This document discusses the development of a prototype virtual world distributed server in Erlang to analyze the needs of massively multiplayer online game servers. It describes some key problems for MMOG servers, how Erlang was used to quickly prototype solutions, and tests conducted on architectures with different node configurations. The tests aimed to determine the maximum supported number of players and identify issues causing desynchronization between clients and servers. The prototype was found to be effective for rapidly exploring algorithms and architectures for distributed MMOG systems.