This document provides an introduction to Java programming, including setting up a development environment. It discusses downloading and installing the Java Development Kit (JDK) and Eclipse integrated development environment. It then provides an overview of key concepts in the Java language and platform, such as object-oriented programming, the Java compiler, Java virtual machine, garbage collection, and Java Development Kit. The document is intended to help new Java developers get started with building Java applications.
This document provides an introduction and overview of the Java programming language, including its history, features, and components. It discusses how Java was developed in 1995 at Sun Microsystems and introduced as a platform-independent language for general business applications and web-based internet applications. It also summarizes Java's key features like being object-oriented, compiled and interpreted, and portable, as well as its core architecture components like the Java programming language, Java Virtual Machine, and Java API.
This document provides an introduction to the Java programming language. It discusses the evolution of Java from its origins at Sun Microsystems in the 1990s as a portable language for devices. Key points include Java's use of bytecode and just-in-time compilation for portability across platforms, its object-oriented features inspired by Smalltalk, and its role in enabling dynamic content on the World Wide Web. The document also outlines Java's core concepts like the Java Virtual Machine, class files, and garbage collection that allow programs to run on any system with a JVM.
Java is an object-oriented programming language initially developed by Sun Microsystems. It was released in 1995. Key points:
- Java can be used to develop client-side standalone applications, applets for webpages, and server-side applications.
- It introduced the Java Virtual Machine (JVM) which allows Java programs to run on any platform that supports the JVM.
- Java's use of bytecode makes it portable and able to run on any device with a JVM, earning it the label of "Write Once, Run Anywhere".
This document provides an overview of Java for Perl programmers. It describes Java as an object-oriented language with a virtual machine that allows applications to run on any system with a JVM. While Java and Perl have similar performance, Java may be preferable for building cross-platform GUIs, client applications like applets, or applications that interact heavily with databases. Perl remains a better choice for procedural or hybrid approaches and for integrating with Unix shells. Programmers should understand both languages to choose the best for each project.
Java is an object-oriented programming language that is compiled to bytecode that runs on a Java Virtual Machine (JVM), making Java platform-independent. The key frameworks for Java include Spring for dependency injection, Hibernate for object-relational mapping, Struts as a model-view-controller framework, JSF for building user interfaces, and GWT for developing frontend applications in Java.
Java is a programming language, development environment, and runtime environment. It uses a virtual machine to execute bytecode independently of hardware or operating systems. Key features include garbage collection, which frees memory automatically, and code security provided by the runtime environment through class loading, verification, and memory protection. A Java program goes through the phases of writing code, compiling to bytecode, and running within a virtual machine.
JAVA was developed by Sun Microsystems Inc in 1991, later acquired by Oracle Corporation. It was developed by James Gosling and Patrick Naughton. It is a simple programming language. Writing, compiling and debugging a program is easy in java. It helps to create modular programs and reusable code.
Chapter 1. java programming language overviewJong Soon Bok
This document provides an overview of the Java programming language and environment. It discusses what Java is, its uses as both a programming language and platform, and the key components of the Java platform including the JRE and JDK. It also covers downloading and installing the JDK, configuring the environment, and creating a simple "Hello World" Java program. The document includes many screenshots to illustrate the various steps and configurations.
To review computer basics, programs, and operating systems
To explore the relationship between Java and the World Wide Web
To distinguish the terms API, IDE, and JDK
To write a simple Java program
To display output on the console
To explain the basic syntax of a Java program
To create, compile, and run Java programs
(GUI) To display output using the JOptionPane output dialog boxes
The document provides an agenda and introduction for a Java training over multiple days. Day 1 will cover an introduction to Java including its history, features, programming paradigm, sample program execution, JVM, data types, objects, classes, variables, and flow control statements. The training will cover key Java concepts like objects, classes, variables, different loops and conditional statements. Assignments are provided to practice the concepts covered.
Introduction to Java Programming, Basic Structure, variables Data type, input...Mr. Akaash
This is First Lecture of java Programming which cover all basic points (ie. History and feature of java, Introduction to java, about variables data type and compilation....
This presentation provides an overview of the Java programming language. It discusses what Java is, where it is used, its platforms and editions. Key features of Java like being object-oriented, platform independent and having a virtual machine are explained. The concepts of object-oriented programming like objects, classes, inheritance and polymorphism are also summarized. Data types in Java and different types of variables are briefly covered. Advantages of Java like being simple, not using pointers and the ability to write programs that can be executed on the web are highlighted.
This presentation provides an overview of the Java programming language. It discusses what Java is, where it is used, its features, how Java programs are translated and run on the Java Virtual Machine. It also covers Java concepts like object-oriented programming, data types in Java, garbage collection, and the development phases of a Java program. Finally, it proposes a project idea of developing an intranet mailing system and concludes by thanking the audience and asking if there are any questions.
Profiler Instrumentation Using Metaprogramming TechniquesRitu Arora
This document discusses different techniques for instrumenting code with a profiler using metaprogramming, including OpenJava, Javassist, and AspectJ. It provides examples of implementing a profiler using each technique. OpenJava inserts profiler calls by extending the metaclass. Javassist inserts calls by extending the classloader. AspectJ isolates the profiler logic in an aspect module and uses pointcuts and advice to insert calls.
This document provides an introduction to Java programming, covering topics such as its origins, key features like being simple, object-oriented, distributed, interpreted, robust, secure, architecture-neutral, portable, high-performance, and dynamic. It also discusses how to program in Java, including the Java platform which consists of the Java Virtual Machine and Java Application Programming Interface, and different types of programs like applets, applications, and servlets.
Programming languages allow users to instruct computers to perform tasks. There are two main types: procedural and object-oriented. Procedural languages organize code into procedures that manipulate shared data, while object-oriented languages bundle data and functions into objects to improve security and reuse. Java is an object-oriented language that is portable, platform-independent, and secure. It uses a virtual machine (JVM) to execute programs on any system. JDBC provides an API for Java programs to connect to databases and submit SQL queries.
This document provides an introduction to the Java programming language. It describes how Java was created in 1991 at Sun Microsystems to be platform-independent. The key features of Java include being distributed, simple, multithreaded, object-oriented, secure, portable, and robust. It then discusses the major versions of Java and provides a simple example Java program to demonstrate how a program is written, compiled, and executed.
JAVA was developed by Sun Microsystems Inc in 1991, later acquired by Oracle Corporation. It was developed by James Gosling and Patrick Naughton. It is a simple programming language. Writing, compiling and debugging a program is easy in java. It helps to create modular programs and reusable code.
The document discusses key features of the Java programming language. It notes that Java is platform-neutral, meaning Java programs can be executed on any system without being tied to a particular hardware or operating system. It also mentions that Java is compiled and interpreted, object-oriented, multi-threaded, and has features like garbage collection. The document then provides an overview of the Java development environment and tools used like the Java Development Kit.
The document provides an introduction to Java programming language. It discusses that Java was originally developed by James Gosling at Sun Microsystems in 1991 and was named Oak. It was later renamed to Java in 1995. The document also describes Java features such as it is a purely object-oriented language, platform independent, secure, robust, portable, and supports multithreading.
This document provides information about a Java training module offered by Aims Tutorial, including their contact information, address, and an introduction to Java. It discusses Java's history and features such as being object-oriented, platform independent, simple, secure, architecturally neutral, portable, robust, multi-threaded, dynamic, and high performance. It also covers types of Java applications, different Java technology editions, and compares Java to C++.
The document compares Eclipse, Netbeans, and Railo development tools. Both Eclipse and Netbeans are open-source integrated development environments (IDEs) that support development in multiple languages like Java, C/C++, and PHP. Railo is an open-source ColdFusion Markup Language (CFML) engine. Key differences include Eclipse having more advanced features while Netbeans may be better for beginners. Both provide rich APIs and support. Railo provides specific support for CFML development and integrates with tools like FusionDebug.
The document provides an overview of the Java programming language, including its history, key characteristics, and major versions. It began as an object-oriented language created by Sun Microsystems in 1995 to control electronic devices. Java's main advantages are that it is simple, portable, robust, secure, high-performance, and can create distributed applications. It uses a virtual machine to run the same byte code on different operating systems. The document also discusses Java APIs, editions, and learning resources.
This document provides an introduction to programming in Java. It discusses key Java concepts like object-oriented programming, classes, objects, and encapsulation. It explains that Java code is compiled to bytecode that runs on a virtual machine, making Java portable across platforms. The document also gives an overview of Java features and components like the Java Development Kit tools, APIs, and libraries. It provides examples of simple Java programs and how they are compiled and executed.
JAVA was developed by Sun Microsystems Inc in 1991, later acquired by Oracle Corporation. It was developed by James Gosling and Patrick Naughton. It is a simple programming language. Writing, compiling and debugging a program is easy in java. It helps to create modular programs and reusable code.
Chapter 1. java programming language overviewJong Soon Bok
This document provides an overview of the Java programming language and environment. It discusses what Java is, its uses as both a programming language and platform, and the key components of the Java platform including the JRE and JDK. It also covers downloading and installing the JDK, configuring the environment, and creating a simple "Hello World" Java program. The document includes many screenshots to illustrate the various steps and configurations.
To review computer basics, programs, and operating systems
To explore the relationship between Java and the World Wide Web
To distinguish the terms API, IDE, and JDK
To write a simple Java program
To display output on the console
To explain the basic syntax of a Java program
To create, compile, and run Java programs
(GUI) To display output using the JOptionPane output dialog boxes
The document provides an agenda and introduction for a Java training over multiple days. Day 1 will cover an introduction to Java including its history, features, programming paradigm, sample program execution, JVM, data types, objects, classes, variables, and flow control statements. The training will cover key Java concepts like objects, classes, variables, different loops and conditional statements. Assignments are provided to practice the concepts covered.
Introduction to Java Programming, Basic Structure, variables Data type, input...Mr. Akaash
This is First Lecture of java Programming which cover all basic points (ie. History and feature of java, Introduction to java, about variables data type and compilation....
This presentation provides an overview of the Java programming language. It discusses what Java is, where it is used, its platforms and editions. Key features of Java like being object-oriented, platform independent and having a virtual machine are explained. The concepts of object-oriented programming like objects, classes, inheritance and polymorphism are also summarized. Data types in Java and different types of variables are briefly covered. Advantages of Java like being simple, not using pointers and the ability to write programs that can be executed on the web are highlighted.
This presentation provides an overview of the Java programming language. It discusses what Java is, where it is used, its features, how Java programs are translated and run on the Java Virtual Machine. It also covers Java concepts like object-oriented programming, data types in Java, garbage collection, and the development phases of a Java program. Finally, it proposes a project idea of developing an intranet mailing system and concludes by thanking the audience and asking if there are any questions.
Profiler Instrumentation Using Metaprogramming TechniquesRitu Arora
This document discusses different techniques for instrumenting code with a profiler using metaprogramming, including OpenJava, Javassist, and AspectJ. It provides examples of implementing a profiler using each technique. OpenJava inserts profiler calls by extending the metaclass. Javassist inserts calls by extending the classloader. AspectJ isolates the profiler logic in an aspect module and uses pointcuts and advice to insert calls.
This document provides an introduction to Java programming, covering topics such as its origins, key features like being simple, object-oriented, distributed, interpreted, robust, secure, architecture-neutral, portable, high-performance, and dynamic. It also discusses how to program in Java, including the Java platform which consists of the Java Virtual Machine and Java Application Programming Interface, and different types of programs like applets, applications, and servlets.
Programming languages allow users to instruct computers to perform tasks. There are two main types: procedural and object-oriented. Procedural languages organize code into procedures that manipulate shared data, while object-oriented languages bundle data and functions into objects to improve security and reuse. Java is an object-oriented language that is portable, platform-independent, and secure. It uses a virtual machine (JVM) to execute programs on any system. JDBC provides an API for Java programs to connect to databases and submit SQL queries.
This document provides an introduction to the Java programming language. It describes how Java was created in 1991 at Sun Microsystems to be platform-independent. The key features of Java include being distributed, simple, multithreaded, object-oriented, secure, portable, and robust. It then discusses the major versions of Java and provides a simple example Java program to demonstrate how a program is written, compiled, and executed.
JAVA was developed by Sun Microsystems Inc in 1991, later acquired by Oracle Corporation. It was developed by James Gosling and Patrick Naughton. It is a simple programming language. Writing, compiling and debugging a program is easy in java. It helps to create modular programs and reusable code.
The document discusses key features of the Java programming language. It notes that Java is platform-neutral, meaning Java programs can be executed on any system without being tied to a particular hardware or operating system. It also mentions that Java is compiled and interpreted, object-oriented, multi-threaded, and has features like garbage collection. The document then provides an overview of the Java development environment and tools used like the Java Development Kit.
The document provides an introduction to Java programming language. It discusses that Java was originally developed by James Gosling at Sun Microsystems in 1991 and was named Oak. It was later renamed to Java in 1995. The document also describes Java features such as it is a purely object-oriented language, platform independent, secure, robust, portable, and supports multithreading.
This document provides information about a Java training module offered by Aims Tutorial, including their contact information, address, and an introduction to Java. It discusses Java's history and features such as being object-oriented, platform independent, simple, secure, architecturally neutral, portable, robust, multi-threaded, dynamic, and high performance. It also covers types of Java applications, different Java technology editions, and compares Java to C++.
The document compares Eclipse, Netbeans, and Railo development tools. Both Eclipse and Netbeans are open-source integrated development environments (IDEs) that support development in multiple languages like Java, C/C++, and PHP. Railo is an open-source ColdFusion Markup Language (CFML) engine. Key differences include Eclipse having more advanced features while Netbeans may be better for beginners. Both provide rich APIs and support. Railo provides specific support for CFML development and integrates with tools like FusionDebug.
The document provides an overview of the Java programming language, including its history, key characteristics, and major versions. It began as an object-oriented language created by Sun Microsystems in 1995 to control electronic devices. Java's main advantages are that it is simple, portable, robust, secure, high-performance, and can create distributed applications. It uses a virtual machine to run the same byte code on different operating systems. The document also discusses Java APIs, editions, and learning resources.
This document provides an introduction to programming in Java. It discusses key Java concepts like object-oriented programming, classes, objects, and encapsulation. It explains that Java code is compiled to bytecode that runs on a virtual machine, making Java portable across platforms. The document also gives an overview of Java features and components like the Java Development Kit tools, APIs, and libraries. It provides examples of simple Java programs and how they are compiled and executed.
The document discusses the history and characteristics of the Java programming language, including how Java source code is compiled to bytecode and executed by the Java Virtual Machine. It also covers Java program and package structures, importing classes, documentation comments, and data types and methods in Java.
This document provides an introduction and overview of the Java programming language and environment. It outlines the course content which will cover the history and evolution of Java, the Java programming environment including compilation and interpretation, key features such as platform independence and automatic memory management, and packages and tools. The document also provides examples of Java code for a simple "Hello World" application to demonstrate using the Java Development Kit.
Introduction to Java Programming Languagejaimefrozr
The document provides an introduction and history of the Java programming language. It discusses that Java was originally developed in 1991 by Sun Microsystems to be portable for consumer electronic devices. The document then summarizes the key capabilities of Java including being a general purpose language that can develop robust applications for desktops, servers, and mobile devices. It also outlines the Java language specifications, application programming interface containing predefined classes, and development tools available. Finally, it explains how Java's use of byte code and the Java Virtual Machine allows it to be highly portable across different operating systems.
This document provides an overview of the Java programming language and platform, discussing topics such as Java's portability, object-oriented features, APIs, code conventions, and development process. It also lists references for further reading on Java tutorials, the Eclipse IDE, and code conventions. The instructor is Ratapoom Theeranont and their email is provided for contact.
What is Java
Java is a programming language and a platform. Java is a high level, robust, object-oriented and secure programming language. It was originally developed by Sun Microsystems which was initiated by James Gosling and released in 1995 as core component of Sun Microsystems' Java platform (Java 1.0 [J2SE]).
The latest release of the Java Standard Edition is Java SE 10. With the advancement of Java and its widespread popularity, multiple configurations were built to suit various types of platforms. For example: J2EE for Enterprise Applications, J2ME for Mobile Applications.
The new J2 versions were renamed as Java SE, Java EE, and Java ME respectively. Java is guaranteed to be Write Once, Run Anywhere.
Features of Java
Object Oriented − In Java, everything is an Object. Java can be easily extended since it is based on the Object model.
Platform Independent − Unlike many other programming languages including C and C++, when Java is compiled, it is not compiled into platform specific machine, rather into platform independent byte code. This byte code is distributed over the web and interpreted by the Virtual Machine (JVM) on whichever platform it is being run on.
Simple − Java is designed to be easy to learn. If you understand the basic concept of OOP Java, it would be easy to master.
Secure − With Java's secure feature it enables to develop virus-free, tamper-free systems. Authentication techniques are based on public-key encryption.
Architecture-neutral − Java compiler generates an architecture-neutral object file format, which makes the compiled code executable on many processors, with the presence of Java runtime system.
Portable − Being architecture-neutral and having no implementation dependent aspects of the specification makes Java portable. Compiler in Java is written in ANSI C with a clean portability boundary, which is a POSIX subset.
Robust − Java makes an effort to eliminate error prone situations by emphasizing mainly on compile time error checking and runtime checking.
Multithreaded − With Java's multithreaded feature it is possible to write programs that can perform many tasks simultaneously. This design feature allows the developers to construct interactive applications that can run smoothly.
Interpreted − Java byte code is translated on the fly to native machine instructions and is not stored anywhere. The development process is more rapid and analytical since the linking is an incremental and light-weight process.
High Performance − With the use of Just-In-Time compilers, Java enables high performance.
Distributed − Java is designed for the distributed environment of the internet.
Dynamic − Java is considered to be more dynamic than C or C++ since it is designed to adapt to an evolving environment. Java programs can carry extensive amount of run-time information that can be used to verify and resolve accesses to objects on run-time.
Basic concepts of OOPs are:
Object
Class
Inheritance
Polymorphism
Abstraction
Encapsulati
Java & J2EE Struts with Hibernate FrameworkMohit Belwal
This document provides an overview of Java 2 Enterprise Edition (J2EE) and its core components. J2EE is a multi-tiered architecture for developing enterprise applications and web applications using Java technology. It uses a component-based model where components like servlets, JavaServer Pages (JSPs), and Enterprise JavaBeans (EJBs) interact with services provided by containers like web containers and EJB containers. The document discusses J2EE concepts, features, benefits, components, containers, and how applications are packaged and deployed. It also provides examples of servlets and JSPs as core web components in J2EE.
This document provides an overview of the Java programming language and platform. It discusses Java's origins, characteristics, editions, and components like the JDK, JRE, and JVM. Java is introduced as a simple, secure, robust, and platform-independent language well-suited for client-server web applications and small devices. The document outlines Java's history and evolution from 1995 to present. Key aspects of Java like object-orientation, portability, and multi-threading are summarized.
This document provides an overview of variables and their scope in Java. It discusses the three types of variables in Java: local variables, instance variables, and class (static) variables.
Local variables are declared within methods, constructors, or blocks and can only be accessed within their declaration scope. Instance variables are declared within a class but outside of methods and can be accessed using an object reference. Class variables are declared with the static keyword, belong to the class itself rather than any object, and are accessed via the class name. The document provides examples and discusses default variable initialization.
Java is a general-purpose programming language that is widely used for both desktop and mobile applications. It was developed by Sun Microsystems, which was later acquired by Oracle Corporation. Java can be used to create standalone applications, web applications, and applications for mobile devices. Some key characteristics of Java include being object-oriented, interpreted, robust, secure, portable, and having a large community and ecosystem. The Java Development Kit (JDK) contains tools for developing Java programs, while integrated development environments like Eclipse provide a graphical interface. Common Java platforms include Java Standard Edition for desktop apps, Java Enterprise Edition for server-side apps, and Java Micro Edition for embedded and mobile devices.
This document provides an overview of the different versions of Java Development Kits (JDKs) and Java platforms, including JDK 1.0 through 1.4, Java 2 Standard Edition (J2SE) 1.2 through 1.4, Java 2 Enterprise Edition (J2EE), and Java 2 Micro Edition (J2ME). It describes the major additions and improvements in each release, such as new APIs, features, and deprecated classes. It also discusses the differences between the Java language and platforms. Finally, it provides support for the statement that while the Java language specification has not changed dramatically since JDK 1.1, the Java APIs have improved significantly.
1. Java is a popular object-oriented programming language created by James Gosling at Sun Microsystems in 1991.
2. The Java Development Kit (JDK) provides tools for developing Java programs, and includes the Java Runtime Environment (JRE) which allows programs to run on any platform with a Java Virtual Machine (JVM).
3. Key features of Java include being platform independent, secure, robust, and multithreaded. Java code is compiled to bytecode that runs on a JVM, allowing the same code to run on different operating systems.
1. Java is a popular object-oriented programming language created by James Gosling at Sun Microsystems in 1991.
2. The Java Development Kit (JDK) provides tools for developing Java programs, and includes the Java Runtime Environment (JRE) which allows programs to run on various platforms.
3. The JRE contains the Java Virtual Machine (JVM) which interprets Java bytecode to execute programs consistently across different hardware and software environments.
The document provides an overview of the Java programming language. It discusses that Java was created by James Gosling at Sun Microsystems in 1995 and the latest version is Java SE 14. It then describes several key concepts and features of Java including: it being object-oriented, simple, secure, platform independent, robust, portable, dynamic, architecture neutral, high performance, multithreaded, and distributed. It also discusses the Java Virtual Machine, Java Runtime Environment, Java Development Kit, and main Java platforms.
TechSearhWeb is a tutorial site for different technologies to make quality education. We want to spread good education worldwide. The aim is to understand the language very easily and get through any problem to understand the basics and advance of any language.
This website has been developed for every people to get more knowledge for every person, share their knowledge, and be ready to get a job.
Read More Here:
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TechSearhWeb is a tutorial site for different technologies to make quality education. We want to spread the good education worldwide. The aim to understand the language very easily get through the any problem to understand the basic and advance of any language.
This website has been developed for every people to getting more knowledge for every person, share their knowledge and ready to get the job.
What is Java
Java is a programming language and a platform. Java is a high level, robust, object-oriented and secure programming language. It was originally developed by Sun Microsystems which was initiated by James Gosling and released in 1995 as core component of Sun Microsystems' Java platform (Java 1.0 [J2SE]).
The latest release of the Java Standard Edition is Java SE 10. With the advancement of Java and its widespread popularity, multiple configurations were built to suit various types of platforms. For example: J2EE for Enterprise Applications, J2ME for Mobile Applications.
The new J2 versions were renamed as Java SE, Java EE, and Java ME respectively. Java is guaranteed to be Write Once, Run Anywhere.
Java String
In Java, String is basically an object that represents sequence of char values. An array of characters works same as Java string. In Java programming language, strings are treated as objects. The Java platform provides the String class to create and manipulate strings.
Exception in Java
An exception is an unwanted or unexpected event, which occurs during the execution of a program i.e at run time, that disrupts the normal flow of the program’s instructions.
Exception is an abnormal condition.In Java, an exception is an event that disrupts the normal flow of the program. It is an object which is thrown at runtime.
What is Exception Handling
Exception Handling is a mechanism to handle runtime errors such as ClassNotFoundException, IOException, SQLException, RemoteException, etc.
Collections in Java
The Collection in Java is a framework that provides an architecture to store and manipulate the group of objects.
Java Collections can achieve all the operations that you perform on a data such as searching, sorting, insertion, manipulation, and deletion.
Java Collection means a single unit of objects. Java Collection framework provides many interfaces (Set, List, Queue, Deque) and classes (ArrayList, Vector, LinkedList, PriorityQueue, HashSet, LinkedHashSet, TreeSet).
The Java Collections Framework is a collection of interfaces and classes which helps in storing and processing the data efficiently. This framework has several useful classes which have tons of useful functions which makes a programmer task super easy.
Basic of Selenium
Selenium is one of the most widely used open source Web UI (User Interface) automation testing suite.
Selenium tutorial provides basic and advanced concepts of Selenium. Our Selenium tutorial is designed for beginners and professionals.
Web Service
A web service is any piece of software that makes java API..
Este documento presenta un taller sobre la creación de aplicaciones móviles con App Inventor. Explica brevemente qué es App Inventor, cómo funciona, los requisitos técnicos necesarios y las dos interfaces principales de diseño y programación por bloques. El taller cubrirá también ejemplos prácticos de aplicaciones creadas con esta herramienta.
Este documento presenta un taller sobre la creación de aplicaciones móviles con App Inventor. Explica brevemente qué es App Inventor, cómo funciona, los requisitos técnicos necesarios y las dos principales secciones de la herramienta: el diseñador y el editor de bloques. El objetivo del taller es enseñar a los participantes a crear sus propias aplicaciones móviles de manera sencilla e interactiva usando App Inventor.
Este documento describe los pasos para crear una aplicación básica en App Inventor que permite al usuario ingresar un número y luego muestra el cuadrado de ese número. Estos pasos incluyen diseñar la interfaz de usuario con componentes como cajas de texto y botones, establecer las propiedades de los componentes, y programar el comportamiento de la aplicación mediante bloques de programación para realizar cálculos y mostrar resultados.
Este documento proporciona una introducción a las computadoras, Internet y la World Wide Web. Explica brevemente qué es una computadora y cómo están organizadas, los primeros sistemas operativos, la computación personal y distribuida, e Internet y la World Wide Web. También resume la historia de lenguajes como C, C++, Java, FORTRAN, COBOL, Pascal y Ada.
The document discusses abstraction in programming. It defines abstraction as focusing on essential characteristics and filtering out unnecessary details to simplify concepts. Abstraction allows for generalization by eliminating details to create generic representations that can apply to many specific situations. While abstraction simplifies concepts, it also introduces challenges in accurately representing real-world concepts and ensuring different abstraction levels are consistent.
The example models a simple library that includes books with one or more copies, users that can borrow a maximum of three copies at a time, and the ability to request and check out books. The classes defined are Book, Copy, Librarian, Loan, and User with relevant attributes and relationships between the classes.
Este documento presenta el primer módulo de un curso básico sobre JDBC. Explica los conceptos clave de JDBC como la conexión a bases de datos, el uso de drivers JDBC y los métodos principales para ejecutar consultas y actualizaciones SQL. El contenido incluye 4 módulos con prácticas de laboratorio para aprender a implementar JDBC.
This presentation covers the conditions required for the application of Boltzmann Law, aimed at undergraduate nursing and allied health science students studying Biophysics. It explains the prerequisites for the validity of the law, including assumptions related to thermodynamic equilibrium, distinguishability of particles, and energy state distribution.
Ideal for students learning about molecular motion, statistical mechanics, and energy distribution in biological systems.
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How to Add Button in Chatter in Odoo 18 - Odoo SlidesCeline George
Improving user experience in Odoo often involves customizing the chatter, a central hub for communication and updates on specific records. Adding custom buttons can streamline operations, enabling users to trigger workflows or generate reports directly.
How To Maximize Sales Performance using Odoo 18 Diverse views in sales moduleCeline George
One of the key aspects contributing to efficient sales management is the variety of views available in the Odoo 18 Sales module. In this slide, we'll explore how Odoo 18 enables businesses to maximize sales insights through its Kanban, List, Pivot, Graphical, and Calendar views.
The Quiz Club of PSGCAS brings to you a battle...
Get ready to unleash your inner know-it-all! 🧠💥 We're diving headfirst into a quiz so epic, it makes Mount Everest look like a molehill! From chart-topping pop sensations that defined generations and legendary sports moments that still give us goosebumps, to ancient history that shaped the world and, well, literally EVERYTHING in between! Prepare for a whirlwind tour of trivia that will stretch your brain cells to their absolute limits and crown the ultimate quiz champion. This isn't just a quiz; it's a battle of wits, a test of trivia titans! Are you ready to conquer it all?
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THE QUIZ CLUB OF PSGCAS(2022-25)
Struggling with complex aerospace engineering concepts? This comprehensive guide is designed to support students tackling assignments, homework, and projects in Aerospace Engineering. From aerodynamics and propulsion systems to orbital mechanics and structural analysis, we cover all the essential topics that matter.
Whether you're facing challenges in understanding principles or simply want to improve your grades, this guide outlines the key areas of study, common student hurdles, tips for success, and the benefits of professional tutoring and assignment help services.
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The role of wall art in interior designingmeghaark2110
Wall art and wall patterns are not merely decorative elements, but powerful tools in shaping the identity, mood, and functionality of interior spaces. They serve as visual expressions of personality, culture, and creativity, transforming blank and lifeless walls into vibrant storytelling surfaces. Wall art, whether abstract, realistic, or symbolic, adds emotional depth and aesthetic richness to a room, while wall patterns contribute to structure, rhythm, and continuity in design. Together, they enhance the visual experience, making spaces feel more complete, welcoming, and engaging. In modern interior design, the thoughtful integration of wall art and patterns plays a crucial role in creating environments that are not only beautiful but also meaningful and memorable. As lifestyles evolve, so too does the art of wall decor—encouraging innovation, sustainability, and personalized expression within our living and working spaces.
Slides from a Doctoral Virtual Information Session presented by staff and faculty of Capitol Technology University. Covers program details, admissions, tuition, financial aid and other information needed to consider earning a doctorate from Capitol. Presented May 18, 2025.
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2. Esta obra está bajo una licencia Reconocimiento 2.5 México de
Creative Commons. Para ver una copia de esta licencia, visite
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Creative Commons, 171 Second Street, Suite 300, San Francisco,
California 94105, USA.
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3. Acerca de:
En la compilación de esta obra se utilizaron libros conocidos en el
ambiente Java, gráficas, esquemas, figuras de sitios de internet,
conocimiento adquirido en los cursos oficiales de la tecnología Java. En
ningún momento se intenta violar los derechos de autor tomando en
cuenta que el conocimiento es universal y por lo tanto se puede
desarrollar una idea a partir de otra.
La intención de publicar este material en la red es compartir el esfuerzo
realizado y que otras personas puedan usar y tomar como base el
material aquí presentado para crear y desarrollar un material mucho más
completo que pueda servir para divulgar el conocimiento.
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Atte.
ISC Raúl Oramas Bustillos.
rauloramas@profesorjava.com
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4. CONTENIDO
Modulo 01: La tecnología Java.
Modulo 02: Programación Orientada a Objetos.
Modulo 03: Identificadores, tipos y palabras reservadas.
Modulo 04: Expresiones y control de flujo.
Modulo 05: Arreglos.
Modulo 06: Diseño de clases I.
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Modulo 07: Diseño de clases II.
Modulo 08: Excepciones y asertos.
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7. Agenda
• Introduction
• History of Java
• What is Java technology?
• Why is Java technology important?
• What are the Java components technology components?
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9. Introduction
• The Java programming language has a construct similar to that
of C++
• The Java programming language has simplified many of the
complicated and ambiguous structures present in C++
• Another major advantage that Java brought along with it is the
concept of platform independence
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10. History of Java
• Patrick Naughton, Mike Sheridan and James Gosling of SUN
Microsystems started a new project called the Green Project
towards the end of 1990
• The team came up with a device called star 7 (*7)
• Star 7 used a processor-independent language called Oak to
adapt to a variety of platforms and appliances
• Oak evolved into a language that enabled programmers to write
executable code that could be distributed through Internet
• This newly evolved language was called Java
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12. What is Java technology?
• Java technology is both a high-level, object-oriented
programming language and a platform.
• Java technology is based on the concept of a single Java virtual
machine (JVM) -- a translator between the language and the
underlying software and hardware.
• All implementations of the programming language must emulate
the JVM, enabling Java programs to run on any system that has a
version of the JVM.
• The Java programming language is unusual because Java
programs are both compiled (translated into an intermediate
language called Java bytecode) and interpreted (bytecode
parsed and run by the JVM).
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13. What is Java technology?
• Compilation occurs once, and interpretation happens each time
the program runs. Compiled bytecode is a form of optimized
machine code for the JVM; the interpreter is an implementation
of the JVM.
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Java bytecode is machine code for the
Java Virtual Machine (JVM).
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14. What is Java technology?
• The Java platform is a software-
only platform that runs on top of
various hardware-based
platforms. It comes in three
versions.
• It consists of the JVM and the
Java Application Programming
Interface (API), a large
collection of ready-made
software components (classes).
• The Java API is grouped into
libraries of related classes and
interfaces; the libraries are
known as packages
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A platform is an environment on which
programs can be executed
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15. What is Java technology?
• Along with the Java API, every full implementation of the Java
platform includes:
– Development tools for compiling, running, monitoring,
debugging, and documenting applications.
– Standard mechanisms for deploying applications to users.
– User interface toolkits that make it possible to create
sophisticated graphical user interfaces (GUIs).
– Integration libraries that enable database access and
manipulation of remote objects.
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16. Why is Java technology important?
• The main benefit of the Java
language is the portability of
Java applications across
hardware platforms and
operating systems -- possible
because the JVM installed on
each platform understands the
same bytecode.
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17. Why is Java technology important?
Three editions of the Java platform
make it easier for software
developers, service providers, and
device manufacturers to target
specific markets:
• Java SE (Java Platform, Standard
Edition).
• Java EE (Java Platform,
Enterprise Edition).
• Java ME (Java Platform, Micro
Edition).
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18. What are the Java technology components?
• Technologies in Java SE:
• Java Foundation Classes (Swing) (JFC) • Java Management Extensions (JMX)
• JavaHelp • Java Media Framework (JMF)
• Java Native Interface (JNI) • Java Naming and Directory Interface (JNDI
• Java Platform Debugger Architecture (JPDA) • Java Secure Socket Extensions (JSSE)
• Java 2D API • Java Speech API (JSAPI)
• Java Web Start • Java 3D is an API
• Certification Path API • Metadata Facility
• Java Database Connectivity (JDBC) • Java Content Repository API
• Java Advanced Imaging (JAI) • Enumerations
• Java Authentication and Authorization Service • Generics
(JAAS) • Concurrency Utilities
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• Java Cryptography Extension (JCE) • Java API for XML Processing (JAXP)
• Java Data Objects (JDO) • SOAP with Attachments API for Java
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19. What are the Java technology components?
• Technologies in J2EE:
• Enterprise JavaBeans (EJB) • J2EE Connector Architecture (JCA)
• Portlet Specification • J2EE Management Specification (JMX)
• JavaMail • Java Transaction API (JTA)
• Java Message Service (JMS)
• JavaServer Faces (JSF)
• JavaServer Pages (JSP)
• Standard Tag Library for JavaServer
Pages (JSTL)
• Java Servlets
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20. What are the Java technology components?
• Technologies in J2ME:
• Connected Limited Device Configuration
(CLDC)
• Mobile Information Device Profile (MIDP)
• Connected Device Configuration (CDC)
• Mobile 3D Graphics API for J2ME (M3G)
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22. Agenda
• Objectives
• What is Object-Oriented Programming?
• Objects
• Classes
• Message and Object Communication
• OO in Java
• Declaring Java Classes
• Declaring Attributes
• Declaring Methods
• Example Methods and Attributes
• Declaring Constructors
• The Default Constructor
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23. Agenda
• Source File Layout
• The package Statement
• The package and import Statement
• Packages and visibility
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24. Objectives
• Define class, member, attribute, method, constructor, and
package
• Use the access modifiers private and public as appropriate for
the guidelines of encapsulation
• Invoke a method on a particular object
• In a Java program, identify the following:
― The package statement
― The import statements
― Classes, methods, and attributes
― Constructors
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25. What is Object-Oriented Programming?
• A set of implementation techniques that:
– Can be done in any programming language
– May be very difficult to do in some programming languages
• A strong reflection of software engineering
– Abstract data types
– Information hiding (encapsulation)
• A way of encouraging code reuse
– Produces more malleable systems
• A way of keeping the programmer in touch with the problem
– Real world objects and actions match program objects and
actions
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26. Objects
• Objects are:
– Are building blocks for systems
– Contain data that can be used or modified
• Bundle of variables and related methods
• An object possesses:
– Identity
• A means of distinguishing it from other objects
– State
• What the object remembers
– Interface
• Messages the object responds to
– Behavior
• What the object can do
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27. Classes
• A class
– Defines the characteristics and variables common to all
objects of that class
• Objects of the same class are similar with respect to:
– Interface
– Behavior
– State
• Used to instantiate (create an instance of) specific objects
• Provide the ability of reusability
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28. Message and Object Communication
• Objects communicate via messages
• Messages in Java correspond to method calls (invocations)
• Three components comprise a message:
1. The object to whom the message is addressed
2. The name of the method to perform
3. Any parameters needed by the method
sender target
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setSomething()
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29. OO in Java
• The Java language is a mixture of objects and no objects
• The Java language gives every OO programmer the tools
necessary to follow all of the OO rules and produce very OO
code, but doing so requires discipline
• Language elements:
– Class-based object-oriented programming language with
inheritance
– A class is a template that defines how an object will look and
behave once instantiated
• Java supports both instance and class (static) variables and
methods
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30. OO in Java
• Nearly everything is an object
– They are accessed via references
– Their behavior can be exposed via public methods
– They are instantiated using the new construct
• Classes in Java may have methods
and attributes.
• Methods define actions that a class
can perform.
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• Attributes describe the class.
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31. Declaring Java Classes
• Classes have two types of members: variables (or data members)
and methods.
• All of the member‘s of a class are defined within the class‘s
body, which exits between a single set of curly braces for the
class
• Basic syntax of a Java class:
< modifiers> class < class_name> {
[< attribute_declarations>]
[< constructor_declarations>]
[< method_declarations>]
}
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32. Declaring Attributes
• A variable has an access specifier, a data type, a name, and
(optionally) an initial value
• Basic syntax of an attribute:
<modifiers><type><name>[=<initial_value>]
public class Computer {
boolean cpu,keyboard,mouse; //attributes
String monitor; //attribute
}
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33. Declaring Methods
• The methods of a class define what it can do
• There are two flavors of method in the Java language:
– Constructors
– Other methods
• Basic syntax of a method:
• Every method has a return type, but not every method return}
<modifiers><return_type><name>([argument_list]) {
something
• If the method returns nothing, you use the keyword void as
return type
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34. Example Methods and Attributes
public class Dog {
private int weight; //attribute
public int getWeight() { //method
return weight;
}
public void setWeight(int newWeight) { //method
weight = newWeight;
}
}
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35. Example Methods and Attributes
public class Cat {
private String animalType = “feline”; //default value
private String catColor”; //attribute
public Cat() { //constructor
catColor = “black”;
}
public Cat(String colorIn) { //overloaded constructor
setCatColor(colorIn);
}
public String getCatColor() { //getter
return catColor;
}
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public void setCatColor(String color) { //mutator
catColor = color;
}
}
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36. Declaring Constructors
• A constructor is used when creating an object from a class.
• The constructor name must match the name of the class and
must not have a return type.
• They can be overloaded, but they are not inherited by
subclasses.
• Basic syntax of a constructor:
<modifier><class_name><name>([argument_list]) {
<[argument_list]>
}
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37. Declaring Constructors
• Example:
public class Dog {
private int weight;
private String name = "noname";
public Dog(String name) {
this.name = name;
}
public int getWeight() {
return weight;
}
public void setWeight(int newWeight) {
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weight = newWeight;
}
}
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38. Declaring Constructors
• A constructor can be invoked only from other constructors.
• To invoke a constructor in the same class, invoke the this() function
with matching arguments.
public class Circle {
public double radio;
public Circle(double r) { this.radio = r; }
public Circle() { this(1.0); }
public double circumferencia() { return 2 * Math.PI; }
public double area() { return Math.PI * radio * radio; }
public static void main(String[] args) {
Circle obj1 = new Circle();
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Circle obj2 = new Circle(5.6);
}
}
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39. The Default Constructor
• There is always at least one constructor in every class.
• If the writer does not supply any constructors, the default
constructor is present automatically:
― The default constructor takes no arguments
― The default constructor body is empty
• Enables you to create object instances with new Xxx() without
having to write a constructor.
• A constructor cannot have any return type even void.
• You can't make a new object without invoking a constructor.
• Every class, including abstract classes, must have a constructor.
• Constructors are never inherited, thus cannot be overriden.
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40. Source File Layout
• Logically, Java programs are made up of classes that are
grouped into packages. Physically, your program is written in a
collection of source code files. Almost every Java compiler in
the world forces this organization:
1. package declaration
2. import declaration
3. class declaration
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41. The package statement
• Every Java object exits in a package.
• A package is simply a set of objects,
all of which are related in some way.
• Classes can be grouped:
– Logically, according to the
model you
are building
– As sets designed to be used
together
Packages refer to a file path
– For convenience
on your file system. Packages
• By convention, package names are in names use dot notation to
lower case translate that file path into
something the Java platform
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• Different packages can contain
classes with the same name understands
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42. The package statement
package mystuff;
public class MyStuffClass {
public void callMe() {
System.out.println("MyStuffClass");
}
public static void main(String[] args) {
System.out.println("Inside mystuff.MyStuffClass");
}
}
package yourstuff;
public class YourStuffClass {
public void callMe() {
System.out.println(“YourStuffClass");
}
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public static void main(String[] args) {
System.out.println("Inside yourstuff.YourStuffClass");
}
}
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43. The package statement
package ourstuff;
public class OurStuffClass {
public void callMe() {
System.out.println("OurStuffClass");
}
public static void main(String[] args) {
System.out.println("Inside ourstuff.OurStuffClass");
}
}
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44. The package and import Statement
package mainstuff;
import ourstuff.*;
import yourstuff.*;
import mystuff.*;
public class RunStuff {
public static void main(String[] args) {
System.out.println("Inside RunStuff");
MyStuffClass msc = new MyStuffClass();
msc.callMe();
YourStuffClass ysc = new YourStuffClass();
ysc.callMe();
OurStuffClass osc = new OurStuffClass();
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osc.callMe();
}
}
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45. The package and import Statement
• When an object makes use of objects in other packages, the
Java compiler needs to know where to find them
• An import statement tells the compiler where to find the
classes.
• You can have many imports as you need to tell Java where to
find all the classes:
import java.util.ArrayList;
import java.math.BigInteger;
import java.util.*;
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46. Packages and visibility
• Visibility of a class controls the capability of other classes to
create objects or gain access to the variables and methods in
the class.
• There are various types of visibility, as follows:
– Public
– Protected
– Default, or package
– Private
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47. Packages and visibility
• Private access: The private keyword is not used with classes,
only with variables and methods. A private variable or method
can be used within a class only.
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48. Packages and visibility
• Public access: A class, variable, or method declared public can
be used by any class in the program.
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49. Packages and visibility
• Package access: If none of the visibility keywords is used, the
item is said to have package visibility, meaning that only classes
in the same package can use it.
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50. Packages and visibility
• Protected access: A variable or method declared protected can
be used only by classes in the same package or in a derived class
in the same or a different package.
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53. Agenda
• Primitive Literals: Floating Point
• Primitive Literals: Escape Sequences
• Declarations and Initialization
• Casting Primitive Types
• Implicit versus Explicit Casting
• Java Reference Types
• Constructing and Initializing Objects
• Assigning References
• Pass by Value
• The this Reference
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54. Objectives
• Use comments in a source program
• Distinguish between valid and invalid identifiers
• Recognize Java technology keywords
• List the eight primitive types
• Define literal values for numeric and textual types
• Define the terms primitive variable and reference variable
• Declare variables of class type
• Construct an object using new
• Describe default initialization
• Describe the significance of a reference variable
• State the consequences of assigning variables of class type
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56. Semicolons, Blocks and White Space
• A statement is one or more lines of code terminated by a
semicolon (;):
System.out.println(
This is part of the same line);
a = 0; b = 1; c = 2
• Several statements can be written on one line, or can be split
over several lines
• A block is a collection of statements bound by opening and
closing braces:
{
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x = y + 1;
y = x + 1;
}
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57. Semicolons, Blocks and White Space
• Any amount of white space is allowed in a Java program
• Spaces, blank lines, and tabs are collectively called white space
• White space is used to separate words and symbols in a program
• Extra white space is ignored
• A valid Java program can be formatted many different ways
• Programs should be formatted to enhance readability, using
consistent indentation
public class
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HelloWorld { public static void main
(String[] args) {
System.out.println(“Hellow World!!”);
}}
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58. Identifiers
• Are names given to a variable, class, or method
• Can start with a Unicode letter, underscore (_), or dollar sign ($)
• Are case-sensitive and have no maximum length
• Examples:
An_Identifier
a_2nd_Identifier
An-Identifier
2nd_Identifier
Go2 goto
$10 10$
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59. Identifiers
• Yourname, yourname, yourName, YourName
– These are four different identifiers
• Conventions:
– Package: all lower case
• theexample
– Class: initial upper case, composite words with upper case
• TheExample
– Method/field: initial lower, composite words with upper case
• theExample
– Constants: all upper case
• THE_EXAMPLE
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60. Java Keywords
abstract continue goto package synchronized
assert default if private this
boolean do implements protected throw
break double import public throws
byte else instanceof return transient
case extends int short try
catch final interface static void
char finally long strictfp volatile
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class float native super while
const for new switch
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63. Primitive: Floating Points
• ―General‖ numbers
– Can have fractional parts
• Initialized to zero
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64. Primitive: Characters
• Char is any unsigned Unicode character
• Initialized to zero (u0000)
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65. Primitive: Booleans
• boolean values are distinct in Java
– Can only have a true or false value
– An int value can NOT be used in place of a boolean
• Initialized to false
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66. Primitive Literals
• A literal is a value
• There are five kinds of literals: Literals
integer…………..7
– Integer floating point…7.0f
– Floating point boolean……….true
– Boolean character……….'A'
– Character string………….."A"
– String
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67. Primitive Literals: Integers
• Octals are prefixed with a zero:
– 032
• Hexadecimals are prefixed with a zero and an x:
– 0x1A
• Follow a literal with ―L‖ to indicate a long
– 26L
• Upper and lower case are equivalent
Decimal:
26
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68. Primitive Literals: Floating Point
• Float literals end with an f (or F):
– 7.1f
• Double literals end with a d (or D):
– 7.1D
• An ‗e‘ or ‗E‘ is used for scientific notation:
– 7.1e2
• A floating point number with no final letter is a double:
– 7.1 is the same as 7.1d
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• Upper and lower case are equivalent
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69. Primitive Literals: Escape Sequences
• Some keystrokes can be simulated with an escape sequence:
– b backspace
– f form feed
– n newline
– r return
– t tab
• Some characters may need to be escaped when used in string literals
– " quotation mark
– ’ apostrophe
– backslash
• Hexadecimal Unicode values can also be written ‗uXXXX‘
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70. Declaration and Initialization
• Variables must be declared before they can be used
• Single value variables (not arrays) must be
initialized before their first use in an expression
– Declarations and initializations can be combined
– Use ‗=‘ for assignment (including initialization)
• Examples:
int i, j;
i = 0;
int k=i+1;
float x=1.0, y=2.0;
System.out.println(i); //prints 0
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System.out.println(k); //prints 1
System.out.println(j); //compile error
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71. Casting Primitive Types
• Casting creates a new value and allows it to be treated as a
different type than its source
• Java is a strictly typed language
– Assigning the wrong type of value to a variable could result in
a compile error or a JVM exception
• The JVM can implicitly promote from a narrower type to a wider
type
• To change to a narrower type, you must cast explicitly
double f;
int a, b; int d; long g;
short e;
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short c; f = g;
a = b + c; e = (short)d; g = f; //error
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72. Implicit versus Explicit Casting
• Implicit casting is automatic when no loss of information is
possible
• An explicit cast required when there is a ―potential‖ loss of
accuracy
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73. Implicit versus Explicit Casting
public class ExplicitCasting {
public static void main( String args[] ) {
short s = 259;
byte b = (byte)s;
System.out.println(" s = " + s + " , b = " + b );
}
}
0 0 0 0 0 0 0 1 0 0 0 0 0 0 1 1
b = (byte)s
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0 0 0 0 0 0 1 1
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74. Java Reference Types
• The three references types provided by Java are array, class and
interface.
• A reference is a data element that holds the address of a
memory location.
• A reference variable contains a ―handle‖ to an object.
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75. Constructing and Initializing Objects
• Calling new Xxx() to allocate space for the new object results in:
memory allocation
• Space for the new object is allocated and instance variables are
initialized to their default values (for example, 0, false, null,
and so on)
• Explicit attribute initialization is performed
• A constructor is executed
• The reference to the object is assigned to a variable
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76. Constructing and Initializing Objects
public class Shirt {
public int shirtID = 0;
public String description = "-description required-";
public char colorCode = „U‟;
public double price = 0.0;
public int quantityInStock = 0;
public void displayShirtInformation() {
System.out.println("Shirt ID: " + shirtID);
System.out.println("Shirt description:" + description);
System.out.println("Color Code: " + colorCode);
System.out.println("Shirt price: " + price);
System.out.println("Quantity in stock: " + quantityInStock);
}
}
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77. Constructing and Initializing Objects
public class ShirtTest {
public static void main (String args[]) {
int counter = 10;
Shirt myShirt = new Shirt();
Shirt yourShirt = new Shirt();
}
}
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78. Assigning References
public class ShirtTest {
public static void main (String args[]) {
int counter = 10;
Shirt myShirt = new Shirt();
Shirt yourShirt = new Shirt();
}
}
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79. Pass by value
• In a single Virtual Machine, the Java programming language only
passes arguments by value.
• If the variable passed is a primitive, only a copy of the variable
is actually passed to the method. So modifying the variable
within the method has no effect on the actual variable.
• When you pass an object variable into a method, a copy of the
reference variable is actually passed. In this case, both
variables refer to the same object. If the object is modified
inside the method, the change is visible in the original variable
also.
• Though the called method can change the object referred by the
variable passed, it cannot change the actual variable in the
calling method. In other words, you cannot reassign the original
reference variable to some other value.
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Borrador
80. Pass by value
public class PassByValue {
static void change(MyClass x) {
x.setNum(9);
}
public static void main(String[] args) {
MyClass my = new MyClass();
change(my);
System.out.println(my.getNum()); //Prints 9
}
}
class MyClass {
int a = 3;
void setNum(int a) {
this.a = a;
}
int getNum() {
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return a;
}
}
Borrador
81. Pass by value
public void foo(Dog d) {
d = new Dog(“Fifi”);
}
Dog aDog = new Dog(“Max”);
foo(aDog);
The variable passed in (aDog) is not modified! After calling foo,
aDog still points to the "Max" Dog!
When an object instance is passed as an argument to a method, the
value of the argument is a reference to the object.
The contents of the object can be changed in the called method, but
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the original object reference is never changed.
Borrador
82. The this reference
• Here are a few uses of the this keyword:
– Resolving ambiguity: To reference a member within code that has local
variables or arguments with the same name as that member
– To pass the current object as a parameter to another method or
constructor
public class MyDate {
private int day = 1;
private int month = 1;
private int year = 2000;
public MyDate(int day, int month, int year) {
this.day = day;
this.month = month;
this.year = year;
}
public MyDate(MyDate date) {
this.day = date.day;
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this.month = date.month;
this.year = date.year;
}
}
Borrador
84. Agenda
• Objectives
• Variables and Scope
• Operators
• Logical Operators
• Bitwise Logical Operators
• Right-Shift Operators >> and >>>
• Left Shift Operator <<
• Conditional Statement Types: switch
• The ternary Operator
• Looping Statement Types: while
• Looping Statement Types: for
• for vs. while
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• Branching Statements
Borrador
85. Objectives
• Distinguish between instance and local variables
• Recognize, describe, and use Java software operators
• Identify boolean expressions and their requirements in control
constructs
• Use if, switch, for, while, and do constructions and the labeled
forms of break and continue as flow control structures in a
program
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Borrador
86. Scope
• A variable's scope is the region of a program within which the
variable can be referred to
– Variables declared in:
• Methods can only be accessed in that method
• A Loop or a block can only be accessed in that loop or block
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87. Operators
• Operators are the ―glue‖ of expressions
• Precedence – which operator is evaluated first – is determined
explicitly by parentheses or implicitly as follows:
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Borrador
88. Logical Operators
• The boolean operators are:
! – NOT & – AND
| – OR ^ – XOR
• The short-circuit boolean operators are:
&& – AND || – OR
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Borrador
89. Bitwise Logical Operators
• The integer bitwise operators are:
~ – Complement & – AND
^ – XOR | – OR
• Byte-sized examples:
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90. Right-Shift Operators >> and >>>
• Arithmetic or signed right shift (>>) is used as follows:
• The sign bit is copied during the shift
• 8 >> 1;
• Before shifting: 0000 0000 0000 0000 0000 0000 0000 0000 1000
• After Shifting: 0000 0000 0000 0000 0000 0000 0000 0000 0100
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Borrador
92. Right-Shift Operators >> and >>>
• A logical or unsigned right-shift operator (>>>) is:
• Used for bit patterns.
• The sign bit is not copied during the shift.
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Borrador
94. Conditional Statement Types: if-else
• An if-else statement is a conditional expression that must return
a boolean value
• else clause is optional
• Braces are not needed for single statements but highly
recommended for clarity
if(x > 10) {
if(x != 20) {
System.out.println(“x is not 20”);
}
else {
System.out.println(“x = ” + x);
}
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}
else {
System.out.println(“x is less than 11”);
}
Borrador
95. Conditional Statement Types: switch
• Switch statements test a single variable for several alternative
values
• Cases without break will ―fall through‖ (next case will execute)
• default clause handles values not explicitly handled by a case
switch (day) {
case 0:
case 1:
rule = “weekend”; if (day == 0 || day == 1) {
break; rule = “weekend”;
case 2: } else if (day > 1 && day <7) {
… rule = “weekday”;
case 6: } else {
rule = “weekday”; rule = error;
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break; }
default:
rule = “error”;
}
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96. The Ternary Operator
• Shortcut for if-else statement:
(<boolean-expr> ? <true-choice> : <false-
choice>)
• Can result in shorter code
– Make sure code is still readable
if (x>LIMIT) {
warning = “Too Big”;
} else { VS.
warning = null;
}
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warning = (x>LIMIT) ? “Too Big” : null ;
Borrador
97. Looping Statements Types: while
• Executes a statement or block as long as the condition remains
true
• while () executes zero or more times‘
• do...while() executes at least once.
int x = 2;
while (x < 2) {
x++;
System.out.println(x);
}
int x = 2;
do {
x++;
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System.out.println(x);
} while (x < 2);
Borrador
98. Looping Statements Types: for
• A for loop executes the statement or block { } which follows it
– Evaluates "start expression" once
– Continues as long as the "test expression" is true
– Evaluates "increment expression" after each iteration
• A variable can be declared in the for statement
– Typically used to declare a "counter" variable
– Typically declared in the ―start‖ expression
– Its scope is restricted to the loop
for (start expr; test expr; increment expr) {
// code to execute repeatedly
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}
for (int index = 0; index < 10; index++) {
System.out.println(index);
}
Borrador
99. for vs while
• These statements provide equivalent functionality
– Each can be implemented in terms of the other
• Used in different situations
– while tends to be used for open-ended looping
– for tends to be used for looping over a fixed number of
iterations
int sum = 0;
for (int index = 1; index <= 10; index++)
{
sum += index; int sum = 0;
} int index = 1;
while (index <= 10) {
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sum += index;
index++;
}
Borrador
100. Branching Statements
• break
– Can be used outside of a switch statement
– Terminates a for, while or do-while loop
– Two forms:
• Labeled: execution continues at next statement outside
the loop
• Unlabeled: execution continues at next statement after
labeled loop
• continue
– Like break, but merely finishes this round of the loop
– Labeled and unlabeled form
• return
– Exits the current method
– May include an expression to be returned
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• Type must match method‘s return type
• Return type ―void‖ means no value can be returned
Borrador
102. Branching Statements
public int myMethod(int x) {
int sum = 0;
outer: for (int i=0; i<x; i++) {
inner: for (int j=i; j<x; j++) {
sum++;
if (j==1) continue;
if (j==2) continue outer;
if (i==3) break;
if (j==4) break outer;
}
}
return sum;
}
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Borrador
105. Objectives
• Declare and create arrays of primitive, class, or array types
• Explain why elements of an array are initialized
• Explain how to initialize the elements of an array
• Determine the number of elements in an array
• Create a multidimensional array
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Borrador
106. Declaring Arrays
• The primary purpose of an array is to facilitate storing and
manipulating large quantities of data.
• An array stores a sequence of values that are all of the same
type.
• The method that we use to refer to individual values in an array
is to number and then index them - if we have N values, we
think of them as being numbered from 0 to N-1. Then, we can
unambiguously specify one of them by referring to the ith value
for any value of i from 0 to N-1.
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Borrador
107. Creating Arrays
• Use the new keyword to create an array object.
• For example, a primitive (char) array:
public char[] createArray() {
char[] s;
s = new char[26];
for (int i=0;i<26;i++) {
s[i] = (char)('A'+i);
}
return s;
}
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Borrador
108. Creating Arrays
• Use the new keyword to create an array object.
• For example, a primitive (char) array:
public Point[] createArray() {
Point[] p;
p = new Point[10];
for (int i=0;i<10;i++){
p[i] = new Point(i, i+1);
}
return p;
}
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Borrador
109. Initializing Arrays
• Initialize an array element
• Create an array with initial values:
int [] marks = new int[100];
String [][] s = new String[3][];
String a[] = {new String(“apple”),new String(“mango”)};
int i [][] = {{1,2},{3,4}};
int [] x;
x = new int[100];
for(int i=0;i<x;i++) {
x[i] = i*i;
}
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Borrador
110. Initializing Arrays
public class Point {
public int xValue;
public int yValue;
}
public class NewCircle {
public Point location;
public float radius;
public boolean solid;
}
NewCircle[] allCircles =
new NewCircle[10];
allCircles[0] = new NewCircle();
allCircles[0] = myNewCircle;
allCircles[1] = new NewCircle();
allCircles[1].location = new Point();
allCircles[1].location.xValue = 6;
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allCircles[1].location.yValue = 6;
allCircles[1].radius = 1.3f;
allCircles[1].solid = false;
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112. Multidimensional Arrays
• Non-rectangular arrays of arrays:
int [][] twoDim = new int[4][];
twoDim[0] = new int[2];
twoDim[1] = new int[4];
twoDim[2] = new int[6];
twoDim[3] = new int[8];
int twoDim[][] = new int[4][5];
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Borrador
113. Array Bounds
• All array subcripts begin at 0
int [] list = new int[10];
for(int i=0;i<list.length;i++) {
System.out.println(list[i]);
}
double[] v;
v = new double[5];
System.out.println(v.length);
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Borrador
114. Array resizing
• Cannot resize an array
• Can use the same reference variable to refer to an entirely new
array:
int myArray[] = new int[6];
myArray = new int[10];
private void resize() {
String[] temp = new String[2*N];
for (int i = 0; i < N; i++)
temp[i] = a[i]; a = temp;
}
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Borrador
116. Agenda
• Agenda
• Objectives
• Classes
• Java Keywords Used in Class Declarations
• The class body
• The class members
• Classes with only static members
• Variable initialization
• More on variable modifiers
• Methods
• Java Keywords used with methods
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Borrador
117. Agenda
• Single Inheritance
• Access Control
• Overriding Methods
• The super Keyword
• Polymorphism
• The instance of Operator
• Casting Objects
• The Object Class
• The == Operator Compared with the equals method
• The toString method
• Wrapper Classes
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Borrador
118. Objectives
• Define inheritance, polymorphism, overloading, overriding, and
virtual method invocation
• Use the access modifiers protected and ―package-friendly‖
• Describe the concepts of constructor and method overloading
• Describe the complete object construction and initialization
operation
• In a Java program, identify the following:
• Overloaded methods and constructors
• The use of this to call overloaded constructors
• Overridden methods
• Invocation of super class methods
• Parent class constructors
• Invocation of parent class constructors
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Borrador
119. Classes
• Classes are the core concept of the Java language.
• It is essential to understand how to create a class.
• Java classes are always defined inside a single source code file.
• package and import statements at the start of the file tell the
compiler which resources can be used to compile the class.
• A class is defined with a declaration followed by a block of code
inside a bracket pair.
• At the start of the declaration, keywords describe where the
class fits in the Java class hierarchy and control the
accessibility of the class.
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120. Classes
• The components of a class declaration are as follows:
– Class modifiers— An optional set of keywords.
– Class keyword— The word "class" must appear here.
– Class name— A Java name that must be unique within
the package.
– Superclass name— Optionally, the word extends
followed by the name of the parent class. If this does
not appear, the class extends java.lang.Object by
default.
– Interfaces implemented— Optionally, the word
implements followed by a list of interface names.
– Class body— The code that declares the fields and
methods of the class.
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Borrador
122. Java Keywords Used in Class Declarations
• public.-This class is visible to all classes in the program. If this
word is not used, this class is visible only within the package.
• abstract.-The abstract keyword must be used if a class contains
one or more abstract method(s). However, a class may be
declared abstract even if it does not contain any abstract
method. A class declared abstract cannot be used to create an
object.
• final.-This class cannot be subclassed. This word cannot be
used with abstract.
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Borrador
123. Java Keywords Used in Class Declarations
• extends.-The class name following this keyword is the parent of
this class. If this word is not used, the Object class is the parent.
• implements.-This class provides for all the methods required by
the interfaces that follow this keyword. Any number of
interfaces can be implemented.
• Classes cannot be protected, private, native, or
synchronized.
• The words "abstract" and "final" cannot appear together
because an abstract class, by definition, must be extended
before it can be used.
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Borrador
124. The class body
• The class body contains the declarations of the members of the
class.
• These include fields (variables), methods, static initializers,
instance initializers, and constructors.
• You can also have class definitions inside a class body.
• These nested classes are considered to be members of the
enclosing class and have a special relationship with it.
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Borrador
125. The class members
• Access to class members of all types is controlled by access
modifier keywords and the no-keyword default as follows:
– public— A public member is accessible from any class in the
program.
– protected— A protected member can be accessed only by
classes in the same package and classes derived from the
current class—no matter which package they are in.
– private— A private member can be accessed only from within
the class.
– default— If none of the other access modifier keywords
appear, the default applies (access only by classes in the
same package).
– Other keywords that can be applied to class members are
static, final, abstract, native, transient, volatile, strictfp,
and synchronized.
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Borrador
126. Classes with only static members
• It is quite feasible to have classes that have only static
members.
• These classes do not have public constructors and cannot be
used to create an object.
• An example of this is the Math class in the Java standard library,
which is used to provide typical mathematical functions. You
address the static variables and methods with notation similar to
that used with instance variables but with the name of the class
instead of an instance reference, as shown in the following
code:
area = Math.PI * rad * rad ; // addressing a static constant
root = Math.sqrt( area ) ; // addressing a static method
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Borrador
127. Variable initialization
• Both instance variables and class (static) variables have default
initialization values that are used if the variable declaration
statement does not include initial values.
• Class variables are initialized when the class is loaded by the
JVM, and instance variables are initialized when an object is
created.
• In contrast, there is no default initialization for variables that
are declared inside the scope of methods or smaller code blocks.
– Integer primitives are initialized to 0.
– Floating-point primitives are initialized to 0.0.
– Boolean primitives are initialized to false.
– Reference variables are initialized to null.
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Borrador
128. More on variable modifiers
• The modifiers abstract, native, and synchronized are not used
with variable declarations.
• The keyword transient is used to indicate variables that do not
need to be saved when an object is saved using the object
serialization methods.
• The keyword volatile is used to signal to the compiler that the
designated variable may be changed by multiple threads and
that the compiler cannot take any shortcuts when writing the
code responsible for retrieving the value in this variable.
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Borrador
130. Methods
• Methods are defined with a method declaration. The elements in
a method declaration are access modifier, additional modifiers,
return type, method name, parameter list, and exceptions.
• The combination of name and parameter list constitutes the
method signature.
• Note that if one of the access modifiers—public, private, or
protected—does not appear, the default is visibility within the
package.
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Borrador
131. Java keywords used with Methods
• public.-The method is visible to all classes in the program.
• private.-The method is visible only inside the class.
• protected.-The method is visible to classes inside the package
and to subclasses.
• final.-The method cannot be overridden in subclasses.
• abstract.-The method is declared without an implementation.
• static.-The method is independent of any object of the class but
can address only static variables.
• native.-The native modifier indicates that the method is not
written in the Java language, but in a native language
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Borrador
132. Java keywords used with Methods
• strictfp.- The strictfp keyword, which is used only for methods
and classes, forces floating points to adhere to IEE754 standard
• synchronized.- A Thread entering this method obtains a lock on
the object, which prevents other Threads from entering any
synchronized code for the object.
• throws.-This word introduces a list of checked exceptions that
the method may throw.
• void.-If the method does not return a value, the word void must
appear as the return type.
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Borrador
133. Single Inheritance
• When a class inherits from only one class, it is called single
inheritance.
• Interfaces provide the benefits of multiple inheritance without
drawbacks.
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Borrador
134. Single Inheritance
• Each subclass inherits the fields of its superclass
– These fields in the superclass may have been inherited from
classes even further up in the class hierarchy
• Each subclass inherits the methods of its superclass
• –An object will understand all messages which its class has
implemented or its superclass has either inherited or implemented
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Borrador
139. Overriding Methods
• A subclass can modify behavior inherited from a parent class.
• A subclass can create a method with different functionality than
the parent‘s method but with the same:
– Name
– Return type
– Argument list
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Borrador
140. The super keyword
• Only constructors within the class being instantiated and within
the immediate superclass can be invoked
• A constructor can call another constructor in its superclass using
the keyword super and the parameter list
• The parameter list must match that of an existing
constructor in the superclass
• Constructors in the same class are invoked with the keyword this
and the parameter list
• The first line of your constructor can be one of:
– super(…);
– this(…);
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Borrador
142. The super keyword
• Superclass objects are built before the subclass
– The compiler supplies an implicit super() call for all
constructors
– super(…) initializes superclass members
• If the first line of your constructor is not a call to another
constructor, super() is called automatically
– Zero-argument constructor in the superclass is called as
a result
– This can cause an error if the superclass does not have a
zero-argument constructor
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Borrador
143. The super keyword
• If you do not provide any constructors, a default zero argument
constructor is provided for you
– The default zero-argument constructor just makes a call
to super()
• If you implement any constructor, Java will no longer provide
you with the default zero-argument constructor
– You can write your own zero-argument constructor
which behaves like the default constructor (that is, just
makes an implicit call to super())
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Borrador
144. Polymorphism
• Polymorphism means ―any forms‖
• In object oriented programming, it refers to the capability of
objects to read differently to the same method
• Polymorphism can be implemented in the Java language in the
form of multiple methods having the same name
• Java code uses late-binding technique to support polymorphism;
the method to be invoked is decided at runtime
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Borrador
146. The instance of Operator
public class Employee extends Object
public class Manager extends Employee
public class Engineer extends Employee
----------------------------------------
public void doSomething(Employee e) {
if (e instanceof Manager) {
// Process a Manager
} else if (e instanceof Engineer) {
// Process an Engineer
} else {
// Process any other type of Employee
}
}
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Borrador
147. Casting Objects
• Use instanceof to test the type of an object
• Restore full functionality of an object by casting
• Check for proper casting using the following guidelines:
– Casts up hierarchy are done implicitly.
– Downward casts must be to a subclass and checked by
the compiler.
– The object type is checked at runtime when runtime
errors can occur.
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Borrador
149. The Object Class
• The Object class is the root of all classes in Java
• A class declaration with no extends clause, implicitly uses
―extends the Object
public class Employee {
...
}
is equivalent to:
public class Employee extends Object {
...
}
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Borrador
150. The Object Class
• Object doesn't have any instance variables but it does have a
small number of methods.
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Borrador
151. The == Operator Compared with the equals method
• The == operator determines if two references are identical to
each other (that is, refer to the same object).
• The equals method determines if objects are ―equal‖ but not
necessarily identical.
• The Object implementation of the equals method uses the ==
operator.
• User classes can override the equals method to implement a
domain-specific test for equality.
• Note: You should override the hashCode method if you override
the equals method.
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Borrador
152. Equals Example
public class EqualTest {
public static void main(String args[]) {
Double Obj1 = new Double(2.43);
Double Obj2 = new Double(2.43);
Double Obj3 = Obj1;
System.out.println("These objects are equal: ");
System.out.println(Obj1 == Obj2);
System.out.println(Obj1 == Obj3);
System.out.println(Obj1.equals(Obj2));
}
}
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Borrador
153. The toString method
• Converts an object to a String.
• Used during string concatenation.
• Override this method to provide information about a user-
defined object in readable format.
• Primitive types are converted to a String using the wrapper
class‘s toString static method.
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Borrador
154. The toString method
public class Person {
private String name;
private int age;
private String hobby;
public Person(String name, int age, String hobby) {
this.name = name;
this.age = age;
this.hobby = hobby;
}
public String toString() {
String description; description = "Name: " +
this.name + ", Age:
" + this.age + ", Hobby: " + this.hobby;
return description;
}
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}
Borrador
155. Wrapper Classes
• The wrapper classes in the Java API serve two primary purposes:
– To provide a mechanism to ―wrap‖ primitive values in an
object so that the primitives can be included in activities
reserved for objects, like as being added to Collections, or
returned from a method with an object return value.
– To provide an assortment of utility functions for primitives.
Most of these functions are related to various conversions:
converting primitives to and from String objects, and
converting primitives and String objects to and from different
bases (or radix), such as binary, octal, and hexadecimal.
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Borrador
158. Agenda
• Objectives
• Relevance
• The static Keyword
• Class Attributes
• Class Methods
• Static Initializers
• Abstract Classes
• Abstract Modifiers
• Abstract Methods
• Abstract Class and Reference
• Abstract Classes Example
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Borrador
159. Agenda
• Interfaces
• Interface Example
• Uses of Interfaces
• Nested Classes
• Properties of Nested Classes
• Nested and Inner Classes
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160. Objectives
• Describe static variables, methods, and initializers
• Describe final classes, methods, and variables
• Explain how and when to use abstract classes and methods
• Explain how and when to use nested classes
• Distinguish between static and non-static nested classes
• Explain how and when to use an interface
• In a Java software program, identify:
• static methods and attributes
• final methods and attributes
• Nested classes
• interface and abstract classes
• abstract methods
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Borrador
161. The static Keyword
• The static keyword is used as a
modifier on variables, methods,
and nested classes.
• The static keyword declares the
attribute or method is associated
with the class as a whole rather
than any particular instance of that
class.
• Thus static members are often
called “class members,” such as
“class attributes” or “class
methods.”
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Borrador
162. Class Attributes
• Are shared among all instances of a class
• Can be accessed from outside the class without an instance of
the class (if marked as public)
public class Count {
private int serialNumber;
private static int counter = 0;
public Count() {
counter++;
serialNumber = counter;
}
public class OtherClass {
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public void incrementNumber() {
Count1.counter++;
}
}
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163. Class Attributes
• You can invoke static method without any instance of the class
to which it belongs
public class Count2 {
private int serialNumber;
private static int counter = 0;
public static int getTotalCount() {
return counter;
}
public Count2() {
counter++;
serialNumber = counter;
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}
}
Borrador
164. Class Attributes
public class TestCounter {
public static void main(String[] args) {
System.out.println("Number of counter is “ +
Count.getTotalCount());
Count count1 = new Count();
System.out.println( "Number of counter is “ +
Count.getTotalCount());
}
}
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Borrador
165. Static Initializers
• A class can contain code in a static block that does not exist
within a method body
• Static block code executes only once, when the class is loaded
• A static block is usually used to initialize static (class) attributes
public class Count4 {
public static int counter;
static {
counter = Integer.getInteger("myApp.Count4.counter").
}
}
public class TestStaticInit {
public static void main(String[] args) {
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System.out.println("counter = "+ Count4.counter);
}
}
Borrador
166. Abstract Classes
• A class must be declared abstract if it has one or more methods
• declared abstract.
• You may declare a class abstract even if it has no abstract
methods.
• Language designers use abstract classes to establish a pattern
that can be filled out with concrete methods for a specific
situation. For example, the java.lang.Number class is abstract
because the language designers wanted to specify a set of
methods that all the wrapper classes representing numbers, such
as Integer, have to implement.
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Borrador
167. Abstract Classes
• Java designers also like to use abstract classes to define a set of
public final static variable values—the nearest thing Java has to
constants. This way, all derived classes are forced to use the
same set of constants. For example, the Calendar abstract class
in the java.util package has int constants for the months of the
year.
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Borrador
169. Abstract Modifiers
• The abstract modifier can be used in two ways, with a class and
with a method
• When a class uses the abstract modifier with the class
declaration, it is called an abstract class
• An abstract modifier is used with a class to indicate that the
class cannot be instantiated
• The abstract modifier, when used in a method declaration, gives
an abstract method
• The keyword abstract is used before the keyword class to define
a class as an abstract class.
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Borrador
170. Abstract Methods
• The abstract modifier, when used in a method declaration, gives
an abstract method
• Abstract methods can be present only inside an abstract class
• The following is the general structure of declaring an abstract
method:
abstract returntype methodName(listofarguments);
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Borrador
171. Abstract Class and Reference
• Although we cannot instantiate an abstract class, we can create
a reference to it
• This reference can be assigned references of sub-classes of the
class
• This feature is very useful in achieving polymorphism
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Borrador
173. Interfaces
• A ―public interface‖ is a contract between client code and
the class that implements that interface.
• A Java interface is a formal declaration of such a contract in
which all methods contain no implementation.
• Many unrelated classes can implement the same interface.
• A class can implement many unrelated interfaces.
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Borrador
177. Interface Example
public class Bird extends Animal implements Flyer {
public void takeOff() { /* take-off implementation */ }
public void land() { /* landing implementation */ }
public void fly() { /* fly implementation */ }
public void buildNest() { /* nest building behavior */ }
public void layEggs() { /* egg laying behavior */ }
public void eat() { /* override eating behavior */ }
}
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Borrador
178. Nested Classes
• Allow a class definition to be placed inside another class
definition
• Group classes that logically belong together
• Have access to their enclosing class‘s scope
class OuterClass {
...
class NestedClass {
...
}
}
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Borrador
180. Nested Classes
• Nested static class— A named class declared static. It can
directly access only static variables and methods. It is
considered a top-level class, and may be declared with the usual
access modifiers for classes.
• Nested interface— A named interface, declared as a static
member of a class, typically used for defining methods used to
access the enclosing class. As usual with interfaces, it is
assumed to be public.
• Inner class (member)— A named class defined as a member of
the enclosing class. It must be associated with an instance of the
enclosing class. There can be multiple member inner classes in
an enclosing class. You can also have an inner class contained in
an inner class. Member inner classes can be declared as public,
private, protected, final, or abstract, but they cannot have the
same name as any enclosing class.
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Borrador
181. Nested Classes
• Inner class (local)— A named class defined in a code block in a
method of the enclosing class. The inner class can access local
variables in the method and parameters passed to the method
only if the variables are declared final. As with a local variable,
the inner class cannot be accessed outside the code block; in
other words, the scope of the class is confined to the code
block.
• Inner class (anonymous)— A class defined inside a single
expression, having no name or constructor method. These
classes can access local variables in the method and parameters
passed to the method only if they are declared final.
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Borrador
185. Properties of Nested Classes
• Nested class names must be adequately qualified.
• Nested classes defined in a method are called local.
• Local classes can access final local variables.
• Nested classes can be abstract.
• Interfaces can be nested.
• Nested classes can access static members of enclosing scopes.
• Non-local classes can have any access protection.
• Nested and enclosing classes are compiled together.
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Borrador
186. Nested and Inner Classes
• Nested classes can be declared static.
• Non-static nested classes are called inner classes.
• Inner classes can access members of their enclosing instance
using the this reference.
• Inner classes cannot declare static members except compile
time constants.
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Borrador
190. Objectives
• Define exceptions
• Use try, catch, and finally statements
• Describe exception categories
• Identify common exceptions
• Develop programs to handle your own exceptions
• Use assertions
• Distinguish appropriate and inappropriate uses of assertions
• Disable assertions at runtime
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Borrador
191. Exceptions
• An exception is an event or condition that disrupts the normal
flow of execution in a program
– Exceptions are errors in a Java program
– The condition causes the system to throw an exception
– The flow of control is interrupted and a handler will catch
the exception
public class HelloWorld {
public static void main(String[] args) {
int i = 0;
String greetings[] = { "Hello world!", "No, I mean it!",
"HELLO WORLD!!" };
while (i < 4) {
System.out.println(greetings[i]);
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i++;
}
}
}
Borrador
192. Exception Handling
• Exception handling is object-oriented
– It encapsulates unexpected conditions in an object
– It provides an elegant way to make programs robust
– It isolates abnormal from regular flow of control
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Borrador
193. Exception Handling
• JVM can detect unrecoverable
conditions
– Examples:
• Class cannot be loaded
• Null object reference
used
• Both core classes and code that
you write can throw exceptions
– –Examples:
• IO error
• Divide by zero
• Data validation
• Business logic exception
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• Exceptions terminate execution
unless they are handled by the
program
Borrador
194. The exception hierarchy
• Throwable is the base class, and provides a common interface
and implementation for most exceptions
• Error indicates serious problems that a reasonable application
should not try to catch, such as:
– VirtualMachineError
– CoderMalfunctionError
• Exception heads the class of conditions that should usually be
either caught or specified as thrown
• A RuntimeException can be thrown during the normal operation
of the JVM
– Methods may choose to catch these but need not specify
them as thrown
– Examples:
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• ArithmeticException
• BufferOverflowException
Borrador
196. Handling exceptions
• Checked exceptions must be either in the method where they
are generated, or delegated to the calling method
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Borrador
197. Keywords
• throws
– A clause in a method declaration that lists exceptions
that may be delegated up the call stack
– Example: public int doIt() throws SomeException, …
• try
– Precedes a block of code with attached exception
handlers
– Exceptions in the try block are handled by the exception
handlers
• catch
– A block of code to handle a specific exception
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Borrador
198. Keywords
• finally
– An optional block which follows catch clauses
– Always executed regardless of whether an exception
occurs
• throw
– Launches the exception mechanism explicitly
– Example: throw (SomeException)
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Borrador
199. try/catch blocks
• To program exception handling, you must use try/catch blocks
• Code that might produce a given error is enclosed in a try block
• The catch clause must immediately follow the try block
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Borrador
200. The catch clause
• The clause always has one argument that declares the type of
exception to be caught
• The argument must be an object reference for the class
• Throwable or one of its subclasses
• Several catch clauses may follow one try block
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Borrador
201. The finally clause
• Optional clause that allows
cleanup and other operations to
occur whether an exception
occurs or not
– May have try/finally with no
catch clauses
• Executed after any of the
following:
– try block completes normally
– catch clause executes
• Even if catch clause includes
return
– Unhandled exception is
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thrown, but before execution
returns to calling method
Borrador
202. Nested exception handling
• It may be necessary to handle
exceptions inside a catch or
finally clause
– For example, you may want
to log errors to a file, but all
I/O operations require
IOException to be caught.
• Do this by nesting a try/catch
(and optional finally) sequence
inside your handler
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Borrador
203. The throw keyword
• Not to be confused with keyword throws
• Can be used in a try block when you want to deliberately throw
an exception
• You can throw a predefined Throwable object or your own
exception subtype
• Create a new instance of the exception class to encapsulate the
condition
• The flow of the execution stops immediately after the throw
statement, and the next statement is not reached
– A finally clause will still be executed if present
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Borrador
204. Handling runtime exceptions
• What happens when something goes wrong in the JVM?
– It throws an error derived from Error depending on the
type of problem
• What happens if RuntimeException is thrown?
– Methods are not forced to declare RuntimeException in
their throws clauses; the exception is passed to the JVM
• The JVM does the necessary cleaning and terminates the
application or applet
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Borrador
205. Assertions
• The idea behind assertions is that, at critical points in your
program, you can insert a single statement that can check for a
required condition and produce a message if the condition does
not exist.
• It is of course possible to write your own code without the
assertion system. You could, for example, use if/else blocks or
even exceptions to do this type of checking. The assertion
system, however, offers a more concise syntax.
• During the normal run of a program assertions are turned off, so
the checking causes no performance overhead.
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Borrador
206. Assertions
• To take examples from the real world, you might want to ensure
that a person's age is always greater than zero, that the sex of a
mother is always female, that the reading of a fuel gauge is not
a negative number, or that some reference is not null. These are
statements that should always be true. When debugging a
program, it might be useful to get the program to ensure that
these assumptions are still valid.
• You need to specifically tell the compiler you are using JDK 1.4
mode where assert has a special meaning. This is accomplished
by adding the following to the command line:
-source 1.4
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Borrador
207. Assertions
• Thus, if you were compiling a program called Test.java, the
command line would be as follows:
javac -source 1.4 Test.java
• Assertion checking is enabled at runtime via the -
enableassertions command-line switch. To confirm that
everything you have asserted to be true is true during the run of
a program called Test, you would type
java -enableassertions Test
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Borrador
208. Assertions
• Two forms:
– assert <boolean expression> ;
– assert <boolean expression> : <value expression> ;
• If the boolean expression is false:
– Form 1 throws an AssertionError with no message
– Form 2 throws an AssertionError with a message defined by
evaluating the second expression
assert(iMonth<13);
assert (iMonth <13):"The value of iMonth has exceeded 12";
private void methodA(int num) {
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assert (num>=0); // throws an AssertionError
// if this test isn't true
useNum(num + x);
}
Borrador
210. Agenda
• Objectives
• What is a Collection?
• Collections Represent Data Structures
• Specific Kinds of Collections
• The Java Collections Framework
• Interfaces and Implementations
• Algorithms
• Benefits of a Collections Framework
• Interfaces in the Framework
• The Collection Interface
• Collections, Sets and Lists
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Borrador
211. Agenda
• The Map Interface
• Comparing Objects
• More on Comparing Objects
• Sorted Collections
• Iterators
• The Iterator Code Pattern
• Interfaces and implementations
• Implementation Choices
• Legacy Collections
• Cloning Collections
• The Collection Class
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Borrador
212. Objectives
• Understand the basic concepts of collections
• Explore the collection interfaces provided by Java
– Interfaces
– Abstract types
– Concrete implementations
• Understand how the ―legacy‖ classes and interfaces fit
in with the more modern classes and interfaces
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Borrador
213. What is a Collection?
• A collection is an object that groups multiple elements into a
single unit
• Collections typically represent data items that form a natural
group such as:
– A poker hand
• A collection of cards
– A mail folder
• A collection of letters
– A telephone directory
• A collection of
name-to-phone-number
mappings
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Borrador
215. Specific Kind of Collections
• Set
– Cannot contain duplicate elements
• e.g., employees, library books, processes running on a
machine
• List
– Ordered collection, can contain duplicates
• e.g., webpage history, student roster
• Map
– Objects that maps keys to values, duplicate keys not allowed
• e.g., dictionary, property sheet
– Not a true collection interface
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Arrays are also considered collections,
though they are not part of the
collection framework
Borrador
216. The Java Collection Framework
• A Collections Framework is a unified architecture for
representing and manipulating collections.
• It is comprised of three things:
– Interfaces
– Implementations
– Algorithms
The Java collections framework is
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made up of a set of interfaces and
classes for working with group of
objects
Borrador
217. Interfaces and Implementations
• Interfaces – abstract data types representing collections
– Allow collections to be manipulated independently of the
details of their representations
– Provide extension points
• New collection types can be added which provide
different implementations of the same method
• Implementations – concrete implementations of the collection
interfaces
– Reusable data structures
Interfaces: abstract data types
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representing collections.
Implementations: concrete
implementations of the collection
interfaces.
Borrador
218. Algorithms
• Algorithms – methods that perform useful computations on
objects that implement collection interfaces
– e.g., searching and sorting
– Reusable functionality via polymorphism
• Same method can be used on many different
implementations of the appropriate collections interface
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Borrador
219. Benefits of a Collections Framework
• Reduces
– Programming effort
– Effort to learn and use new APIs
– Effort to design new APIs
• Increases program speed and quality
• Allows interoperability among unrelated APIs
• Encourages software reuse
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Borrador
220. Interfaces in the Framework
Collection Map
List Set
SortedMap
SortedSet
Comparable
Iterator
Enumeration
ListIterator Comparator
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Borrador
221. The Collection Interface
• Found in the java.util package
• Used to change a collection
and pass them from one Collection
method to another // Basic Operations
• For example: size():int;
isEmpty():boolean;
– Add to or remove from contains(Object):boolean;
a collection add(Object):boolean; // Optional
remove(Object):boolean; // Optional
– Test membership iterator():Iterator;
• Defines methods to
// Bulk Operations
– Facilitate looping containsAll(Collection):boolean;
addAll(Collection):boolean; // Optional
through collections removeAll(Collection):boolean; // Optional
– Convert collections retainAll(Collecton):boolean; // Optional
clear():void; // Optional
to arrays
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// Array Operations
toArray():Object[];
toArray(Object[]):Object[];
Borrador
222. Collections, Set and Lists
Collection
Set List
void add(int index, Object element)
boolean addAll(int index, Collection c)
Object get(int index)
SortedSet int lastIndexOf(Object o)
ListIterator listIterator(int index)
Object remove(int index)
Object set(int index, Object element)
List subList(int fromIndex, int toIndex)
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Borrador
223. The Map Interface
Map
• A Map maps keys to values void clear()
– Cannot contain duplicate keys boolean containsKey(Object
• Defines the interface needed to manipulate key)
boolean
such a collection: containsValue(Object value)
– Add/remove a key-value pair Set entrySet()
boolean equals(Object o)
– Given a key, get the value Object get(Object key)
– Test membership int hashCode()
• A map‘s contents can be viewed in one of boolean isEmpty()
Set keySet()
three collection views, Object put(Object key)
– A set of keys void putAll(Map t)
Object remove(Object key)
– A collection of values int size()
– A set of key-value mappings Collection values()
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Borrador
224. Comparing Objects
• To sort items in a collection, there must be a way to impose a
total ordering on the items
– For any two items in the collection, it must be possible to
compare the objects and unambiguously determine whether:
• Object A comes before object B
• Object B comes before object A
• Object A and object B are equal
– There are two ways to order objects
• The Comparable interface
• The Comparator interface
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Borrador
225. More on Comparing Objects
• The Comparable Interface
– Implements a class whose objects are capable of comparing
other objects to themselves
– Such classes are said to have a natural ordering
• The Comparator interface
– Implements a class whose purpose is to compare other
objects to each other
– The same two objects may compare differently using
different comparators
Comparable Comparator
int compareTo(Object o) int compare(Object o1, Object o2)
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Borrador
226. Sorted Collection
• SortedSet is a Set with an intrinsic (and automatically
maintained) order
– Additional methods expose this order
• SortedMap is a Map with similar properties, based on key order
• In either case, order may be determined by a natural order or a
comparator
Set
SortedSet
Comparator comparator()
Object first()
SortedSet headSet(Object toElement)
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Object last()
SortedSet subSet(Object fromElement, Object toElement)
SortedSet tailSet(Object fromElement)
Borrador
227. Iterators
• Iterators provide a convenient way Iterator
to loop over the entire contents of boolean hasNext()
a collection one at a time Object next()
void remove()
• ListIterator adds methods that
expose the sequential nature of
the underlying list ListIterator
• add and remove operations void add(Object o)
―pass through‖ to the underlying boolean hasPrevious()
int nextIndex()
collection Object previous()
• Iterators of sorted collections int previousIndex()
iterate through the collection void set(Object o)
according to its underlying order
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Borrador
228. The Iterator Code Pattern
Collection c;
Iterator i = c.iterator();
while (i.hasNext()) {
Object o = i.next();
// process this object
}
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Borrador
229. Interfaces and Implementations
IMPLEMENTATIONS
Hash Resizable Balanced Linked List Legacy
Table Array Tree
I
N
Set HashSet TreeSet
T
E
R
F
A
List ArrayList LinkedList Vector,
C Stack
E
S
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Map HashMap TreeMap HashTable,
Properties
Borrador
230. Implementation Choices
• Set / Map
– HashSet / HashMap
• Very fast, no ordering
• Choice of initial capacity and load factor important for
performance
– TreeSet / TreeMap
• Maintains balanced tree, good for sorted interations
• No tuning parameters
– HashTable
• Synchronized
• Be sure to use Map interface
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Borrador
231. Implementation Choices
• List
– ArrayList
• Very fast
• Can use native method System.arraycopy
– LinkedList
• Good for volatile collection, or adding to front (e.g.,
queues)
– Vector
• Synchronized
• Be sure to use List interface
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Borrador
232. Legacy Collections
• The legacy collection classes are still available, but their
implementations have changed
• java.util.Vector
– Extendable, shrinkable, indexed list
• java.util.Stack
– Extends Vector to allow push and pop on a LIFO
• java.util.BitSet
– Expandable set of true/false flags
• java.util.Dictionary
– Abstract class now obsolete and replaced by java.util.Map
• java.util.Hashtable
– Efficient storage of objects with no natural organization
• java.util.Properties
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– Stores key-value pairs; the key is the name of a property
Borrador
233. Cloning Collections
• You can make a copy of most collections with the clone()
method
– This creates a new collection but does not clone the objects
stored in the collection (called a shallow copy)
Collection1
Stored
Objects clone()
Collection2
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Borrador
234. The Collection Class
• java.util.Collections consists exclusively of static methods that
operate on or return collections. It contains:
– Polymorphic algorithms that operate on collections, e.g.,
• binarySearch
• copy
• min and max
• replace
• reverse
• rotate
• shuffle
• sort
• Swap
– ―Wrappers‖ – returns a new collection backed by a specified
collection
• Synchronized collections
• Unmodifiable collections
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Borrador
236. Agenda
• Objectives
• Introduction
• Thread and Multithreading
• Processes and Threads
• Multitasking and Multithreading
• User Threads
• Daemon Threads
• Life Cycle of Threads
• The Thread Class
• Creating Threads
• Sub-classing from the Thread Class
• Start and Stop
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Borrador
237. Agenda
• Suspend and Resume
• Sleep
• Yield
• Thread Interrupts
• Other Thread Related Methods
• Thread Related Methods
• Thread Scheduling
• Setting Thread Priority
• Thread Groups
• Grouping of Threads
• Usage of Thread Group
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Borrador
238. Agenda
• Managing Thread Group Priority
• Useful Thread Group Methods
• Methods invoked on a ThreadGroup objec
• Security Features
• Thread Synchronization
• Thread Racing
• Monitors
• Synchronization Methods
• Object Monitors and Synchronized Methods
• Synchronization and Race Conditions
• Synchronization Statements
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Borrador
239. Agenda
• Deadlock
• Thread Communication
• Stopping Threads Safely
• Example
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Borrador
240. Objectives
• Define a thread
• Create separate threads in a Java program, controlling the code
and data that are used by that thread
• Control the execution of a thread and write platform
independent code with threads
• Describe the difficulties that might arise when multiple threads
share data
• Use wait and notify to communicate between threads
• Use synchronized to protect data from corruption
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Borrador
241. Introduction
• Threads allow programmers to perform multiple tasks
simultaneously
• Some important points about threads are:
– Threads are lightweight component
– Threads have a beginning, sequence of steps to be
executed, and an ending
– Threads have specific execution at any time
– Threads are not programs and, hence cannot execute by
themselves
– Threads operate at the process level
– Many threads may be run in a single program
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Borrador
242. Threads and Multithreading
• An application in Java may be single, or multithreaded
• In a single threaded application, the main method that the JVM
executes does not span other child threads
• In a multithreaded application, the main method spans other
child threads
• These child threads will run in parallel to the thread executing
the main method
• Each child thread may be performing a different task
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Borrador
243. Processes and Threads
• Operating systems like Windows 2000 or OS/2 allow us to run
many processes simultaneously
• This is called multitasking
• An operating system can have multiple programs running and
within each program there can be multiple threads of control
• Each running instance of a program is a process, while each
sequence of control within a program is a thread
• Each process has its own address space
• Threads share the same address space allocated for a program
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Borrador
245. User Threads
• Threads created by users (programmers) are called user threads
• User threads execute in the foreground
• The JVM will not exit when a user thread is running
• However, when all user threads have finished, the JVM will
terminate all daemon threads, including the garbage collector,
and exit
• The main thread is a user thread created and made available by
JVM
• This thread is launched in the public static void main(String [ ]
args) method
• All other user threads are generated from the main thread
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Borrador
246. Daemon Threads
• Daemon threads are created to perform tasks like garbage
collection and AWT implementation
• They usually execute in the background, and are created in
order to serve user threads
• Some user-created threads, can be made to run in the
background by calling the setDaemon() method
• To check if a particular thread is a daemon thread or not we can
use the isDaemon() method
• Daemon threads expire when the last user-created thread
expires
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Borrador
248. The Thread Class
• The different parameters given to the constructors of the
Thread class are:
– public Thread();
– public Thread(Runnable target);
– public Thread(Runnable target, String name);
– public Thread(String name);
– public Thread(ThreadGroup group, Runnable target);
– public Thread(ThreadGroup group, Runnable target,
String name);
– public Thread(ThreadGroup group, String name);
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Borrador
249. Creating Threads
• There are two ways of creating threads:
– Inheriting from the Thread class, and overriding its run()
method
– Implementing Runnable interface by providing
implementation for only its run() method
• Sub classing from the Thread class of Java creates a thread
• This is possible only if the class that intends running as a thread
is not already a subclass of some other class
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Borrador
250. Sub-Classing from Thread Class
• The given steps show us how to create and use a user-defined
thread class in Java:
– Create a class that extends from the Thread class
– Override the run() method in the inherited class, by
providing the functionality for the task the thread is
created for
– Create an instance of the inherited thread class
– Invoke the start() method on the object of the inherited
thread class
– When the start() method is invoked, the run() method of
the inherited thread class starts executing
– The thread remains alive as long as the run() method
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executes
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251. Start and Stop
• When we create a Thread object, as in Thread myThread = new
Thread();
• An object of Thread is created in memory
• The thread starts running only when the start() method of
Thread is invoked
• Starting and stopping of threads is done using the following
methods:
– public void start();
– public final void stop();
– public final void stop(Throwable obj);
– public void destroy();
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252. Suspend and Resume
• To suspend a running thread the suspend() method is used,
which makes the thread not runnable
• To resume a suspended thread the resume() method is used
• However, invoking resume() method does not guarantee that the
thread will be changed to runnable
• The suspend() and resume() methods are defined as follows:
– public final void suspend();
– public final void resume();
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253. Sleep
• To put a thread to sleep for a specified amount of time we can
use the sleep() method
• This makes the thread not runnable for a specified amount of
time
• After the elapse of the specified time, the thread becomes
runnable again
• Look at the following declarations:
– public static void sleep(long millisecond);
– public static void sleep(long millisecond, int
nanosecond);
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254. Yield
• The yield() method of Thread class is used to notify the
scheduler in the event of multiple threads running
• The thread that is currently running uses the yield() method to
notify the other threads
• These threads may in the runnable state can be scheduled to run
public static void yield();
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255. Threads Interrupts
• A sleeping or a waiting thread can be interrupted by calling the
interrupt() method
• For instance, t.interrupt() interrupts the Thread object t
• Invoking interrupt() causes an InterruptedException to be thrown
on a thread, which is checked by the thread by using the
isInterrupted() method
• The isInterrupted() method returns a boolean value indicating
whether the thread has been interrupted, without changing the
interrupted status of the thread
• Invoking interrupted() method instead clears the interrupted
status of the thread
• The interrupted() method also returns a boolean value
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256. Other Related Threads Methods
• The currentThread() method returns a reference to the thread
currently running
• The getName() method returns the name assigned to this thread
• The setName() method sets the name of a thread
• The wait() method dictates that the calling thread give up the
object monitor, and wait until notified by another thread
• The notify() method is used to wake up a single thread that
initially called the wait() method
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258. Thread Scheduling
• Threads may be assigned priority so that a higher priority thread
may interrupt a running lower priority thread
• The mechanism by which runnable threads are allocated the CPU
is called scheduling
• Thread scheduling is done in two ways:
– Preemptive
– Non preemptive
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259. Setting Thread Priority
• To change the priority of threads in a program, we can use the
setPriority() method
• We can get the priority of a thread using the getPriority()
method
• The priority values are integers ranging from MIN_PRIORITY to
MAX_PRIORITY
• If we try to set a priority out of this range then an exception is
thrown
• The two methods are defined as follows:
– public final int getPriority();
– public final void setPriority(int newPriority);
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260. Threads Groups
• A set of threads can belong to a thread group in Java
• Every thread belongs to exactly one ThreadGroup instance
• ThreadGroup helps us manage a set of threads belonging to a
particular category
• A ThreadGroup can contain both threads as well as other
ThreadGroup objects, thus forming a hierarchical tree-like
structure
• There is a ThreadGroup that has the main thread, which runs the
main() method
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262. Usage of Thread Group
ThreadGroup eg = new ThreadGroup("example threads");
Thread t1 = new Thread(eg);
Thread t2 = new Thread(eg);
Thread t3 = new Thread(eg);
t1.start();
t2.start();
t3.start();
if (condition)
eg.destroy();
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263. Managing ThreadGroup Priority
• The maximum priority of a thread group can be changed
• Using the setMaxPriority(), we set the new maximum priority
• The getter method getMaxPriority() returns the current
maximum priority of a thread group
• The methods are defined as follows:
– public final int getMaxPriority();
– public final void setMaxPriority(int priority);
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264. Useful ThreadGroup Methods
• We can find the number of threads active in a ThreadGroup by
using the activeCount() method
• The activeGroupCount() method returns the number of active
groups in the thread group
• To get the list of threads or ThreadGroup objects in the current
ThreadGroup we can use the enumerate() method
• This is how enumerate() is declared:
– public int enumerate(Thread list[]);
– public int enumerate(Thread list[], boolean recurse);
– public int enumerate(ThreadGroup list[]);
– public int enumerate(ThreadGroup list[], boolean
recurse);
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265. Methods Invoked a ThreadGroup Object
• We can find the number of threads active in a ThreadGroup by
using the activeCount() method
• The activeGroupCount() method returns the number of active
groups in the thread group
• To get the list of threads or ThreadGroup objects in the current
ThreadGroup we can use the enumerate() method
• This is how enumerate() is declared:
– public int enumerate(Thread list[]);
– public int enumerate(Thread list[], boolean recurse);
– public int enumerate(ThreadGroup list[]);
– public int enumerate(ThreadGroup list[], boolean
recurse);
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266. Security Features
• Threads and thread groups are critical resources that require
security features to protect them
• For a Java application we can set SecurityManager using the
• System.setSecurityManager() method
• The SecurityManager installed by the browser environment
protects the applets
• When an applet is running in a browser environment, it is
allowed to modify only those threads and thread groups that are
created by the current applet
• It cannot modify threads or groups created by other applets
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267. Thread Synchronization
• A critical resource is one that can be used only by one thread at
a time
• If more than one thread accesses the critical resource
simultaneously, then the resource might end up in an
inconsistent state
• The method to ensure that a shared resource is used by only one
thread at a time is called synchronization
• Synchronization is the use of code to control the flow of
concurrent threads and their access to shared resources
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270. Monitor
• When an object is accessing a shared resource, no other object
can access the resource unless the one currently accessing the
resource releases control of the resource
• This is called mutual exclusion
• It is used in the process of synchronization, to ensure exclusive
use of resources at a given time
• Monitors are special purpose objects that apply the principle of
mutual exclusion to groups of objects
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271. Synchronized Methods
• A synchronized method is one that does not permit access to
more than one object at a time
• In Java, the synchronized keyword is used to specify that a
method is synchronized
• All objects in Java have a monitor attached to them by default,
making synchronization easy in Java
• Synchronized methods use the object's monitor to synchronize
access to that object
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275. Synchronized Statement
• The following is the syntax for the synchronized
statement:
synchronized ( object ) {
// Statements to be synchronized
}
//Here, object is a reference to the object to be
//synchronized
• The synchronized block ensures that only after the
current thread has successfully entered the object's
monitor can it access the method that is a member of
the object
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277. Thread Communication
• Java provides a method of handling interthread communication
using three methods specially designed for this purpose, viz. the
wait(), notify(), and notifyAll() methods
• These methods are implemented as final in the Object class,
which means that we cannot provide these methods in any user-
defined class
• These three methods are defined inside the Object class as
follows:
– final void wait()
– final void notify()
– final void notifyAll()
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278. Stopping Threads Safely
• When the stop() method is called by a particular thread, all the
monitors that it is holding are released
• These objects may be in an unstable state when the monitor is
released, which can have disastrous ramifications for any other
part of our application that tries to use these partially modified
objects
• A safer way to do this is to have our thread poll on a Boolean
value
• When we want to stop the thread, we toggle the Boolean value
and the thread will stop at a safe place in the code
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