The document defines and describes the 8 primitive data types in Java - boolean, char, byte, short, int, long, float, and double. It covers their characteristics such as allowed values, literals, and default types. It also discusses reference types, object construction, memory allocation, passing arguments by value, and control flow statements like if/else, switch, and loops. Key topics are summarized in 3 sentences or less.
The document discusses how to code for accelerometer and Core Location in Objective-C. It provides code snippets for reading accelerometer data using UIAccelerometer and handling orientation changes. It also explains how to get the user's current location using the Core Location framework by initializing a CLLocationManager instance and setting a delegate to receive location updates.
This document provides the specification for the Decaf programming language that will be used in a compiler course project. Decaf is an object-oriented language similar to C++ and Java, but with a simplified feature set to make the compiler projects manageable. The specification defines Decaf's lexical elements, keywords, types, variables, arrays, scoping rules, and grammar. Key points are that Decaf supports classes, interfaces, inheritance, and dynamic memory allocation using NewArray.
The document discusses a lecture on machine learning algorithms. It covers recapping the ID3 algorithm, machine learning biases including language bias and preference bias, and decision tree learning. It also compares the ID3 and CANDIDATE-ELIMINATION algorithms, noting that ID3 has a preference bias while CANDIDATE-ELIMINATION has a restriction bias.
This document discusses data types and variables in JavaScript. It describes the main data types - integer, floating-point, boolean, and string. It explains that variables are used to store and manipulate data in memory, and have a name, type, and value. The document also covers declaring variables with the var keyword, assigning values to variables, and initializing variables before use.
Introducing Data Types & Operators
Skills gained:
1- Familiarity with data types
2- Modeling Memories
3- More on Expressions & Operators
This is part of VHDL 360 course
Real world DSL - making technical and business people speaking the same languageMario Fusco
This document discusses domain specific languages (DSLs). It defines a DSL as a computer programming language with limited expressiveness focused on a particular domain to improve communication. The document discusses why DSLs are used to improve communication and maintainability. It also covers different types of DSLs, including internal and external DSLs. Examples of DSLs like Hibernate queries, jMock, and lambdaj are provided to illustrate DSL design patterns.
This document outlines the course content for a Programming in C++ course, including 12 topics that will be covered: 1) principles of object oriented programming, 2) beginning with C++, 3) tokens, expressions, and control structures, 4) functions in C++, 5) classes and objects, 6) constructors and destructors, 7) operator overloading and type conversions, 8) inheritance, 9) pointers, virtual functions and polymorphism, 10) managing console I/O operations, 11) working with files, and 12) templates and exception handling. Students will write programs based on the curriculum and six reference books are provided.
1) VHDL identifiers follow specific naming rules - they can include letters, numbers, and underscores but the first character must be a letter and last character cannot be an underscore. Keywords cannot be used as identifiers.
2) The document discusses different types of literals in VHDL including numerical, enumeration, string, bit string, and null literals.
3) It also covers various operators in VHDL like logical, relational, shift, addition, unary, multiplying, and miscellaneous operators that can be used to perform operations on signals, variables and constants.
JavaScript Parser Infrastructure for Code Quality AnalysisAriya Hidayat
This document introduces JavaScript Parser, an infrastructure for code quality analysis. It describes building blocks of a JavaScript engine including a parser, syntax tree, and virtual machine. It discusses producing a correct syntax tree and handling syntax errors. Code quality tools like linting, formatting, and coverage are demonstrated using the parser. Future directions include scope analysis, refactoring helpers, and smarter editing aids.
This document provides an overview of Chapter 2 from a Java fundamentals textbook. It covers several topics:
1) A payroll program example to demonstrate object-oriented design principles and programming concepts.
2) Java primitive data types, variables, literals, and constants. It describes how data is represented in memory.
3) Basic program features like comments, classes, importing packages, and using methods.
4) The Java Application Programming Interface (API) documentation and how to use it to find needed classes.
5) An example program that creates a graphical user interface (GUI) to greet a user by name.
This document provides an overview of key Java programming concepts including casting objects, overloading methods and constructors, wrapper classes, autoboxing, and using static variables and methods. Specifically, it discusses casting objects to access subclass functionality, defining methods with the same name but different parameters, using variable arguments, invoking parent class constructors, the equals() and toString() methods of the Object class, boxing and unboxing primitive types, and declaring static class members.
The document discusses object-oriented programming concepts in C#, including defining classes, constructors, properties, static members, interfaces, inheritance, and polymorphism. It provides examples of defining a simple Cat class with fields, a constructor, properties, and methods. It also demonstrates using the Dog class by creating dog objects, setting their properties, and calling their bark method.
OOPS concepts are one of the most important concepts in high level languages. Here in this PPT we will learn more about Object oriented approach in python programming which includes details related to classes and objects, inheritance, dat abstraction, polymorphism and many more with examples and code.
This document discusses object-oriented programming concepts in C++ such as abstraction, encapsulation, inheritance, and polymorphism. It also covers access specifiers like public, private, and protected. Other topics include friend functions and classes, static and non-static members, constructors, destructors, and inheritance.
The document discusses the Java Native Interface (JNI) which allows Java code running in the Java Virtual Machine to call and be called by native code such as C and C++. It covers when JNI is useful, how to define native methods in Java classes, implement them in other languages, and interact with Java objects from native code including calling methods and accessing fields and arrays. It also discusses handling exceptions and local vs global references when working with JNI.
This document discusses method handles and lambda expressions in Java 8. It explains that method handles are references to methods that can be executed and are obtained through reflection. Method handles improve on reflection by caching access at lookup rather than invocation time. Lambda expressions allow anonymous blocks of code and are implemented using invokedynamic and method handles. When the compiler encounters a lambda expression, it is "desugared" into a private method and an invokedynamic instruction generates an instance of a functional interface to reference the lambda expression.
This document provides an introduction to basic Java programming concepts including variables, data types, identifiers, keywords, comments, and outputting variable values. It discusses the different primitive data types in Java like int, double, char, etc. and how to declare and initialize variables of these types. The document also covers Java naming conventions for classes, methods and variables. It explains how to write single line, multi-line and javadoc comments. Finally, it demonstrates how to use System.out.println() and System.out.print() to output the values of variables.
Presentation at Agile 2012
Experience and research shows that developers spend as much as 70% of their time reading and understanding code. In this workshop you will learn how the rules of Simple Design help to reduce this percentage so you spend more time creating valuable code. This will be a highly collaborative workshop where you share your insights and learn from others. You’ll get to the heart of Simple Design by reviewing code - both beautiful and ugly. You’ll get to practice by improving the readability and understandability of real code. You’ll leave this workshop ready to apply Simple Design to improve your own code.
Ekeko Technology Showdown at SoTeSoLa 2012Coen De Roover
This document describes Ekeko, an applicative logic meta-programming library for Clojure's core.logic that allows specifying code characteristics and querying code bases declaratively. Ekeko provides relations that can represent syntactic, structural, control flow and data flow properties of code derived from the Eclipse JDT and SOOT analyses. For example, it contains a relation to find expressions that may alias at runtime. Ekeko allows incrementally building up logic queries to identify code idioms. Queries are composed of goals that core.logic searches over to return substitutions. This provides a way to programmatically query and transform code bases using logic programming.
Class diagrams using UML model the static relationships between classes in a system. They show classes, attributes, operations, and relationships like associations and generalizations. Associations describe links between classes, like a customer ordering products. Generalizations define inheritance between superclasses and subclasses, where the subclass inherits structure and behavior from the parent class.
iOS development Crash course in how to build an native application for iPhone.
i will be start from beginning till publishing on Apple Store step by step.
this session # 1 after the intro
The document discusses principles for choosing good names in code. It recommends that names be pronounceable, avoid encodings, be intention-revealing, and use a ubiquitous language. It provides examples of good and bad variable names and explains why names like "sVal" are bad because they don't convey meaning on their own. The document emphasizes that names are important because they promote understanding of code when read aloud or by others on a team.
The document discusses naming conventions for code to make it more readable and maintainable. It recommends that names should reveal intent without needing comments, avoid disinformation by accurately describing what the code element represents, and use pronounceable and searchable names. Class names should be nouns, method names verbs, and accessor/mutator names should indicate their value and be prefixed with get/set. Context should be added through meaningful class, function and namespace names rather than encoding or prefixes. Overall, names should accurately convey what each code element represents at a glance.
Have Your Cake and Eat It Too: Meta-Programming Techniques for JavaHoward Lewis Ship
The document discusses meta-programming in Java using bytecode manipulation libraries like ASM. It describes how ASM works by allowing the reading, modification, and writing of Java bytecode. This enables dynamically rewriting classes by adding, removing, or modifying fields and methods at runtime. The document provides an example of using ASM to add a private field to a class. It also discusses how meta-programming techniques can be used to implement features like aspect-oriented programming and dynamic proxies in Java.
The document discusses Java certification, specifically the Sun Certified Java Associate (SCJA) certification. It provides:
1) An overview of what certifications are, why individuals pursue them, and how the certification process works.
2) Details on the SCJA certification, including its objectives, exam format, and topics covered in the exam.
3) A sample set of practice questions to help prepare for the SCJA exam.
The document provides an overview of Java concepts including:
1. The structure of a basic Java program including the class, main method, and print statement.
2. Explanations of keywords like public, static, void and how the main method works.
3. A description of Java APIs and how prewritten classes and packages are used.
4. Details on Java identifiers, variables, primitive and reference data types.
This document outlines the course content for a Programming in C++ course, including 12 topics that will be covered: 1) principles of object oriented programming, 2) beginning with C++, 3) tokens, expressions, and control structures, 4) functions in C++, 5) classes and objects, 6) constructors and destructors, 7) operator overloading and type conversions, 8) inheritance, 9) pointers, virtual functions and polymorphism, 10) managing console I/O operations, 11) working with files, and 12) templates and exception handling. Students will write programs based on the curriculum and six reference books are provided.
1) VHDL identifiers follow specific naming rules - they can include letters, numbers, and underscores but the first character must be a letter and last character cannot be an underscore. Keywords cannot be used as identifiers.
2) The document discusses different types of literals in VHDL including numerical, enumeration, string, bit string, and null literals.
3) It also covers various operators in VHDL like logical, relational, shift, addition, unary, multiplying, and miscellaneous operators that can be used to perform operations on signals, variables and constants.
JavaScript Parser Infrastructure for Code Quality AnalysisAriya Hidayat
This document introduces JavaScript Parser, an infrastructure for code quality analysis. It describes building blocks of a JavaScript engine including a parser, syntax tree, and virtual machine. It discusses producing a correct syntax tree and handling syntax errors. Code quality tools like linting, formatting, and coverage are demonstrated using the parser. Future directions include scope analysis, refactoring helpers, and smarter editing aids.
This document provides an overview of Chapter 2 from a Java fundamentals textbook. It covers several topics:
1) A payroll program example to demonstrate object-oriented design principles and programming concepts.
2) Java primitive data types, variables, literals, and constants. It describes how data is represented in memory.
3) Basic program features like comments, classes, importing packages, and using methods.
4) The Java Application Programming Interface (API) documentation and how to use it to find needed classes.
5) An example program that creates a graphical user interface (GUI) to greet a user by name.
This document provides an overview of key Java programming concepts including casting objects, overloading methods and constructors, wrapper classes, autoboxing, and using static variables and methods. Specifically, it discusses casting objects to access subclass functionality, defining methods with the same name but different parameters, using variable arguments, invoking parent class constructors, the equals() and toString() methods of the Object class, boxing and unboxing primitive types, and declaring static class members.
The document discusses object-oriented programming concepts in C#, including defining classes, constructors, properties, static members, interfaces, inheritance, and polymorphism. It provides examples of defining a simple Cat class with fields, a constructor, properties, and methods. It also demonstrates using the Dog class by creating dog objects, setting their properties, and calling their bark method.
OOPS concepts are one of the most important concepts in high level languages. Here in this PPT we will learn more about Object oriented approach in python programming which includes details related to classes and objects, inheritance, dat abstraction, polymorphism and many more with examples and code.
This document discusses object-oriented programming concepts in C++ such as abstraction, encapsulation, inheritance, and polymorphism. It also covers access specifiers like public, private, and protected. Other topics include friend functions and classes, static and non-static members, constructors, destructors, and inheritance.
The document discusses the Java Native Interface (JNI) which allows Java code running in the Java Virtual Machine to call and be called by native code such as C and C++. It covers when JNI is useful, how to define native methods in Java classes, implement them in other languages, and interact with Java objects from native code including calling methods and accessing fields and arrays. It also discusses handling exceptions and local vs global references when working with JNI.
This document discusses method handles and lambda expressions in Java 8. It explains that method handles are references to methods that can be executed and are obtained through reflection. Method handles improve on reflection by caching access at lookup rather than invocation time. Lambda expressions allow anonymous blocks of code and are implemented using invokedynamic and method handles. When the compiler encounters a lambda expression, it is "desugared" into a private method and an invokedynamic instruction generates an instance of a functional interface to reference the lambda expression.
This document provides an introduction to basic Java programming concepts including variables, data types, identifiers, keywords, comments, and outputting variable values. It discusses the different primitive data types in Java like int, double, char, etc. and how to declare and initialize variables of these types. The document also covers Java naming conventions for classes, methods and variables. It explains how to write single line, multi-line and javadoc comments. Finally, it demonstrates how to use System.out.println() and System.out.print() to output the values of variables.
Presentation at Agile 2012
Experience and research shows that developers spend as much as 70% of their time reading and understanding code. In this workshop you will learn how the rules of Simple Design help to reduce this percentage so you spend more time creating valuable code. This will be a highly collaborative workshop where you share your insights and learn from others. You’ll get to the heart of Simple Design by reviewing code - both beautiful and ugly. You’ll get to practice by improving the readability and understandability of real code. You’ll leave this workshop ready to apply Simple Design to improve your own code.
Ekeko Technology Showdown at SoTeSoLa 2012Coen De Roover
This document describes Ekeko, an applicative logic meta-programming library for Clojure's core.logic that allows specifying code characteristics and querying code bases declaratively. Ekeko provides relations that can represent syntactic, structural, control flow and data flow properties of code derived from the Eclipse JDT and SOOT analyses. For example, it contains a relation to find expressions that may alias at runtime. Ekeko allows incrementally building up logic queries to identify code idioms. Queries are composed of goals that core.logic searches over to return substitutions. This provides a way to programmatically query and transform code bases using logic programming.
Class diagrams using UML model the static relationships between classes in a system. They show classes, attributes, operations, and relationships like associations and generalizations. Associations describe links between classes, like a customer ordering products. Generalizations define inheritance between superclasses and subclasses, where the subclass inherits structure and behavior from the parent class.
iOS development Crash course in how to build an native application for iPhone.
i will be start from beginning till publishing on Apple Store step by step.
this session # 1 after the intro
The document discusses principles for choosing good names in code. It recommends that names be pronounceable, avoid encodings, be intention-revealing, and use a ubiquitous language. It provides examples of good and bad variable names and explains why names like "sVal" are bad because they don't convey meaning on their own. The document emphasizes that names are important because they promote understanding of code when read aloud or by others on a team.
The document discusses naming conventions for code to make it more readable and maintainable. It recommends that names should reveal intent without needing comments, avoid disinformation by accurately describing what the code element represents, and use pronounceable and searchable names. Class names should be nouns, method names verbs, and accessor/mutator names should indicate their value and be prefixed with get/set. Context should be added through meaningful class, function and namespace names rather than encoding or prefixes. Overall, names should accurately convey what each code element represents at a glance.
Have Your Cake and Eat It Too: Meta-Programming Techniques for JavaHoward Lewis Ship
The document discusses meta-programming in Java using bytecode manipulation libraries like ASM. It describes how ASM works by allowing the reading, modification, and writing of Java bytecode. This enables dynamically rewriting classes by adding, removing, or modifying fields and methods at runtime. The document provides an example of using ASM to add a private field to a class. It also discusses how meta-programming techniques can be used to implement features like aspect-oriented programming and dynamic proxies in Java.
The document discusses Java certification, specifically the Sun Certified Java Associate (SCJA) certification. It provides:
1) An overview of what certifications are, why individuals pursue them, and how the certification process works.
2) Details on the SCJA certification, including its objectives, exam format, and topics covered in the exam.
3) A sample set of practice questions to help prepare for the SCJA exam.
The document provides an overview of Java concepts including:
1. The structure of a basic Java program including the class, main method, and print statement.
2. Explanations of keywords like public, static, void and how the main method works.
3. A description of Java APIs and how prewritten classes and packages are used.
4. Details on Java identifiers, variables, primitive and reference data types.
This document provides an overview of object oriented programming concepts in Java including classes, objects, encapsulation, inheritance, polymorphism and more. It also outlines the syllabus for a course on OOP with Java, covering topics like arrays, strings, vectors, exception handling, GUI programming and more. Finally, it provides some examples of basic Java code.
The document discusses various Java programming concepts including comments, identifiers, keywords, primitive data types, variables, objects, and access modifiers. It provides examples and definitions for each concept. The key points covered are the eight primitive data types in Java (boolean, char, byte, short, int, long, float, double), how to declare and initialize variables, how to construct objects using the new keyword, and the differences between public, private, protected, default, final, and abstract access modifiers.
The document provides information about programming concepts like source code, machine code, procedural programming, object-oriented programming, compilers, interpreters, platform independence, and Java features. It discusses how source code is written by programmers and compiled into machine code. It explains procedural programming uses functions and commands while object-oriented programming uses objects with data and code. It also describes how compilers translate to machine code before running while interpreters translate line-by-line as the code runs. Finally, it summarizes that Java is platform independent because programs can run on any system with a Java Virtual Machine installed.
This document provides an overview and introduction to the C# programming language. It begins with setting up the environment needed to code in C#, which includes Visual Studio and a Windows PC. The document then discusses basic C# syntax like data types, variables, operators, and conditional statements. It also covers arrays, strings, and encapsulation. The goal is to provide beginners with an understanding of fundamental C# concepts to get started with the language.
Andrea Lattuada, Gabriele Petronella - Building startups on ScalaScala Italy
This document discusses how Buildo helps startups build scalable applications using Scala. It explains that Buildo started with a large project in Scala and learned how to apply Scala to startups. Buildo uses Scala because it values type safety, expressiveness, flexibility, and the ability to ship code that works faster. The document outlines how Buildo deals with diverse requirements using techniques like the cake pattern and Akka, develops controllers using monadic patterns, and discusses open problems regarding modularity and the importance of hiring skilled programmers.
Structured Languages- Need and Characteristics of OOP, Data Types and Modifiers, Arrays, Classes, Objects, Pointers, References, Difference between Pointers and References, Inheritance, Constructors, Destructors, and Polymorphism.
The document provides an introduction to basic Java programming concepts including inputs and outputs, variables, and data types. It discusses how to take input using the Scanner class and output using System.out. It defines variables as containers that hold values and explains variable declaration, initialization, and naming conventions. The different types of variables like local, instance, and static variables are also described. Finally, the document covers Java data types like primitive types (int, float, etc.), their ranges and sizes, and type conversion and casting between types. It includes examples and lab problems to practice these concepts.
This document provides an overview and schedule for a 4-day training course to prepare participants for the Oracle Certified Associate Java SE 5/SE 6 certification exam. The training will cover 7 topics related to Java programming and development over the 4 days using lectures, mock exams, and reviews. It also provides background on the instructor, exam details, study references, and mock exam links.
This document provides an introduction to the Java programming language concepts covered in the CAP615: Programming in Java course. It discusses computer programs and the Java language features like being easy to develop, platform independent, portable, multithreaded, distributed and object oriented. It also covers Java development environment, running and testing programs, classes and objects, defining fields and methods, variables, strings, numbers, operators, if/else statements and loops.
This document provides an overview of object-oriented programming fundamentals in Java, including basic concepts like objects, classes, inheritance, polymorphism, and encapsulation. It discusses Java features, the Java program structure, variables and data types, operators, expressions, arrays, and control statements. Object-oriented programming concepts like abstraction, encapsulation, inheritance and polymorphism are explained. The benefits and applications of OOP are also highlighted.
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Доклад о Play-Swagger, проекте с открытым исходным кодом, разрабатываемом в Zalando с использованием Scala и Play Framework. О том, как использование API First и Swagger позволяет ускорить процесс разработки, упростить взаимодействие команд и повысить качество продукта.
Android is a product stage created by Google they move in the direction of making applications which can be effectively got to on handsets or cell phones, cell phones additionally are enhancing their highlights step by step to stay aware of the applications being created. Android classes in Pune train their understudies how to make new applications utilizing Android and also creating Android as a programming.
The document discusses various topics related to programming languages and frameworks including C, C++, Java, Android, HTML5, CSS3, and jQuery. It provides an overview of key concepts for each topic like data types, operators, object oriented programming, classes, inheritance, packages, exceptions, arrays, strings, collection frameworks, activities, intents, UI design, styles and themes, content providers, notifications, threads, and more. It also lists common elements, functions, and properties for languages like semantic elements and form elements in HTML5, borders and backgrounds in CSS3, and selecting and filtering content with jQuery.
The document discusses multiple access protocols for wireless networks. It describes ALOHA, the earliest random access method developed in the 1970s for wireless LANs. In ALOHA, any station can transmit at any time, and stations wait for acknowledgments and retransmit if no acknowledgment is received within a timeout period. Carrier sense multiple access (CSMA) protocols are also covered, where stations listen first before transmitting to avoid collisions. Controlled access methods like polling, reservation, and token passing are described. Finally, the document discusses channelization methods for sharing bandwidth, including frequency division multiple access (FDMA), time division multiple access (TDMA), and code division multiple access (CDMA).
This document discusses error detection and correction techniques used in data transmission. It covers various types of errors that can occur during transmission and different coding schemes used for error detection and correction, including block coding, linear block coding, cyclic codes, and cyclic redundancy checks (CRCs). Specific examples are provided to illustrate how Hamming codes, parity checks, and CRCs can detect and correct single-bit and burst errors. Key concepts covered include redundancy, minimum Hamming distance, encoding/decoding processes, and the use of polynomials to represent binary words in CRC calculations.
The document discusses data link control protocols that manage the exchange of data over a communication link. It covers several important topics:
1) Framing involves packing data bits into distinguishable frames using techniques like byte stuffing and bit stuffing.
2) Flow and error control ensure reliable data transmission by preventing buffer overflows and allowing retransmission of corrupted frames. Common methods are stop-and-wait and sliding window protocols.
3) Specific protocols like go-back-N and selective reject are examined, combining framing, flow control, and error handling over noiseless and noisy channels. Utilization rates under different protocols are also calculated.
This document discusses various analog transmission techniques for modulating digital data onto analog carrier signals. It covers digital-to-analog conversion and aspects like amplitude shift keying, frequency shift keying, and phase shift keying. Examples are provided to illustrate how to calculate bit rates, baud rates, bandwidth, and carrier frequencies for different modulation schemes. The document also discusses analog modulation techniques like amplitude modulation, frequency modulation, and phase modulation. It concludes by covering telephone modems and standards like V.32 for analog data transmission over telephone lines.
This document summarizes different techniques for digital transmission and conversion. It discusses digital-to-digital conversion through line coding, block coding, and scrambling. It also covers analog-to-digital conversion using pulse code modulation and delta modulation. Finally, it examines different transmission modes including parallel, asynchronous serial, synchronous serial, and isochronous serial transmission. The document contains diagrams and examples to illustrate key concepts in digital signal processing.
- Data can be analog or digital. Analog data is continuous while digital data has discrete states.
- Signals can also be analog or digital. Analog signals have an infinite range of values while digital signals have a limited set of values.
- For transmission, digital data must be converted to analog signals using modulation techniques if the available channel is a bandpass channel rather than a baseband channel.
The document discusses network models, including the layered tasks model and the Internet model. It describes the five layers of the Internet model - physical, data link, network, transport, and application layers. Each layer is responsible for different functions, with the physical layer transmitting individual bits, the data link layer transmitting frames between nodes, the network layer delivering packets from source to destination, the transport layer providing reliable process-to-process message delivery, and the application layer providing services to users. Examples are given to illustrate how the layers work together to transmit data across networks. The OSI model is also mentioned as having seven layers.
Overview of Data Communications and NetworkingTechiNerd
This document provides an overview of data communications and networking. It discusses the components of data communication including data representation and direction of data flow. It also describes different network models like point-to-point, multipoint, bus, star, ring and mesh topologies. Additionally, it differentiates between local, metropolitan and wide area networks. The document also provides a brief history of the Internet and discusses protocols, standards and standards organizations that are important to data communication and networking.
The document discusses HDLC configurations and frame types. There are two common HDLC configurations:
1) NRM uses an unbalanced configuration with a primary station that can send commands and secondary stations that can respond, supporting both point-to-point and multipoint links.
2) ABM uses a balanced configuration where any station can be primary/secondary, supporting only point-to-point links.
There are three types of HDLC frames: I-frames carry user data, S-frames carry control information for flow control, and U-frames are for link management. The document further describes the fields within HDLC frames and provides examples of frame exchanges.
How to avoid IT Asset Management mistakes during implementation_PDF.pdfvictordsane
IT Asset Management (ITAM) is no longer optional. It is a necessity.
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Talk to our team of Microsoft licensing and cloud experts to look critically at some mistakes to avoid when implementing ITAM and how we can guide you put in place best practices to your advantage.
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AI in Business Software: Smarter Systems or Hidden Risks?Amara Nielson
AI in Business Software: Smarter Systems or Hidden Risks?
Description:
This presentation explores how Artificial Intelligence (AI) is transforming business software across CRM, HR, accounting, marketing, and customer support. Learn how AI works behind the scenes, where it’s being used, and how it helps automate tasks, save time, and improve decision-making.
We also address common concerns like job loss, data privacy, and AI bias—separating myth from reality. With real-world examples like Salesforce, FreshBooks, and BambooHR, this deck is perfect for professionals, students, and business leaders who want to understand AI without technical jargon.
✅ Topics Covered:
What is AI and how it works
AI in CRM, HR, finance, support & marketing tools
Common fears about AI
Myths vs. facts
Is AI really safe?
Pros, cons & future trends
Business tips for responsible AI adoption
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Buy vs. Build: Unlocking the right path for your training techRustici Software
Investing in training technology is tough and choosing between building a custom solution or purchasing an existing platform can significantly impact your business. While building may offer tailored functionality, it also comes with hidden costs and ongoing complexities. On the other hand, buying a proven solution can streamline implementation and free up resources for other priorities. So, how do you decide?
Join Roxanne Petraeus and Anne Solmssen from Ethena and Elizabeth Mohr from Rustici Software as they walk you through the key considerations in the buy vs. build debate, sharing real-world examples of organizations that made that decision.
Top Magento Hyvä Theme Features That Make It Ideal for E-commerce.pdfevrigsolution
Discover the top features of the Magento Hyvä theme that make it perfect for your eCommerce store and help boost order volume and overall sales performance.
The Shoviv Exchange Migration Tool is a powerful and user-friendly solution designed to simplify and streamline complex Exchange and Office 365 migrations. Whether you're upgrading to a newer Exchange version, moving to Office 365, or migrating from PST files, Shoviv ensures a smooth, secure, and error-free transition.
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2. Why Java?
Java is a known language, developers know it and
don't have to learn it
It runs in a Virtual Machine, so no need to
recompile it for every phone out there and easy to
secure
Large number of development tools for Java
already available.
Several mobile phones already used java me, so
java was known in the industry
3. Introduction to Java
Programming. What this course
will Teach You?
Create Java™ technology applications that
leverage the object-oriented features of the Java
language, such as encapsulation, inheritance, and
polymorphism
Execute a Java technology application from the
command-line
Use Java technology data types and expressions
Use Java technology flow control constructs
Use arrays and other data collections
Implement error-handling techniques using
exception handling
4. Introduction to Java
Programming. What this course
will Teach You…
This course will give you and overview of How to
write Native Application using Android Platform
Basic Features of Android
Technology Architecture of Android
Android Activity Life Cycle
5. How This course will Progress
Section 1- Introduction to Java
Getting Started with Java Programming
The IDEA Tour
Identifiers, Keywords, and Types
Expressions and Flow Control
Arrays
Class Design
Advance Class Features
Exception and Assertions
6. Section 1
Introduction to Java
Java technology is:
A programming language
A development environment
An application environment
A deployment environment
It is similar in syntax to C++.
It is used for developing Desktop, Web and Mobile
Application
7. Primary Goals for Choosing Java
Provides an easy-to-use language by:
Avoiding many pitfalls of other languages
Being object-oriented
Enabling users to create streamlined and clear code
Provides an interpreted environment for:
Improved speed of development
Code portability
Enables users to run more than one thread of activity
Loads classes dynamically; that is, at the time they are
actually needed
Supports changing programs dynamically during
runtime by loading classes from disparate sources
Furnishes better security
8. Primary Goals of Chosing Java
Cont….
The following features fulfill these goals:
The Java Virtual Machine (JVM™)
Garbage collection
The Java Runtime Environment (JRE)
JVM tool interface
10. Day 1-Recap
Installation of Java Standard Development
Kit(JDK)
Setting up JVM Parameters
Setting JAVA_HOME
Setting Path for JDK tool support
Writing First Hello World Program
Compiling Java Files
Running Java Programs
11. Before Moving to Java
Lets look
what is object oriented paradigm
Discuss about Modelling, Abstraction,
Encapsulation, Inheritance,
Polymorphism, Classes and, Objects
Discuss Reusability, Reliability,
Extensibility, Adaptability, Manageability,
Security in Object Oriented World
12. Software Design Concepts
What is your understanding of software analysis
and design?
What is your understanding of design and code
reuse?
Define the term object-oriented.
13. The Analysis and Design Phase
Analysis describes what the system needs to do:
Modelling the real-world, including actors and activities,
objects, and behaviours
Design describes how the system does it:
Modelling the relationships and interactions between
objects and actors in the system
Finding useful abstractions to help simplify the problem
or solution
15. Objectives
After completing this lesson, you should be able
to:
Identify the uses of variables and define the syntax for
a variable
List the eight Java programming language primitive
data types
Declare, initialize, and use variables and constants
according to Java programming language guidelines
and coding standards
Modify variable values by using operators
Use promotion and type casting
16. Relevance
• A variable refers to something that can change.
Variables can contain one of a set of values. Where
have you seen variables before?
• What types of data do you think variables can hold?
17. Topics
Identify the uses of variables and define the syntax for
a variable
List the eight Java programming language primitive
data types
Declare, initialize, and use variables and constants
Modify variable values by using operators
Use promotion and type casting
18. Identifying Variable Use and Syntax
Example:
public class Shirt {
public int shirtID = 0; // Default ID for the shirt
public String description = "-description required-"; // default
// The color codes are R=Red, B=Blue, G=Green, U=Unset
public char colorCode = 'U';
public double price = 0.0; // Default price for all shirts
public int quantityInStock = 0; // Default quantity for all
shirts
// This method displays the values for an item
public void displayInformation() {
System.out.println("Shirt ID: " + shirtID);
19. Identifying Variable Use and Syntax
Example:
public void displayDescription {
String displayString = "";
displayString = "Shirt description: " + description;
System.out.println(displayString);
}
20. Uses of Variables
Holding unique data for an object instance
Assigning the value of one variable to another
Representing values within a mathematical expression
Printing the values to the screen
Holding references to other objects
21. Variable Declaration and Initialization
• Syntax (fields):
[modifiers] type identifier [= value];
• Syntax (local variables):
type identifier [= value];
• Examples:
public int shirtID = 0;
public String description = "-description required-
";
public char colorCode = 'U';
public double price = 0.0;
public int quantityInStock = 0;
22. Topics
Identify the uses of variables and define the syntax for
a variable
List the eight Java programming language primitive
data types
Declare, initialize, and use variables and constants
Modify variable values by using operators
Use promotion and type casting
23. Describing Primitive Data Types
• Integral types (byte, short, int, and long)
• Floating point types (float and double)
• Textual type (char)
• Logical type (boolean)
24. Integral Primitive Types
Type Length Range Examples of
Allowed Literal
Values
byte 8 bits –27 to 27 – 1
(–128 to 127,
or 256 possible values)
2
–114
0b10 (binary number)
short 16 bits –215 to 215 – 1
(–32,768 to 32,767, or 65,535
possible values)
2
–32699
int
(default type
for integral
literals)
32 bits –231 to 231 –1
(–2,147,483,648 to
2,147,483,647, or 4,294,967,296
possible values)
2
147334778
123_456_678
25. Integral Primitive Types
Type Length Range Examples of
Allowed Literal
Values
long 64 bits –263 to 263 – 1
(–9,223,372,036854,775,808 to
9,223,372,036854,775,807, or
18,446,744,073,709,551,616 possible
values)
2
–2036854775808L
1L
26. Floating Point Primitive Types
Type Float Length Examples of Allowed Literal Values
float 32 bits 99F
–327456,99.01F
4.2E6F (engineering notation for 4.2 * 106)
double
(default
type for
floating
point
literals)
64 bits –1111
2.1E12
99970132745699.999
public double price = 0.0; // Default price for all shirts
27. Textual Primitive Type
• The only primitive textual data type is char.
• It is used for a single character (16 bits).
• Example:
– public char colorCode = 'U';
28. Logical Primitive Type
• The only data type is boolean.
• It can store only true or false.
• It holds the result of an expression that evaluates to
either true or false.
29. Topics
Identify the uses of variables and define the syntax for
a variable
List the eight Java programming language primitive
data types
Declare, initialize, and use variables and constants
Modify variable values by using operators
Use promotion and type casting
30. Naming a Variable
Rules:
• Variable identifiers must start with either an uppercase
or lowercase letter, an underscore (_), or a dollar sign
($).
• Variable identifiers cannot contain punctuation, spaces,
or dashes.
• Java technology keywords cannot be used.
31. Naming a Variable
Guidelines:
• Begin each variable with a lowercase letter.
Subsequent words should be capitalized (for example,
myVariable).
• Choose names that are mnemonic and that indicate to
the casual observer the intent of the variable.
32. Assigning a Value to a Variable
• Example:
– double price = 12.99;
• Example (boolean):
– boolean isOpen = false;
33. Declaring and Initializing Several
Variables in One Line of Code
• Syntax:
– type identifier = value [, identifier =
value];
• Example:
– double price = 0.0, wholesalePrice = 0.0;
34. Additional Ways to Declare
Variables and Assign Values to
Variables
• Assigning literal values:
– int ID = 0;
– float pi = 3.14F;
– char myChar = 'G';
– boolean isOpen = false;
• Assigning the value of one variable to another variable:
– int ID = 0;
– int saleID = ID;
35. Additional Ways to Declare
Variables and Assign Values to
Variables
• Assigning the result of an expression to integral,
floating point, or boolean variables:
– float numberOrdered = 908.5F;
– float casePrice = 19.99F;
– float price = (casePrice *
numberOrdered);
– int hour = 12;
– boolean isOpen = (hour > 8);
• Assigning the return value of a method call to a
variable
36. Constants
• Variable (can change):
– double salesTax = 6.25;
• Constant (cannot change):
– final int NUMBER_OF_MONTHS = 12;
• Guideline: Constants should be capitalized, with words
separated by an underscore (_).
37. Storing Primitives and Constants
in Memory
Local variable declared
inside a method
Objects with
fields
Stack memory Heap memory
38. Topics
Identify the uses of variables and define the syntax for
a variable
List the eight Java programming language primitive
data types
Declare, initialize, and use variables and constants
Modify variable values by using operators
Use promotion and type casting
39. Standard Mathematical Operators
Purpose Operator Example Comments
Addition + sum = num1 + num2;
If num1 is 10 and num2 is
2, sum is 12.
Subtraction – diff = num1 –
num2;
If num1 is 10 and num2 is
2, diff is 8.
Multiplication * prod = num1 *
num2;
If num1 is 10 and num2 is
2, prod is 20.
Division / quot = num1 /
num2;
If num1 is 31 and num2 is
6, quot is 5.
Division returns an
integer value (with no
remainder).
40. Standard Mathematical Operators
Purpose Operator Example Comments
Remainder % mod = num1 % num2;
If num1 is 31 and num2 is
6, mod is 1.
Remainder finds the
remainder of the first
number divided by the
second number.
5 R
6 31
30
-----
1
Remainder always gives
an answer with the same
sign as the first operand.
1
41. Increment and Decrement Operators
(++ and --)
The long way:
age = age + 1;
or
count = count – 1;
42. Increment and Decrement Operators
(++ and --)
The short way:
Operator Purpose Example Notes
++ Pre-increment
(++variable)
int i = 6;
int j = ++i;
i is 7, j is 7
Post-increment
(variable++)
int i = 6;
int j = i++;
i is 7, j is 6
The value of i is assigned
to j before i is
incremented. Therefore, j is
assigned 6.
43. Increment and Decrement Operators
(++ and --)
Operator Purpose Example Notes
-- Pre-decrement
(--variable)
int i = 6;
int j = --i;
i is 5, j is 5
Post-decrement
(variable--)
int i = 6;
int j = i--;
i is 5, j is 6
The value i is assigned to j
before i is decremented.
Therefore, j is assigned 6.
44. Increment and Decrement Operators
(++ and ––)
Examples:
int count=15;
int a, b, c, d;
a = count++;
b = count;
c = ++count;
d = count;
System.out.println(a + ", " + b + ", " + c + ", " +
d);
45. Operator Precedence
Here is an example of the need for rules of precedence.
Is the answer to the following problem 34 or 9?
c = 25 - 5 * 4 / 2 - 10 + 4;
46. Operator Precedence
Rules of precedence:
1. Operators within a pair of parentheses
2. Increment and decrement operators
3. Multiplication and division operators, evaluated from left to
right
4. Addition and subtraction operators, evaluated from left to right
47. Using Parentheses
Examples:
c = (((25 - 5) * 4) / (2 - 10)) + 4;
c = ((20 * 4) / (2 - 10)) + 4;
c = (80 / (2 - 10)) + 4;
c = (80 / -8) + 4;
c = -10 + 4;
c = -6;
48. Topics
Identify the uses of variables and define the syntax for a
variable
List the eight Java programming language primitive data types
Declare, initialize, and use variables and constants
Modify variable values by using operators
Use promotion and type casting
49. Using Promotion and Type Casting
• Example of potential issue:
int num1 = 53; // 32 bits of memory to hold the value
int num2 = 47; // 32 bits of memory to hold the value
byte num3; // 8 bits of memory reserved
num3 = (num1 + num2); // causes compiler error
• Example of potential solution:
int num1 = 53;
int num2 = 47;
int num3;
num3 = (num1 + num2);
50. Promotion
• Automatic promotions:
– If you assign a smaller type to a larger type
– If you assign an integral type to a floating point type
• Example of automatic promotions:
long big = 6;
51. Type Casting
• Syntax:
identifier = (target_type) value
• Example of potential issue:
int num1 = 53; // 32 bits of memory to hold the
value
int num2 = 47; // 32 bits of memory to hold the
value
byte num3; // 8 bits of memory reserved
num3 = (num1 + num2); // causes compiler error
• Example of potential solution:
int num1 = 53; // 32 bits of memory to hold the
value
int num2 = 47; // 32 bits of memory to hold the
value
byte num3; // 8 bits of memory reserved
num3 = (byte)(num1 + num2); // no data loss
52. Type Casting
Examples:
int myInt;
long myLong = 99L;
myInt = (int) (myLong); // No data loss, only zeroes.
// A much larger number would
// result in data loss.
int myInt;
long myLong = 123987654321L;
myInt = (int) (myLong); // Number is "chopped"
53. Compiler Assumptions for
Integral and Floating Point Data
Types
• Example of potential problem:
short a, b, c;
a = 1 ;
b = 2 ;
c = a + b ; //compiler error
• Example of potential solutions:
– Declare c as an int type in the original declaration:
int c;
• Type cast the (a+b) result in the assignment line:
c = (short)(a+b);
54. Floating Point Data Types and
Assignment
• Example of potential problem:
float float1 = 27.9; //compiler error
• Example of potential solutions:
– The F notifies the compiler that 27.9 is a float value:
float float1 = 27.9F;
• 27.9 is cast to a float type:
float float1 = (float) 27.9;
55. public class Person {
public int ageYears = 32;
public void calculateAge() {
int ageDays = ageYears * 365;
long ageSeconds = ageYears * 365 * 24L * 60 *
60;
System.out.println("You are " + ageDays + " days
old.");
System.out.println("You are " + ageSeconds + "
seconds old.");
} // end of calculateAge method
} // end of class
Example
56. Summary
In this lesson, you should have learned how to:
Identify the uses of variables and define the syntax for
a variable
List the eight Java programming language primitive
data types
Declare, initialize, and use variables and constants
according to Java programming language guidelines
and coding standards
Modify variable values by using operators
Use promotion and type casting
58. Objectives
After completing this lesson, you should be able to:
Create a while loop
Nest a while loop
Develop and nest a for loop
Code and nest a do/while loop
Use an ArrayList in a for loop
Compare loop constructs
59. Topics
Create a while loop
Develop a for loop
Nest a for loop and a while loop
Use an array in a for loop
Code and nest a do/while loop
Compare loop constructs
60. Loops
Loops are frequently used in programs to repeat
blocks of statements until an expression is false.
There are three main types of loops:
while loop: Repeats while an expression is true
do/while loop: Executes once and then continues
to repeat while true
for loop: Repeats a set number of times
61. Repeating Behavior
Are we
there yet?
while (!areWeThereYet) {
read book;
argue with sibling;
ask, "Are we there yet?";
}
Woohoo!;
Get out of car;
62. Creating while Loops
Syntax:
while (boolean_expression) {
code_block;
} // end of while construct
// program continues here
If the boolean
expression is true, this
code block executes.
If the boolean expression is
false, program continues here.
63. while Loop in Elevator
public void setFloor() {
// Normally you would pass the desiredFloor as an argument to the
// setFloor method. However, because you have not learned how to
// do this yet, desiredFloor is set to a specific number (5)
// below.
int desiredFloor = 5;
while ( currentFloor != desiredFloor ){
if (currentFloor < desiredFloor) {
goUp();
}
else {
goDown();
}
}
}
If the boolean
expression returns
true, execute the
while loop.
64. Types of Variables
public class Elevator {
public boolean doorOpen=false;
public int currentFloor = 1;
public final int TOP_FLOOR = 10;
public final int BOTTOM_FLOOR = 1;
... < lines of code omitted > ...
public void setFloor() {
int desiredFloor = 5;
while ( currentFloor != desiredFloor ){
if (currentFloor < desiredFloor) {
goUp();
} else {
goDown();
}
} // end of while loop
} // end of method
} // end of class
Local variable
Instance variables
(fields)
Scope of
desiredFloor
65. while Loop: Example 1
Example:
float square = 4; // number to find sq root of
float squareRoot = square; // first guess
while (squareRoot * squareRoot - square > 0.001) { // How accurate?
squareRoot = (squareRoot + square/squareRoot)/2;
System.out.println("Next try will be " + squareRoot);
}
System.out.println("Square root of " + square + " is " + squareRoot);
Result:
Next try will be 2.5
Next try will be 2.05
Next try will be 2.0006099
Next try will be 2.0
The square root of 4.0 is 2.0
66. while Loop: Example 2
Example:
int initialSum = 500;
int interest = 7; // per cent
int years = 0;
int currentSum = initialSum * 100; // Convert to pennies
while ( currentSum <= 100000 ) {
currentSum += currentSum * interest/100;
years++;
System.out.println("Year " + years + ": " + currentSum/100);
}
Result:
... < some results not shown > ...
Year 9: 919
Year 10: 983
Year 11: 1052
The while loop iterates 11
times before the boolean test
evaluates to true.
Check if money has
doubled yet.
If not doubled,
add another
year’s interest.
67. while Loop with Counter
System.out.println(" /*");
int counter = 0;
while ( counter < 4 ) {
System.out.println(" *");
counter ++;
}
System.out.println(" */");
/*
*
*
*
*
*/
Output:
Example:
Print an asterisk and
increment the counter.
Check to see if counter
has exceeded 4.
Declare and
initialize a
counter variable.
68. Topics
Create a while loop
Develop a for loop
Nest a for loop and a while loop
Use an array in a for loop
Code and nest a do/while loop
Compare loop constructs
69. for Loop
int counter = 0;
while ( counter < 4 ) {
System.out.println(" *");
counter ++;
}
for ( int counter = 0 ; counter < 4 ; counter++ ) {
System.out.println(" *");
}
for loop:
while loop:
counter increment
goes here
Counter increment
goes here.
Boolean expression
remains here.
counter variable
initialization
moves here
Counter variable
initialization
moves here.
70. Developing a for Loop
Syntax:
for (initialize[,initialize]; boolean_expression; update[,update]) {
code_block;
}
for (String i = "|", t = "------";
i.length() < 7 ;
i += "|", t = t.substring(1) ) {
System.out.println(i + t);
}
Example:
The three
parts of the
for loop
71. Topics
Create a while loop
Develop a for loop
Nest a for loop and a while loop
Use an array in a for loop
Code and nest a do/while loop
Compare loop constructs
72. Nested for Loop
Code:
int height = 4;
int width = 10;
for (int rowCount = 0; rowCount < height; rowCount++ ) {
for (int colCount = 0; colCount < width; colCount++ ) {
System.out.print("@");
}
System.out.println();
}
73. Nested while Loop
Code:
String name = "Lenny";
String guess = "";
int numTries = 0;
while (!guess.equals(name.toLowerCase())) {
guess = "";
while (guess.length() < name.length()) {
char asciiChar = (char)(Math.random() * 26 + 97);
guess = guess + asciiChar;
}
numTries++;
}
System.out.println(name + " found after " + numTries + " tries!");
74. Topics
Create a while loop
Develop a for loop
Nest a for loop and a while loop
Use an array in a for loop
Code and nest a do/while loop
Compare loop constructs
75. Loops and Arrays
One of the most common uses of loops is when
working with sets of data.
All types of loops are useful:
while loops (to check for a particular value
for loops (to go through the entire array)
Enhanced for loops
76. for Loop with Arrays
ages (array of int types)
127 8212 …
for (int i = 0; i < ages.length; i++ ) {
System.out.println("Age is " + ages[i] );
}
index starts at zeroIndex starts at 0.
Last index of array is
ages.length – 1.
ages[i] accesses array
values as i goes from 0 to
ages.length – 1.
77. Setting Values in an Array
ages (array of int types)
1010 1010 …
for (int i = 0; int < ages.length; i++ ) {
ages[i] = 10;
}
Loop accesses each
element of array in turn.
Each element in the
array is set to 10.
78. Enhanced for Loop with Arrays
ages (array of int types)
127 8212 …
for (int age : ages ) {
System.out.println("Age is " + age );
}
Loop accesses each
element of array in turn.
Each iteration returns
the next element of the
array in age.
79. Enhanced for Loop with ArrayLists
names (ArrayList of String types)
George …
for (String name : names ) {
System.out.println("Name is " + name);
}
Loop accesses
each element of
ArrayList in turn.
Each iteration returns
the next element of the
ArrayList in name.
Jill Xinyi Ravi
80. Output:
Using break with Loops
break example:
int passmark = 12;
boolean passed = false;
int[] score = { 4, 6, 2, 8, 12, 34, 9 };
for (int unitScore : score ) {
if ( unitScore > passmark ) {
passed = true;
break;
}
}
System.out.println("One or more units passed? " + passed);
One or more units passed? true
There is no need to go
through the loop again,
so use break.
81. Using continue with Loops
continue example:
int passMark = 15;
int passesReqd = 3;
int[] score = { 4, 6, 2, 8, 12, 34, 9 };
for (int unitScore : score ) {
if (score[i] < passMark) {
continue;
}
passesReqd--;
// Other processing
}
System.out.println("Units still reqd " + Math.max(0,passesReqd));
If unit failed, go on
to check next unit.
82. Topics
Create a while loop
Develop a for loop
Nest a for loop and a while loop
Use an array in a for loop
Code and nest a do/while loop
Compare loop constructs
83. Coding a do/while Loop
Syntax:
do {
code_block;
}
while (boolean_expression); // Semicolon is mandatory.
84. Coding a do/while Loop
setFloor() {
// Normally you would pass the desiredFloor as an argument to the
// setFloor method. However, because you have not learned
how to
// do this yet, desiredFloor is set to a specific number (5)
// below.
int desiredFloor = 5;
do {
if (currentFloor < desiredFloor) {
goUp();
}
else if (currentFloor > desiredFloor) {
goDown();
}
}
while (currentFloor != desiredFloor);
}
85. Topics
Create a while loop
Develop a for loop
Nest a for loop and a while loop
Use an array in a for loop
Code and nest a do/while loop
Compare loop constructs
86. Comparing Loop Constructs
• Use the while loop to iterate indefinitely through statements
and to perform the statements zero or more times.
• Use the do/while loop to iterate indefinitely through
statements and to perform the statements one or more times.
• Use the for loop to step through statements a predefined
number of times.
87. Summary
In this lesson, you should have learned how to:
Create a while loop
Nest a while loop
Develop and nest a for loop
Code and nest a do/while loop
Use an ArrayList in a for loop
Compare loop constructs
90. Objectives
After completing this lesson, you should be able
to:
Use a relational operator
Test equality between strings
Use a conditional operator
Create if and if/else constructs
Nest an if statement
Chain an if/else statement
Use a switch statement
91. Relevance
• When you have to make a decision that has several
different paths, how do you ultimately choose one path
over all the other paths?
• For example, what are all of the things that go through
your mind when you are going to purchase an item?
92. Topics
Use relational and conditional operators
Create if and if/else constructs
Chain an if/else statement
Use a switch statement
94. Elevator Example
public class Elevator {
public boolean doorOpen=false; // Doors are closed by default
public int currentFloor = 1; // All elevators start on first floor
public final int TOP_FLOOR = 10;
public final int MIN_FLOORS = 1;
public void openDoor() {
System.out.println("Opening door.");
doorOpen = true;
System.out.println("Door is open.");
}
public void closeDoor() {
System.out.println("Closing door.");
doorOpen = false;
System.out.println("Door is closed.");
}
...
Close door.
Open door.
95. ElevatorTest.java File
public class ElevatorTest {
public static void main(String args[]) {
Elevator myElevator = new Elevator();
myElevator.openDoor();
myElevator.closeDoor();
myElevator.goDown();
myElevator.goUp();
myElevator.goUp();
myElevator.goUp();
myElevator.openDoor();
myElevator.closeDoor();
myElevator.goDown();
myElevator.openDoor();
myElevator.goDown();
myElevator.openDoor();
}
}
96. Relational Operators
Condition Operator Example
Is equal to == int i=1;
(i == 1)
Is not equal to != int i=2;
(i != 1)
Is less than < int i=0;
(i < 1)
Is less than or equal to <= int i=1;
(i <= 1)
Is greater than > int i=2;
(i > 1)
Is greater than or equal
to
>= int i=1;
(i >= 1)
97. Testing Equality Between Strings
Example:
public class Employees {
public String name1 = "Fred Smith";
public String name2 = "Joseph Smith";
public void areNamesEqual() {
if (name1.equals(name2)) {
System.out.println("Same name.");
}
else {
System.out.println("Different name.");
}
}
}
98. Common Conditional Operators
Operation Operator Example
If one condition AND
another condition
&& int i = 2;
int j = 8;
((i < 1) && (j
> 6))
If either one condition
OR another condition
|| int i = 2;
int j = 8;
((i < 1) || (j
> 10))
NOT ! int i = 2;
(!(i < 3))
99. Ternary Conditional Operator
Operation Operator Example
If someCondition is
true, assign the value of
value1 to result.
Otherwise, assign the
value of value2 to
result.
?: someCondition ? value1 :
value2
100. Topics
Use relational and conditional operators
Create if and if/else constructs
Chain an if/else statement
Use a switch statement
101. Creating if and if/else
Constructs
An if statement, or an if construct, executes a block of
code if an expression is true.
102. if Construct
Syntax:
if (boolean_expression) {
code_block;
} // end of if construct
// program continues here
Example of potential output:
Opening door.
Door is open.
Closing door.
Door is closed.
Going down one floor.
Floor: 0 This is an error in logic.
Going up one floor.
Floor: 1
Going up one floor.
Floor: 2
...
103. if Construct: Example
...
public void goDown() {
if (currentFloor == MIN_FLOORS) {
System.out.println("Cannot Go down");
}
if (currentFloor > MIN_FLOORS) {
System.out.println("Going down one floor.");
currentFloor--;
System.out.println("Floor: " + currentFloor);
}
}
}
Elevator cannot go down,
and an error is displayed.
Elevator can go down, and current
floor plus new floor are displayed.
104. if Construct: Output
Example potential output:
• Opening door.
• Door is open.
• Closing door.
• Door is closed.
• Cannot Go down Elevator logic prevents
problem.
• Going up one floor.
• Floor: 2
• Going up one floor.
• Floor: 3
• ...
105. Nested if Statements
...
public void goDown() {
if (currentFloor == MIN_FLOORS) {
System.out.println("Cannot Go down");
}
if (currentFloor > MIN_FLOORS) {
if (!doorOpen) {
System.out.println("Going down one floor.");
currentFloor--;
System.out.println("Floor: " + currentFloor);
}
}
}
}
Nested if
statement
107. if/else Construct: Example
public void goUp() {
System.out.println("Going up one floor.");
currentFloor++;
System.out.println("Floor: " + currentFloor);
}
public void goDown() {
if (currentFloor == MIN_FLOORS) {
System.out.println("Cannot Go down");
}
else {
System.out.println("Going down one floor.");
currentFloor--;
System.out.println("Floor: " + currentFloor);}
}
}
}
Executed if
expression is true
Executed if
expression is false
108. if/else Construct
Example potential output:
Opening door.
Door is open.
Closing door.
Door is closed.
Cannot Go down Elevator logic prevents problem.
Going up one floor.
Floor: 2
Going up one floor.
Floor: 3
...
109. Topics
Use relational and conditional operators
Create if and if/else constructs
Chain an if/else statement
Use a switch statement
110. Chaining if/else Constructs
Syntax:
if (boolean_expression) {
<code_block1>
} // end of if construct
else if (boolean_expression){
<code_block2>
} // end of else if construct
else {
<code_block3>
}
// program continues here
111. Chaining if/else Constructs
...
public void calculateNumDays() {
if (month == 1 || month == 3 || month == 5 || month == 7 ||
month == 8 || month == 10 || month == 12) {
System.out.println("There are 31 days in that month.");
}
else if (month == 2) {
System.out.println("There are 28 days in that month.");
}
else if (month == 4 || month == 6 || month == 9 ||
month == 11) {
System.out.println("There are 30 days in that month.");
}
else {
System.out.println("Invalid month.");
...
Executes when if
statement is true
Executes when first if
statement is false and
else statement is true
Executes when first if
statement is false, first else
statement is false, and this
else statement is true
Executes when all
statements are false
1
2
3
4
112. Topics
Use relational and conditional operators
Create if and if/else constructs
Chain an if/else statement
Use a switch statement
113. Using the switch Construct
Syntax:
switch (variable) {
case literal_value:
<code_block>
[break;]
case another_literal_value:
<code_block>
[break;]
[default:]
<code_block>
}
114. Using the switch Construct:
Example
public class SwitchDate {
public int month = 10;
public void calculateNumDays() {
switch(month) {
case 1:
case 3:
case 5:
case 7:
case 8:
case 10:
case 12:
System.out.println("There are 31 days in that month.");
break;
...
115. When To Use switch Constructs
• Equality tests
• Tests against a single value, such as
customerStatus
• Tests against the value of an int, short, byte, or
char type and String
• Tests against a fixed value known at compile time
116. Summary
In this lesson, you should have learned how to:
Use a relational operator
Test equality between strings
Use a conditional operator
Create if and if/else constructs
Nest an if statement
Chain an if/else statement
Use a switch statement
Editor's Notes
#20: You use variables for storing and retrieving data for your program. Objects store their individual states in fields. Fields are also called instance variables because their values are unique to each individual instance of a class. The code example shows a Shirt class that declares several non-static fields (such as price, shirtID, and colorCode in the Shirt class). When an object is instantiated from a class, these variables contain data specific to a particular object instance of the class. For example, one instance of the Shirt class might have the value of 7 assigned to the quantityInStock non-static field, while another instance of the Shirt class might have the value of 100 assigned to the quantityInStock non-static field.
#21: Your programs can also have variables defined within methods. These variables are called local variables because they are available only locally within the method in which they are declared. Note: Throughout this course, the terms variables or fields are used to refer to variables. If the situation requires, local variable will be used when it applies.
#22: Variables are used extensively in the Java programming language for tasks such as:Holding unique attribute data for an object instance (as you have seen with the price and ID variables)Assigning the value of one variable to anotherRepresenting values within a mathematical expressionPrinting the values to the screen. For example, the Shirt class uses the price and ID variables to print the price and ID values for the shirt:System.out.println("Shirt price: " + price);System.out.println("Shirt ID: " + shirtID);Holding references to other objects
#23: Attribute variable declaration and initialization follow the same general syntax. The syntax for field declaration and initialization is:[modifiers] type identifier [= value];The syntax for initializing a variable inside of a method is:identifier = value;The syntax for declaring and initializing a variable inside of a method is:type identifier [= value];where:[modifiers]represents several special Java technology keywords, such as public and private, that modify the access that other code has to a field. Modifiers are optional (as indicated by the square brackets). For now, all of the fields you create should have a public modifier.type represents the type of information or data held by the variable. Some variables contain characters, some contain numbers, and some are boolean and can contain only one of two values. All variables must be assigned a type to indicate the type of information that they contain.
#25: Many of the values in Java technology programs are stored as primitive data types. The slide lists the eight primitive types built in to the Java programming language.
#26: There are four integral primitive types in the Java programming language, identified by the keywords byte, short, int, and long. These types store numbers that do not have decimal points. If you need to store people’s ages, for example, a variable of type byte would work because byte types can accept values in that range. When you specify a literal value for a long type, put a capital L to the right of the value to explicitly state that it is a long type. Integer literals are assumed by the compiler to be of type int unless you specify otherwise by using an L indicating long type.A new SE 7 feature allows you to express any of the integral types as binary (0s and 1s). For instance, a binary expression of the number 2 is shown as an allowed value of the byte integral type. The binary value is 0b10. Notice that this value starts with 0b (that is, zero followed by either a lowercase or uppercase letter B). This indicates to the compiler that a binary value follows.Another new feature of SE 7 is seen in the int row. The ability to include underscores in a lengthy int number helps with readability of the code. For instance, you might use this to make it easier to read a large integral number, substituting underscores for commas. The use of the underscore has no effect on the numerical value of the int, nor does it appear if the variable is printed to the screen.
#27: The Shirt class contains two attributes of type int to hold the values for a shirtID and the quantity in stock, and literal values are used to supply a default starting value of zero (0) for each.public int shirtID = 0; // Default ID for the shirtpublic int quantityInStock = 0; // Default quantity for all shirtsNote: The only reason to use the byte and short types in programs is to save memory consumption. Because most modern desktop computers contain an abundance of memory, most desktop application programmers do not use byte and short types. This course uses primarily int and long types in the examples.
#28: There are two types for floating point numbers: float and double. These types are used to store numbers with values to the right of the decimal point, such as 12.24 or 3.14159. When you specify a literal value for a floattype, put a capital F (float) to the right of the value to explicitly state that it is a float type, not a double type. Literal values for floating point types are assumed to be of type double unless you specify otherwise, using the F indicating float type. The Shirt class shows the use of one double literal value to specify the default value for the price:public double price = 0.0; // Default price for all shirtsNote: Use the double type when a greater range or higher accuracy is needed.
#29: Another data type you use for storing and manipulating data is single-character information. The primitive type used for storing a single character (such as a y) is char, which is 16 bits in size. The Shirt class shows the use of one textual literal value to specify the default value for a colorCode:public char colorCode = 'U';When you assign a literal value to a char variable, such as t, you must use single quotation marks around the character: 't' Using single quotation marks around the character clarifies for the compiler that the t is just the literal value t, rather than a variable t that represents another value.
#30: Computer programs must often make decisions. The result of a decision, whether the statement in the program is true or false, can be saved in boolean variables. Variables of type boolean can store only:The Java programming language literals true or falseThe result of an expression that evaluates only to true or false. For example, if the variable answer is equal to 42, then the expression “if answer < 42” evaluates to a false result.
#32: As with a class or method, you must assign an identifier or a name to each variable in your program. Remember, the purpose of the variable is to act as a mechanism for storing and retrieving values. Therefore, you should make variable identifiers simple but descriptive. For example, if you store the value of an item ID, you might name the variable myID, itemID, itemNumber, or anything else that clarifies the use of the variable to yourself and to others reading your program.Did You Know? Many programmers follow the convention of using the first letter of the type as the identifier: inti, floatf, and so on. This convention is acceptable for small programs that are easy to decipher, but generally you should use more descriptive identifiers.
#34: You can assign a value to a variable at the time when the variable is declared, or you can assign the variable later. To assign a value to a variable during declaration, add an equal sign (=) after the declaration, followed by the value to be assigned. For example, the price field in the Shirt class could be assigned the value 12.99 as the price for a Shirt object.double price = 12.99;An example of boolean variable declaration and assignment is:boolean isOpen = false;The=operator assigns the value on the right side to the item on the left side. The = operator should be read as “is assigned to.” In the preceding example, you could say, “12.99 is assigned to price.” Operators such as the assignment operator (=) are presented later in this course.Note: Fields are automatically initialized: integral types are set to 0, floating point types are set to 0.0, the char type is set to \u0000, and the boolean type is set to false. However, you should explicitly initialize your fields so that other people can read your code. Local variables (declared within a method) must be explicitly initialized before being used.
#35: You can declare one or more variables on the same line of code, but only if they are all of the same type. The syntax for declaring several variables in one line of code is:type identifier = value [, identifier = value];Therefore, if there are separate retail and wholesale prices in the Shirt class, they might be declared as follows:double price = 0.0, wholesalePrice = 0.0;
#36: You can assign values to variables by using several different approaches.Assigning literal values directly to variables (as has been described throughout this lesson):int ID = 0;float pi = 3.14F;char myChar = 'G';boolean isOpen = false;Assigning the value of one variable to another variable:int ID = 0;int saleID = ID;The first line of code creates an integer called ID and uses it to store the number 0. The second line of code creates another integer called saleID and uses it to store the same value as ID (0). If the contents of IDare changed later, the contents of saleID do not automatically change. Even though the two integers currently have the same value, they can be independently changed later in a program.
#37: Assigning the result of an expression to integral, floating point, or boolean type variables:In the following lines of code, the result of everything on the right side of the = operator is assigned to the variable on the left side of the = operator.float numberOrdered = 908.5F;float casePrice = 19.99F;float price = (casePrice * numberOrdered);int hour = 12;boolean isOpen = (hour > 8);Assigning the return value of a method call to a variable (This approach is described later in the course.)
#38: In this lesson, you have learned about variables that have values that you can change. In this section, you learn how to use constants to represent values that cannot change.Assume that you are writing part of a scheduling application, and you need to refer to the number of months in a year. Make the variable a constant by using the final keyword to inform the compiler that you do not want the value of the variable to be changed after it has been initialized. Also, by convention, name the constant identifier using all capital letters, with underscores separating words, so that it is easy to determine that it is a constant:final int NUMBER_OF_MONTHS = 12;Any values that tend to change rarely, if ever, are good candidates for a constant variable (for example, MAX_COUNT, PI, and so on).If someone attempts to change the value of a constant after it has already been assigned a value, the compiler gives an error message. If you modify your code to provide a different value for the constant, you need to recompile your program.Guidelines for Naming ConstantsYou should name constants so that they can be easily identified. Generally, constants should be capitalized, with words separated by an underscore (_).
#39: When you use a literal value or create a variable or constant and assign it a value, the value is stored in the memory of the computer.The figure shows that local variables are stored separately (on the stack) from fields (on the heap). Objects and their fields and methods are usually stored in heap memory. Heap memory consists of dynamically allocated memory chunks containing information used to hold objects (including their fields and methods) while they are needed by your program. Other variables are usually stored in stack memory. Stack memory stores items that are used for only a brief period of time (shorter than the life of an object), such as variables declared inside of a method.
#42: Programs do a lot of mathematical calculating, from the simple to the complex. Arithmetic operators let you specify how the numerical values within variables should be evaluated or combined. The standard mathematical operators (often called binary operators) used in the Java programming language are shown in the tables in this section.Note: The % is known as a modulus.
#43: A common requirement in programs is to add or subtract 1 from the value of a variable. You can do this by using the + operator as follows:age = age + 1;
#44: However, incrementing or decrementing by 1 is such a common action that there are specific unary operators for it: the increment (++) and decrement (––) operators. These operators can come before (pre-increment and pre-decrement) or after (post-increment and post-decrement) a variable.The line of code in the previous slide, in which the age was incremented by 1, can also be written as follows:age++; or ++age;
#45: Use these operators within an expression cautiously. With the prefix form, the operation (increment or decrement) is applied before any subsequent calculations or assignments. With the postfix form, the operation is applied after the subsequent calculations or operations, so that the original value—and not the updated value―is used in subsequent calculations or assignments. The table shows increment and decrement operators.
#46: The example in the slide shows basic use of the increment and decrement operators:int count=15;int a, b, c, d;a = count++;b = count;c = ++count;d = count;System.out.println(a + ", " + b + ", " + c + ", " + d);The result of this code fragment is:15, 16, 17, 17Discussion: What is the result of the following code?int i = 16;System.out.println(++i + " " + i++ + " " + i);
#48: In a complex mathematical statement with multiple operators on the same line, how does the computer pick which operator it should use first? To make mathematical operations consistent, the Java programming language follows the standard mathematical rules for operator precedence. Operators are processed in the following order:1. Operators within a pair of parentheses2. Increment and decrement operators3. Multiplication and division operators, evaluated from left to right4. Addition and subtraction operators, evaluated from left to rightIf standard mathematical operators of the same precedence appear successively in a statement, the operators are evaluated from left to right.
#49: Your expression will be automatically evaluated with the rules of precedence. However, you should use parentheses to provide the structure you intend:c = (((25 - 5) * 4) / (2 - 10)) + 4;c = ((20 * 4) / (2 - 10)) + 4;c = (80 / (2 - 10)) + 4;c = (80 / -8) + 4;c = -10 + 4;c = -6;
#51: Assigning a variable or an expression to another variable can lead to a mismatch between the data types of the calculation and the storage location that you are using to save the result. Specifically, the compiler will either recognize that precision will be lost and not allow you to compile the program, or the result will be incorrect. To fix this problem, variable types have to be either promoted to a larger size type, or type cast to a smaller size type.For example, consider the following assignment:int num1 = 53; // 32 bits of memory to hold the valueint num2 = 47; // 32 bits of memory to hold the valuebyte num3; // 8 bits of memory reservednum3 = (num1 + num2); // causes compiler error
#52: In some circumstances, the compiler changes the type of a variable to a type that supports a larger size value. This action is referred to as a promotion. Some promotions are done automatically by the compiler if data would not be lost by doing so. These promotions include:If you assign a smaller type (on the right of the =) to a larger type (on the left of the =)If you assign an integral type to a floating point type (because there are no decimal places to lose)The following example contains a literal (an int) that will automatically be promoted to another type (a long) before the value (6) is assigned to the variable (big of type long).long big = 6;Because 6 is an int type, promotion works because the int value is converted to a long value.
#53: Type casting lowers the range of a value, quite literally chopping it down to a smaller size, by changing the type of the value (for example, by converting a long value to an int value). You do this so that you can use methods that accept only certain types as arguments, so that you can assign values to a variable of a smaller data type, or so that you can save memory. Put the target_type (the type that the value is being type cast to) in parentheses in front of the item that you are type casting. The syntax for type casting a value is:identifier = (target_type) valuewhere:identifier is the name you assign to the variablevalue is the value you want to assign to the identifier(target_type)is the type to which you want to type cast the value. Notice that the target_type must be in parentheses.
#54: Other potential problems are as follows:int myInt;long myLong = 99L;myInt = (int) (myLong); // No data loss, only zeroes.// A much larger number would// result in data loss.int myInt;long myLong = 123987654321L;myInt = (int) (myLong); // Number is "chopped"If you type cast a float or double value with a fractional part to an integral type such as an int, all decimal values are lost. However, this method of type casting is sometimes useful if you want to truncate the number down to the whole number (for example, 51.9 becomes 51).
#55: The Java technology compiler makes certain assumptions when it evaluates expressions. You must understand these assumptions to make the appropriate type casts or other accommodations.Integral Data Types and OperationsMost operations result in int or long:byte, char, and short values are promoted to int before the operation.If either argument is of the long type, the other is also promoted to long, and the result is of the long type.byte b1 = 1, b2 = 2, b3;b3 = b1 + b2; // Error: result is an int but b3 is a bytePromoting FloatsIf an expression contains a float, the entire expression is promoted to float. All literal floating point values are viewed as double.
#56: Just as integral types default to int under some circumstances, values assigned to floating point types always default to a double type, unless you specifically state that the value is a float type.For example, the following line causes a compiler error. Because 27.9 is assumed to be a double type, a compiler error occurs because a double type value cannot fit into a float variable.float float1 = 27.9;//compiler errorBoth of the following work correctly:The F notifies the compiler that 27.9 is a float value:float float1 = 27.9F;27.9 is cast to a float type:float float1 = (float) 27.9;
#57: The code example uses principles from this section to calculate a person’s age in days and seconds.
#63: In computer programming, it is common to need to repeat a number of statements. Typically, the code continues to repeat the statements until something changes. Then the code breaks out of the loop and continues with the next statement.
#65: The code in the slide shows a very simple while loop in the Elevator class. Remember that this particular elevator accepts commands for going up or down only one floor at a time. So to move a number of floors, the goUp() or goDown() method needs to be called a number of times.Notice how the boolean expression is written. The expression returns true if currentFloor is not equal to desiredFloor. So, when these two variables are equal, this expression returns false (because the elevator is now at the desired floor), and the while loop is not executed.
#66: This setFloor method uses two different types of variables. The currentFloor variable is an instance variable, usually called a field. It is a member of the Elevator class. In an earlier lesson, you saw how fields of an object could be accessed by using the dot notation. Fields are declared outside of method code, usually just after the class declaration.The desiredFloor variable is a local variable, declared within the setFloor method and accessible only within that method. Another way to say this is that its scope is the setFloor method. As you will see later, local variables can also be declared within loops or if statements. Regardless of whether a local variable is declared within a method, a loop, or an if statement, its scope is always the block within which it is declared.
#67: The example shows some code for generating the square root of number. The boolean expression squares the current value of the square root and checks to see whether it is close to the number of which you are trying to find the square root. If it is close enough (the expression returns true), the program execution skips the statements in the while block and continues with the System.out.println() statement that outputs the square root. If the value is not yet close enough, the code within the block runs and does two things:Adjusts the value of squareRoot so that it will be closer the next time it is checkedPrints the current “guessed” value of squareRoot
#68: The example in the slide shows how long it would take to double your money at a particular interest rate. The while loop’s boolean expression checks to see whether your money (converted to pennies) has doubled. If it has not, the block of the loop adds the interest of another year to the current total, and the loop repeats the boolean expression check.Note: Converting to pennies is done to simplify the example so that the int type can be used.
#69: Loops are often used to repeat a set of commands a specific number of times. You can easily do this by declaring and initializing a counter (usually of type int), incrementing that variable inside the loop, and checking if the counter has reached a specific value in the while boolean expression.Although this works, Java has a special counter loop (a for loop), which is covered in the following slides.
#71: In the for loop, the three expressions needed for a loop that runs a set number of times are all moved into the parentheses after the for keyword. This makes the for loop more compact and readable.
#72: Notice that for loops are very versatile; you can initialize more than one variable in the first part and modify more than one variable in the third part of the for statement. Also, the type need not be an int.The code in the slide declares two Strings and, as it loops, appends to one String while removing from the other String. These changes are in the third part of the for statement. This part is for updates and, although often used for incrementing the String, can be used for any kind of update (as shown here).The output of the loop is:|------||-----|||----||||---|||||--||||||-
#74: The code in the slide shows a simple nested loop to output a block of @ symbols with height and width given in the initial local variables. Notice how the outer code prints a new line to start a new row, while the inner loop uses the print() method of System.out to print an @ symbol for every column.
#75: Here’s a nested while loop that is a little more complex than the previous for example. The nested loop tries to guess a name by building a String of the same length completely at random.Looking at the inner loop first, the code initializes charasciiChar to a lowercase letter randomly. These chars are then added to String guess, until that String is as long as the String that it is being matched against. Notice the convenience of the concatenation operator here, allowing concatenation of a String and a char.The outer loop tests to see if the guess is the same as a lowercase version of the original name. If it is not, guess is reset to an empty String and the inner loop runs again, usually millions of times for a five-letter name. (Note that names longer than five letters will take a very long time.)
#81: ArrayLists can be iterated through in exactly the same way as arrays.
#82: There are two useful keywords that can be used when you work with loops: break and continue. break enables you to jump out of a loop, while continue sends you back to the start of the loop.The example in the slide shows the use of break. Assuming that the code is to find out if any of the scores in the array are above passmark, you can set passed to true and jump out of the loop as soon as the first such score is found.
#83: The example in this slide shows the use of continue on a similar example. In this case, assume that you want to know if a certain number of passes has been achieved. So the approach is to check first to see whether the unit's score is not enough. If this is the case, the continue command goes to the start of the loop again. If the score is sufficient, the number of passesReqd is decremented and further processing possibly takes place.This example and the previous one are intended only to show what the functions of break and continue are, and not to show particular programming techniques. Both have a similar function: They ensure that parts of the loop are not processed unnecessarily. Sometimes this can also be achieved by the design of if blocks, but it is useful to have these two options in complex algorithms.
#85: The do/while loop is a one-to-many iterative loop: The condition is at the bottom of the loop and is processed after the body. The body of the loop is,therefore, processed at least once. If you want the statement or statements in the body to be processed at least once, use a do/while loop instead of a while or for loop. The syntax for the do/while loop is shown in the slide.
#86: The setFloor method of the Elevator class uses a do/while loop to determine whether the elevator is at the chosen floor. If the value of the currentFloor variable is not equal to the value of the desiredFloor variable, the elevator continues moving either up or down.
#93: In our daily lives, we have to make a lot of decisions, and we often use the word “if” with some condition when making those decisions. For example, “If the house is blue, I will take a tour of it.” Or, “If the car is a sports car and it is safe, I will buy it.” These types of decisions go through our minds subconsciously every day.
#95: One of the tasks that programs often perform is to evaluate a condition and, depending on the result, execute different blocks or branches of code. For example, your program might check to see if the value of one variable is equal to the value of another variable and, if so, do something. The image illustrates the type of decision people make every day. In addition to arithmetic operators, such as plus (+) and increment (++), the Java programming language provides several relational operators, including < and > for “less than” and “greater than,” respectively, and && for “AND.” These operators are used when you want your program to execute different blocks or branches of code depending on different conditions, such as checking if the value of two variables is the same. Note: Each of these operators is used within the context of a decision construct, such as an if or if/else construct, which will be presented later.
#96: An elevator has many functions. We begin with an elevator that has only the following functionality. (This functionality will be enhanced as you look at further examples in subsequent lessons.) The functions of the elevator in this lesson:The doors of the elevator can open.The doors of the elevator can close.The elevator can go up one floor.The elevator can go down one floor.You will see several variations of the Elevator class in this and subsequent lessons, including several variations illustrating the use of decision constructs. The complete Elevator Example code for this lesson is as follows:
#97: A test class, similar to the example test class, runs the elevator through some tests.
#98: Relational operators compare two values to determine their relationship. The table lists the different conditions you can test by using relational operators. The result of all relational operators is a boolean value. Boolean values can be either true or false. For example, all of the examples in the table yield a boolean result of true.Note: The equal sign (=) is used to make an assignment.
#99: If you use the == operator to compare object references to String objects, the operator tests whether the addresses in the String object references in memory are equal, not their contents.Discussion: Are all of the following String object references equal?String helloString1 = ("hello");String helloString2 = "hello";String helloString3 = new String("hello");If you want to test equality between the strings of characters (such as whether the name “Fred Smith” is equal to “Joseph Smith”), use the equals method of the String class. The class in the example contains two employee names and a method that compares names.
#100: You will also need to be able to make a single decision based on more than one condition. Under such circumstances, you can use conditional operators to evaluate complex conditions as a whole. The table in the slide lists the common conditional operators in the Java programming language. For example, all of the examples in the table yield a boolean result of false.Discussion: What relational and conditional operators are expressed in the following paragraph?If the toy is red, I will purchase it. However, if the toy is yellow and costs less than a red item, I will also purchase it. If the toy is yellow and costs the same as or more than another red item, I will not purchase it. Finally, if the toy is green, I will not purchase it.
#101: The ternary operator is a conditional operator that takes three operands. It requires a shorter syntax than an if/else statement. Use the ?: operator instead of an if/else statement if it makes your code more readable―for example, when the expressions are compact and without side-effects (such as assignments). The first operand is a boolean expression.You learn about if/else statements in the next section.
#104: An if statement, or an if construct, executes a block of code if an expression is true. There are a few variations on the basic if construct. However, the simplest is:if (boolean_expression) { <code_block>} // end of if construct// program continues herewhere:boolean_expression is a combination of relational operators, conditional operators, and values resulting in a value of true or falsecode_block represents the lines of code that are executed if the expression is trueFirst, the boolean_expression is tested. If the expression is true, then the code block is executed. If the boolean_expression is not true, the program skips to the brace marking the end of the if construct code block.
#105: The ElevatorTest class tests an Elevator object by invoking its methods. One of the first methods that the ElevatorTest class invokes is the goDown method. Two ifstatements can fix this problem. The following goDown method contains two if constructs that determine whether the elevator should go down or display an error. The entire ElevatorTest class is as follows:
#107: Sometimes you might need to execute an if statement as part of another if statement. The code example illustrates how to use nested if statements to check the values of two variables. If the value of the currentFloor variable is equal to the MIN_FLOORS constant, an error message is printed and the elevator does not go down. If the value of the currentFloor variable is greater than the MIN_FLOORS constant and the doors are closed, the elevator goes down. The entire NestedIfElevator example code is listed as follows. Note: Use nested if/else constructs sparingly because they can be confusing to debug.
#108: Often, you want one block of code to be executed if the expression is true, and another block of code to be executed if the expression is false. You can use an if construct to execute a code block if the expression is true with an else construct that executes only if the expression is false. The syntax for an if/else construct is shown in the example in the slide, where:boolean_expression is a combination of relational operators, conditional operators, and values resulting in a value of true or falsecode_block1 represents the lines of code that are executed if the expression is true, and code_block2 represents the lines of code that are executed if the expression is false.
#109: You can use one if/else statement to fix the problem of the elevator going to an invalid floor. The goDown method shown in the slide example contains one if/else construct that determines whether the elevator should go down or display an error. If the value of the currentFloor variable is equal to the MIN_FLOORS constant, an error message is printed and the elevator does not go down. Otherwise (else), the value of the currentFloor variable is assumed to be greater than the MIN_FLOORS constant and the elevator goes down. The complete code example is as follows:
#112: You can chain if and else constructs together to state multiple outcomes for several different expressions. The syntax for a chained if/else construct is shown in the slide example, where:boolean_expression is a combination of relational operators, conditional operators, and values resulting in a value of true or falsecode_block1 represents the lines of code that are executed if the expression is truecode_block2 represents the lines of code that are executed if the expression is false and the condition in the second if is truecode_block3 represents the lines of code that are executed if the expression in the second if also evaluates to false
#113: The example is an IfElseDateclass containing several chained if/elseconstructs that determine how many days there are in a month. The calculateNumDays method chains three if/elsestatements together to determine the number of days in a month. Although this code is syntactically correct, chaining if/elsestatements can result in confusing code and should be avoided.
#115: Another keyword used in decision making is the switch keyword. The switch construct helps you avoid confusing code because it simplifies the organization of the various branches of code that can be executed.TheIfElseDateclass example could be rewritten by using a switch construct. The syntax for the switch construct is shown in the slide, where:The switch keyword indicates a switch statementvariable is the variable whose value you want to test. The variable can be only of type char, byte, short, int, or String.The case keyword indicates a value that you are testing. A combination of the case keyword and a literal_value is referred to as a case label.
#116: The example contains a SwitchDate class that uses a switch construct to determine how many days there are in a month.The calculateNumDays method in the SwitchDate class uses a switch statement to branch on the value of the month variable. If the month variable is equal to 1, 3, 5, 7, 8, 10, or 12, the code jumps to the appropriate case label and then drops down to execute System.out.println("There are 31 days in that month.").