Object-Oriented Programming (OOP): Classes and Objects in C++ and Java — Step-by-Step from Chip to Network Level Thinking
L. P. Harisha Lakshan Warnakulasuriya(Bsc in CS(OUSL)).
Bachelor of Bio Science in Computer Science.
📚 Table of Contents (1–30 Topics)
Part 1: Foundations of Object-Oriented Programming
Part 2: Core Concepts of Classes and Objects
Part 3: Deep Dive into Object-Oriented Programming Principles
Part 4: Advanced Concepts in Object Handling
Part 5: Detailed Mechanisms of OOP
Part 6: Modern Memory and Resource Management
Part 7: Object Behavior, Cloning, and Multithreading
Part 8: Design Patterns and Real-World Application
Part 9: Conclusion
1. Introduction to Object-Oriented Programming
Object-Oriented Programming (OOP) is a paradigm where code is organized around "objects" — real-world entities that have both data (attributes) and behavior (methods). In simple terms:
Languages like C++ and Java implement OOP to make coding modular, maintainable, and scalable.
2. The Chip-Level Thinking: How OOP Starts Inside Hardware
At the most basic level — inside the chip (CPU):
🔹 Example: When you declare a class, internally the compiler maps memory to hold variables and compiles methods into instructions ready to run.
👉 Therefore, OOP starts at the transistor level where instructions manipulate memory registers, cache, and RAM.
3. Bit, Byte, Instruction: Laying the Groundwork for OOP
When you create an object:
✅ The attributes are stored in memory addresses. ✅ The methods are turned into function calls in assembly language.
4. Memory Management and Object Storage at Low Level
When an object is created:
Memory layout typically looks like:
| Object Header | Fields | Padding | Method Table (VTable - for polymorphism) |
🔹 Think of objects as "compact blocks" of data with a pointer to methods.
5. From Chip to Compiler: How Code is Translated
6. Fundamentals of Classes and Objects
Class: Blueprint of an object (defines properties + behavior). Object: An instance created from a class.
Syntax:
// C++ Example
class Car {
public:
string brand;
int speed;
void accelerate() {
speed += 10;
}
};
// Java Example
public class Car {
String brand;
int speed;
void accelerate() {
speed += 10;
}
}
7. Classes and Objects in C++: Low-Level and High-Level View
🔹 C++ Objects:
🔹 Creating an Object:
Car myCar;
myCar.brand = "Toyota";
myCar.speed = 50;
myCar.accelerate();
🛠 Internally:
8. Classes and Objects in Java: Low-Level and High-Level View
🔹 Java Objects:
🔹 Creating an Object:
Car myCar = new Car();
myCar.brand = "Honda";
myCar.speed = 60;
myCar.accelerate();
🛠 Internally:
9. Real-world Code Examples
C++ Example: Bank Account Class
#include<iostream>
using namespace std;
class BankAccount {
public:
string owner;
double balance;
BankAccount(string own, double bal) {
owner = own;
balance = bal;
}
void deposit(double amount) {
balance += amount;
}
void display() {
cout << "Owner: " << owner << ", Balance: $" << balance << endl;
}
};
int main() {
BankAccount account1("Alice", 500.00);
account1.deposit(250.00);
account1.display();
}
Java Example: Student Management Class
public class Student {
String name;
int id;
double gpa;
public Student(String name, int id, double gpa) {
this.name = name;
this.id = id;
this.gpa = gpa;
}
public void printDetails() {
System.out.println("Name: " + name + ", ID: " + id + ", GPA: " + gpa);
}
public static void main(String[] args) {
Student stu1 = new Student("John", 12345, 3.8);
stu1.printDetails();
}
}
10. Memory Allocation in C++ vs Java
Aspect C++ Java Memory Allocation Manual (stack/heap) Automatic (heap) Garbage Collection Manual (delete) Automatic (GC) Performance Faster (no VM overhead) Slower (VM overhead)
11. Inheritance, Polymorphism, Encapsulation, Abstraction
✅ Inheritance Allows classes to inherit features from another class.
✅ Polymorphism One interface, many implementations.
✅ Encapsulation Data hiding + protecting variables.
✅ Abstraction Showing only essential features.
🔹 Example (Java):
class Animal {
void sound() {
System.out.println("Animal sound");
}
}
class Dog extends Animal {
void sound() {
System.out.println("Bark");
}
}
12. Compile-time vs Runtime Behavior
Aspect Compile-Time Run-Time Syntax checking Performed Not performed Memory Layout Prepared partially Allocated dynamically Method Binding Early (Static) binding Late (Dynamic) binding (polymorphism)
13. Exception Handling inside Classes
// C++ Exception Handling
class Division {
public:
double divide(double a, double b) {
if (b == 0) throw "Division by zero error!";
return a / b;
}
};
// Java Exception Handling
class Division {
public double divide(double a, double b) throws ArithmeticException {
if (b == 0) throw new ArithmeticException("Division by zero error!");
return a / b;
}
}
14. How Objects Behave in Network Communication
In distributed systems:
15. Serialization and Object Transmission in Java and C++
✅ Java Serialization:
import java.io.Serializable;
public class Employee implements Serializable {
String name;
int id;
}
✅ C++ Serialization:
// Typically manual: write object's bytes to file/socket
ofstream outfile("employee.dat", ios::binary);
outfile.write((char*)&employee, sizeof(employee));
16. Distributed Object Systems
They allow objects to communicate across networks like local method calls.
17. Network-Level Class Applications: Microservices, APIs
In modern systems:
🔹 Example (Java + REST API):
@RestController
public class ProductController {
@GetMapping("/product")
public Product getProduct() {
return new Product("Laptop", 1200);
}
}
18. Conclusion: The Journey from a Transistor to the Internet
Object-Oriented Programming (OOP) connects the hardware level (bits, memory, instructions) all the way up to networked software systems (microservices, APIs).
From the moment a class is compiled, objects are created, and methods are executed, hardware, software, and network all work together to create the seamless experiences we use today.
Thus, understanding OOP — not just from the code perspective, but from the chip to the network — makes you a much better engineer, architect, and innovator.
19. Deep Dive into Constructors and Destructors (C++ vs Java)
What is a Constructor?
A constructor is a special method that initializes an object when it is created.
Feature C++ Java Name Same as class name Same as class name Parameters Can be overloaded Can be overloaded Default Provided Yes (if none defined manually) Yes (if none defined manually)
🔥 C++ Example: Constructor and Destructor
#include<iostream>
using namespace std;
class Car {
public:
string brand;
int speed;
// Constructor
Car(string b, int s) {
brand = b;
speed = s;
}
// Destructor
~Car() {
cout << "Destructor called for " << brand << endl;
}
void display() {
cout << brand << " running at " << speed << " km/h" << endl;
}
};
int main() {
Car myCar("BMW", 120);
myCar.display();
}
🔥 Java Example: Constructor (No Destructor)
public class Car {
String brand;
int speed;
// Constructor
Car(String brand, int speed) {
this.brand = brand;
this.speed = speed;
}
void display() {
System.out.println(brand + " running at " + speed + " km/h");
}
public static void main(String[] args) {
Car myCar = new Car("Audi", 130);
myCar.display();
}
}
☑️ Java does not have destructors — memory is cleaned by Garbage Collector.
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Hardware Level View (Chip Thinking)
At low level:
20. Static Members and Static Blocks
What is a Static Member?
🔥 C++ Example: Static Members
#include<iostream>
using namespace std;
class Counter {
public:
static int count;
Counter() {
count++;
}
};
int Counter::count = 0; // initialize static member
int main() {
Counter c1, c2, c3;
cout << "Total objects: " << Counter::count << endl;
}
🔥 Java Example: Static Members
public class Counter {
static int count = 0;
Counter() {
count++;
}
public static void main(String[] args) {
Counter c1 = new Counter();
Counter c2 = new Counter();
Counter c3 = new Counter();
System.out.println("Total objects: " + Counter.count);
}
}
Static Blocks
class Example {
static int number;
static {
number = 100; // runs once when class is loaded
}
}
At Chip Level: Static variables are stored in the global data segment of the program's memory.
21. Advanced Polymorphism: Virtual Functions and Overriding
What is Virtual Function (C++)?
🔥 C++ Example: Virtual Function
#include<iostream>
using namespace std;
class Base {
public:
virtual void display() {
cout << "Display Base" << endl;
}
};
class Derived : public Base {
public:
void display() override {
cout << "Display Derived" << endl;
}
};
int main() {
Base *bptr;
Derived d;
bptr = &d;
bptr->display(); // calls Derived's display
}
Java’s Polymorphism (Override)
All non-final methods in Java are virtual by default.
🔥 Java Example: Method Overriding
class Base {
void display() {
System.out.println("Display Base");
}
}
class Derived extends Base {
@Override
void display() {
System.out.println("Display Derived");
}
}
public class Test {
public static void main(String[] args) {
Base obj = new Derived();
obj.display(); // calls Derived's display
}
}
At Hardware Level:
22. Inner Classes and Nested Classes
C++ Nested Classes
class Outer {
public:
class Inner {
public:
void show() {
cout << "Inner Class" << endl;
}
};
};
Java Nested and Inner Classes
public class Outer {
class Inner {
void show() {
System.out.println("Inner Class");
}
}
}
At the chip level: Nested classes are treated as another memory unit compiled separately.
23. Interfaces and Abstract Classes
Abstract Class (C++ and Java)
🔥 Java Example: Abstract Class
abstract class Shape {
abstract void draw();
}
class Circle extends Shape {
void draw() {
System.out.println("Drawing Circle");
}
}
Interface (Only in Java)
interface Drawable {
void draw();
}
class Rectangle implements Drawable {
public void draw() {
System.out.println("Drawing Rectangle");
}
}
24. Smart Pointers in C++
What is Smart Pointer?
Types:
Type Purpose unique_ptr Sole ownership shared_ptr Reference counted shared ownership weak_ptr Non-owning reference
🔥 Example: unique_ptr
#include <iostream>
#include <memory>
using namespace std;
class Demo {
public:
Demo() { cout << "Constructor" << endl; }
~Demo() { cout << "Destructor" << endl; }
};
int main() {
unique_ptr<Demo> ptr = make_unique<Demo>();
}
25. Lambda Functions inside Classes (Modern C++ and Java)
Lambda Expression
Anonymous functions you can define inline.
🔥 C++ Lambda Example
#include<iostream>
using namespace std;
class Math {
public:
void calculate() {
auto add = [](int a, int b) { return a + b; };
cout << "Sum: " << add(5, 3) << endl;
}
};
int main() {
Math m;
m.calculate();
}
🔥 Java Lambda Example
(Java 8 onwards)
import java.util.function.*;
public class Math {
public static void main(String[] args) {
BiFunction<Integer, Integer, Integer> add = (a, b) -> a + b;
System.out.println("Sum: " + add.apply(5, 3));
}
}
26. Object Cloning and Copy Constructors
C++ Copy Constructor
class Box {
public:
int length;
Box(int l) {
length = l;
}
Box(const Box &b) {
length = b.length;
}
};
Java Object Cloning
class Box implements Cloneable {
int length;
Box(int l) {
length = l;
}
protected Object clone() throws CloneNotSupportedException {
return super.clone();
}
}
27. Multithreading with Objects
C++ Multithreading
#include <iostream>
#include <thread>
using namespace std;
class Worker {
public:
void run() {
cout << "Worker running" << endl;
}
};
int main() {
Worker w;
thread t(&Worker::run, &w);
t.join();
}
Java Multithreading
class Worker implements Runnable {
public void run() {
System.out.println("Worker running");
}
}
public class Test {
public static void main(String[] args) {
Thread t = new Thread(new Worker());
t.start();
}
}
28. Design Patterns with Classes and Objects
Common OOP Design Patterns
Pattern Purpose Singleton Only one instance Factory Create objects without specifying class Observer Event-driven systems Decorator Add behavior dynamically
🔥 Singleton in C++ Example
class Singleton {
private:
static Singleton *instance;
Singleton() {}
public:
static Singleton* getInstance() {
if (!instance)
instance = new Singleton();
return instance;
}
};
Singleton* Singleton::instance = nullptr;
29. Future of Object-Oriented Programming
Modern Trends:
30. Final Thoughts: Building from Chip to Cloud
From the tiny transistor flips inside a CPU, ➡ to compiling memory layouts, ➡ to creating complex object-oriented systems, ➡ to network-distributed microservices, ➡ to cloud-native architectures —
👉 Everything starts with understanding how objects really behave!
Mastering OOP, especially Classes and Objects, opens up:
📚 Table of Contents
Part 1: Foundations of Object-Oriented Programming
Part 2: Building Blocks of the Digital World
Part 3: Translating Thought into Action
Part 4: Deep Dive into Language Specifics
Part 5: Practical Applications and Examples
Part 6: Core Concepts Powering Object Behavior
Part 7: Robustness and Communication in Object Systems
Part 8: Bridging Systems Together
Part 9: OOP in the Age of Connectivity
Part 10: Reflections and Future Vision
The next section will include cache and memory access patterns, followed by OS and network impact, then system-wide design practices.
This Lesson Series are compiled and crafted and teaches by Experienced Software Engineer L.P. Harisha Lakshan Warnakulasuriya.
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1wHarisha Lakshan Warnakulasuriya(BSc.(ousl)) thanks for providing such a valuable and well-articulated article, I’ve saved it.🙏👍