The document discusses key concepts in software design including abstraction, modularity, information hiding, functional independence, and refactoring. It also covers design patterns, architectural patterns, data abstraction, procedural abstraction, architecture, and principles of good modular design.
The document discusses key concepts in software design, including:
- Mitch Kapor's "software design manifesto" emphasized good design exhibiting firmness, commodity, and delight.
- Design encompasses principles, concepts, and practices that lead to high quality systems, including data/class design, architectural design, interface design, and component-level design.
- Quality guidelines for design include modularity, distinct representations of elements, appropriate data structures, independent components, and reduced complexity interfaces.
The document discusses key concepts in design modeling for software engineering projects, including:
- Data/class design transforms analysis models into design class structures and data structures.
- Architectural design defines relationships between major software elements and how they interact.
- Interface, component, and other designs further refine elements from analysis into implementation-specific details.
- Design principles include traceability to analysis, avoiding reinventing solutions, and structuring for change and graceful degradation.
The document discusses various aspects of design modeling for software engineering projects. It describes how the design model builds upon the analysis model by refining and adding more implementation details to elements like data design, architectural design, interface design, and component design. It also covers important design concepts like abstraction, architecture, patterns, modularity, information hiding, and functional independence. Quality guidelines for software design are provided along with principles of object-oriented design.
The document discusses key concepts in software design including:
1) Design creates representations of software architecture, data structures, interfaces and components that provide details for implementation beyond what is in requirements.
2) Design allows modeling of a system before implementation to assess quality.
3) Good design should exhibit firmness, commodity, and delight according to a "software design manifesto."
The document discusses key concepts in software design engineering including:
- Design should implement requirements from analysis and be understandable.
- Qualities like modularity, appropriate data structures, and independent components improve design.
- Fundamental concepts like abstraction, architecture, patterns, and modularity compartmentalize a design.
- Design principles guide creating a design that is traceable, reusable, and accommodates change.
The document discusses key concepts in software design engineering including:
- Design should implement requirements from analysis and be understandable.
- Qualities like modularity, appropriate data structures, and independent components improve design.
- Fundamental concepts like abstraction, architecture, patterns, and modularity compartmentalize a design.
- Design principles guide creating a design that is traceable, reusable, and accommodates change.
The document provides information on a course titled "Software Engineering" taught by Dr. P. Visu at Velammal Engineering College. It includes the course objectives, outcomes, syllabus, and learning resources. The objectives are to understand software project phases, requirements engineering, object-oriented concepts, enterprise integration, and testing techniques. The outcomes cover comparing process models, requirements engineering, object-oriented fundamentals, software design, and testing techniques. The syllabus covers topics like software processes, requirements analysis, object-oriented concepts, software design, testing, and project management over 5 units. Recommended textbooks and online references are also provided.
The document provides information on a course titled "Software Engineering" taught by Dr. P. Visu at Velammal Engineering College. It includes the course objectives, outcomes, syllabus, and learning resources. The objectives are to understand software project phases, requirements engineering, object-oriented concepts, enterprise integration, and testing techniques. The outcomes cover comparing process models, formulating requirements engineering concepts, understanding object-oriented fundamentals, applying software design procedures, and finding errors with testing techniques. The syllabus covers topics like software processes, requirements analysis, object-oriented concepts, software design, and testing and management over 5 units. Recommended textbooks and online references are also provided.
The document discusses various aspects of software design including the design process, concepts, models, heuristics, and styles. It describes software design as translating requirements into a finished product through iterative refinement. Key aspects covered include data/class design, architectural design, interface design, component design, abstraction, modularity, patterns, and information hiding. Architectural styles provide patterns for creating system architecture for given problems.
The document discusses key concepts in design engineering for software. It covers principles like abstraction, refinement, modularity, architecture, and information hiding that are important for developing high quality software. It emphasizes that software design is an iterative process of translating requirements into lower levels of abstraction until implementation. The goals of design are to implement all requirements, provide an understandable guide for developers and testers, and give a complete picture of the software from an implementation perspective. Guidelines are provided for characteristics of good design like modularity, distinct representations, and deriving the design from requirements analysis.
The document discusses key concepts in software design, including:
- Design involves modeling the system architecture, interfaces, and components before implementation. This allows assessment and improvement of quality.
- Important design concepts span abstraction, architecture, patterns, separation of concerns, modularity, information hiding, and functional independence. Architecture defines overall structure and interactions. Patterns help solve common problems.
- Separation of concerns and related concepts like modularity and information hiding help decompose problems into independently designed and optimized pieces to improve manageability. Functional independence means each module has a single, well-defined purpose with minimal interaction.
Software design is an iterative process that translates requirements into a blueprint for constructing software. It involves understanding the problem from different perspectives, identifying solutions, and describing solution abstractions using notations. The design must satisfy users and developers by being correct, complete, understandable, and maintainable. During the design process, specifications are transformed into design models describing data structures, architecture, interfaces, and components, which are reviewed before development.
The document discusses key design concepts in software engineering including abstraction, architecture, patterns, separation of concerns, modularity, information hiding, refinement, functional independence, aspects, refactoring, object-oriented design concepts, and design classes. It provides details on each concept, their importance in software design, and how they lead to the development of high-quality software.
The document discusses key concepts in software design including abstraction, architecture, patterns, modularity, coupling and cohesion, and information hiding. It defines software design as transforming user requirements into an implementable form using programming languages. The software design process exists between requirements and programming and yields architectural, high-level, and detailed designs. It also outlines characteristics of good design like correctness, efficiency, and understandability.
The design model transforms requirements from the analysis model into a blueprint for constructing the software. It includes four main elements: the data/class design, architectural design, interface design, and component-level design. These elements are developed iteratively through increasing levels of abstraction, starting with high-level elements that are traced to requirements and refining into lower-level representations. The design model aims to implement requirements while considering quality guidelines around modularity, patterns, and other design concepts.
The document discusses key concepts in software design including the design process, design models, translating requirements to design, and quality attributes. It describes how design brings together requirements, business needs, and technical considerations to provide a blueprint for software construction. The design model includes data structures, architecture, interfaces, and components. Translating requirements involves creating class, architectural, interface, and component designs. Quality is assessed based on functionality, usability, reliability, performance, and other attributes.
This document discusses fundamentals of software engineering design. It explains that design creates a representation of software that provides implementation details beyond an analysis model. Four design models are described: data design, architectural design, user interface design, and component-level design. Design principles, concepts like abstraction and patterns are explained. Tools like CASE tools can support design, and evaluation ensures a quality design. A design specification document formally specifies the design.
Function Oriented and Object Oriented Design,Modularization techniquesnimmik4u
Design activity & its objectives – Function Oriented and Object Oriented Design- Modularization techniques - module structure and its representation, interface and information hiding, categories, specific techniques to accommodate change, stepwise refinement, top-down and bottom-up design - Handling anomalies.
This document discusses key concepts in software design engineering including analysis models, design models, the programmer's approach versus best practices, purposes of design, quality guidelines, design principles, fundamental concepts like abstraction and architecture, and specific design concepts like patterns, modularity, and information hiding. It emphasizes that design is important for translating requirements into a quality software solution before implementation begins.
This document discusses key concepts and principles of software design, including:
1) The software design process translates requirements into a design model through iterative refinement and aims to produce a quality design.
2) Important design concepts include abstraction, modularity, information hiding, and structural and functional partitioning.
3) Key principles for good design include traceability, minimizing intellectual distance, and accommodating change through structured modularity.
software design is very crusial thing to manage therfore software 'software design is very crusial thing to manage therfore software software design is very crusial thing to manage therfore software software design is very crusial thing to manage therfore software
A software design creates meaningful engineering representationRamandeep Singh
A software design creates a model of the software product that will be built. Designers must consider alternative designs and choose elements that best match requirements. The design model can be traced to customer requirements and assessed for quality. During design, software requirements are transformed into detailed design models describing data structures, architecture, interfaces, and components needed to implement the system. Each design is reviewed for quality before moving to the next development phase.
The document discusses key concepts and principles of software design. It begins by defining design as a blueprint for solving problems specified in requirements. Good design implements all requirements, provides a readable guide, and gives a complete picture of the software. The design process has two levels - top-level design of modules and interfaces and detailed design of module internals. The document then covers fundamental design concepts like abstraction, refinement, modularity, architecture, partitioning, data structures, procedures, information hiding, and functional independence. It provides examples and guidelines for applying these concepts to create a high-quality design.
The document provides information on a course titled "Software Engineering" taught by Dr. P. Visu at Velammal Engineering College. It includes the course objectives, outcomes, syllabus, and learning resources. The objectives are to understand software project phases, requirements engineering, object-oriented concepts, enterprise integration, and testing techniques. The outcomes cover comparing process models, formulating requirements engineering concepts, understanding object-oriented fundamentals, applying software design procedures, and finding errors with testing techniques. The syllabus covers topics like software processes, requirements analysis, object-oriented concepts, software design, and testing and management over 5 units. Recommended textbooks and online references are also provided.
The document discusses various aspects of software design including the design process, concepts, models, heuristics, and styles. It describes software design as translating requirements into a finished product through iterative refinement. Key aspects covered include data/class design, architectural design, interface design, component design, abstraction, modularity, patterns, and information hiding. Architectural styles provide patterns for creating system architecture for given problems.
The document discusses key concepts in design engineering for software. It covers principles like abstraction, refinement, modularity, architecture, and information hiding that are important for developing high quality software. It emphasizes that software design is an iterative process of translating requirements into lower levels of abstraction until implementation. The goals of design are to implement all requirements, provide an understandable guide for developers and testers, and give a complete picture of the software from an implementation perspective. Guidelines are provided for characteristics of good design like modularity, distinct representations, and deriving the design from requirements analysis.
The document discusses key concepts in software design, including:
- Design involves modeling the system architecture, interfaces, and components before implementation. This allows assessment and improvement of quality.
- Important design concepts span abstraction, architecture, patterns, separation of concerns, modularity, information hiding, and functional independence. Architecture defines overall structure and interactions. Patterns help solve common problems.
- Separation of concerns and related concepts like modularity and information hiding help decompose problems into independently designed and optimized pieces to improve manageability. Functional independence means each module has a single, well-defined purpose with minimal interaction.
Software design is an iterative process that translates requirements into a blueprint for constructing software. It involves understanding the problem from different perspectives, identifying solutions, and describing solution abstractions using notations. The design must satisfy users and developers by being correct, complete, understandable, and maintainable. During the design process, specifications are transformed into design models describing data structures, architecture, interfaces, and components, which are reviewed before development.
The document discusses key design concepts in software engineering including abstraction, architecture, patterns, separation of concerns, modularity, information hiding, refinement, functional independence, aspects, refactoring, object-oriented design concepts, and design classes. It provides details on each concept, their importance in software design, and how they lead to the development of high-quality software.
The document discusses key concepts in software design including abstraction, architecture, patterns, modularity, coupling and cohesion, and information hiding. It defines software design as transforming user requirements into an implementable form using programming languages. The software design process exists between requirements and programming and yields architectural, high-level, and detailed designs. It also outlines characteristics of good design like correctness, efficiency, and understandability.
The design model transforms requirements from the analysis model into a blueprint for constructing the software. It includes four main elements: the data/class design, architectural design, interface design, and component-level design. These elements are developed iteratively through increasing levels of abstraction, starting with high-level elements that are traced to requirements and refining into lower-level representations. The design model aims to implement requirements while considering quality guidelines around modularity, patterns, and other design concepts.
The document discusses key concepts in software design including the design process, design models, translating requirements to design, and quality attributes. It describes how design brings together requirements, business needs, and technical considerations to provide a blueprint for software construction. The design model includes data structures, architecture, interfaces, and components. Translating requirements involves creating class, architectural, interface, and component designs. Quality is assessed based on functionality, usability, reliability, performance, and other attributes.
This document discusses fundamentals of software engineering design. It explains that design creates a representation of software that provides implementation details beyond an analysis model. Four design models are described: data design, architectural design, user interface design, and component-level design. Design principles, concepts like abstraction and patterns are explained. Tools like CASE tools can support design, and evaluation ensures a quality design. A design specification document formally specifies the design.
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Design activity & its objectives – Function Oriented and Object Oriented Design- Modularization techniques - module structure and its representation, interface and information hiding, categories, specific techniques to accommodate change, stepwise refinement, top-down and bottom-up design - Handling anomalies.
This document discusses key concepts in software design engineering including analysis models, design models, the programmer's approach versus best practices, purposes of design, quality guidelines, design principles, fundamental concepts like abstraction and architecture, and specific design concepts like patterns, modularity, and information hiding. It emphasizes that design is important for translating requirements into a quality software solution before implementation begins.
This document discusses key concepts and principles of software design, including:
1) The software design process translates requirements into a design model through iterative refinement and aims to produce a quality design.
2) Important design concepts include abstraction, modularity, information hiding, and structural and functional partitioning.
3) Key principles for good design include traceability, minimizing intellectual distance, and accommodating change through structured modularity.
software design is very crusial thing to manage therfore software 'software design is very crusial thing to manage therfore software software design is very crusial thing to manage therfore software software design is very crusial thing to manage therfore software
A software design creates meaningful engineering representationRamandeep Singh
A software design creates a model of the software product that will be built. Designers must consider alternative designs and choose elements that best match requirements. The design model can be traced to customer requirements and assessed for quality. During design, software requirements are transformed into detailed design models describing data structures, architecture, interfaces, and components needed to implement the system. Each design is reviewed for quality before moving to the next development phase.
The document discusses key concepts and principles of software design. It begins by defining design as a blueprint for solving problems specified in requirements. Good design implements all requirements, provides a readable guide, and gives a complete picture of the software. The design process has two levels - top-level design of modules and interfaces and detailed design of module internals. The document then covers fundamental design concepts like abstraction, refinement, modularity, architecture, partitioning, data structures, procedures, information hiding, and functional independence. It provides examples and guidelines for applying these concepts to create a high-quality design.
process pattern-1 software engineering.pptxRohanMalik45
Process patterns can be defined as the set of activities, actions, work tasks or work products and similar related behaviour followed in a software development life cycle. The document discusses process patterns, fields related to process patterns, provides an example, and discusses issues in software engineering. It concludes with thanks.
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Design Concepts software engineering.ppt
1. 1
Lecture 8: Chapter 8
Design Concepts
For non-profit educational use only
May be reproduced ONLY for student use at the university level when used in conjunction
with Software Engineering: A Practitioner's Approach, 7/e. Any other reproduction or use is
prohibited without the express written permission of the author.
All copyright information MUST appear if these slides are posted on a website for student
use.
2. 2
Design
Good software design should exhibit:
Firmness: A program should not have any bugs that inhibit
its function.
Commodity: A program should be suitable for the purposes
for which it was intended.
Delight: The experience of using the program should be
pleasurable one.
4. 4
Design and Quality Goals
The design must implement all of the explicit
requirements contained in the analysis model, and it
must accommodate all of the implicit requirements
desired by the customer.
The design must be a readable, understandable
guide for those who generate code and for those
who test and subsequently support the software.
The design should provide a complete picture of the
software, addressing the data, functional, and
behavioral domains from an implementation
perspective.
5. 5
How to achieve the Quality
A design should exhibit an architecture that (1) has been created using recognizable
architectural styles or patterns, (2) is composed of components that exhibit good
design characteristics and (3) can be implemented in an evolutionary fashion
For smaller systems, design can sometimes be developed linearly.
A design should be modular; that is, the software should be logically partitioned into
elements or subsystems
A design should contain distinct representations of data, architecture, interfaces, and
components.
A design should lead to data structures that are appropriate for the classes to be
implemented and are drawn from recognizable data patterns.
A design should lead to components that exhibit independent functional
characteristics.
A design should lead to interfaces that reduce the complexity of connections between
components and with the external environment.
A design should be derived using a repeatable method that is driven by information
obtained during software requirements analysis.
A design should be represented using a notation that effectively communicates its
meaning.
6. 6
Fundamental Concepts in Design
Abstraction—data, procedure, control
Architecture—the overall structure of the software
Patterns—”conveys the essence” of a proven design solution
Separation of concerns—any complex problem can be more easily handled if it
is subdivided into pieces
Modularity—manifestation of separation of concerns
Information Hiding—controlled interfaces, no details of algorithms/data
Functional independence—single-minded function and low coupling
Refinement—elaboration of detail for all abstractions
Aspects—a mechanism for understanding how global requirements affect design
Refactoring—a reorganization technique that simplifies the design
OO design concepts—Appendix II
Design Classes—provide design detail that will enable analysis classes to be
implemented
7. 7
Data Abstraction
door
door
implemented as a data structure
manufacturer
manufacturer
model number
model number
type
type
swing direction
swing direction
inserts
inserts
lights
lights
type
type
number
number
weight
weight
opening mechanism
opening mechanism
Describes the door object
9. 9
Software Architecture
“
“The overall structure of the software and the ways in
The overall structure of the software and the ways in
which that structure provides conceptual integrity for a
which that structure provides conceptual integrity for a
system.
system.”
” [SHA95a]
[SHA95a]
Structural properties. This aspect of the architectural design
This aspect of the architectural design
representation defines the components of a system (e.g., modules,
representation defines the components of a system (e.g., modules,
objects, filters) and the manner in which those components are packaged
objects, filters) and the manner in which those components are packaged
and interact with one another. For example, objects are packaged to
and interact with one another. For example, objects are packaged to
encapsulate both data and the processing that manipulates the data and
encapsulate both data and the processing that manipulates the data and
interact via the invocation of methods
interact via the invocation of methods
Extra-functional properties. The architectural design description should
The architectural design description should
address how the design architecture achieves requirements for
address how the design architecture achieves requirements for
performance, capacity, reliability, security, adaptability, and other
performance, capacity, reliability, security, adaptability, and other
system characteristics.
system characteristics.
Families of related systems. The architectural design should draw upon
The architectural design should draw upon
repeatable patterns that are commonly encountered in the design of
repeatable patterns that are commonly encountered in the design of
families of similar systems. In essence, the design should have the ability
families of similar systems. In essence, the design should have the ability
to reuse architectural building blocks.
to reuse architectural building blocks.
10. 10
Patterns
Design Pattern Template
Design Pattern Template
Pattern name
Pattern name—describes the essence of the pattern in a short but expressive name
—describes the essence of the pattern in a short but expressive name
Intent
Intent—describes the pattern and what it does
—describes the pattern and what it does
Also-known-as
Also-known-as—lists any synonyms for the pattern
—lists any synonyms for the pattern
Motivation
Motivation—provides an example of the problem
—provides an example of the problem
Applicability
Applicability—notes specific design situations in which the pattern is applicable
—notes specific design situations in which the pattern is applicable
Structure
Structure—describes the classes that are required to implement the pattern
—describes the classes that are required to implement the pattern
Participants
Participants—describes the responsibilities of the classes that are required to
—describes the responsibilities of the classes that are required to
implement the pattern
implement the pattern
Collaborations
Collaborations—describes how the participants collaborate to carry out their
—describes how the participants collaborate to carry out their
responsibilities
responsibilities
Consequences
Consequences—describes the
—describes the “
“design forces
design forces”
” that affect the pattern and the
that affect the pattern and the
potential trade-offs that must be considered when the pattern is implemented
potential trade-offs that must be considered when the pattern is implemented
Related patterns
Related patterns—cross-references related design patterns
—cross-references related design patterns
11. 11
Separation of Concerns
Any complex problem can be more easily handled if
it is subdivided into pieces that can each be solved
and/or optimized independently
A concern is a feature or behavior that is specified as
part of the requirements model for the software
By separating concerns into smaller, and therefore
more manageable pieces, a problem takes less effort
and time to solve.
12. 12
Modularity
"modularity is the single attribute of software that allows a
program to be intellectually manageable" [Mye78].
Monolithic software (i.e., a large program composed of a
single module) cannot be easily grasped by a software
engineer.
The number of control paths, span of reference, number of
variables, and overall complexity would make understanding
close to impossible.
In almost all instances, you should break the design into many
modules, hoping to make understanding easier and as a
consequence, reduce the cost required to build the software.
BUT: Pay attention to integration costs too.
13. 13
Modularity: Trade-offs
What is the "right" number of modules
What is the "right" number of modules
for a specific software design?
for a specific software design?
optimal number
optimal number
of modules
of modules
cost of
cost of
software
software
number of modules
number of modules
module
module
integration
integration
cost
cost
module development cost
module development cost
15. 15
Why Information Hiding?
reduces the likelihood of “side effects”
limits the global impact of local design
decisions
emphasizes communication through
controlled interfaces
discourages the use of global data
leads to encapsulation—an attribute of
high quality design
results in higher quality software
16. 16
Functional Independence
Functional independence is achieved by developing
modules with "single-minded" function and an "aversion" to
excessive interaction with other modules.
Cohesion is an indication of the relative functional strength
of a module.
A cohesive module performs a single task, requiring little
interaction with other components in other parts of a program.
Stated simply, a cohesive module should (ideally) do just one
thing.
Coupling is an indication of the relative interdependence
among modules.
Coupling depends on the interface complexity between
modules, the point at which entry or reference is made to a
module, and what data pass across the interface.
17. 17
Stepwise Refinement
open
walk to door;
reach for knob;
open door;
walk through;
close door.
repeat until door opens
turn knob clockwise;
if knob doesn't turn, then
take key out;
find correct key;
insert in lock;
endif
pull/push door
move out of way;
end repeat
18. 18
Aspects
From the requirements analysis
Use case, feature, data structure, etc.
Consider two requirements, A and B. Requirement
A crosscuts requirement B “if a software
decomposition [refinement] has been chosen in
which B cannot be satisfied without taking A into
account. [Ros04]
An aspect is a representation of a cross-cutting
concern.
19. 19
Aspects—An Example
Consider two requirements for the SafeHomeAssured.com WebApp.
Requirement A is described via the use-case Access camera
surveillance via the Internet. A design refinement would focus on
those modules that would enable a registered user to access video from
cameras placed throughout a space.
Requirement B is a generic security requirement that states that a
registered user must be validated prior to using SafeHomeAssured.com.
This requirement is applicable for all functions that are available to
registered SafeHome users.
As design refinement occurs, A* is a design representation for
requirement A and B* is a design representation for requirement B.
Therefore, A* and B* are representations of concerns, and B* cross-cuts A*.
An aspect is a representation of a cross-cutting concern. Therefore, the
design representation, B*, of the requirement, a registered user must be
validated prior to using SafeHomeAssured.com, is an aspect of the
SafeHome WebApp.
20. 20
Refactoring
Fowler [FOW99] defines refactoring in the following manner:
"Refactoring is the process of changing a software system in such a
way that it does not alter the external behavior of the code [design]
yet improves its internal structure.”
When software is refactored, the existing design is
examined for
redundancy
unused design elements
inefficient or unnecessary algorithms
poorly constructed or inappropriate data structures
or any other design failure that can be corrected to yield a better
design.
21. 21
OO Design Concepts
Design classes
Entity classes
Boundary classes
Controller classes
Inheritance—all responsibilities of a superclass is
immediately inherited by all subclasses
Messages—stimulate some behavior to occur in the
receiving object
Polymorphism—a characteristic that greatly reduces the
effort required to extend the design
22. 22
Design Classes
Analysis classes are refined during design to become entity
classes
Boundary classes are developed during design to create the
interface (e.g., interactive screen or printed reports) that the
user sees and interacts with as the software is used.
Boundary classes are designed with the responsibility of
managing the way entity objects are represented to users.
Controller classes are designed to manage
the creation or update of entity objects;
the instantiation of boundary objects as they obtain information
from entity objects;
complex communication between sets of objects;
validation of data communicated between objects or between the
user and the application.
24. 24
Design Model Elements
Data elements
Data model --> data structures
Data model --> database architecture
Architectural elements
Like floor plan of a house
Analysis classes, their relationships, collaborations and
behaviors are transformed into design realizations
Patterns and “styles” (Chapters 9 and 12)
Interface elements
the user interface (UI)
external interfaces to other systems, devices, networks or other
producers or consumers of information
internal interfaces between various design components.
Component elements
Deployment elements
25. 25
Architectural Elements
The architectural model [Sha96] is derived
from three sources:
information about the application domain for the
software to be built;
specific requirements model elements such as data
flow diagrams or analysis classes, their relationships
and collaborations for the problem at hand, and
the availability of architectural patterns (Chapter 12)
and styles (Chapter 9).
27. Component Elements
Specifies the details of components
Similar to the plumbing, electrical, details of every room in
a floor plan
SensorManagement performs all functions
regarding sensors
27
28. Deployment Elements
How subsystems will
be allocated in the
physical environment
Computing
environment but no
details about hardware
28