The document discusses software testing techniques using finite state machines and state graphs. It provides details on:
1) Defining states, inputs, transitions, and outputs in a state graph to model software behavior.
2) Implementing state graphs using state tables to encode inputs, specify transitions between states, and define outputs.
3) Identifying good properties of state graphs like having a specified transition for each state/input pair and ways to return to each state, as well as bad properties like equivalent states.