VR technology offers comfort in challenging times, ensuring no one is left alone and providing various possibilities for a different, exciting, and peaceful life through VR.
SyncVR Medical#XR#VR#AR#XREALITY#Extendedreality
🌟Relax & Distract Plus Evolves!🌟
Dear Healthcare Community,
Relax & Distract Plus has been making waves since its launch this year. But guess what? The journey has just begun!
What’s Brewing?
🎥Mixed-Reality Cinema
🌿New levels for our cognitive games
🌌XR Treatment Hub
👉 Visit SyncVRMedical.com to book a demo and explore the possibilities!
UPDATE RELEASE
dearVR MONITOR just got updated
Great news! We've just updated dearVR MONITOR to enhance your audio experience with headtracking via OSC, new headphone compensation curves, and expanded ProTools format support.
Try the new and improved dearVR MONITOR for a superior mixing experience.
What's new?
Immersive Headtracking - Supports OSC headtrackers with the updated SPATCON Adapter.
New SHC Headphone Models - Additional models for Spatial Headphone Compensation.
Expanded Pro Tools Support - New formats including 9.0.4, 9.1.4, and 9.0.6.
What are the KPIs for Joy? What about for Fun?
I put myself through University by working at Starbucks, so I'm all too familiar with the concept of "surprise & delight" but I'll be honest that I've forgotten about the importance of being able to measure the success of building joy, fun, surprise into products.
As a behavioural scientist, and a student of humanity, Arpy Dragffy-Guerrero and I had such a wonderful time speaking with Kristie J. Fisher, PhD on this week's Design of AI podcast about how Gaming is the original generative technology, how she challenges her team at PlayStation to imagine more meaningful success metrics, and what technology can learn from gaming.
So my question to you, my dear friends, is, what are some better metrics of success that we should implement as an industry?
This post didn't make its point correctly, so I am trying again. Mobile Augmented Reality should now be called Mixed Reality.
Calling mobile passthrough "augmented reality" but wearable (VR headsets) passthrough "mixed reality" is inconsistent. AR is for see-through optics, and MR is for passthrough optics. That's how the landscape has settled for now. It's indisputable. Just google Meta Quest 3, or Apple Vision Pro, and see how the media is labeling it. Mixed Reality headset. And the media is what drives awareness.
People who commented on my first post focused on the experience rather than the technology. This is ironic because I am always talking about how the tech doesn't matter. It's all about the experience. 😂
The experiential vs technological definitions confuse the issue. From a user standpoint, it may not matter. I get that.
As a consumer, when I say, "I am watching TV," it doesn't matter if it's streaming or over the air, free Ad-Supported or subscription, on a Firestick or an Apple TV. The experience can readily be defined as watching TV.
But...
From an insider's standpoint, it matters.
As for those who are proponents of XR as a catch-all term, that's like a TV industry insider saying, let's call everything "television." Or let's call everything a "moving picture." Wouldn't that be dumb?
Definitions are important if we are to communicate efficiently and effectively and create ecosystems. I am beating the drum🥁
Love you all for your comments and thoughts, especially when we disagree.
Story Designer helping leaders tell their story, express their truth, and build soulful communities through personal branding, CMO 🚀 Startup Advisor, Brand Boss Podcast, Author, Keynote Speaker, S.Valley Angel Assoc.
We're at the CES event, exploring cutting-edge technology! Excited to be with
Emmanuel Icart from @Movers SaaS bringing 3D glasses for reality rehabilitation.
🎮👓 By leveraging gaming to boost dopamine, they’re revolutionizing the way we approach recovery and mental health. 🌟 #CES2025#Innovation#HealthTech#GamingForGood#MoversSaaS
𝐖𝐡𝐲 𝐀𝐮𝐠𝐦𝐞𝐧𝐭𝐞𝐝 𝐑𝐞𝐚𝐥𝐢𝐭𝐲 𝐌𝐢𝐠𝐡𝐭 𝐁𝐞 𝐭𝐡𝐞 𝐍𝐞𝐱𝐭 𝐁𝐢𝐠 𝐓𝐡𝐢𝐧𝐠
Augmented Reality (AR) is a term familiar to many, as it increasingly finds applications across various fields, including gaming and healthcare. Often, when people think of AR, they imagine bulky glasses. However, its use and form are much more diverse and integrated into everyday technology than one might expect.
Read More: https://lnkd.in/g-PipzbP#AugmentedReality#ComputerScience#EnhancedNavigation#InteractiveLearning#ITDigest#MedicalTraining
We’ve entered a new era of spatial computing. Are you looking for insight on how to build for extended reality (XR)? We sat down with expert creators to get their opinions on how XR has grown in popularity.
Watch the full video: https://lnkd.in/dXZnCRKe
AR/VR has an image problem. Holographic light fields could be the answer: Most Virtual and Augmented Reality vendors pretend that better stereograms will solve the nausea problem. Swave is betting holographic light fields are a better approach, and they can be small and low power, too. http://dlvr.it/T8X5Rr
AR/VR has an image problem. Holographic light fields could be the answer: Most Virtual and Augmented Reality vendors pretend that better stereograms will solve the nausea problem. Swave is betting holographic light fields are a better approach, and they can be small and low power, too. http://dlvr.it/T8X5TV
AR/VR has an image problem. Holographic light fields could be the answer: Most Virtual and Augmented Reality vendors pretend that better stereograms will solve the nausea problem. Swave is betting holographic light fields are a better approach, and they can be small and low power, too. http://dlvr.it/T8X5SF