The document describes an algorithm for convex partitioning of a polygon into the smallest number of convex pieces with the lowest memory consumption. The algorithm finds primary sectors by drawing line segments between reflex vertices, ensuring the segments do not intersect polygon edges or contain interior vertices. Secondary sectors are found by intersecting primary sectors. The algorithm runs in O(n3) time and O(n2) space, producing fewer convex pieces than prior algorithms with the same time complexity while using less memory. Key steps include representing the polygon, finding reflex vertices, testing intersections, and computing sector endpoints.