Introduction to OOPS : Problems in procedure oriented approach, Features of Object Oriented
Programming System, Object creation, Initializing the instance variable, Constructors.
The document provides an introduction to object-oriented programming concepts and Java. It discusses key OOP concepts like objects, classes, encapsulation, inheritance, and polymorphism. It also explains the basics of Java, including its history, features like being platform independent and secure, and the structure of a Java program with main components like packages, import statements, and class definitions.
Object Oriented Programming Concepts using JavaGlenn Guden
This document discusses object-oriented programming and compares old procedural programming techniques using structures to the newer object-oriented approach using classes. Specifically:
- Old programming used structures to define data types and separate functions to operate on those structures.
- The new object-oriented approach defines classes that encapsulate both the data structure and functions together as objects.
- Some key benefits of the object-oriented approach are that new types of objects can be added without changing existing code, and that new objects can inherit features from existing objects, making the code easier to modify.
Java is an object-oriented programming language that is architecture-neutral, portable, distributed, high-performance, interpreted, multithreaded, robust, dynamic, and secure. It uses bytecode that is translated from Java code and interpreted by the Java Virtual Machine. Java can be used for applets, networking, internationalization, security, object serialization, and database connectivity. It is platform independent because Java code is compiled into bytecode that runs consistently on any Java platform. The document then discusses control flow statements, decision-making statements, operators, object-oriented principles of encapsulation, inheritance, and polymorphism, classes and objects, methods, access specifiers, and inheritance types in Java.
The document discusses object-oriented programming concepts such as classes, objects, encapsulation, inheritance, polymorphism, and dynamic binding. It compares procedural programming with object-oriented programming, highlighting differences in their approaches and emphases. Key advantages of OOP include reusability, extensibility, and simplicity. Real-world examples are provided to illustrate OOP concepts. Input/output operations in C++ using streams are also overviewed.
This document discusses object-oriented programming concepts like classes, objects, methods, encapsulation, and visibility modifiers. It explains that a class defines the blueprint for an object, with data representing its state and methods representing its behavior. Methods can access instance data and parameters, while encapsulation involves hiding implementation details and controlling access via public, private, and other visibility modifiers. Getter and setter methods are used to access or modify private data.
Polymorphism allows one interface to behave differently depending on the object calling it. It supports method overloading and overriding. The List interface represents collections of objects and its main implementations are ArrayList, Vector, and LinkedList. Constructors initialize newly created objects and are invoked when objects are created. Access specifiers like public, private, protected, and default control object access in Java.
This document discusses object-oriented programming concepts in Java such as classes, objects, inheritance, encapsulation, and polymorphism. It provides examples of defining classes with variables, methods, and constructors. It also covers creating and initializing objects, accessing instance variables and methods, and the different ways to create objects like using the new keyword, factory methods, and anonymous objects. The document also discusses strings, arrays, and core Java class libraries.
The document discusses object-oriented programming concepts in Java, including classes, objects, inheritance, encapsulation, and polymorphism. It provides examples and definitions of key OOP concepts like class, object, inheritance, abstraction, encapsulation, polymorphism, and the SOLID principles (single responsibility, open/closed, Liskov substitution, interface segregation, and dependency inversion). It also covers Java specifics like access modifiers, variables, and how to create objects in Java.
The document discusses various C++ concepts including static class members, the this pointer, friend functions and classes, dynamic memory management using new and delete operators, function overloading, operator overloading, templates, and inheritance. Static class members are accessible to all objects of the class and only one copy is created for the entire class. The this pointer refers to the current object from within non-static member functions. Friend functions and classes can access private members of other classes. Dynamic memory is allocated using new and freed using delete.
This document provides an introduction to object-oriented programming concepts in Java, including data abstraction and encapsulation, inheritance, and polymorphism. It discusses how objects combine data and operations, and how data abstraction allows using an object's interface without knowing implementation details. Instance variables store an object's data, and constructors, accessors, and mutators are used to initialize, read, and modify this data. The document also covers class vs instance methods, wrappers that allow primitive types to be used like objects, and using files for input/output in Java.
The document discusses classes and objects in .NET. It defines classes as templates that define an object's properties and behaviors. Objects are instances of classes that have state defined by their property values. The document provides examples of declaring classes and objects in C#, and discusses accessing fields, properties, methods, and constructors of classes and objects. It also covers the differences between instance and static members of classes.
Constructors initialize objects upon creation and are automatically called before the new operator completes. They look similar to methods but have no return type. This allows objects to initialize themselves when created. The this keyword can be used inside methods to refer to the current object. Static members can be accessed without creating an object and are used to define utility methods and variables. Arrays are implemented as objects in Java.
The document contains summaries of various SQL concepts and interview questions. It defines the differences between CHAR and VARCHAR2 data types, DROP and TRUNCATE commands, CROSS JOIN and NATURAL JOIN. It also summarizes query optimization, triggers, group functions, inserting NULL values, recursive stored procedures, executing dynamic SQL, aggregate and scalar functions, selecting unique records, fetching string characters, collation, auto-increment, and data warehouses.
This document provides an introduction to object-oriented programming concepts. It defines object-oriented programming as a way to conceptualize a program as interacting objects. Key concepts discussed include:
- Classes define templates for objects and their properties and behaviors.
- Objects are instantiated from classes and represent specific instances.
- Inheritance allows new classes to inherit properties from parent classes.
- Encapsulation groups related properties and methods together within objects.
- Polymorphism allows methods to perform different actions depending on an object's properties.
This document provides an overview of basic object-oriented programming (OOP) concepts including objects, classes, inheritance, polymorphism, encapsulation, and data abstraction. It defines objects as entities with both data (characteristics) and behavior (operations). Classes are blueprints that are used to create objects. Inheritance allows objects to inherit properties from parent classes. Polymorphism allows code to take different forms. Encapsulation wraps data and functions into classes, hiding information. Data abstraction focuses on important descriptions without details.
The document provides information on Java OOP concepts including objects, classes, inheritance, polymorphism, abstraction, and encapsulation. It defines objects as entities with state and behavior, and classes as collections of objects. Inheritance allows objects to acquire properties of parent objects. Polymorphism allows one task to be performed in different ways. Abstraction hides internal details and shows functionality, while encapsulation binds code and data together into a single unit.
Step by step description of how to implement a class and how Objects use in a class. You
can use these Concepts in Java, .Net and Php for software or website development.
A class is the blueprint from which individual objects are created. In the real world, you'll often find many individual objects all of the same kind. Each bicycle was built from the same set of blueprints and therefore contains the same components. In object-oriented terms, we say that your bicycle is an instance of the class of objects known as bicycles.
This document introduces classes and objects in Java. It defines a class as a collection of fields and methods that operate on those fields. It shows how to define a Circle class with fields for the x and y coordinates and radius, and methods to calculate the circumference and area. It demonstrates how to create Circle objects, access the object fields and methods, and use the Circle class in a sample program.
This document provides an overview of object-oriented programming (OOP) concepts in Java. It defines OOP as a style of programming that focuses on using objects to design and build applications. It describes what objects are, how they model real-world things, and how they use variables to store state and methods to define behavior. It then defines key OOP concepts like classes, objects, abstraction, encapsulation, polymorphism, method overriding, inheritance, and interfaces. For each concept, it provides a definition and example in Java code. The document is intended to help the reader learn more about these fundamental OOP concepts in Java.
The document discusses the static keyword in Java. It explains that static members belong to the class rather than objects, and are loaded when the class is loaded. Static variables and methods can be accessed without creating an object. Constructors are used to initialize non-static variables when an object is created. Static blocks run when the class is loaded and can initialize static variables.
This slide is based on Object Oriented Programming Language. Here is some details about object and class. You can easily understand about object and class.
BCA, Department of Information Technology and Software Development teaches JAVA Language in the fourth semester. The curriculum of the BCA Course of JIMS is very well updated. In this PDF, the Constructor topic is explained. It is one of the very important Concepts and you need to understand it thoroughly.
This document discusses classes, objects, and methods in Java. It defines a class as a user-defined data type that contains fields and methods. Objects are instances of classes that allocate memory at runtime. Methods define behaviors for objects and are declared within classes. The document covers defining classes, creating objects, accessing members, constructors, method overloading and overriding, static members, passing objects as parameters, recursion, and visibility control.
Here is the implementation of the DayType class with the required operations:
[CODE]
#include <iostream>
using namespace std;
class DayType {
private:
string day;
public:
DayType(string d="Sun") {
day = d;
}
void setDay(string d) {
day = d;
}
void printDay() {
cout << day << endl;
}
string returnDay() {
return day;
}
string nextDay() {
if(day == "Sat")
return "Sun";
else {
int index = 0;
if(day == "Sun")
index = 0;
Object Oriented Programming is a programming concept that works on the principle that objects are the most important part of your program. It allows users create the objects that they want and then create methods to handle those objects. Manipulating these objects to get results is the goal of Object Oriented Programming.
Object Oriented Programming popularly known as OOP, is used in a modern programming language like Java..
he main aim of object-oriented programming is to implement real-world entities for example object, classes, abstraction, inheritance, polymorphism, etc.
This document provides an overview of object-oriented programming (OOP) concepts including objects, classes, encapsulation, inheritance, polymorphism, and abstraction. It explains that OOP allows decomposition of programs into objects that contain both data and functions. Classes act as blueprints for objects and define their properties and behaviors.
The document discusses various C++ concepts including static class members, the this pointer, friend functions and classes, dynamic memory management using new and delete operators, function overloading, operator overloading, templates, and inheritance. Static class members are accessible to all objects of the class and only one copy is created for the entire class. The this pointer refers to the current object from within non-static member functions. Friend functions and classes can access private members of other classes. Dynamic memory is allocated using new and freed using delete.
This document provides an introduction to object-oriented programming concepts in Java, including data abstraction and encapsulation, inheritance, and polymorphism. It discusses how objects combine data and operations, and how data abstraction allows using an object's interface without knowing implementation details. Instance variables store an object's data, and constructors, accessors, and mutators are used to initialize, read, and modify this data. The document also covers class vs instance methods, wrappers that allow primitive types to be used like objects, and using files for input/output in Java.
The document discusses classes and objects in .NET. It defines classes as templates that define an object's properties and behaviors. Objects are instances of classes that have state defined by their property values. The document provides examples of declaring classes and objects in C#, and discusses accessing fields, properties, methods, and constructors of classes and objects. It also covers the differences between instance and static members of classes.
Constructors initialize objects upon creation and are automatically called before the new operator completes. They look similar to methods but have no return type. This allows objects to initialize themselves when created. The this keyword can be used inside methods to refer to the current object. Static members can be accessed without creating an object and are used to define utility methods and variables. Arrays are implemented as objects in Java.
The document contains summaries of various SQL concepts and interview questions. It defines the differences between CHAR and VARCHAR2 data types, DROP and TRUNCATE commands, CROSS JOIN and NATURAL JOIN. It also summarizes query optimization, triggers, group functions, inserting NULL values, recursive stored procedures, executing dynamic SQL, aggregate and scalar functions, selecting unique records, fetching string characters, collation, auto-increment, and data warehouses.
This document provides an introduction to object-oriented programming concepts. It defines object-oriented programming as a way to conceptualize a program as interacting objects. Key concepts discussed include:
- Classes define templates for objects and their properties and behaviors.
- Objects are instantiated from classes and represent specific instances.
- Inheritance allows new classes to inherit properties from parent classes.
- Encapsulation groups related properties and methods together within objects.
- Polymorphism allows methods to perform different actions depending on an object's properties.
This document provides an overview of basic object-oriented programming (OOP) concepts including objects, classes, inheritance, polymorphism, encapsulation, and data abstraction. It defines objects as entities with both data (characteristics) and behavior (operations). Classes are blueprints that are used to create objects. Inheritance allows objects to inherit properties from parent classes. Polymorphism allows code to take different forms. Encapsulation wraps data and functions into classes, hiding information. Data abstraction focuses on important descriptions without details.
The document provides information on Java OOP concepts including objects, classes, inheritance, polymorphism, abstraction, and encapsulation. It defines objects as entities with state and behavior, and classes as collections of objects. Inheritance allows objects to acquire properties of parent objects. Polymorphism allows one task to be performed in different ways. Abstraction hides internal details and shows functionality, while encapsulation binds code and data together into a single unit.
Step by step description of how to implement a class and how Objects use in a class. You
can use these Concepts in Java, .Net and Php for software or website development.
A class is the blueprint from which individual objects are created. In the real world, you'll often find many individual objects all of the same kind. Each bicycle was built from the same set of blueprints and therefore contains the same components. In object-oriented terms, we say that your bicycle is an instance of the class of objects known as bicycles.
This document introduces classes and objects in Java. It defines a class as a collection of fields and methods that operate on those fields. It shows how to define a Circle class with fields for the x and y coordinates and radius, and methods to calculate the circumference and area. It demonstrates how to create Circle objects, access the object fields and methods, and use the Circle class in a sample program.
This document provides an overview of object-oriented programming (OOP) concepts in Java. It defines OOP as a style of programming that focuses on using objects to design and build applications. It describes what objects are, how they model real-world things, and how they use variables to store state and methods to define behavior. It then defines key OOP concepts like classes, objects, abstraction, encapsulation, polymorphism, method overriding, inheritance, and interfaces. For each concept, it provides a definition and example in Java code. The document is intended to help the reader learn more about these fundamental OOP concepts in Java.
The document discusses the static keyword in Java. It explains that static members belong to the class rather than objects, and are loaded when the class is loaded. Static variables and methods can be accessed without creating an object. Constructors are used to initialize non-static variables when an object is created. Static blocks run when the class is loaded and can initialize static variables.
This slide is based on Object Oriented Programming Language. Here is some details about object and class. You can easily understand about object and class.
BCA, Department of Information Technology and Software Development teaches JAVA Language in the fourth semester. The curriculum of the BCA Course of JIMS is very well updated. In this PDF, the Constructor topic is explained. It is one of the very important Concepts and you need to understand it thoroughly.
This document discusses classes, objects, and methods in Java. It defines a class as a user-defined data type that contains fields and methods. Objects are instances of classes that allocate memory at runtime. Methods define behaviors for objects and are declared within classes. The document covers defining classes, creating objects, accessing members, constructors, method overloading and overriding, static members, passing objects as parameters, recursion, and visibility control.
Here is the implementation of the DayType class with the required operations:
[CODE]
#include <iostream>
using namespace std;
class DayType {
private:
string day;
public:
DayType(string d="Sun") {
day = d;
}
void setDay(string d) {
day = d;
}
void printDay() {
cout << day << endl;
}
string returnDay() {
return day;
}
string nextDay() {
if(day == "Sat")
return "Sun";
else {
int index = 0;
if(day == "Sun")
index = 0;
Object Oriented Programming is a programming concept that works on the principle that objects are the most important part of your program. It allows users create the objects that they want and then create methods to handle those objects. Manipulating these objects to get results is the goal of Object Oriented Programming.
Object Oriented Programming popularly known as OOP, is used in a modern programming language like Java..
he main aim of object-oriented programming is to implement real-world entities for example object, classes, abstraction, inheritance, polymorphism, etc.
This document provides an overview of object-oriented programming (OOP) concepts including objects, classes, encapsulation, inheritance, polymorphism, and abstraction. It explains that OOP allows decomposition of programs into objects that contain both data and functions. Classes act as blueprints for objects and define their properties and behaviors.
This document provides an overview of object-oriented programming concepts in Java including two programming paradigms, OOP principles like encapsulation, polymorphism, abstraction and inheritance. It discusses classes, objects, and reference variables in Java. Key points covered are how classes act as blueprints for objects, the difference between objects and reference variables, and how methods can be called on objects.
This document provides an overview of object-oriented programming concepts including abstraction, encapsulation, classes, objects, methods, constructors, inheritance, polymorphism, and interfaces. It explains that classes act as blueprints for objects, describing their data and behaviors. Objects are instances of classes that have state stored in attributes and behaviors defined by methods. Key features of OOP like inheritance, encapsulation, and polymorphism are discussed at a high level.
Classes in Java represent templates for objects that share common properties and behaviors. A class defines the blueprint for objects, but does not use memory itself. Objects are instances of classes that represent real-world entities. For example, Dog is a class while Tommy is an object of the Dog class. Classes contain variables that store object data and methods that define object behaviors. Objects are declared by specifying the class name and are initialized using the new operator, which allocates memory and invokes the class constructor.
- Java is a high-level programming language originally developed by Sun Microsystems and released in 1995. It runs on a variety of platforms such as Windows, Mac OS, and UNIX.
- The Java Virtual Machine (JVM) allows Java code to run on different platforms, as the bytecode is interpreted by the JVM rather than being compiled into platform-specific machine code.
- Some key features of Java include being object-oriented, platform independent, robust, interpreted, and multi-threaded.
Programming approaches include procedural and object-oriented. The procedural approach breaks problems into smaller parts and solves each part separately. The object-oriented approach views problems as collections of real-world objects and their relationships.
Object-oriented programming terms include object, class, attribute, method, abstraction, inheritance, encapsulation, and polymorphism. Classes define common attributes and behaviors for objects. Inheritance allows classes to extend and generalize behaviors. Encapsulation hides unnecessary details from users. Polymorphism allows objects to behave differently in different contexts.
This document provides an overview of object-oriented programming concepts in Java including encapsulation, inheritance, polymorphism, and abstraction. It also discusses key Java features like classes, interfaces, access modifiers, and differences between abstract classes and interfaces. Object-oriented principles like encapsulation, inheritance and polymorphism are explained along with examples. Common questions about Java concepts are also addressed at the end.
This document provides information about Java programming questions that are commonly asked in interviews and exams. It lists 30 Java programming questions and their answers on topics like OOPs concepts, multithreading, exceptions, JDBC, serialization and more. The document also provides links to connect with the authors on social media and messaging platforms like WhatsApp, Telegram, Facebook, Twitter etc. for any doubts or feedback. It reminds the reader to practice all the questions well to build a clear understanding of concepts and score well in exams.
This document provides an overview of object-oriented programming and Java. It defines object-oriented programming as organizing programs around objects and their interfaces rather than functions. The key concepts of OOP discussed include classes, objects, encapsulation, inheritance, polymorphism, and abstraction. It also provides details on the history and characteristics of Java, the most popular language for OOP. The document is serving as course material for a programming paradigms class focusing on OOP using Java.
This document discusses object-oriented programming concepts like abstraction, encapsulation, constructors, and destructors in C++. It defines abstraction as hiding unnecessary details from the user to simplify complexity. Encapsulation refers to binding data with the methods that operate on the data. Constructors are special member functions that are called automatically when an object is created to initialize it. Destructors are called when an object is destroyed to perform cleanup. The document also provides examples of implementing these concepts in C++ code.
The document discusses object orientation and compares procedural and object-oriented programming. It defines key concepts in object-oriented programming like classes, objects, inheritance, encapsulation, and polymorphism. It also provides an example of a local class in ABAP with methods to retrieve and display data from database tables.
Team Quadra presented on object-oriented programming concepts in Java, including abstraction, encapsulation, polymorphism, and inheritance. The team members are Nafiz Ar Rafi, Shohana Iasmin, MD. Maruf Hossain, Sinthia Sayeed, and Rokonuzzaman Razu. Examples were provided to demonstrate each OOP concept in Java code. Access modifiers and their usage were also discussed along with constructors and static variables.
Object-oriented programming (OOP) involves splitting a program into objects that contain both data and functions. OOP allows developers to define objects, their properties, and relationships. Classes are blueprints that define objects and don't use memory, while objects are instances of classes that hold both data and methods. Key concepts of OOP include inheritance, abstraction, polymorphism, and encapsulation.
Concept of processes, process scheduling, operations on processes, inter-process communication,
communication in Client-Server-Systems, overview & benefits of threads.
Operating systems have evolved significantly over time:
- Early operating systems in the 1950s supported batch processing and standardized I/O routines.
- In the 1960s, time-sharing systems were developed that allowed multiple users to access a computer simultaneously.
- Modern operating systems support various types of usage including batch processing, time-sharing, real-time applications, distributed systems, and parallel processing across networked computers. They provide interfaces, manage memory, processors, devices, files and perform other functions to enable efficient use of computer hardware and software resources.
Introduction on Java database connectivity : Database servers and clients, JDBC, Connecting to a
Database, Stored Procedures and Callable Statement, Storing file and Image into database, retrieving
a file and images from database, Types of JDBC drivers.
Threads : Single and Multitasking, Creating and terminating the thread, Single and Multi tasking
using threads, Deadlock of threads, Thread communication.
Operators and Control Statements in Java : Arithmetic Operators, Unary Operators, Relational
Operators, Logical Operators, Boolean Operators, Bitwise Operators, Ternary Operators, New
Operator, Cast Operator, If .... else statement, Switch statement, Break statement, Continue
statement, Return statement, do ... while loop, while loop, for loop.
This document discusses naming conventions and data types in Java. It provides guidelines for naming classes, methods, variables and packages using camel case and other conventions. It also describes the different primitive and non-primitive data types in Java like integer, floating point, character, boolean, and object reference types. Local, instance, and static variables are explained. The document also covers the different types of literals in Java including integer, floating point, character, string, and boolean literals.
Introduction to Java : Feature to Java, Java Virtual Machine, Differences between C++ and Java,
Part of Java, API Document, Starting a Java Program. Important Classes, Formatting the Output
Introduction to C++ : Object Oriented Technology, Advantages of OOP, Input- output in
C++, Tokens, Keywords, Identifiers, Data Types C++, Derives data types. The void data
type, Type Modifiers, Typecasting, Constant
Fundamental of Information Technology - UNIT 8Shipra Swati
This document discusses different types of control structures in C programming including sequence control, selection/decision control, case control, and repetition/loop control. It provides examples of if, if-else, switch, for, and while loops. The if statement and if-else statement are used for decision making and branching based on a condition being true or false. Switch statements provide an alternative for nested if-else statements. Loops like for and while are used to repeat a block of code until a condition is met. Examples are given to calculate the sum of natural numbers using for and while loops.
Fundamental of Information Technology - UNIT 6Shipra Swati
Computer Programming and Languages : algorithm, Flow Chart, Pseudo Code, Program
Control Structures, Programming Languages, Generation of Programming Languages and
etc.
Useful documents for engineering students of CSE, and specially for students of aryabhatta knowledge university, Bihar (A.K.U. Bihar). It covers following topics: Disk structure, disk scheduling (FCFS, SSTF, SCAN, C-SCAN)
Useful documents for engineering students of CSE, and specially for students of aryabhatta knowledge university, Bihar (A.K.U. Bihar). It covers following topics, File concept, access methods, directory structure
This document summarizes key aspects of memory management using paging. It discusses how paging divides both physical memory and logical addresses into fixed-sized pages and frames. A page table maps page numbers to physical frame numbers, translating logical addresses to physical addresses. Paging avoids fragmentation and allows non-contiguous allocation of physical memory to processes. The operating system maintains page tables and a frame table to manage physical memory allocation and address translation for processes.
Useful documents for engineering students of CSE, and specially for students of aryabhatta knowledge university, Bihar (A.K.U. Bihar). It covers following topics: System model deadlock characterization, methods for handling deadlocks, deadlock prevention,
deadlock avoidance, deadlock detection, recovery from deadlock
This document covers important concepts of process synchronization like: Background, critical section problem, critical region, synchronization hardware, semaphores. It is beneficial for engineering students of aryabhatta knowledge university of bihar (A.K.U. Bihar).
Introduction to ANN, McCulloch Pitts Neuron, Perceptron and its Learning
Algorithm, Sigmoid Neuron, Activation Functions: Tanh, ReLu Multi- layer Perceptron
Model – Introduction, learning parameters: Weight and Bias, Loss function: Mean
Square Error, Back Propagation Learning Convolutional Neural Network, Building
blocks of CNN, Transfer Learning, R-CNN,Auto encoders, LSTM Networks, Recent
Trends in Deep Learning.
The use of huge quantity of natural fine aggregate (NFA) and cement in civil construction work which have given rise to various ecological problems. The industrial waste like Blast furnace slag (GGBFS), fly ash, metakaolin, silica fume can be used as partly replacement for cement and manufactured sand obtained from crusher, was partly used as fine aggregate. In this work, MATLAB software model is developed using neural network toolbox to predict the flexural strength of concrete made by using pozzolanic materials and partly replacing natural fine aggregate (NFA) by Manufactured sand (MS). Flexural strength was experimentally calculated by casting beams specimens and results obtained from experiment were used to develop the artificial neural network (ANN) model. Total 131 results values were used to modeling formation and from that 30% data record was used for testing purpose and 70% data record was used for training purpose. 25 input materials properties were used to find the 28 days flexural strength of concrete obtained from partly replacing cement with pozzolans and partly replacing natural fine aggregate (NFA) by manufactured sand (MS). The results obtained from ANN model provides very strong accuracy to predict flexural strength of concrete obtained from partly replacing cement with pozzolans and natural fine aggregate (NFA) by manufactured sand.
an insightful lecture on "Loads on Structure," where we delve into the fundamental concepts and principles of load analysis in structural engineering. This presentation covers various types of loads, including dead loads, live loads, as well as their impact on building design and safety. Whether you are a student, educator, or professional in the field, this lecture will enhance your understanding of ensuring stability. Explore real-world examples and best practices that are essential for effective engineering solutions.
A lecture by Eng. Wael Almakinachi, M.Sc.
Jacob Murphy Australia - Excels In Optimizing Software ApplicationsJacob Murphy Australia
In the world of technology, Jacob Murphy Australia stands out as a Junior Software Engineer with a passion for innovation. Holding a Bachelor of Science in Computer Science from Columbia University, Jacob's forte lies in software engineering and object-oriented programming. As a Freelance Software Engineer, he excels in optimizing software applications to deliver exceptional user experiences and operational efficiency. Jacob thrives in collaborative environments, actively engaging in design and code reviews to ensure top-notch solutions. With a diverse skill set encompassing Java, C++, Python, and Agile methodologies, Jacob is poised to be a valuable asset to any software development team.
In modern aerospace engineering, uncertainty is not an inconvenience — it is a defining feature. Lightweight structures, composite materials, and tight performance margins demand a deeper understanding of how variability in material properties, geometry, and boundary conditions affects dynamic response. This keynote presentation tackles the grand challenge: how can we model, quantify, and interpret uncertainty in structural dynamics while preserving physical insight?
This talk reflects over two decades of research at the intersection of structural mechanics, stochastic modelling, and computational dynamics. Rather than adopting black-box probabilistic methods that obscure interpretation, the approaches outlined here are rooted in engineering-first thinking — anchored in modal analysis, physical realism, and practical implementation within standard finite element frameworks.
The talk is structured around three major pillars:
1. Parametric Uncertainty via Random Eigenvalue Problems
* Analytical and asymptotic methods are introduced to compute statistics of natural frequencies and mode shapes.
* Key insight: eigenvalue sensitivity depends on spectral gaps — a critical factor for systems with clustered modes (e.g., turbine blades, panels).
2. Parametric Uncertainty in Dynamic Response using Modal Projection
* Spectral function-based representations are presented as a frequency-adaptive alternative to classical stochastic expansions.
* Efficient Galerkin projection techniques handle high-dimensional random fields while retaining mode-wise physical meaning.
3. Nonparametric Uncertainty using Random Matrix Theory
* When system parameters are unknown or unmeasurable, Wishart-distributed random matrices offer a principled way to encode uncertainty.
* A reduced-order implementation connects this theory to real-world systems — including experimental validations with vibrating plates and large-scale aerospace structures.
Across all topics, the focus is on reduced computational cost, physical interpretability, and direct applicability to aerospace problems.
The final section outlines current integration with FE tools (e.g., ANSYS, NASTRAN) and ongoing research into nonlinear extensions, digital twin frameworks, and uncertainty-informed design.
Whether you're a researcher, simulation engineer, or design analyst, this presentation offers a cohesive, physics-based roadmap to quantify what we don't know — and to do so responsibly.
Key words
Stochastic Dynamics, Structural Uncertainty, Aerospace Structures, Uncertainty Quantification, Random Matrix Theory, Modal Analysis, Spectral Methods, Engineering Mechanics, Finite Element Uncertainty, Wishart Distribution, Parametric Uncertainty, Nonparametric Modelling, Eigenvalue Problems, Reduced Order Modelling, ASME SSDM2025
Design of Variable Depth Single-Span Post.pdfKamel Farid
Hunched Single Span Bridge: -
(HSSBs) have maximum depth at ends and minimum depth at midspan.
Used for long-span river crossings or highway overpasses when:
Aesthetically pleasing shape is required or
Vertical clearance needs to be maximized
この資料は、Roy FieldingのREST論文(第5章)を振り返り、現代Webで誤解されがちなRESTの本質を解説しています。特に、ハイパーメディア制御やアプリケーション状態の管理に関する重要なポイントをわかりやすく紹介しています。
This presentation revisits Chapter 5 of Roy Fielding's PhD dissertation on REST, clarifying concepts that are often misunderstood in modern web design—such as hypermedia controls within representations and the role of hypermedia in managing application state.
The TRB AJE35 RIIM Coordination and Collaboration Subcommittee has organized a series of webinars focused on building coordination, collaboration, and cooperation across multiple groups. All webinars have been recorded and copies of the recording, transcripts, and slides are below. These resources are open-access following creative commons licensing agreements. The files may be found, organized by webinar date, below. The committee co-chairs would welcome any suggestions for future webinars. The support of the AASHTO RAC Coordination and Collaboration Task Force, the Council of University Transportation Centers, and AUTRI’s Alabama Transportation Assistance Program is gratefully acknowledged.
This webinar overviews proven methods for collaborating with USDOT University Transportation Centers (UTCs), emphasizing state departments of transportation and other stakeholders. It will cover partnerships at all UTC stages, from the Notice of Funding Opportunity (NOFO) release through proposal development, research and implementation. Successful USDOT UTC research, education, workforce development, and technology transfer best practices will be highlighted. Dr. Larry Rilett, Director of the Auburn University Transportation Research Institute will moderate.
For more information, visit: https://aub.ie/trbwebinars
This research is oriented towards exploring mode-wise corridor level travel-time estimation using Machine learning techniques such as Artificial Neural Network (ANN) and Support Vector Machine (SVM). Authors have considered buses (equipped with in-vehicle GPS) as the probe vehicles and attempted to calculate the travel-time of other modes such as cars along a stretch of arterial roads. The proposed study considers various influential factors that affect travel time such as road geometry, traffic parameters, location information from the GPS receiver and other spatiotemporal parameters that affect the travel-time. The study used a segment modeling method for segregating the data based on identified bus stop locations. A k-fold cross-validation technique was used for determining the optimum model parameters to be used in the ANN and SVM models. The developed models were tested on a study corridor of 59.48 km stretch in Mumbai, India. The data for this study were collected for a period of five days (Monday-Friday) during the morning peak period (from 8.00 am to 11.00 am). Evaluation scores such as MAPE (mean absolute percentage error), MAD (mean absolute deviation) and RMSE (root mean square error) were used for testing the performance of the models. The MAPE values for ANN and SVM models are 11.65 and 10.78 respectively. The developed model is further statistically validated using the Kolmogorov-Smirnov test. The results obtained from these tests proved that the proposed model is statistically valid.
Efficient Algorithms for Isogeny Computation on Hyperelliptic Curves: Their A...IJCNCJournal
We present efficient algorithms for computing isogenies between hyperelliptic curves, leveraging higher genus curves to enhance cryptographic protocols in the post-quantum context. Our algorithms reduce the computational complexity of isogeny computations from O(g4) to O(g3) operations for genus 2 curves, achieving significant efficiency gains over traditional elliptic curve methods. Detailed pseudocode and comprehensive complexity analyses demonstrate these improvements both theoretically and empirically. Additionally, we provide a thorough security analysis, including proofs of resistance to quantum attacks such as Shor's and Grover's algorithms. Our findings establish hyperelliptic isogeny-based cryptography as a promising candidate for secure and efficient post-quantum cryptographic systems.
Efficient Algorithms for Isogeny Computation on Hyperelliptic Curves: Their A...IJCNCJournal
Java unit 7
1. Introduction to Java Programming Language
UNIT 7
[Introduction to OOPS : Problems in procedure oriented approach, Features of Object Oriented Programming
System, Object creation, Initializing the instance variable, Constructors.]
Procedure Oriented Programming (POP) decomposes the problems into small parts and then solve
each part using one or more functions.
Problems in procedure oriented approach
• Importance is not given to data but to functions as well as sequence of actions to be done i.e.
algorithm.
• Data moves openly around the system from function to function. It includes Global data,
created for sharing some required information across the system. This free or open access
can result in corruption of data accidentally.
• Adding new data or functionality to change the work flow require going back and modifying
all other parts of the program. In a large program it is very difficult to find or identify what
data is being used by which function.
• procedural code have a tendency to be difficult to understand, as it evolves, it becomes even
harder to understand, and thus, harder to modify.
• It is often difficult to design because it does not model the real world problem very well.
• It is difficult to create new data types. The ability to create the new data type of its own is
called extensibility. Procedure oriented programming is not extensible.
Features of Object Oriented Programming System
To overcome the limitation of Procedural oriented programming languages Object oriented
programmin languages were developed. Following are the features of OOPS:
Provided By Shipra Swati, PSCET, Bhagwanpur
2. Introduction to Java Programming Language
1. Emphasis on data rather than procedure.
2. Programs are divided into small parts called object.
3. Data structures are designed such that they characterized the objects [Class].
4. Data and related functions are enclosed in classes itself [Encapsulation].
5. Data is secured as they can’t be accessed by external functions [Data Hiding].
6. Objects may communicate with each other through functions [Message Passing].
7. Follows bottom-up approach in program design.
8. Using inheritance, a class can acquire properties of another pre-defined class [Inheritance].
9. Data Type can be created based on the necessity.
10. An operation may exhibite different behaviours in different instances. The behaviour
depends upon the types of data used in the operation [Polymorphism].
Object Creation
When we create class then we are creating new data type. Newly created data type is used to
create an Object of that Class Type. For example following is an example 'Rectangle.java', which
defines a new data type (class) 'Rectangle' and object of this class 'myrect1' is created.
class Rectangle{
int length;
int breadth;
public static void main(String a[]){
Rectangle myrect1; // Declaration
myrect1 = new Rectangle(); // Allocation and assigning
myrect1.length = 32;
myrect1.breadth = 15;
System.out.println(" Rectangle length is
"+myrect1.length+" and n Rectangle breadth is "+myrect1.breadth);
}
}
Creating object is two step process:
Step 1 : Declaration of Variable of Type Class
Rectangle myrect1;
▪ Above Declaration will just declare a variable of class type.
▪ Declared Variable is able to store the reference to an object of Rectangle Type.
▪ As we have not created any object of class Rectangle and we haven’t assigned
any reference to myrect1, it will be initialized with null.
Provided By Shipra Swati, PSCET, Bhagwanpur
3. Introduction to Java Programming Language
Step 2 : Allocation and Assigning Object to variable of class Type
myrect1 = new Rectangle();
▪ Above Statement will create physical copy of an object.
▪ This Physical Copy is then assigned to an variable of Type Class i.e myrect1.
▪ Note : myrect1 holds an instance of an object not actual object. Actual Object is
created elsewhere and instance is assigned to myrect1.
To summarize:
• First statement will just create variable myrect1 which will store address of actual object.
• First Statement will not allocate any physical memory for an object thus any attempt
accessing variable at this stage will cause compile time error.
• Second Statement will create actual object ranndomly at any memory address where it
found sufficient memory.
• Actual memory address of Object is stored inside myrect1.
Provided By Shipra Swati, PSCET, Bhagwanpur
4. Introduction to Java Programming Language
Instead of two seperate statements:
Rectangle myrect1 ;
myrect1 = new Rectangle();
single statement given below can also be used:
Rectangle myrect1 = new Rectangle();
Initializing the instance variable
Variables which are defined without 'static' keyword and outside any method in class is called
instance variable. Instance variables are object specific i.e. each object will have their own copy of
instance variables. Instance variables are also called class properties, fields or data member. Each
instance variable lives in memory for the life of the object it is owned by. Instance variables are
different from local variables, which are defined inside a method and has limited scope. Following
are some of the key differences between instance variable and local variable:
Difference Instance Variable Local Variable
Scope Instance variables can be been seen by all
methods in the class.
Local variables are visible only in the
method or block they are declared.
Declaration Instance variables are declared inside a
class but outside a method.
Local variables are declared inside a
method or a block.
Life Time Instance variables are created using new
and destroyed by the garbage collector
when there are no reference to them.
Local variables are created when a
method is called and destroyed when
the method exits.
Acceess
Modifiers
instance variables can have access
modifiers ( private, public, protected etc.)
local variables will not have any
access modifiers.
Access instance variables can be accessed outside
the class, if they are declared as public.
Local variables can't be accessed from
outside the methods or blocks they are
declared in.
Storage Instance variables are stored in heap. Local variables are stored in stack.
Initialization If no value is assigned to Instance
variables, they will have default values
based on their type. Following is the list of
default values for different types:
Instance Variable Type Default Value
boolean false
byte (byte)0
short (short)0
int 0
long 0L
char u0000
float 0.0f
double 0.0d
Object null
Local variables must be assigned some
value by the code, otherwise the
compiler generates an error.
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5. Introduction to Java Programming Language
Accessing Instance Variable:
• Using dot operator - If the instance variable is declared as public, it can be accessed using
dot operator (ex- myrect1.length is the above given code).
• Using public member method of the class – If the instance variable is not public, then it
will not be visible outside the class, but it can be accessed by any method, which is defined
in the class itself (member method). So, if there is any method, which is declared as public
can be used to access the instance variable.
For example Rectangle.java (code listed in above section) can be re-written as
Rectangle1.java, when the fields 'length' and 'breadth' of the class Rectangle is defined as
private and not public.
class Rectangle1{
private int length;
private int breadth;
void rectDesc(){
length = 32;
breadth = 15;
System.out.println(" Rectangle length is "+length+"
and n Rectangle breadth is "+breadth);
}
public static void main(String a[]){
Rectangle1 myrect1; // Declaration
myrect1 = new Rectangle1(); // Allocation and assigning
myrect1.rectDesc();
}
}
Here, rectDesc() is a public member method, which is able to access the instance variable, even if
they are private. This method can be accessed from outside the class Rectangle1 using its object
myrect1.
Initializing instance variable:
For initializing an instance variable, it needs to be accessible in someways. And now, we know that
any instance variable can be accessed in following ways:
1. Direct initialization: The instance variable can be assigned a value directly, when they are
declared in a class.
Class <className>{
<type> <instanceVariableName> = <value>
}
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6. Introduction to Java Programming Language
2. Using dot operator: If instance variable is public, it can be assigned a value using dot
operator having generalized syntax as:
<objectName>.<instanceVariable> = <Value>
3. Using a public member method: If the instance variable is declared as private, it can be
assigned a value using any public instance method, which can accept arguments compatible
with instance variables and assign these values to instance variables. For example:
Class <className>{
private <type> <instanceVariableName_1> ;
private <type> <instanceVariableName_2> ;
public <returnType> methodName( <type> <arg1>, <type> <arg2>, )
<instanceVariableName_1> = <arg1>;
<instanceVariableName_2> = <arg2>;
}
These public methods can be called using instance of the class as shown in example
Rectangle1.java.
As every Objects contain there own copy of Instance Variables. It is very difficult to
design a code that initializes each and every instance variable of each and every object of
Class using an instance method. Java allows objects to initialize themselves when they are
created. Automatic initialization is performed through the use of a constructor, which is
explained in next section.
Constructors
Constructor in java is a special type of method that is used to initialize the object. Like methods, a
constructor also contains collection of statements (i.e. instructions) that are executed at time of
Object creation. Java constructor is invoked at the time of object creation. An object is created using
keyword new like below:
MyClass obj = new MyClass();
Every class has a constructor. If we don't explicitly declare a constructor for any java class, the
compiler builds a default constructor for that class. However when we implement any constructor,
then we don’t receive the default constructor by compiler into our code. Follwoing diagram
demonstrates the idea:
Provided By Shipra Swati, PSCET, Bhagwanpur
Constructor of MyClass is called
7. Introduction to Java Programming Language
Some important points about Constructor :
1. Constructor name is same as that of “Class Name“.
2. Constructor don’t have any return Type (even Void). But a constructor returns current
class instance.
3. Constructor Initializes an Object.
4. Constructor cannot be called like methods but Constructors are called automatically as
soon as object gets created.
5. Constructor can accept parameter and can be overloaded.
Types of Constructors:
There are two types of constructors:
1. Default constructor or,
(no-arg constructor)
2. Parameterized constructor
• Default Constructor: A constructor that have no parameter is known as default constructor.
Syntax of default constructor: <class_name>(){..............}
Example of default constructor
In this example, we are creating the no-arg constructor in the Bike class. It will be invoked
at the time of object creation.
class Bike1{
Bike1() {
System.out.println("Bike is created");
}
public static void main(String args[]){
Bike1 b=new Bike1();
}
}
Default constructor provides the default values to the object like 0, null etc. depending on
the type, if no explicit value is assigned.
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8. Introduction to Java Programming Language
• Parameterized Constructor: A constructor that have parameters is known as parameterized
constructor. Parameterized constructor is used to provide different values to the distinct
objects.
public class Employee {
int empId;
String empName;
//parameterized constructor with two parameters
Employee(int id, String name){
this.empId = id;
this.empName = name;
}
void info(){
System.out.println("Id: "+empId+" Name: "+empName);
}
public static void main(String args[]){
Employee obj1 = new Employee(10245,"Chaitanya");
Employee obj2 = new Employee(92232,"Negan");
obj1.info();
obj2.info();
}
}
• Following is a code that uses two constructors, a default constructor and a parameterized
constructor. When we do not pass any parameter while creating the object using new
keyword then default constructor is invoked, however when we pass a parameter then
parameterized constructor that matches with the passed parameters list gets invoked.
class Example2 {
private int var;
//default constructor
public Example2(){
this.var = 10;
}
//parameterized constructor
public Example2(int num){
this.var = num;
}
public int getValue() {
return var;
}
public static void main(String args[]){
Example2 obj = new Example2();
Example2 obj2 = new Example2(100);
System.out.println("var is: "+obj.getValue());
System.out.println("var is: "+obj2.getValue());
}
}
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9. Introduction to Java Programming Language
The program give above has more than one constructor that take different number of
arguments. So, we can say that constructor is overloaded here. Constructor overloading is
a technique in Java in which a class can have any number of constructors that differ in
parameter lists. The compiler differentiates these constructors by taking into account the
number of parameters in the list and their type. So, each constructor can be used performs
different set of task.
A constructor can also accept argument of type class i.e. an object and can copy all the
values of existing object into newly created object. This type of constructor may be termed
as Copy Constructor. Following is an example of copy constructor:
class Student6{
int id;
String name;
Student6(int i,String n){
id = i;
name = n;
}
Student6(Student6 s){
id = s.id;
name =s.name;
}
void display(){
System.out.println(id+" "+name);
}
public static void main(String args[]){
Student6 s1 = new Student6(111,"Karan");
Student6 s2 = new Student6(s1);
s1.display();
s2.display();
}
}
Other than initialization, another type of operation can also be performed in constructor.
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