymorphism.
Explain that it's resolved during runtime.
Provide examples like method overriding.
Slide 5: Key Differences
List the key differences between compile-time and runtime polymorphism.
Differences might include resolution time, method signatures, and performance implications.
Slide 6: Use Cases
Explain when to use compile-time polymorphism.
Provide scenarios where it's beneficial.
Slide 7: Use Cases (Cont.)
Explain when to use runtime polymorphism.
Provide scenarios where it's beneficial.
Slide 8: Pros and Cons
List the advantages and disadvantages of compile-time polymorphism.
List the advantages and disadvantages of runtime polymorphism.
Slide 9: Performance Comparison
Compare the performance aspects of both types of polymorphism.
Discuss factors like execution speed and memory usage.
Slide 10: Conclusion
Summarize the main points.
Suggest when to use each type of polymorphism based on the application's requirements
Polymorphism and inheritance are key concepts in object-oriented programming. Polymorphism allows objects of different types to be treated as a common type and occurs in two forms: compile-time polymorphism through function/operator overloading and runtime polymorphism through method overriding. Inheritance allows a class to acquire properties and behaviors of its parent class and occurs in single inheritance where a class inherits from one parent and multi-level inheritance where a class inherits from a parent that also inherits from another parent.
Polymorphism and inheritance are key concepts in object-oriented programming. Polymorphism allows objects to take on multiple forms, and there are two types: compile-time polymorphism achieved through function/operator overloading, and runtime polymorphism achieved through method overriding. Inheritance allows a class to inherit properties and behaviors from a parent class, and there are two types of inheritance: single inheritance where a class inherits from one parent class, and multi-level inheritance where a class can inherit from a parent class that itself inherits from another parent class.
Polymorphism.Difference between Inheritance & Polymorphismhuzaifaakram12
Polymorphism in Object-Oriented Programming (OOP) allows objects of different classes to be treated as objects of a common superclass. It enables a single interface to represent different underlying forms (data types). There are two main types of polymorphism:
Compile-time polymorphism (static binding): Achieved through method overloading and operator overloading.
Runtime polymorphism (dynamic binding): Achieved through method overriding, where a subclass provides a specific implementation of a method already defined in its superclass.
Polymorphism refers to having many forms. There are two types of polymorphism: compile-time polymorphism and runtime polymorphism. Compile-time polymorphism includes function overloading and operator overloading, where functions with the same name but different parameters are resolved at compile-time. Runtime polymorphism is achieved through method overriding using virtual functions, where the function called is resolved at runtime based on the object type. This allows a base class pointer to call derived class functions.
This document provides an overview of object-oriented programming (OOP) concepts, including objects, classes, inheritance, abstraction, encapsulation, polymorphism, and operator overloading. It defines objects as having properties like state and behavior. Classes are used to create objects and define their properties and methods. Inheritance allows classes to inherit attributes and methods from parent classes. Abstraction hides irrelevant details and focuses on important properties. Encapsulation hides implementation details and exposes a public interface. Polymorphism allows objects to take different forms. Operator overloading allows operators to perform different tasks based on arguments. Examples are provided to illustrate key concepts.
Presentation on polymorphism in c++.pptxvishwadeep15
This is a PPT on polymorphism which lays a solid foundation on the basic concepts, useful for 1st year COMPUTER SCIENCE STUDENTS or any students keen on learning cpp , or computer science in general
This document provides an overview of polymorphism in Java, including the two types: compile-time polymorphism and run-time polymorphism. Compile-time polymorphism is demonstrated through method overloading, where a method can behave differently based on the parameters passed. Run-time polymorphism is shown via method overriding, where a child class can provide its own implementation of a method defined in the parent class, and the JVM determines which version to call based on the object. The document also lists some advantages of polymorphism such as cleaner code, ease of implementation, alignment with real-world concepts, reusability, and extensibility.
The document discusses two types of polymorphism in C++: compile-time polymorphism and runtime polymorphism. Compile-time polymorphism includes function overloading and operator overloading, where the function called is determined at compile time. Runtime polymorphism uses function overriding, where the function called is determined at runtime based on the object type. Examples are given of each using class inheritance and function definitions.
This document discusses polymorphism and its types. It defines polymorphism as representing one form in multiple forms. There are two types of polymorphism: compile-time polymorphism and run-time polymorphism. Compile-time polymorphism includes function overloading and operator overloading, which provide fast execution but are less flexible since binding occurs at compile-time. Run-time polymorphism includes virtual functions and uses dynamic binding via pointers, making it more flexible but slower since binding is determined at runtime. Virtual functions can be overridden in derived classes to change behavior when called through a base class pointer.
Lightening Talk I gave at Inaka in November 2015, after having developed Swift for a while.
It contains some lessons, mostly learned from the functional paradigm, that can be useful for any developer.
This document discusses polymorphism in C++. It defines polymorphism as the ability of an object to take on many forms. It describes static polymorphism through function overloading and overriding. Dynamic polymorphism is achieved through virtual functions and runtime binding using pointers to base class objects. Pure virtual functions define abstract classes that cannot be instantiated, while interface classes provide a common interface without inheriting behavior.
Minimal Introduction to C++ - Part III - FinalMichel Alves
Minimal Introduction to C++ - Part III - Final. C++ (pronounced "see plus plus") is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language. It is regarded as an intermediate-level language, as it comprises both high-level and low-level language features. Developed by Bjarne Stroustrup starting in 1979 at Bell Labs, C++ was originally named C with Classes, adding object oriented features, such as classes, and other enhancements to the C programming language.
How to Configure Scheduled Actions in odoo 18Celine George
Scheduled actions in Odoo 18 automate tasks by running specific operations at set intervals. These background processes help streamline workflows, such as updating data, sending reminders, or performing routine tasks, ensuring smooth and efficient system operations.
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History Of The Monastery Of Mor Gabriel Philoxenos Yuhanon Dolabani
History Of The Monastery Of Mor Gabriel Philoxenos Yuhanon Dolabani
History Of The Monastery Of Mor Gabriel Philoxenos Yuhanon Dolabani
*"The Segmented Blueprint: Unlocking Insect Body Architecture"*.pptxArshad Shaikh
Insects have a segmented body plan, typically divided into three main parts: the head, thorax, and abdomen. The head contains sensory organs and mouthparts, the thorax bears wings and legs, and the abdomen houses digestive and reproductive organs. This segmentation allows for specialized functions and efficient body organization.
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In this webinar, nonprofit CPA Gregg S. Bossen shares some of the mysteries of the 990, IRS requirements — which form to file (990N, 990EZ, 990PF, or 990), and what it says about your organization, and how to leverage it to make your organization shine.
Transform tomorrow: Master benefits analysis with Gen AI today webinar
Wednesday 30 April 2025
Joint webinar from APM AI and Data Analytics Interest Network and APM Benefits and Value Interest Network
Presenter:
Rami Deen
Content description:
We stepped into the future of benefits modelling and benefits analysis with this webinar on Generative AI (Gen AI), presented on Wednesday 30 April. Designed for all roles responsible in value creation be they benefits managers, business analysts and transformation consultants. This session revealed how Gen AI can revolutionise the way you identify, quantify, model, and realised benefits from investments.
We started by discussing the key challenges in benefits analysis, such as inaccurate identification, ineffective quantification, poor modelling, and difficulties in realisation. Learnt how Gen AI can help mitigate these challenges, ensuring more robust and effective benefits analysis.
We explored current applications and future possibilities, providing attendees with practical insights and actionable recommendations from industry experts.
This webinar provided valuable insights and practical knowledge on leveraging Gen AI to enhance benefits analysis and modelling, staying ahead in the rapidly evolving field of business transformation.
Struggling with your botany assignments? This comprehensive guide is designed to support college students in mastering key concepts of plant biology. Whether you're dealing with plant anatomy, physiology, ecology, or taxonomy, this guide offers helpful explanations, study tips, and insights into how assignment help services can make learning more effective and stress-free.
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Slides to support presentations and the publication of my book Well-Being and Creative Careers: What Makes You Happy Can Also Make You Sick, out in September 2025 with Intellect Books in the UK and worldwide, distributed in the US by The University of Chicago Press.
In this book and presentation, I investigate the systemic issues that make creative work both exhilarating and unsustainable. Drawing on extensive research and in-depth interviews with media professionals, the hidden downsides of doing what you love get documented, analyzing how workplace structures, high workloads, and perceived injustices contribute to mental and physical distress.
All of this is not just about what’s broken; it’s about what can be done. The talk concludes with providing a roadmap for rethinking the culture of creative industries and offers strategies for balancing passion with sustainability.
With this book and presentation I hope to challenge us to imagine a healthier future for the labor of love that a creative career is.
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Weekends seem more popular for Workshop Class Days lol.
These Presentations are timeless. Tune in anytime, any weekend.
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Understanding Vibrations
If not experienced, it may seem weird understanding vibes? We start small and by accident. Usually, we learn about vibrations within social. Examples are: That bad vibe you felt. Also, that good feeling you had. These are common situations we often have naturally. We chit chat about it then let it go. However; those are called vibes using your instincts. Then, your senses are called your intuition. We all can develop the gift of intuition and using energy awareness.
Energy Healing
First, Energy healing is universal. This is also true for Reiki as an art and rehab resource. Within the Health Sciences, Rehab has changed dramatically. The term is now very flexible.
Reiki alone, expanded tremendously during the past 3 years. Distant healing is almost more popular than one-on-one sessions? It’s not a replacement by all means. However, its now easier access online vs local sessions. This does break limit barriers providing instant comfort.
Practice Poses
You can stand within mountain pose Tadasana to get started.
Also, you can start within a lotus Sitting Position to begin a session.
There’s no wrong or right way. Maybe if you are rushing, that’s incorrect lol. The key is being comfortable, calm, at peace. This begins any session.
Also using props like candles, incenses, even going outdoors for fresh air.
(See Presentation for all sections, THX)
Clearing Karma, Letting go.
Now, that you understand more about energies, vibrations, the practice fusions, let’s go deeper. I wanted to make sure you all were comfortable. These sessions are for all levels from beginner to review.
Again See the presentation slides, Thx.
Learn about the APGAR SCORE , a simple yet effective method to evaluate a newborn's physical condition immediately after birth ....this presentation covers .....
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How to Share Accounts Between Companies in Odoo 18Celine George
In this slide we’ll discuss on how to share Accounts between companies in odoo 18. Sharing accounts between companies in Odoo is a feature that can be beneficial in certain scenarios, particularly when dealing with Consolidated Financial Reporting, Shared Services, Intercompany Transactions etc.
2. Haldia Institute of Technology
Presented By : -
Name Roll no.
Purabi Biswas 14/CS/70
Sanjit Shaw B14/CS/127
Shubham Singhanaia B14/CS/127
(Computer Science & Engineering)
3. POLYMORPHISM
The process of representing one Form in multiple forms is
known as Polymorphism. Here one form represent original
form or original method always resides in base class and
multiple forms represents overridden method which resides in
derived classes.
Polymorphism is derived from 2 Greek words: poly and
morphs. The word "poly" means many and morphs means
forms.
4. Real life example of Polymorphism
Suppose if you are in class room that time you behave
like a student, when you are in market at that time you
behave like a customer, when you at your home at that
time you behave like a son or daughter, Here one person
have different-different behaviors.
5. Type of Polymorphism
Static polymorphism is also known as early binding and compile-time polymorphism.
In static polymorphism memory will be allocated at compile-time.
Dynamic polymorphism is also known as late binding and run-time polymorphism. In
dynamic polymorphism memory will be allocated at run-time.
Polymorphism
Static
Function
Overloading
Operator
Overloading
Dynamic
Virtual
Functions
6. Method Overloading
Whenever same method name is exiting multiple times in the same class with
different number of parameter or different order of parameters or different types of
parameters is known as method overloading.
In next example method "sum()" is present in Addition class with same name but
with different signature or arguments.
7. Function Overloading Example
class Addition {
public: void sum(int a, int b) {
cout<<"a+b :"<<a+b; } //output :- a+b : 30
void sum(int a, int b, int c) {
cout<<"a+b+c :"<<a+b+c; } //output :- a+b+c : 60
};
int main() {
Addition obj;
obj.sum(10, 20);
cout<<endl;
obj.sum(10, 20, 30); }
8. Operator Overloading
The process of making an operator to exhibit different behaviors in different
instances is known as operator overloading.
Only predefined operator can be overloaded.
Types Of Operator Overloading
Unary operator overloading.
These Operators have only single operand.
Examples:- ++,--,~,!
Binary operator overloading.
These operators can have two or more operands.
Examples:-+,-,*,/,%,^,=,==,+=,&,&& etc
9. Operator Overloading Example
class complex{ int main(){
private:: complex c1,c2,c3;
int a,b; c1.set_data(3,4);
public:void set_data(int x,int y){ c2.set_data(5,6);
a=x;b=y;} c3=c1.add+(c2);
void show_data(){ c3.show_data();
cout<<“n a=“<<a<<“b=“<<b;} return 0;}
complex add+(complex c){
complex temp ;
temp.a=a+c.a;
temp.b=b+c.b;
return temp;}};
10. Virtual Function
A virtual function is a member function that is declared as virtual within a base
class and redefined by a derived class.
To create virtual function, precede the base version of function’s declaration with
the keyword virtual.
Here we use a pointer to the base class to refer to all the derived objects.
The method name and type signature should be same for both base and derived
version of function.
11. Using Virtual Keyword Example
class A {
public: virtual void show() {
cout<<"Content of base class.n"; }};
class B : public A {
public: void show() {
cout<<"Content of derived class.n"; } };
int main() {
A b,*bptr; //Base class pointer
B d; //Derived class object
bptr = &b;
bptr->show(); //Late Binding Occurs
Bptr=&d;
Bptr->show();
return 0; }