Constructor is a special member function that initializes objects of a class. Constructors have the same name as the class and do not have a return type. There are two types of constructors: default constructors that take no parameters, and parameterized constructors that allow passing arguments when creating objects. Constructors are automatically called when objects are created to initialize member variables, unlike regular member functions which must be explicitly called.
Inheritance allows a derived class to inherit properties from a base or parent class. A derived class inherits attributes and behaviors of the base class and can add its own attributes and behaviors. There are different types of inheritance including single, multilevel, multiple, hierarchical, and hybrid inheritance. Inheritance promotes code reuse and reduces development time.
this explains concept of Constitution which contains meaning, definition,classification,characteristics of good constitution and brief introduction Constituent Assembly of India
The document discusses the functions of human resource management (HRM). It outlines managerial functions such as planning, organizing, staffing, directing, and controlling. It also describes operative functions including employment, development, compensation, maintenance, motivation, personnel records, employee relations, and separation. Finally, it notes the advisory functions of HRM which involve advising top management and departmental heads. The overall purpose of HRM is to acquire, develop, manage, motivate, and gain commitment from employees to achieve organizational goals.
Classes allow users to bundle data and functions together. A class defines data members and member functions. Data members store data within each object, while member functions implement behaviors. Classes support access specifiers like public and private to control access to members. Objects are instances of classes that allocate memory for data members. Member functions can access object data members and are called on objects using dot notation. Friend functions allow non-member functions to access private members of classes.
Inheritance allows new classes called derived classes to be created from existing classes called base classes. Derived classes inherit all features of the base class and can add new features. There are different types of inheritance including single, multilevel, multiple, hierarchical, and hybrid. A derived class can access public and protected members of the base class but not private members. Constructors and destructors of the base class are executed before and after those of the derived class respectively.
Object oriented programming is a modular approach to programming that treats data and functions that operate on that data as objects. The basic elements of OOP are objects, classes, and inheritance. Objects contain both data and functions that operate on that data. Classes are templates that define common properties and relationships between objects. Inheritance allows new classes to acquire properties of existing classes. OOP provides advantages like modularity, code reuse, and data abstraction.
INTRODUCTION
COMPARISON BETWEEN NORMAL FUNCTION AND INLINE FUNCTION
PROS AND CONS
WHY WHEN AND HOW TO USED?
GENERAL STRUCTURE OF INLINE FUNCTION
EXAMPLE WITH PROGRAM CODE
A file is a collection of related data that a computer treats as a single unit. Files allow data to be stored permanently even when the computer is shut down. C uses the FILE structure to store attributes of a file. Files allow for flexible data storage and retrieval of large data volumes like experimental results. Key file operations in C include opening, reading, writing, and closing files. Functions like fopen(), fread(), fwrite(), fclose() perform these operations.
Functions allow programmers to structure C++ programs into modular segments of code to perform individual tasks. There are two types of functions: library functions and user-defined functions. User-defined functions are defined using a return type, function name, and parameters. Functions can be called by value or by reference and can also be inline, recursive, or friend functions.
Functions allow programmers to break programs into smaller, reusable parts. There are two types of functions in C: library functions and user-defined functions. User-defined functions make programs easier to understand, debug, test and maintain. Functions are declared with a return type and can accept arguments. Functions can call other functions, allowing for modular and structured program design.
Packages in Java allow grouping of related classes and interfaces to avoid naming collisions. Some key points about packages include:
- Packages allow for code reusability and easy location of files. The Java API uses packages to organize core classes.
- Custom packages can be created by specifying the package name at the beginning of a Java file. The class files are then compiled to the corresponding directory structure.
- The import statement and fully qualified names can be used to access classes from other packages. The classpath variable specifies locations of package directories and classes.
The document presents information about functions in the C programming language. It discusses what a C function is, the different types of C functions including library functions and user-defined functions. It provides examples of how to declare, define, call and pass arguments to C functions. Key points covered include how functions allow dividing a large program into smaller subprograms, the ability to call functions multiple times, and how functions improve readability, debugging and reusability of code. An example program demonstrates a simple C function that calculates the square of a number.
View study notes of Function overloading .you can also visit Tutorialfocus.net to get complete description step wise of the concerned topic.Other topics and notes of C++ are also explained.
Static Data Members and Member FunctionsMOHIT AGARWAL
Static data members and static member functions in C++ classes are shared by all objects of that class. Static data members are initialized to zero when the first object is created and shared across all instances, while static member functions can only access other static members and are called using the class name and scope resolution operator. The example program demonstrates a class with a static data member "count" that is incremented and accessed by multiple objects to assign increasing code values, and a static member function "showcount" that prints the shared count value.
This document discusses templates in C++. Templates allow functions and classes to work with multiple data types without writing separate code for each type. There are two types of templates: class templates, which define a family of classes that operate on different data types, and function templates, which define a family of functions that can accept different data types as arguments. Examples of each template type are provided to demonstrate how they can be used to create reusable and flexible code.
Constructors are special class functions which performs initialization of every object. The Compiler calls the Constructor whenever an object is created. Destructor on the other hand is used to destroy the class object.
This document discusses different types of functions in C programming. It defines library functions, user-defined functions, and the key elements of functions like prototypes, arguments, parameters, return values. It categorizes functions based on whether they have arguments and return values. The document also explains how functions are called, either by value where changes are not reflected back or by reference where the original values are changed.
This document discusses classes and objects in C++. It defines a class as a user-defined data type that implements an abstract object by combining data members and member functions. Data members are called data fields and member functions are called methods. An abstract data type separates logical properties from implementation details and supports data abstraction, encapsulation, and hiding. Common examples of abstract data types include Boolean, integer, array, stack, queue, and tree structures. The document goes on to describe class definitions, access specifiers, static members, and how to define and access class members and methods.
This presentation introduces Java packages, including system packages that are part of the Java API and user-defined packages. It discusses how packages organize related classes and interfaces, the structure of package names and directories, and how to create and access packages. Packages provide advantages like grouping related code, preventing name collisions, and improving reusability.
The document discusses call by value and call by reference in functions. Call by value passes the actual value of an argument to the formal parameter, so any changes made to the formal parameter do not affect the actual argument. Call by reference passes the address of the actual argument, so changes to the formal parameter do directly modify the actual argument. An example program demonstrates call by value, where changing the formal parameter does not change the original variable.
Operator overloading allows operators like + and << to be used with user-defined types like classes. It is done by defining corresponding operator functions like operator+() and operator<<(). This allows objects to be used with operators in a natural way while providing custom behavior for that type. The rules for overloading include maintaining precedence and associativity of operators. Common operators like +, -, *, /, <<, >>, ==, =, [] and () can be overloaded to allow user-defined types to work with them.
Constructors are special member functions used to initialize objects. There are three types of constructors: 1) default constructors which have no arguments, 2) parameterized constructors which can take arguments to initialize objects, and 3) copy constructors which initialize an object from another existing object. Constructors are automatically called when objects are created, take the class name, and cannot return values or be defined as private. They play an important role in initializing class objects.
The document discusses file input/output in C++. It covers the header file fstream.h, stream classes like ifstream and ofstream for file input/output, opening and closing files, reading/writing characters and objects to files, detecting end of file, moving file pointers for random access, and handling errors. Functions like open(), close(), get(), put(), read(), write(), seekg(), seekp(), tellg(), tellp(), eof(), fail(), bad(), good(), and clear() are described.
C++ constructors initialize objects and provide data when objects are created. There are three types of constructors: default constructors which have no parameters, parameterized constructors which initialize objects with different values, and copy constructors which initialize a new object using an existing object of the same class. Destructors destroy objects and free memory when objects go out of scope or are destroyed. Destructors have the same name as the class preceded by a tilde and are automatically called when objects are destroyed.
This document discusses constructors and destructors in C++. It defines a constructor as a special member function with the same name as the class that is used to initialize objects. Constructors are called automatically when objects are created and allow objects to be initialized before use. Constructors cannot be inherited or static and default and copy constructors are generated by the compiler. The document also discusses declaration, default arguments, copy constructors, and the order of constructor invocation.
INTRODUCTION
COMPARISON BETWEEN NORMAL FUNCTION AND INLINE FUNCTION
PROS AND CONS
WHY WHEN AND HOW TO USED?
GENERAL STRUCTURE OF INLINE FUNCTION
EXAMPLE WITH PROGRAM CODE
A file is a collection of related data that a computer treats as a single unit. Files allow data to be stored permanently even when the computer is shut down. C uses the FILE structure to store attributes of a file. Files allow for flexible data storage and retrieval of large data volumes like experimental results. Key file operations in C include opening, reading, writing, and closing files. Functions like fopen(), fread(), fwrite(), fclose() perform these operations.
Functions allow programmers to structure C++ programs into modular segments of code to perform individual tasks. There are two types of functions: library functions and user-defined functions. User-defined functions are defined using a return type, function name, and parameters. Functions can be called by value or by reference and can also be inline, recursive, or friend functions.
Functions allow programmers to break programs into smaller, reusable parts. There are two types of functions in C: library functions and user-defined functions. User-defined functions make programs easier to understand, debug, test and maintain. Functions are declared with a return type and can accept arguments. Functions can call other functions, allowing for modular and structured program design.
Packages in Java allow grouping of related classes and interfaces to avoid naming collisions. Some key points about packages include:
- Packages allow for code reusability and easy location of files. The Java API uses packages to organize core classes.
- Custom packages can be created by specifying the package name at the beginning of a Java file. The class files are then compiled to the corresponding directory structure.
- The import statement and fully qualified names can be used to access classes from other packages. The classpath variable specifies locations of package directories and classes.
The document presents information about functions in the C programming language. It discusses what a C function is, the different types of C functions including library functions and user-defined functions. It provides examples of how to declare, define, call and pass arguments to C functions. Key points covered include how functions allow dividing a large program into smaller subprograms, the ability to call functions multiple times, and how functions improve readability, debugging and reusability of code. An example program demonstrates a simple C function that calculates the square of a number.
View study notes of Function overloading .you can also visit Tutorialfocus.net to get complete description step wise of the concerned topic.Other topics and notes of C++ are also explained.
Static Data Members and Member FunctionsMOHIT AGARWAL
Static data members and static member functions in C++ classes are shared by all objects of that class. Static data members are initialized to zero when the first object is created and shared across all instances, while static member functions can only access other static members and are called using the class name and scope resolution operator. The example program demonstrates a class with a static data member "count" that is incremented and accessed by multiple objects to assign increasing code values, and a static member function "showcount" that prints the shared count value.
This document discusses templates in C++. Templates allow functions and classes to work with multiple data types without writing separate code for each type. There are two types of templates: class templates, which define a family of classes that operate on different data types, and function templates, which define a family of functions that can accept different data types as arguments. Examples of each template type are provided to demonstrate how they can be used to create reusable and flexible code.
Constructors are special class functions which performs initialization of every object. The Compiler calls the Constructor whenever an object is created. Destructor on the other hand is used to destroy the class object.
This document discusses different types of functions in C programming. It defines library functions, user-defined functions, and the key elements of functions like prototypes, arguments, parameters, return values. It categorizes functions based on whether they have arguments and return values. The document also explains how functions are called, either by value where changes are not reflected back or by reference where the original values are changed.
This document discusses classes and objects in C++. It defines a class as a user-defined data type that implements an abstract object by combining data members and member functions. Data members are called data fields and member functions are called methods. An abstract data type separates logical properties from implementation details and supports data abstraction, encapsulation, and hiding. Common examples of abstract data types include Boolean, integer, array, stack, queue, and tree structures. The document goes on to describe class definitions, access specifiers, static members, and how to define and access class members and methods.
This presentation introduces Java packages, including system packages that are part of the Java API and user-defined packages. It discusses how packages organize related classes and interfaces, the structure of package names and directories, and how to create and access packages. Packages provide advantages like grouping related code, preventing name collisions, and improving reusability.
The document discusses call by value and call by reference in functions. Call by value passes the actual value of an argument to the formal parameter, so any changes made to the formal parameter do not affect the actual argument. Call by reference passes the address of the actual argument, so changes to the formal parameter do directly modify the actual argument. An example program demonstrates call by value, where changing the formal parameter does not change the original variable.
Operator overloading allows operators like + and << to be used with user-defined types like classes. It is done by defining corresponding operator functions like operator+() and operator<<(). This allows objects to be used with operators in a natural way while providing custom behavior for that type. The rules for overloading include maintaining precedence and associativity of operators. Common operators like +, -, *, /, <<, >>, ==, =, [] and () can be overloaded to allow user-defined types to work with them.
Constructors are special member functions used to initialize objects. There are three types of constructors: 1) default constructors which have no arguments, 2) parameterized constructors which can take arguments to initialize objects, and 3) copy constructors which initialize an object from another existing object. Constructors are automatically called when objects are created, take the class name, and cannot return values or be defined as private. They play an important role in initializing class objects.
The document discusses file input/output in C++. It covers the header file fstream.h, stream classes like ifstream and ofstream for file input/output, opening and closing files, reading/writing characters and objects to files, detecting end of file, moving file pointers for random access, and handling errors. Functions like open(), close(), get(), put(), read(), write(), seekg(), seekp(), tellg(), tellp(), eof(), fail(), bad(), good(), and clear() are described.
C++ constructors initialize objects and provide data when objects are created. There are three types of constructors: default constructors which have no parameters, parameterized constructors which initialize objects with different values, and copy constructors which initialize a new object using an existing object of the same class. Destructors destroy objects and free memory when objects go out of scope or are destroyed. Destructors have the same name as the class preceded by a tilde and are automatically called when objects are destroyed.
This document discusses constructors and destructors in C++. It defines a constructor as a special member function with the same name as the class that is used to initialize objects. Constructors are called automatically when objects are created and allow objects to be initialized before use. Constructors cannot be inherited or static and default and copy constructors are generated by the compiler. The document also discusses declaration, default arguments, copy constructors, and the order of constructor invocation.
This document discusses constructors and destructors in C++. It explains that constructors initialize objects when they are created and prevent data members from having garbage values, while destructors destroy objects before they go out of scope. The document covers parameterized and copy constructors, constructor overloading, default constructor arguments, and how constructors and destructors are automatically called by the compiler. It also discusses dynamically initializing data members using constructors with pointer arguments.
Constructors initialize objects of a class when they are created. They are special member functions with the same name as the class. Destructors destroy objects and free allocated memory when objects go out of scope. Constructors can be default, parameterized, or copy constructors to initialize objects with different values. Destructors are used to clean up memory allocated by constructors.
Slide 2:
What are the Constructor & destructor ?
Slide 3:
Characteristics of Constructor
Slide 4:
Special CHaracteristics of Destructor
Slide 5:
Similarities
Slide 6:
Dissimilarities
Slides 7:
Default Constructor with example
Slide 8:
Parameterized Constructor
Slide 9:
Copy Constructor with example
Slide 10:
Destructor
Slide 11:
Bibliography
constructor and destructor-object oriented programmingAshita Agrawal
Constructors are special member functions that initialize objects of a class. There are different types of constructors including default, parameterized, and copy constructors. Destructors are used to destroy objects and their name is the same as the class name but preceded by a tilde. Constructors and destructors are important aspects of object oriented programming.
Constructors are special member functions that are used to initialize objects. There are three main types of constructors: default constructors that take no arguments, parameterized constructors that allow passing arguments, and copy constructors that are used to initialize one object from another of the same type. Destructors are special member functions that are automatically called to destroy objects when they go out of scope or the program terminates. Constructors and destructors are important concepts in object-oriented programming with C++.
This document discusses constructors in Java. It defines a constructor as a special method used to initialize objects. Constructors can be compiler-defined, non-parameterized, or parameterized. Constructors are called implicitly when an object is created and can only be called once per object. They differ from methods in that methods can be called multiple times and allow return types while constructors do not. The document also covers constructor overloading and using the this() call to call another constructor.
The document discusses constructors in C++. It defines what a constructor is, explains that constructors are used to initialize objects, and discusses different types of constructors like default, parameterized, and copy constructors. It also covers characteristics and limitations of constructors, and provides examples of declaring and defining different types of constructors.
Constructors and destructors are special member functions in C++ that are used for initializing objects and cleaning up resources. Constructors are called automatically when an object is created and are used to initialize member variables. Destructors are called when an object is destroyed in order to clean up resources. There are different types of constructors like default, parameterized, and copy constructors. Constructors can be invoked implicitly, explicitly, or through initialization. Destructors have the same name as the class preceded by a tilde and are used to de-allocate memory allocated by the constructor.
- Constructors are special member functions used to initialize objects when they are created. They are automatically called upon object creation and have the same name as the class. Constructors can be default, parameterized, or copy constructors.
- Destructors are also special member functions that perform cleanup actions when an object is destroyed, such as freeing memory. They are called automatically upon object destruction and have the same name as the class preceded by a tilde.
- Examples demonstrate default, parameterized, and copy constructors as well as destructors being defined and called for a class to properly initialize and cleanup objects.
Constructors are special methods that are automatically invoked when objects are created. They initialize the object's data members. There are default and parameterized constructors. A copy constructor initializes an object from another existing object of the same class. Destructors destruct objects and are invoked automatically when objects go out of scope. They have the same name as the class but prefixed with a tilde.
This document discusses various C++ constructor and destructor concepts including:
- Constructors are special methods that initialize object data members when created and can be parameterized to initialize with different values.
- Classes can contain multiple constructors and constructors with default arguments.
- Copy constructors initialize objects using another object of the same class.
- Const objects can only access const member functions and attempts to modify will generate errors.
- Destructors are used to destroy objects and release memory, and their name matches the class name preceded by a tilde. They do not take arguments or return values.
This document discusses constructors in object-oriented programming. It explains that constructors are called during object instantiation to initialize instance attributes. Constructors have the same name as the class and can be overloaded. The document provides examples of constructors that initialize object attributes and constructor overloading. It also discusses default constructors and initializing attributes within constructors.
Constructors are used to initialize objects and allocate memory. A constructor has the same name as its class and is invoked when an object is created. There are different types of constructors including default, parameterized, copy, and dynamic constructors. A destructor is used to destroy objects and does not have any arguments or return values.
Constructors initialize objects when they are created and can be used to set initial values for object attributes. Destructors are called automatically when objects are destroyed. This document discusses various types of constructors like default, copy, parameterized constructors. It also covers constructor overloading and destructors.
This document provides an overview of the this and static keywords in Java. It defines the this keyword as a reference variable that refers to the current object and lists six common uses. The static keyword is used for memory management and can be applied to variables, methods, blocks, and nested classes. Static variables and methods belong to the class rather than objects. The document includes examples and further explanation of static variables, methods, and blocks.
This Presentation is useful to make PPT on the topic "Servlet and Servlet Life Cycle" in Advanced Java. This Presentation is also useful to study this topic.
Dhrumil I. Panchal's document discusses Chomsky Normal Form (CNF) for context free grammars. It defines CNF as productions that are either of the form A->BC, where A, B, C are nonterminals, or A->a, where A is a nonterminal and a is a terminal. It provides the four steps to convert a context free grammar to CNF: 1) eliminate epsilon productions, 2) eliminate unit productions, 3) restrict productions to single terminals or pairs of nonterminals, and 4) shorten strings of nonterminals to length two. An example grammar is converted step-by-step to CNF.
Different Software Testing Types and CMM StandardDhrumil Panchal
This document discusses software engineering concepts including the CMM standard and different types of testing. It defines the five levels of the CMM standard for process maturity. It also describes various types of testing such as unit testing, integration testing, validation testing, system testing, and acceptance testing. For each type of testing it provides details about the goals, steps, and techniques involved.
This document provides information about Dhrumil I. Panchal, a 6th semester computer engineering student at seminar on web design issues. It discusses key topics in web design like display resolution, look and feel, and page layout and linking. Specifically, it notes the importance of display resolution in web design and provides options for addressing different resolutions. It also defines look and feel as the overall visual appearance of a website, including themes, typography, graphics, structure and navigation. Finally, it describes how page layout and linking are used to structure information and connect pages within a website.
Traditional Problems Associated with Computer CrimeDhrumil Panchal
Dhrumil I. Panchal's document discusses traditional problems associated with computer crime from a law enforcement perspective. Some key challenges include physical and jurisdictional concerns due to the intangible nature of digital evidence across borders, a lack of communication between law enforcement agencies, inconsistent laws and community standards, and the low cost and high benefit to perpetrators of computer crimes. Additionally, law enforcement faces resource constraints like limited budgets that impact their ability to acquire necessary training, personnel, hardware, software, and laboratories to effectively investigate computer crimes and compete with private cybersecurity industry.
This Presentation is useful to study about GSM means Global System for Mobile Communication. This Presentation is also useful to make PPT on this topic.
This document provides an introduction and overview of Fourier series. It discusses that Fourier series can be used to approximate periodic functions by decomposing them into their constituent trigonometric components. Applications mentioned include representing any waveform as a sum of sines and cosines, such as analyzing voice recordings. Fourier series are also used in signal processing, approximation theory, control theory, and solving partial differential equations. The document further explains half range Fourier series that can be used for functions defined over half a period rather than a full period. An example is also provided.
The use of huge quantity of natural fine aggregate (NFA) and cement in civil construction work which have given rise to various ecological problems. The industrial waste like Blast furnace slag (GGBFS), fly ash, metakaolin, silica fume can be used as partly replacement for cement and manufactured sand obtained from crusher, was partly used as fine aggregate. In this work, MATLAB software model is developed using neural network toolbox to predict the flexural strength of concrete made by using pozzolanic materials and partly replacing natural fine aggregate (NFA) by Manufactured sand (MS). Flexural strength was experimentally calculated by casting beams specimens and results obtained from experiment were used to develop the artificial neural network (ANN) model. Total 131 results values were used to modeling formation and from that 30% data record was used for testing purpose and 70% data record was used for training purpose. 25 input materials properties were used to find the 28 days flexural strength of concrete obtained from partly replacing cement with pozzolans and partly replacing natural fine aggregate (NFA) by manufactured sand (MS). The results obtained from ANN model provides very strong accuracy to predict flexural strength of concrete obtained from partly replacing cement with pozzolans and natural fine aggregate (NFA) by manufactured sand.
Dear SICPA Team,
Please find attached a document outlining my professional background and experience.
I remain at your disposal should you have any questions or require further information.
Best regards,
Fabien Keller
PRIZ Academy - Functional Modeling In Action with PRIZ.pdfPRIZ Guru
This PRIZ Academy deck walks you step-by-step through Functional Modeling in Action, showing how Subject-Action-Object (SAO) analysis pinpoints critical functions, ranks harmful interactions, and guides fast, focused improvements. You’ll see:
Core SAO concepts and scoring logic
A wafer-breakage case study that turns theory into practice
A live PRIZ Platform demo that builds the model in minutes
Ideal for engineers, QA managers, and innovation leads who need clearer system insight and faster root-cause fixes. Dive in, map functions, and start improving what really matters.
Several studies have established that strength development in concrete is not only determined by the water/binder ratio, but it is also affected by the presence of other ingredients. With the increase in the number of concrete ingredients from the conventional four materials by addition of various types of admixtures (agricultural wastes, chemical, mineral and biological) to achieve a desired property, modelling its behavior has become more complex and challenging. Presented in this work is the possibility of adopting the Gene Expression Programming (GEP) algorithm to predict the compressive strength of concrete admixed with Ground Granulated Blast Furnace Slag (GGBFS) as Supplementary Cementitious Materials (SCMs). A set of data with satisfactory experimental results were obtained from literatures for the study. Result from the GEP algorithm was compared with that from stepwise regression analysis in order to appreciate the accuracy of GEP algorithm as compared to other data analysis program. With R-Square value and MSE of -0.94 and 5.15 respectively, The GEP algorithm proves to be more accurate in the modelling of concrete compressive strength.
この資料は、Roy FieldingのREST論文(第5章)を振り返り、現代Webで誤解されがちなRESTの本質を解説しています。特に、ハイパーメディア制御やアプリケーション状態の管理に関する重要なポイントをわかりやすく紹介しています。
This presentation revisits Chapter 5 of Roy Fielding's PhD dissertation on REST, clarifying concepts that are often misunderstood in modern web design—such as hypermedia controls within representations and the role of hypermedia in managing application state.
Efficient Algorithms for Isogeny Computation on Hyperelliptic Curves: Their A...IJCNCJournal
We present efficient algorithms for computing isogenies between hyperelliptic curves, leveraging higher genus curves to enhance cryptographic protocols in the post-quantum context. Our algorithms reduce the computational complexity of isogeny computations from O(g4) to O(g3) operations for genus 2 curves, achieving significant efficiency gains over traditional elliptic curve methods. Detailed pseudocode and comprehensive complexity analyses demonstrate these improvements both theoretically and empirically. Additionally, we provide a thorough security analysis, including proofs of resistance to quantum attacks such as Shor's and Grover's algorithms. Our findings establish hyperelliptic isogeny-based cryptography as a promising candidate for secure and efficient post-quantum cryptographic systems.
Welcome to the May 2025 edition of WIPAC Monthly celebrating the 14th anniversary of the WIPAC Group and WIPAC monthly.
In this edition along with the usual news from around the industry we have three great articles for your contemplation
Firstly from Michael Dooley we have a feature article about ammonia ion selective electrodes and their online applications
Secondly we have an article from myself which highlights the increasing amount of wastewater monitoring and asks "what is the overall" strategy or are we installing monitoring for the sake of monitoring
Lastly we have an article on data as a service for resilient utility operations and how it can be used effectively.
5. Properties of Constructor
• Constructor is invoked automatically whenever an object of class is created.
• Constructor name must be same as class name.
• Constructors should be declared in the public section because private
constructor cannot be invoked
• outside the class so they are useless.
• Constructors do not have return types and they cannot return values, not
even void.
• Constructors cannot be inherited, even though a derived class can call the
base class constructor.
• Constructors cannot be virtual.
• An object with a constructor cannot be used as a member of a union.
• They make implicit calls to the operators new and delete when memory
allocation is required.
6. Types of Constructors
• There are mainly three types of constructors as follows:
1. Default Constructor
2. Parameterized Constructor
3. Copy Constructor
7. Default Constructor
• Default constructor is the one which invokes by default when
object of the class is created.
• It is generally used to initialize the value of the data members.
• It is also called no argument constructor.
9. Parameterized Constructor
• Constructors that can take arguments are called parameterized
constructors.
• Sometimes it is necessary to initialize the various data elements of
different objects with different values when they are created.
• We can achieve this objective by passing arguments to the
constructor function when the objects are created.
11. Copy Constructor
• A copy constructor is used to declare and initialize an object from
another object.
• For example, integer(integer &i); OR integer I2(I1);
• Constructor which accepts a reference to its own class as a
parameter is called copy constructor.