Reframing Markup and Graphics: A Unified Theory of Symbolic Rendering
Robert Boris
In the early 1990s, we engaged in a spirited debate: Is text fundamentally different from graphics? My position then—and now—is unequivocal: text is a subset of graphics. Every character rendered on a screen is a glyph, rasterized by display hardware from vector outlines or bitmap matrices. The process is visual, not symbolic. What we perceive as language is, at the machine level, a graphical rendering pipeline.
This realization is not just computational—it is semiotic. As Roland Barthes observed in Elements of Semiology, signs (whether textual or visual) are not defined by intrinsic meaning but by their interpretive structures. A letter displayed on-screen is not “read” by the hardware; it is drawn. It becomes a symbol only within a human-constructed system of signs. The ASCII table, then, functions as a lookup surface—a decoder ring converting numerical tokens into glyphic forms via font engines. In this light, markup languages like SGML are not merely text—they are pre-visualized maps of structural relationships, poised for symbolic interpretation through graphics hardware.
From this insight, we proposed an architectural shift: instead of parsing SGML into memory-resident data trees, we could store structured documents as BLOBs—binary large objects containing not just the markup but also its presentation context (stylesheets, font mappings) and even lightweight embedded viewers or GPU-executable rendering instructions.
This model anticipates later packaging systems such as EPUB, OOXML, and ISO/IEC 10744:1992 (HyTime), which formalized the representation of structural and temporal relationships in a media-neutral way. In our vision, BLOBs acted as self-contained symbolic renderings—images of structure—ready for direct interpretation and layout by the GPU.
This approach collapses long-standing dichotomies:
In effect, the GPU becomes a structural interpreter—not merely rasterizing pixels, but resolving markup into live, executable form. This concept aligns with modern developments like WebGPU, compute shaders, and the migration of rendering logic into GPU-accelerated environments such as Mozilla’s Servo and NVIDIA’s CUDA. It also parallels recent research in symbolic AI and neural rendering, where structured representations are interpreted through visual computation rather than serial logic.
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Had this model been fully adopted in the 1990s, the implications would have been significant. Database vendors like Oracle, who built their dominance on CPU-bound, row-column schemas, might have been challenged by a GPU-first, structure-as-image paradigm. Chipmakers like Intel, whose architectural focus remained CPU-centric for decades, might have faced earlier disruption from GPU-intensive workloads long before general-purpose GPU computing became mainstream.
But it didn’t happen. Why? Perhaps because we lacked the language to bridge computation and semiotics. As Umberto Eco noted in A Theory of Semiotics, the power of a sign system lies in its interpretive flexibility—but computing in that era prioritized determinism over interpretation. The visual nature of structured data was ignored, boxed into symbolic-only workflows.
Yet the insight remains: Structured data is already visual. It simply requires the right interpreter.
References
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