🔌 Adapter Pattern: Bridging Interfaces for Flexibility
In software engineering, one of the most powerful design strategies is the ability to reuse existing code without modifying it. This is especially valuable when integrating with legacy systems or third-party libraries. That’s where the Adapter Pattern comes in.
Described in the classic book Design Patterns: Elements of Reusable Object-Oriented Software by the Gang of Four (GoF), the Adapter Pattern is a structural design pattern that allows objects with incompatible interfaces to work together.
It acts as a bridge between two incompatible interfaces by translating the interface of one class into an interface expected by the client.
🔹 When to Use the Adapter Pattern
🔧 Java Example: Adapter for a Media Player
Let’s say you have an advanced media player that can play mp4 and vlc files, but your current application only supports mp3. You want to adapt the advanced media player to your existing interface.
Step 1: Target Interface
Step 2: Adapter
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Step 3: Adapter Class
Step 4: Client Using the Adapter
Step 5: Running the Example
✅ Output
✅ Benefits of the Adapter Pattern
The Adapter Pattern is a go-to solution when you need to wrap incompatible code with a new interface. It allows you to work with existing systems and libraries while maintaining a clean, maintainable architecture.
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Senior Software Engineer | .NET | C# | React | Angular | AWS Expert
2wVery good post. When we talk about design patterns
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3wGenial
Software Engineer | Back-end | .Net | C# | React | Sql Server
3wGreat explanation, thank you for sharing.
Software Engineer | Node | NestJs | Ruby on Rails | AWS
4wGreat content, Julio César!
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4w👏🏽👏🏽👏🏽