This document provides information about a Scratch programming course, including lesson plans, objectives, and instructions. It summarizes that students should maintain a notebook for the Scratch course with dates, topics, standards and objectives for each lesson. It also describes creating accounts on the Scratch website to work on projects and share them in the classroom. The first chapter covers differentiating between programs and programming, and using blocks like motion to make a sprite move on the screen.
The presentation is about Scratch . In This presentation you will get various things to learn about Scratch. How to use it . How to start. It has various images and clarifying features which will enhance your Preseentation.
This tutorial will guide you through the steps to design a fidget spinner in Solidworks. We'll start by modeling a basic spinner, then we'll design our own counterweights to be machined. We'll make a dimensioned print for the counterweight, too! We'll end by creating an assembly for the spinner and I'll give you some next steps to take your design further.
This document provides instructions for getting started with Scratch 2.0, an online programming language for creating interactive stories, games, and animations. It explains how to create a new project, add sprites, backdrops and sounds, make sprites move and repeat actions. It also describes how to save and share projects with others online and find additional tips for using Scratch.
This document provides instructions for getting started with Scratch 2.0, an online programming language for creating interactive stories, games, and animations. It explains how to create a new project, add sprites, backdrops and sounds, make sprites move and repeat actions. It also describes how to save and share projects with others online and find additional tips for using Scratch.
This document provides instructions for getting started with Scratch 2.0, an online programming language for creating interactive stories, games, and animations. It explains how to create a new project, add sprites, backdrops and sounds, make sprites move and repeat actions. It also describes how to save and share projects with others online and find additional tips for using Scratch.
This document provides instructions for getting started with Scratch 2.0, an online programming language for creating interactive stories, games, and animations. It explains how to create a new project, add sprites, backdrops and sounds, make sprites move and repeat actions. It also describes how to save and share projects with others online and find additional tips for using Scratch.
Scratch is an online programming language for creating interactive games, stories and animations. The guide shows how to get started with Scratch by creating a new project and making a cat character move on the screen. Additional steps demonstrate how to add sounds, make the cat dance with repeated movements, and change the cat's color. The document encourages exploring other features like backdrops, additional sprites, and sharing projects with others online.
The document provides an overview of the Scratch homepage and interface, explaining the different menu options and sections for creating, exploring, and finding ideas for projects; it also reviews the tools on the create page for adding sprites, backdrops, and coding blocks to build projects.
The document provides an overview of the Scratch programming environment and its basic features, including sprites, costumes, scripts, blocks, and sounds. It walks through creating a simple script to make a sprite move, play notes, and say "Twinkle Twinkle Little Star" while switching costumes, with instructions to finish and save the project as an assignment.
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This lesson introduces students to Scratch, a visual programming language. It discusses the different block palettes in Scratch for motion, looks, sound, events, control, sensing, operators, and variables. These palettes contain blocks that allow users to program interactive projects. The lesson instructs students how to set up their Scratch workspace, delete the default sprite, add a new sprite, and use blocks from the events palette to make the sprite move left and right or up and down when buttons are pressed. It emphasizes the x and y axes for movement. The lesson concludes with a class discussion about what students learned.
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The document provides an overview of advanced scripting concepts in Scratch, including:
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2. Using control blocks like repeat and forever to execute scripts repetitively.
3. Accepting user input through sensing blocks and displaying it with variables.
4. Positioning sprites using x and y coordinates and ensuring they bounce on screen edges.
5. Storing numeric values with variable blocks for use in scripts.
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2. Add pages showing the development process in their digital drawing app and capture stages of progress;
3. Write a design narrative to accompany their final artwork pages at the actual size of the digital drawings.
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This document provides an introduction to Scratch, an educational programming language for children. It explains that Scratch allows users to create interactive games, stories and art. It then gives step-by-step instructions on how to get started with Scratch, including choosing a sprite and background, understanding pixels and the stage size, and experimenting with motion, control, sensing and sound blocks. The goal is to help kids learn programming concepts while having fun expressing their creativity.
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Word includes basic drawing tools that allow users to create simple graphics directly in their documents. The Drawing toolbar provides options for shapes, lines, text boxes and more. Users can format objects with colors, lines and shadows, and group multiple objects together for easy moving and resizing. Word also offers a collection of clipart, photos, and other images that can be inserted into documents.
This presentation introduces the programming language Scratch. It explains that Scratch is a visual programming language developed by MIT to help students learn important problem solving skills. The presentation demonstrates how to create a basic Scratch project with a moving sprite that repeats moves and says text. It also shows how to save and share projects on the Scratch website so others can interact with creations.
The document provides instructions for creating a Scratch program that allows a user to guess a randomly selected number between 1 and 8. It describes:
1) Creating sprites like a title, buttons 1-8, and instructions to guide the user. Variables are created to track the actual number, user's guess, and number of guesses.
2) Picking a random number between 1-8 and storing it in the "Actual" variable. The "Guess" and "Count" variables are also initialized.
3) Having the buttons update the "Guess" variable and costume when clicked. A broadcast message is sent to allow other sprites to check the guess.
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This document provides an introduction to Scratch, a programming environment that allows users to create interactive stories, games, and animations. It explains that Scratch is a free, beginner-friendly tool developed by MIT to teach programming concepts. The document then guides readers through basic Scratch functions like choosing sprites, backdrops, programming blocks for motion and sound, and creating their own animations. It encourages experimentation and provides challenges to help readers learn Scratch's capabilities.
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2. First, you’ll need to start Scratch.
Start by launching Scratch Desktop
If Scratch Desktop is not already installed on your
computer, you will need to install it.
There are two versions of the Scratch offline editor available:
Use Scratch Desktop 3.0 If your computer is running Windows 10 or
higher, or macOS 10.13 or higher.
Use Scratch 2 if your computer uses an older operating system.
If you are using Scratch 2, use the Getting Started
with Scratch 2 booklet and materials.
You can also use Scratch online at: scratch.mit.edu
Using Scratch online requires an internet connection.
Once you’ve navigated to scratch.mit.edu,
click Create to get to the Scratch Editor.
GETTING STARTED
scratch.mit.edu
1
3. To code projects in Scratch, you snap together blocks. Start by
dragging out a move block.
LET’S CODE!
Click the block to try it.
Does your cat move?
Now say something!
Click the Looks category.
Drag out a say block.
Snap it onto the move block.
Click on your blocks to try them.
2
4. The Scratch Editor is where you create projects in Scratch.
Here are its main parts:
THE SCRATCH EDITOR
The Stage
Where your creations
come to life
Blocks Palette
Blocks for coding
your projects
Sprite List
Click the thumbnail
of a sprite to select it
Coding Area
Drag in blocks and snap them
together to code your sprites
Saving in Scratch Desktop
Click the File menu and select Save to
your computer. To open a project, click
Load from your computer.
3
5. WHAT IS A SPRITE?
Click the New Sprite icon.
Draw your own sprite.
Upload an image from your
computer.
Want to delete a sprite from your project?
First, select the sprite by clicking on
its thumbnail in the Sprite List.
Then, click here to delete the sprite.
Click for a surprise sprite!
Or, hover over the “New Sprite” icon to see more options.
Choose a sprite from the
library.
In Scratch, any character or object is called a sprite. Every new project
in Scratch starts with the Cat sprite.
Want to choose a different sprite?
4
6. y = 180
y = -180
x = -240 x = 240
When you move your sprite, you
can see its x and y position change.
WHERE IS YOUR SPRITE?
Every sprite has an x and y position on the Stage.
x is the position of the sprite from left-to-right.
y is the position from top-to-bottom.
At the very center of the stage, x is 0 and y is 0.
5
7. TURN YOURSELF INTO A SPRITE!
Next click the Costumes tab.
You will see bitmap tools for
editing your image.
Click the eraser icon and use
the eraser tool to remove the
background from your photo.
Tip: you can make the eraser
smaller by typing a smaller
number.
Select Upload Sprite.
Choose the photo you’d
like to turn into a sprite.
There are two modes for drawing in Scratch:
1. Bitmap Mode allows you to edit images and paint with pixels.
2. Vector Mode allows you to create and edit shapes.
There are many ways to create your own sprites and artwork using
the Scratch paint tools.
Upload a photo to create a sprite of yourself!
6
8. Draw your own sprite using the Vector Mode paint tools.
DRAW A SPRITE!
Select Paint.
To go back and forth between your code and the paint tools,
click the Code and Costumes tabs.
The Paint Editor gives you a variety of drawing tools. Here are
the vector drawing tools:
- move entire objects, or groups of objects
- move a point. Double-click on a line to add a point.
Double-click on a point to remove it.
- paint freehand shapes
- erase
- change the color of individual shapes
- add text
- make a straight line
- make a circle or oval
- make a rectangle or square
7
9. Start by drawing a simple shape. Use multiple shapes to create
a face, an animal or a character. You can create anything!
DRAW A SPRITE!
Select the circle tool.
Click and drag to draw a circle.
To rotate a shape, select it, then click
the anchor and drag it from side to
side.
Click and drag a point to move it.
Double-click a point to delete it.
Click on a line to add a point.
To paint a shape, click anywhere on
the canvas, hold the mouse down
and slide it around.
You can adjust the size of your
paintbrush by typing a smaller or
larger number.
To change the color of a shape, click
this arrow, then use the sliders to
adjust the color.
8
10. TUTORIALS
There are a range of tutorials available in the Scratch Tutorials
Library, which guide learners in creating projects with Scratch.
Students can get started making their own stories, animations,
and games.
You can get to the Tutorials Library from the Scratch Editor
by clicking the Tutorials button.
Click on the Imagine If tutorial to select it.
9
11. TUTORIALS
Once you’ve selected the tutorial, it will open in the
Scratch Editor.
Click the green arrow to see each step.
When you’ve reached the end of a tutorial you can select
another tutorial, and keep adding to your project.
Click here to see all
the Tutorials.
10
12. CODING CARDS
The Scratch Coding Cards provide another way to learn to create
projects with Scratch. The cards can be printed, or viewed as a PDF.
The Imagine If set of cards starts with a title card, which shows you
what you can create.
The back of the title card lists all the cards for that set.
Examples of what
you can create
A list of all the
cards in this set
11
13. HOW TO USE THE CODING CARDS
After each title card is a series of cards walking you through
each step of creating a project.
Add your own sprites, backdrops and more!
The back shows
you how to do it.
The front of each card shows
you what you can create.
12
14. GET CREATIVE!
Encourage students to use their imagination as you create
projects. There are many different ways they can make their
Scratch projects unique.
Try changing numbers or
adding blocks to your code
to see what happens.
Experiment and customize your project however you want!
Choose a sound
or record your own.
You can choose or draw
your own characters.
13