Understanding "Has-A" and "Is-A" Relationships in System Design: Association, Aggregation, and Composition
Day 3: KINDS OF RELATIONSHIPS
Creating relationships between objects is an essential part of building robust and maintainable systems. Two fundamental types of relationships commonly used are "Has-A" and "Is-A". These relationships are key to defining how different objects interact within a system.
The "Has-A" relationship describes an association where one object contains another. This is often referred to as a "Has-A" relationship, and it highlights the fact that an object has another object as a part of itself. This is usually implemented in the form of composition or aggregation in object-oriented design.
1. Aggregation: A “Has-A” Relationship With Loose Coupling (Hollow diamond)
Aggregation refers to a "Has-A" relationship where one object contains another, but the contained object can exist independently. It represents a whole-part relationship, but the lifecycle of the contained object is not dependent on the lifecycle of the containing object.
For example, consider a Library and Book. A Library "Has-A" Book, but a Book can exist independently, outside the context of a Library.
Library ◇── Book (Aggregation: Book can exist independently)
2. Composition: A Stronger "Has-A" Relationship (Solid diamond)
Composition is a stricter form of aggregation. In this relationship, the contained object cannot exist without the parent object. This represents a stronger "Has-A" relationship because the lifecycle of the contained object is tied to the lifecycle of the parent object.
Consider the relationship between a House and Room. A House "Has-A" Room, but without a House, a Room cannot exist. This is a composition because the Room is tightly bound to the existence of the House.
House ◆── Room (Composition: Engine cannot exist without Car)
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An "Is-A" relationship is a inheritance relationship where one class inherits from another. In this case, the subclass is a type of the superclass. This is the foundation of polymorphism and allows objects to be treated as instances of their parent class, even if they are instances of derived classes.
For example, consider a Dog and Animal class. A Dog "Is-A" Animal because it inherits from Animal, which means a Dog is a type of Animal.
UML Representation:
Animal
▲
│
Dog
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