A thread is an independent path of execution within a Java program. The Thread class in Java is used to create threads and control their behavior and execution. There are two main ways to create threads - by extending the Thread class or implementing the Runnable interface. The run() method contains the code for the thread's task and threads can be started using the start() method. Threads have different states like New, Runnable, Running, Waiting etc during their lifecycle.
Threads allow multiple tasks to run concurrently within a single Java program. A thread represents a separate path of execution and threads can be used to improve performance. There are two main ways to create threads: by extending the Thread class or implementing the Runnable interface. Threads transition between different states like new, runnable, running, blocked, and terminated. Synchronization is needed to prevent race conditions when multiple threads access shared resources simultaneously. Deadlocks can occur when threads wait for each other in a circular manner.
The document discusses Java event handling and the delegation event model. It describes key concepts like events, sources that generate events, and listeners that handle events. It provides examples of registering components as listeners and implementing listener interfaces. The delegation event model joins sources, listeners, and events by notifying listeners when sources generate events.
The document discusses threads and multithreading in Java. It defines a thread as a single sequential flow of control within a program. Multithreading allows a program to be divided into multiple subprograms that can run concurrently. Threads have various states like newborn, runnable, running, blocked, and dead. The key methods for managing threads include start(), sleep(), yield(), join(), wait(), notify(). Synchronization is needed when multiple threads access shared resources to prevent inconsistencies. Deadlocks can occur when threads wait indefinitely for each other.
The document discusses multithreading concepts like concurrency and threading, how to create and control threads including setting priorities and states, and how to safely share resources between threads using synchronization, locks, and wait/notify methods to avoid issues like deadlocks. It also covers deprecated thread methods and increased threading support in JDK 1.5.
- Java threads allow for multithreaded and parallel execution where different parts of a program can run simultaneously.
- There are two main ways to create a Java thread: extending the Thread class or implementing the Runnable interface.
- To start a thread, its start() method must be called rather than run(). Calling run() results in serial execution rather than parallel execution of threads.
- Synchronized methods use intrinsic locks on objects to allow only one thread to execute synchronized code at a time, preventing race conditions when accessing shared resources.
This document provides an overview of Java applets, including:
- Java programs are divided into applications and applets, with applets running across the internet to make web pages dynamic.
- Applets override lifecycle methods like init(), start(), stop(), and destroy() and are run by web browsers with Java plugins.
- Creation of applets involves extending the Applet class, overriding methods, compiling, and embedding in an HTML file.
- Pros of applets include faster response time and security, while a con is requiring browser plugins.
- A sample applet draws a string using the paint() method, and this can be run from an HTML file or the applet viewer tool.
1. The document discusses threads and multithreading in Java. It defines threads as independent paths of execution within a process and explains how Java supports multithreading.
2. Key concepts covered include the different states a thread can be in (new, ready, running, blocked, dead), thread priorities, synchronization to allow threads to safely access shared resources, and methods to control threads like start(), sleep(), join(), etc.
3. Examples are provided to demonstrate how to create and manage multiple threads that run concurrently and synchronize access to shared resources.
Multithreading allows a program to split into multiple subprograms called threads that can run concurrently. Threads go through various states like new, runnable, running, blocked, and dead. There are two main ways to create threads: by extending the Thread class or implementing the Runnable interface. Threads can have different priorities that influence scheduling order. Multithreading allows performing multiple operations simultaneously to save time without blocking the user, and exceptions in one thread do not affect others.
This presentation introduces Java packages, including system packages that are part of the Java API and user-defined packages. It discusses how packages organize related classes and interfaces, the structure of package names and directories, and how to create and access packages. Packages provide advantages like grouping related code, preventing name collisions, and improving reusability.
This document provides an overview of threads in Java, including:
- Threads allow for multitasking by executing multiple processes simultaneously. They are lightweight processes that exist within a process and share system resources.
- Threads can be created by extending the Thread class or implementing the Runnable interface. The run() method defines the code executed by the thread.
- Threads transition between states like new, runnable, running, blocked, and dead during their lifecycle. Methods like start(), sleep(), join(), etc. impact the thread states.
- Synchronization is used to control access to shared resources when multiple threads access methods and data outside their run() methods. This prevents issues like inconsistent data.
An interface in Java is a blueprint of a class that defines static constants and abstract methods. Interfaces are implemented by classes where they inherit the properties and must define the body of the abstract methods. Key points are:
- Interfaces can only contain abstract methods and static constants, not method bodies.
- Classes implement interfaces to inherit the properties and must define the abstract method bodies.
- An interface can extend other interfaces and a class can implement multiple interfaces.
This document provides an overview of multithreading in 3 sentences or less:
Multithreading allows a program to split into multiple threads that can run simultaneously, improving responsiveness, utilizing multiprocessors efficiently, and structuring programs more effectively. Threads transition between different states like new, runnable, running, blocked, and dead over their lifetime. Common threading techniques include setting thread priority, enabling communication between threads, and avoiding deadlocks when multiple threads depend on each other's locks.
Packages in Java allow grouping of related classes and interfaces to avoid naming collisions. Some key points about packages include:
- Packages allow for code reusability and easy location of files. The Java API uses packages to organize core classes.
- Custom packages can be created by specifying the package name at the beginning of a Java file. The class files are then compiled to the corresponding directory structure.
- The import statement and fully qualified names can be used to access classes from other packages. The classpath variable specifies locations of package directories and classes.
This document discusses multithreading and the differences between tasks and threads. It explains that operating systems manage each application as a separate task, and when an application initiates an I/O request it creates a thread. Multithreading allows a single process to support multiple concurrent execution paths. Benefits of threads include less overhead for creation, termination, and context switching compared to processes. The document concludes that threads enhance efficiency by sharing resources within a process.
This document discusses the collection framework in Java. It provides an overview of the need for collections due to limitations of arrays. It then describes the key interfaces in the collection framework - Collection, List, Set, SortedSet, NavigableSet, Queue, Map, SortedMap, and NavigableMap. For each interface, it provides a brief description of its purpose and characteristics. It explains that collections allow storing heterogeneous data types with variable sizes, unlike arrays.
This document discusses strings and string buffers in Java. It defines strings as sequences of characters that are class objects implemented using the String and StringBuffer classes. It provides examples of declaring, initializing, concatenating and using various methods like length(), charAt() etc. on strings. The document also introduces the StringBuffer class for mutable strings and lists some common StringBuffer functions.
This document discusses Java file input/output and streams. It covers the core stream classes like InputStream, OutputStream, Reader and Writer and their subclasses. File and FileInputStream/FileOutputStream allow working with files and directories on the file system. The key abstraction is streams, which are linked to physical devices and provide a way to send and receive data through classes that perform input or output of bytes or characters.
This document provides an overview of key concepts in the Java programming language including classes, objects, inheritance, interfaces, packages, exceptions, threads, and more. It discusses how to build standalone Java programs and applets, and covers basic syntax and structures like primitive data types, expressions, control statements, and comments. Methods, constructors, and access modifiers are also explained at a high level.
The document discusses Java AWT (Abstract Window Toolkit). It describes that AWT is an API that allows developing GUI applications in Java. It provides classes like TextField, Label, TextArea etc. for building GUI components. The document then explains key AWT concepts like containers, windows, panels, events, event handling model, working with colors and fonts.
This document discusses exception handling in Java. It defines exceptions as abnormal conditions that disrupt normal program flow. Exception handling allows programs to gracefully handle runtime errors. The key aspects covered include the exception hierarchy, try-catch-finally syntax, checked and unchecked exceptions, and creating user-defined exceptions.
Provides information about Threads in Java. different ways of creating and running the thread and also provides the information about Life Cycle of the Thread
The Java Media Framework (JMF) allows integration of advanced media formats like video and audio into Java applications. It provides a timing mechanism to synchronize playback of different media streams. Creating a media player involves getting a URL for the media file, creating a player object, prefetching the media to reduce latency, adding the player's visual component to the application, and starting playback. The player goes through states like unrealized, realizing, prefetched, and started. Controls can be added by getting the player's control panel component. The media time and playback rate can be set. JMF supports popular formats and access protocols and uses events and design patterns.
Multithreading in java is a process of executing multiple threads simultaneously. The thread is basically a lightweight sub-process, the smallest unit of processing. Multiprocessing and multithreading, both are used to achieve multitasking.
This document provides a summary of threads in Python. It begins by defining what a thread is and how it allows for multitasking by time-division multiplexing the processor between threads. It then discusses how to start new threads in Python using the thread and threading modules, including examples. It also covers how to create threads that subclass the Thread class and how to synchronize threads using locks.
This document discusses methods in Java. It defines a method as a collection of instructions that performs a specific task and provides code reusability. There are two types of methods in Java: predefined methods and user-defined methods. Predefined methods are methods already defined in Java class libraries that can be directly called, while user-defined methods are written by programmers according to their needs. Examples of both types of methods are provided.
Annotations provide metadata that can be applied to Java code elements. They do not directly affect program semantics but can be read and used by tools and libraries. The key points are:
1. Annotations were introduced in Java 5 to allow programmers to add metadata directly in code.
2. Common uses of annotations include providing compiler instructions, documentation, code generation, and runtime processing.
3. Annotation types define the structure of annotations and can be further configured using meta-annotations like @Target and @Retention.
Multithreading in Java Object Oriented Programming languagearnavytstudio2814
Multithreading in Java allows executing multiple threads simultaneously. A thread is the smallest unit of processing and is lightweight. Threads share memory space, which saves memory compared to processes that have separate memory areas. Context switching between threads is also faster than between processes. Common uses of multithreading include games, animations, and performing multiple operations simultaneously to save time while individual threads remain independent and unaffected by exceptions in other threads.
Multithreading allows a program to split into multiple subprograms called threads that can run concurrently. Threads go through various states like new, runnable, running, blocked, and dead. There are two main ways to create threads: by extending the Thread class or implementing the Runnable interface. Threads can have different priorities that influence scheduling order. Multithreading allows performing multiple operations simultaneously to save time without blocking the user, and exceptions in one thread do not affect others.
This presentation introduces Java packages, including system packages that are part of the Java API and user-defined packages. It discusses how packages organize related classes and interfaces, the structure of package names and directories, and how to create and access packages. Packages provide advantages like grouping related code, preventing name collisions, and improving reusability.
This document provides an overview of threads in Java, including:
- Threads allow for multitasking by executing multiple processes simultaneously. They are lightweight processes that exist within a process and share system resources.
- Threads can be created by extending the Thread class or implementing the Runnable interface. The run() method defines the code executed by the thread.
- Threads transition between states like new, runnable, running, blocked, and dead during their lifecycle. Methods like start(), sleep(), join(), etc. impact the thread states.
- Synchronization is used to control access to shared resources when multiple threads access methods and data outside their run() methods. This prevents issues like inconsistent data.
An interface in Java is a blueprint of a class that defines static constants and abstract methods. Interfaces are implemented by classes where they inherit the properties and must define the body of the abstract methods. Key points are:
- Interfaces can only contain abstract methods and static constants, not method bodies.
- Classes implement interfaces to inherit the properties and must define the abstract method bodies.
- An interface can extend other interfaces and a class can implement multiple interfaces.
This document provides an overview of multithreading in 3 sentences or less:
Multithreading allows a program to split into multiple threads that can run simultaneously, improving responsiveness, utilizing multiprocessors efficiently, and structuring programs more effectively. Threads transition between different states like new, runnable, running, blocked, and dead over their lifetime. Common threading techniques include setting thread priority, enabling communication between threads, and avoiding deadlocks when multiple threads depend on each other's locks.
Packages in Java allow grouping of related classes and interfaces to avoid naming collisions. Some key points about packages include:
- Packages allow for code reusability and easy location of files. The Java API uses packages to organize core classes.
- Custom packages can be created by specifying the package name at the beginning of a Java file. The class files are then compiled to the corresponding directory structure.
- The import statement and fully qualified names can be used to access classes from other packages. The classpath variable specifies locations of package directories and classes.
This document discusses multithreading and the differences between tasks and threads. It explains that operating systems manage each application as a separate task, and when an application initiates an I/O request it creates a thread. Multithreading allows a single process to support multiple concurrent execution paths. Benefits of threads include less overhead for creation, termination, and context switching compared to processes. The document concludes that threads enhance efficiency by sharing resources within a process.
This document discusses the collection framework in Java. It provides an overview of the need for collections due to limitations of arrays. It then describes the key interfaces in the collection framework - Collection, List, Set, SortedSet, NavigableSet, Queue, Map, SortedMap, and NavigableMap. For each interface, it provides a brief description of its purpose and characteristics. It explains that collections allow storing heterogeneous data types with variable sizes, unlike arrays.
This document discusses strings and string buffers in Java. It defines strings as sequences of characters that are class objects implemented using the String and StringBuffer classes. It provides examples of declaring, initializing, concatenating and using various methods like length(), charAt() etc. on strings. The document also introduces the StringBuffer class for mutable strings and lists some common StringBuffer functions.
This document discusses Java file input/output and streams. It covers the core stream classes like InputStream, OutputStream, Reader and Writer and their subclasses. File and FileInputStream/FileOutputStream allow working with files and directories on the file system. The key abstraction is streams, which are linked to physical devices and provide a way to send and receive data through classes that perform input or output of bytes or characters.
This document provides an overview of key concepts in the Java programming language including classes, objects, inheritance, interfaces, packages, exceptions, threads, and more. It discusses how to build standalone Java programs and applets, and covers basic syntax and structures like primitive data types, expressions, control statements, and comments. Methods, constructors, and access modifiers are also explained at a high level.
The document discusses Java AWT (Abstract Window Toolkit). It describes that AWT is an API that allows developing GUI applications in Java. It provides classes like TextField, Label, TextArea etc. for building GUI components. The document then explains key AWT concepts like containers, windows, panels, events, event handling model, working with colors and fonts.
This document discusses exception handling in Java. It defines exceptions as abnormal conditions that disrupt normal program flow. Exception handling allows programs to gracefully handle runtime errors. The key aspects covered include the exception hierarchy, try-catch-finally syntax, checked and unchecked exceptions, and creating user-defined exceptions.
Provides information about Threads in Java. different ways of creating and running the thread and also provides the information about Life Cycle of the Thread
The Java Media Framework (JMF) allows integration of advanced media formats like video and audio into Java applications. It provides a timing mechanism to synchronize playback of different media streams. Creating a media player involves getting a URL for the media file, creating a player object, prefetching the media to reduce latency, adding the player's visual component to the application, and starting playback. The player goes through states like unrealized, realizing, prefetched, and started. Controls can be added by getting the player's control panel component. The media time and playback rate can be set. JMF supports popular formats and access protocols and uses events and design patterns.
Multithreading in java is a process of executing multiple threads simultaneously. The thread is basically a lightweight sub-process, the smallest unit of processing. Multiprocessing and multithreading, both are used to achieve multitasking.
This document provides a summary of threads in Python. It begins by defining what a thread is and how it allows for multitasking by time-division multiplexing the processor between threads. It then discusses how to start new threads in Python using the thread and threading modules, including examples. It also covers how to create threads that subclass the Thread class and how to synchronize threads using locks.
This document discusses methods in Java. It defines a method as a collection of instructions that performs a specific task and provides code reusability. There are two types of methods in Java: predefined methods and user-defined methods. Predefined methods are methods already defined in Java class libraries that can be directly called, while user-defined methods are written by programmers according to their needs. Examples of both types of methods are provided.
Annotations provide metadata that can be applied to Java code elements. They do not directly affect program semantics but can be read and used by tools and libraries. The key points are:
1. Annotations were introduced in Java 5 to allow programmers to add metadata directly in code.
2. Common uses of annotations include providing compiler instructions, documentation, code generation, and runtime processing.
3. Annotation types define the structure of annotations and can be further configured using meta-annotations like @Target and @Retention.
Multithreading in Java Object Oriented Programming languagearnavytstudio2814
Multithreading in Java allows executing multiple threads simultaneously. A thread is the smallest unit of processing and is lightweight. Threads share memory space, which saves memory compared to processes that have separate memory areas. Context switching between threads is also faster than between processes. Common uses of multithreading include games, animations, and performing multiple operations simultaneously to save time while individual threads remain independent and unaffected by exceptions in other threads.
Threads : Single and Multitasking, Creating and terminating the thread, Single and Multi tasking
using threads, Deadlock of threads, Thread communication.
The document discusses multithreading and threading concepts in Java. It defines a thread as a single sequential flow of execution within a program. Multithreading allows executing multiple threads simultaneously by sharing the resources of a process. The key benefits of multithreading include proper utilization of resources, decreased maintenance costs, and improved performance of complex applications. Threads have various states like new, runnable, running, blocked, and dead during their lifecycle. The document also explains different threading methods like start(), run(), sleep(), yield(), join(), wait(), notify() etc and synchronization techniques in multithreading.
The document discusses various aspects of threads in Java such as the join method, which allows one thread to wait for another to finish executing; setting thread priorities and daemon status; using thread pools for better performance; and shutdown hooks, which allow code to run when the JVM shuts down. It also covers thread groups for managing multiple threads and risks associated with thread pools such as deadlocks if tasks wait on each other.
Multithreading in Java allows executing multiple threads simultaneously by utilizing a shared memory area. It is more efficient than multiprocessing since threads are lightweight and context switching between threads is faster. There are two main ways to create threads in Java: by extending the Thread class or implementing the Runnable interface. Synchronization is used to avoid thread interference when multiple threads access shared resources concurrently. Key synchronization methods include wait(), notify(), and notifyAll().
- The document discusses multithreading concepts in Java like thread life cycle, creating threads, thread synchronization, and inter-thread communication.
- It explains that threads are lightweight subprocesses that share memory space for better efficiency compared to processes. Threads can run concurrently to achieve multitasking.
- The key methods for working with threads are discussed including start(), sleep(), join(), getName(), setName() and currentThread().
This document discusses multi-threaded programming in Java. It covers key concepts like synchronized blocks, static synchronization, deadlocks, inter-thread communication, thread states (new, runnable, running, non-runnable, terminated), creating threads by extending Thread class and implementing Runnable interface, starting threads using start() vs calling run() directly, joining threads, naming threads, setting thread priority, and using methods like sleep(), yield(), currentThread() etc. It provides examples to explain these concepts.
This presentation will give a brief idea about threads.
This presentation gives you what is required if you are a starter.
This has the lifecycle, multithreading and differences between multithreadind and normal threading.
This presentation even have example programs.
Multithreading allows programs to have multiple threads that can run concurrently. Each thread defines a separate path of execution. Processes are programs that are executing, while threads exist within a process and share its resources. Creating a new thread requires fewer resources than creating a new process. There are two main ways to define a thread - by implementing the Runnable interface or by extending the Thread class.
Thread is the basic unit of CPU utilization in an operating system. A single-threaded process can only perform one task at a time, while a multithreaded process can perform multiple tasks simultaneously using threads. Java uses the Thread class and Runnable interface to create and manage threads. The main thread is created automatically, while additional threads can be instantiated by implementing Runnable or extending Thread. Synchronization is needed when threads share resources to prevent race conditions.
Threads allow multiple tasks to run concurrently within a single process. Each thread has its own call stack and shares resources like memory with other threads in the same process. There are two main ways to implement threads in Java - by extending the Thread class or implementing the Runnable interface. Synchronization is needed when multiple threads access shared resources to prevent data corruption. Common methods like start(), join(), sleep() and priority help control thread execution and behavior.
This document discusses threads and multithreading in Java. It defines a thread as the smallest unit of processing and notes that threads are lightweight and execute independently within a process. It covers the Thread class in Java and how to create threads by extending the Thread class or implementing the Runnable interface. The document also discusses thread states, priorities, synchronization, and the advantages of multithreading like improved performance.
This document discusses threads and multithreading in Java. It defines a thread as the smallest unit of processing and notes that threads are lightweight and execute independently within a process. It covers the Thread class in Java and how to create threads by extending the Thread class or implementing the Runnable interface. The document also discusses thread states, priorities, synchronization, and the advantages of multithreading like improved performance.
This document provides an introduction to multithreading in Java. It discusses that a thread is similar to a program with a single flow of control and Java supports executing multiple threads concurrently through multithreading. It describes the different states a thread passes through during its lifetime, including newborn, runnable, running, blocked, and dead. It also explains how to create threads in Java by extending the Thread class or implementing the Runnable interface and calling the start() method. Finally, it discusses synchronization which is used to prevent threads from concurrently accessing shared resources and introduces race conditions.
The document discusses priority queues, which are data structures that allow elements to be inserted and removed based on priority. Elements with higher priority are served before those with lower priority. There are two main types - ascending order queues prioritize lower numbers, while descending order queues prioritize higher numbers. Priority queues can be implemented using linked lists, arrays, binary heaps, and binary search trees. Common applications include shortest path algorithms, heap sorting, and operating system processes.
This document discusses data structures and algorithms. It defines data as information that has been organized for processing or movement. A data structure is a way of organizing data so it can be used effectively, with examples like arrays and linked lists. An algorithm is a step-by-step procedure for solving a problem, and can use one or more data structures. There are two types of data structures: primitive/built-in ones that store a single data type, and non-primitive/user-defined ones that can store multiple types, like arrays and linked lists. Data structures are also classified as linear, with elements in sequence, or non-linear, with non-contiguous elements arranged hierarchically like trees and graphs.
The document discusses exceptions handling in Java. It begins by defining exceptions as unexpected events that occur during program execution and can terminate a program abnormally. It then discusses Java's exception hierarchy with Throwable at the root, and Error and Exception branches. Errors are irrecoverable while Exceptions can be caught and handled. It provides examples of different exception types like RuntimeException and IOException, and how to handle exceptions using try-catch blocks, the finally block, and throw and throws keywords. Finally, it provides a code example demonstrating try-catch-finally usage.
Errors in Python programs are either syntax errors or exceptions. Syntax errors occur when the code has invalid syntax and exceptions occur when valid code causes an error at runtime. Exceptions can be handled by using try and except blocks. Users can also define their own exceptions by creating exception classes that inherit from the built-in Exception class. The finally block gets executed whether or not an exception was raised and is used to define clean-up actions. The with statement is also used to ensure objects are cleaned up properly after use.
The document discusses several mechanisms used in TCP for mobile computing. It describes:
1) TCP congestion control mechanisms like slow-start and fast retransmit/fast recovery which are designed to address packet loss. However, these can be inappropriate for wireless networks where packet loss is often due to errors rather than congestion.
2) Approaches like Indirect TCP, Snooping TCP, and Mobile TCP which modify TCP for mobile networks by splitting connections or having a supervisory host monitor the connection to enable local retransmissions and avoid unnecessary window reductions when the mobile host disconnects.
3) Other TCP optimizations for mobile like forced fast retransmit after handovers and transmission timeout freezing to avoid slow-start
There are several types of IP addresses including public, private, static, and dynamic addresses. Public IP addresses are associated with an entire network while private IP addresses uniquely identify devices within a home network. Static IP addresses never change while dynamic IP addresses are temporary and change each time a device connects.
IP addresses are also classified based on version (IPv4 or IPv6), address space (A, B, C, D, E classes), and function (unicast, multicast, broadcast, anycast). Key differences between classes include the number of bits used for network vs. host identification and the total number of possible networks. Specific rules govern how network and host IDs are assigned to ensure unique identification of devices.
The document discusses various techniques for data pre-processing. It begins by explaining why pre-processing is important for obtaining clean and consistent data needed for quality data mining results. It then covers topics such as data cleaning, integration, transformation, reduction, and discretization. Data cleaning involves techniques for handling missing values, outliers, and inconsistencies. Data integration combines data from multiple sources. Transformation techniques include normalization, aggregation, and generalization. Data reduction aims to reduce data volume while maintaining analytical quality. Discretization includes binning of continuous variables.
In the seven-layer OSI model of computer networking, media access control (MAC) data communication protocol is a sublayer of the data link layer (layer 2). The MAC sublayer provides addressing and channel access control mechanisms that make it possible for several terminals or network nodes to communicate within a multiple access network that incorporates a shared medium, e.g. an Ethernet network. The hardware that implements the MAC is referred to as a media access controller.
The MAC sublayer acts as an interface between the logical link control (LLC) sublayer and the network's physical layer. The MAC layer emulates a full-duplex logical communication channel in a multi-point network. This channel may provide unicast, multicast or broadcast communication service.
Wireless communication is the transfer of information between two or more points that are not connected by an electrical conductor.
The most common wireless technologies use radio
This document provides an overview of mobile communication and wireless networks. It discusses applications such as use in vehicles, emergencies, and business. It also covers a brief history of wireless communication and open research topics like interference and security issues. A simplified reference model is presented showing the protocol stack from the physical to application layers in a wireless environment.
This document discusses location-based reminder applications and proposes an architecture for location-based services using GPS. It describes how location-based reminders can remind users to do something when arriving at or leaving specific locations. It then proposes a system architecture divided into five components: task management, user interface, trigger management, service management, and storage/retrieval management. Finally, it discusses technologies involved like GPS, location-based services, and considerations for implementation.
In modern aerospace engineering, uncertainty is not an inconvenience — it is a defining feature. Lightweight structures, composite materials, and tight performance margins demand a deeper understanding of how variability in material properties, geometry, and boundary conditions affects dynamic response. This keynote presentation tackles the grand challenge: how can we model, quantify, and interpret uncertainty in structural dynamics while preserving physical insight?
This talk reflects over two decades of research at the intersection of structural mechanics, stochastic modelling, and computational dynamics. Rather than adopting black-box probabilistic methods that obscure interpretation, the approaches outlined here are rooted in engineering-first thinking — anchored in modal analysis, physical realism, and practical implementation within standard finite element frameworks.
The talk is structured around three major pillars:
1. Parametric Uncertainty via Random Eigenvalue Problems
* Analytical and asymptotic methods are introduced to compute statistics of natural frequencies and mode shapes.
* Key insight: eigenvalue sensitivity depends on spectral gaps — a critical factor for systems with clustered modes (e.g., turbine blades, panels).
2. Parametric Uncertainty in Dynamic Response using Modal Projection
* Spectral function-based representations are presented as a frequency-adaptive alternative to classical stochastic expansions.
* Efficient Galerkin projection techniques handle high-dimensional random fields while retaining mode-wise physical meaning.
3. Nonparametric Uncertainty using Random Matrix Theory
* When system parameters are unknown or unmeasurable, Wishart-distributed random matrices offer a principled way to encode uncertainty.
* A reduced-order implementation connects this theory to real-world systems — including experimental validations with vibrating plates and large-scale aerospace structures.
Across all topics, the focus is on reduced computational cost, physical interpretability, and direct applicability to aerospace problems.
The final section outlines current integration with FE tools (e.g., ANSYS, NASTRAN) and ongoing research into nonlinear extensions, digital twin frameworks, and uncertainty-informed design.
Whether you're a researcher, simulation engineer, or design analyst, this presentation offers a cohesive, physics-based roadmap to quantify what we don't know — and to do so responsibly.
Key words
Stochastic Dynamics, Structural Uncertainty, Aerospace Structures, Uncertainty Quantification, Random Matrix Theory, Modal Analysis, Spectral Methods, Engineering Mechanics, Finite Element Uncertainty, Wishart Distribution, Parametric Uncertainty, Nonparametric Modelling, Eigenvalue Problems, Reduced Order Modelling, ASME SSDM2025
この資料は、Roy FieldingのREST論文(第5章)を振り返り、現代Webで誤解されがちなRESTの本質を解説しています。特に、ハイパーメディア制御やアプリケーション状態の管理に関する重要なポイントをわかりやすく紹介しています。
This presentation revisits Chapter 5 of Roy Fielding's PhD dissertation on REST, clarifying concepts that are often misunderstood in modern web design—such as hypermedia controls within representations and the role of hypermedia in managing application state.
Introduction to ANN, McCulloch Pitts Neuron, Perceptron and its Learning
Algorithm, Sigmoid Neuron, Activation Functions: Tanh, ReLu Multi- layer Perceptron
Model – Introduction, learning parameters: Weight and Bias, Loss function: Mean
Square Error, Back Propagation Learning Convolutional Neural Network, Building
blocks of CNN, Transfer Learning, R-CNN,Auto encoders, LSTM Networks, Recent
Trends in Deep Learning.
an insightful lecture on "Loads on Structure," where we delve into the fundamental concepts and principles of load analysis in structural engineering. This presentation covers various types of loads, including dead loads, live loads, as well as their impact on building design and safety. Whether you are a student, educator, or professional in the field, this lecture will enhance your understanding of ensuring stability. Explore real-world examples and best practices that are essential for effective engineering solutions.
A lecture by Eng. Wael Almakinachi, M.Sc.
PRIZ Academy - Functional Modeling In Action with PRIZ.pdfPRIZ Guru
This PRIZ Academy deck walks you step-by-step through Functional Modeling in Action, showing how Subject-Action-Object (SAO) analysis pinpoints critical functions, ranks harmful interactions, and guides fast, focused improvements. You’ll see:
Core SAO concepts and scoring logic
A wafer-breakage case study that turns theory into practice
A live PRIZ Platform demo that builds the model in minutes
Ideal for engineers, QA managers, and innovation leads who need clearer system insight and faster root-cause fixes. Dive in, map functions, and start improving what really matters.
How to Buy Snapchat Account A Step-by-Step Guide.pdfjamedlimmk
Scaling Growth with Multiple Snapchat Accounts: Strategies That Work
Operating multiple Snapchat accounts isn’t just a matter of logging in and out—it’s about crafting a scalable content strategy. Businesses and influencers who master this can turn Snapchat into a lead generation engine.
Key strategies include:
Content Calendars for Each Account – Plan distinct content buckets and themes per account to avoid duplication and maintain variety.
Geo-Based Content Segmentation – Use location-specific filters and cultural trends to speak directly to a region's audience.
Audience Mapping – Tailor messaging for niche segments: Gen Z, urban youth, gamers, shoppers, etc.
Metrics-Driven Storytelling – Use Snapchat Insights to monitor what type of content performs best per account.
Each account should have a unique identity but tie back to a central brand voice. This balance is crucial for brand consistency while leveraging the platform’s creative freedoms.
How Agencies and Creators Handle Bulk Snapchat Accounts
Digital agencies and creator networks often manage dozens—sometimes hundreds—of Snapchat accounts. The infrastructure to support this requires:
Dedicated teams for each cluster of accounts
Cloud-based mobile device management (MDM) systems
Permission-based account access for role clarity
Workflow automation tools (Slack, Trello, Notion) for content coordination
This is especially useful in verticals such as music promotion, event marketing, lifestyle brands, and political outreach, where each campaign needs targeted messaging from different handles.
The Legality and Risk Profile of Bulk Account Operations
If your aim is to operate or acquire multiple Snapchat accounts, understand the risk thresholds:
Personal Use (Low Risk) – One or two accounts for personal and creative projects
Business Use (Medium Risk) – Accounts with aligned goals, managed ethically
Automated Bulk Use (High Risk) – Accounts created en masse or used via bots are flagged quickly
Snapchat uses advanced machine learning detection for unusual behavior, including:
Fast switching between accounts from the same IP
Identical Snap stories across accounts
Rapid follower accumulation
Use of unverified devices or outdated OS versions
To stay compliant, use manual operations, vary behavior, and avoid gray-market account providers.
Smart Monetization Through Multi-Account Snapchat Strategies
With a multi-account setup, you can open doors to diversified monetization:
Affiliate Marketing – Niche accounts promoting targeted offers
Sponsored Content – Brands paying for story placement across multiple profiles
Product Launch Funnels – Segment users by interest and lead them to specific landing pages
Influencer Takeovers – Hosting creators across multiple themed accounts for event buzz
This turns your Snapchat network into a ROI-driven asset instead of a time sink.
Conclusion: Build an Ecosystem, Not Just Accounts
When approached correctly, multiple Snapchat accounts bec
2. Introduction
The program in execution is called "Process".
The program can be structured as set of individual units that can run in parallel. These
units can be called as "Threads". Multiprogramming is actually a kind of multitasking.
The multitasking is either process-based or thread base.
Process-based multitasking is nothing but, execution of more than one program
concurrently.
Thread-based multitasking allows more than one thread within the program run
simultaneously or concurrently.
The process is a Heavy Weight Process. The Thread is a Light Weight Process.
3. The context-switching of CPU from one process to other requires more overhead as it
different address spaces are involved in it.
On the other hand, context-switching is less overhead because of all the threads within the
same program.
The objective of all forms of the Multitasking including the multithreading is to utilize the
idle time of the processor.
From here onwards, thread-based multitasking is called "Multithreading".
4. Multithreading in Java.
MULTITHREADING in Java is a process of executing two or more threads simultaneously to
maximum utilization of CPU. Multithreaded applications execute two or more threads run
concurrently. Hence, it is also known as Concurrency in Java. Each thread runs parallel to
each other. Mulitple threads don't allocate separate memory area, hence they save
memory. Also, context switching between threads takes less time.
Advantages of MULTITHREADING :
1) It doesn't block the user because threads are independent and you can perform multiple
operations at the same time.
2) You can perform many operations together, so it saves time.
3) Threads are independent, so it doesn't affect other threads if an exception occurs in a
single thread.
5. Multithreading in Java.
Every program that we have been writing has at least one thread, that is, the
"main" thread.
Whenever a program starts executing, the JVM is responsible for creating the
main thread and calling "main()" method. Along with this main thread, some
other threads are also running to carryout the tasks such as "finalization" and
"garbage collection". The thread can either die naturally or be forced to die.
Thread dies naturally when it exits from the "run()" method.
Thread can be forced to die by calling "interrupt()" method.
6. Multitasking.
Multitasking is a process of executing multiple tasks simultaneously. We use multitasking to
utilize the CPU. Multitasking can be achieved in two ways:
1) Process-based Multitasking (Multiprocessing)
Each process has an address in memory. In other words, each process allocates a separate
memory area.
A process is heavyweight.
Cost of communication between the process is high.
Switching from one process to another requires some time for saving and loading registers,
memory maps, updating lists, etc.
2) Thread-based Multitasking (Multithreading)
Threads share the same address space.
A thread is lightweight.
Cost of communication between the thread is low.
7. Difference between Multiprocessing and
Multithreading
Process-Based Multitasking Thread-Based Multitasking
This deals with "Big Picture" This deals with Details
These are Heavyweight tasks These are Lightweight tasks
Inter-process communication is
expensive and limited
Inter-Thread communication is
inexpensive.
Context switching from one process
to another is costly in terms of
memory
Context switching is low cost in terms
of memory, because they run on the
same address space
This is not under the control of Java This is controlled by Java
9. During the life time of the thread, there are many states it can enter.The life cycle
of the thread in java is controlled by JVM.
The java thread states are as follows:
Newborn state(New state or start state)
The thread is in new state if you create an instance of Thread class but before the
invocation of start() method.
At this state we can do the following:
1. Schedule it for running using the start() method.
2. Kill it using stop() method.
10. Runnable State:
A runnable state means that a thread is ready for execution and waiting for the availability of
the processor.
That is the thread has joined the queue of the threads for execution.
If all the threads have equal priority, then they are given time slots for execution in the round
rabin fashion, first-come first-serve manner.
The thread that relinquishes the control will join the queue at the end and again waits for its
turn. This is known as time slicing.
11. Running state:
Running state means that the processor has given its time to the thread for it execution.
The thread runs until it relinquishes the control or it is preempted by the other higher priority
thread. As shown in the fig. a running thread can be preempted using the suspend(), or wait(), or
sleep() methods.
Blocked state:
A thread is said to be in the blocked state when it is prevented from entering into runnable state
and subsequently the running state.
Dead state:
Every thread has a life cycle. A running thread ends its life when it has completed execution. It is a
natural death. However we also can kill the thread by sending the stop() message to it at any time.
12. How to create thread(java.lang.Thread package)
There are two ways to create a thread:
By extending Thread class
By implementing Runnable interface.
Creation of Thread in java is very simple task. There is a class called "Thread", which belongs
to the "java.lang.Thread" package.
This package contains one interface also called "Runnable". Both these contain a common
method called "run()" which is the heart of the thread.
The run() methods would have the following syntax:
Syntax:
public void run()
{
//statement for implementing the thread.
}
13. The methods of the Thread class are as follow:
public void run(): is used to perform action for a thread.
public void start(): starts the execution of the thread. JVM calls the run() method on
the thread.
public void sleep(long miliseconds): Causes the currently executing thread to sleep
(temporarily cease execution) for the specified number of milliseconds.
public void join(): waits for a thread to die.
public void join(long miliseconds): waits for a thread to die for the specified
miliseconds.
public int getPriority(): returns the priority of the thread.
public int setPriority(int priority): changes the priority of the thread.
public String getName(): returns the name of the thread.
public void setName(String name): changes the name of the thread.
public Thread currentThread(): returns the reference of currently executing
14. public int getId(): returns the id of the thread.
public Thread.State getState(): returns the state of the thread.
public boolean isAlive(): tests if the thread is alive.
public void yield(): causes the currently executing thread object to temporarily pause and allow other threads to
execute.
public void suspend(): is used to suspend the thread(depricated).
public void resume(): is used to resume the suspended thread(depricated).
public void stop(): is used to stop the thread(depricated).
public boolean isDaemon(): tests if the thread is a daemon thread.
public void setDaemon(boolean b): marks the thread as daemon or user thread.
public void interrupt(): interrupts the thread.
public boolean isInterrupted(): tests if the thread has been interrupted.
public static boolean interrupted(): tests if the current thread has been interrupted.
notif()- is calls the thread that is waiting for resource
notifyAll()-is calls the all threads that are waiting for resource
15. Thread Constructors
Thread class:
Thread class provide constructors and methods to create and perform operations on a
thread.Thread class extends Object class and implements Runnable interface.
Commonly used Constructors of Thread class:
Thread ()-without arguments, default constructor
Thread(String str)- Thread contains name given as argument
Thread(Thread obj, String str) -takes thread object and string
Thread(class Obj) – takes the runnable class as target object
Thread class:
16. The Main Thread
Every java program has a thread called "main" thread.
When the program execution starts, the JVM creates "main" Thread and calls the
"main()" method from within that thread.
Along with this JVM also creates other threads for the purpose of the
Housekeeping task such as "garbage" collection.
The "main" thread Spawns the other Threads. These spawned threads are called
"Child Threads".
The main thread is always is the last thread to finish execution.
We, as Programmer can also take control of the main thread, using the method
"currentThread()".
The main thread can be controlled by this method. We can also change the name
of the Thread using the method "setName(String name)".
17. Example Program.
class MainThread
{
public static void main(String args[])
{
Thread t=Thread.currentThread();
System.out.println("Name of the Thread is:"+t);
t.setName(“AIMS ECE 2nd YEAR STUDENTS");
System.out.println("Name of the Thread is:"+t);
}
}
18. The Thread Priorities
To set a thread’s priority, use the setPriority( ) method, which is a member of Thread.
This is its general form:
final void setPriority(int level)
Here, level specifies the new priority setting for the calling thread. The value of level must
be within the range MIN_PRIORITY and MAX_PRIORITY. Currently, these values are 1
and 10, respectively. To return a thread to default priority, specify NORM_PRIORITY,
which is currently 5. These priorities are defined as static final variables within Thread.
You can obtain the current priority setting by calling the getPriority( ) method of Thread,
shown here:
final int getPriority( )
19. setPriority() and getpriority() method using.
class PTest
{
public static void main(String args[])
{
//setting the priorities to the thread using the setPriority() method
PThread1 pt1=new PThread1();
pt1.setPriority(1);
PThread2 pt2=new PThread2();
pt2.setPriority(9);
PThread3 pt3=new PThread3();
pt3.setPriority(6);
pt1.start();
pt2.start();
pt3.start();
//getting the priority
System.out.println("The pt1 thread priority is :"+pt1.getPriority());
}
}
20. Runnable interface in Java
Runnable interface in Java:
The Runnable interface should be implemented by any class whose instances are intended to be
executed by a thread. The class must define a method of no arguments called run .
This interface is designed to provide a common protocol for objects that wish to execute code
while they are active.
Syntax:
public void run()
Steps involve in the Runnable interface in java:
1. Create a Runnable implementer and implement run() method.
2. Instantiate Thread class and pass the implementer to the Thread , Thread has a constructor
which accepts Runnable instance.
3. Invoke start() of Thread instance, start internally calls run() of the implementer.
21. Implementing Runnable Interface
package aims;
public class aimsRunnableDemo {
public static void main(String[] args) {
System.out.println("From main() : " + Thread.currentThread().getName());
System.out.println("Creating Runnable Instance...");
Runnable runnable = new Runnable() {
@Override
public void run() {
System.out.println("From run() : " + Thread.currentThread().getName());
}
};
System.out.println("Creating a Thread Instance...");
Thread thread = new Thread(runnable);
System.out.println("Launching a Thread...");
thread.start();
}
}
22. Output:-
From main() : main
Creating Runnable Instance...
Creating a Thread Instance...
Launching a Thread...
From run() : Thread-0
23. Synchronization in Java.
When two or more threads need access to a shared resource, they need some way to
ensure that the resource will be used by only one thread at a time. The process by which
this is achieved is called synchronization.
Key to synchronization is the concept of the monitor (also called a semaphore).
A monitor is an object that is used as a mutually exclusive lock, or mutex.
Only one thread can own a monitor at a given time. When a thread acquires a lock, it is
said to have entered the monitor.
All other threads attempting to enter the locked monitor will be suspended until the first
thread exits the monitor.
These other threads are said to be waiting for the monitor.
A thread that owns a monitor can reenter the same monitor if it so desires.
24. Types of Synchronization:
There are two types of synchronization
1. Process Synchronization
2. Thread Synchronization
Process Synchronization
On the basis of synchronization, processes are categorized as one of the following two types:
1. Independent Process : Execution of one process does not affects the execution of other
processes.
2. Cooperative Process : Execution of one process affects the execution of other processes.
Process synchronization problem arises in the case of Cooperative process also because
resources are shared in Cooperative processes.
Types of Synchronization in Java.
25. Thread Synchronization.
Thread Synchronization
There are two types of thread synchronization mutual exclusive and inter-thread communication.
1.Mutual Exclusive
Mutual Exclusive helps keep threads from interfering with one another while sharing data.
This can be done by three ways in java:
Synchronized method.
Synchronized method is used to lock an object for any shared resource. When a thread invokes
a synchronized method, it automatically acquires the lock for that object and releases it when the
thread completes its task. Synchronized method is used to lock an object for any shared resource.
When a thread invokes a synchronized method, it automatically acquires the lock for that object and
releases it when the thread completes its task.
26. Synchronized method.
When a thread invokes a synchronized method, it automatically acquires the lock for that object and releases
it when the thread completes its task.
Example:-
public class SynchronizedCounter{
private int c = 0;
public synchronized void increment() {
c++;
}
public synchronized void decrement() {
c--;
}
public synchronized int value() {
return c;
} }
27. Synchronized block.
Synchronized block.
Synchronized block can be used to perform synchronization on any specific resource of the method.
Syntax:-
synchronized (object reference expression) {
//code block
}
Points to remember for Synchronized block
Synchronized block is used to lock an object for any shared resource.
Scope of synchronized block is smaller than the method.
28. static synchronization.
static synchronization.
If you make any static method as synchronized, the lock will be on the class not on object.
Problem without static synchronization:
Suppose there are two objects of a shared class(e.g. Table)named
object1 and object2.In case of synchronized method and synchronized
block there cannot be interference betweent1 and t2 or t3 and t4
because t1 and t2 both refers to a common object that have a single
lock.But there can be interference between t1 and t3 or t2 and t4
because t1 acquires another lock and t3 acquires another lock.I want no interference between t1
and t3 or t2 and t4.Static synchronization solves this problem.
29. Inter-thread communication
2.Inter-thread communication
Inter-thread communication or Co-operation is all about allowing synchronized threads to
communicate with each other.
Cooperation (Inter-thread communication) is a mechanism in which a thread is paused
running in its critical section and another thread is allowed to enter (or lock) in the same
critical section to be executed.It is implemented by following methods of Object class:
1. wait()
2. notify()
3. notifyAll()
Note:-
If two or more Threads are communicating with each other, it is called "inter thread"
communication.
Using the synchronized method, two or more threads can communicate indirectly.
30. wait() method.
1.wait() method:-
Causes current thread to release the lock and wait until either another thread invokes the
notify() method or the notifyAll() method for this object, or a specified amount of time has
elapsed.
The current thread must own this object's monitor, so it must be called from the
synchronized method only otherwise it will throw exception.
Method Description
public final void wait()throws
InterruptedException
waits until object is notified.
public final void wait(long
timeout)throws
InterruptedException
waits for the specified amount of
time.
31. notify() and notify All() method.
2.notify() method:-
Wakes up a single thread that is waiting on this object's monitor. If any threads are waiting
on this object, one of them is chosen to be awakened. The choice is arbitrary and occurs at
the discretion of the implementation. Syntax:
public final void notify()
3.notifyAll() method:-
Wakes up all threads that are waiting on this object's monitor. Syntax:
public final void notifyAll()
32. process of inter-thread communication.
Understanding the process of inter-thread communication:-
The point to point explanation of the above diagram is as follows:
1. Threads enter to acquire lock.
2. Lock is acquired by on thread.
3. Now thread goes to waiting state if you call wait() method on the object. Otherwise it releases the lock and
exits.
4. If you call notify() or notifyAll() method, thread moves to the notified state (runnable state).
5. Now thread is available to acquire lock.
6. After completion of the task, thread releases the lock and exits the monitor state of the object.
33. Difference between wait and sleep.
wait() sleep()
wait() method releases the lock sleep() method doesn't release the
lock.
is the method of Object class is the method of Thread class
is the non-static method is the static method
is the non-static method is the static method
should be notified by notify() or
notifyAll() methods
after the specified amount of time,
sleep is completed.
34. Example of inter thread communication in java
class Customer{
int amount=10000;
synchronized void withdraw(int amount){
System.out.println("going to withdraw...");
if(this.amount<amount){
System.out.println("Less balance; waiting for deposit...");
try{wait();}catch(Exception e){}
}
this.amount-=amount;
System.out.println("withdraw completed...");
}
synchronized void deposit(int amount){
System.out.println("going to deposit...");
this.amount+=amount;
System.out.println("deposit completed... ");
notify();
}
}
class Test{
public static void main(String args[]){
final Customer c=new Customer();
new Thread(){
public void run(){c.withdraw(15000);}
}.start();
new Thread(){
public void run(){c.deposit(10000);}
}.start();
}}
35. Interrupting a Thread
Interrupting a Thread:
If any thread is in sleeping or waiting state (i.e. sleep() or wait() is invoked), calling the
interrupt() method on the thread, breaks out the sleeping or waiting state throwing
InterruptedException.
If the thread is not in the sleeping or waiting state, calling the interrupt() method performs
normal behaviour and doesn't interrupt the thread but sets the interrupt flag to true.
There are 3 methods provide in Thread class for thread interruption.
public void interrupt()
public static boolean interrupted()
public boolean isInterrupted()
36. Thread Exceptions
Note that a call to the sleep() method is always enclosed in try/ catch block.
. it general form will be as follows:
try
{
Thread.sleep(1000);
}
cathc(Exception e)
{ -------
---------
}
37. Disadvantages of Synchronization
This way of communications between the threads competing for same resource is called
implicit communication.
This has one disadvantage due to polling. The polling wastes the CPU time.
To save the CPU time, it is preferred to go to the inter-thread communication (explicit
communication).