Innovation Lab’s Post

Do you want to know how to read a successful #designsandbox? Read about Courtney Blamey's gamification experience in our lab during the Summer 2024. She gives tips to run a successful sandbox expeirence as she explains what she learned with Scott DeJong Nathalie Duponsel Burcu Olgen Victor Alberto Teixeira Monteiro Genevieve Lamarche during a field trip at Kirkview Farms with regenerative farmer Mike MacGillivray. #regenerativeagriculture #sustainability #gamification #seriousgames #innovation

Thomas-Julian Irabor

I study how serious games let professionals experience participative governance, ask key questions, and sense their impact. Games make complex system connections tangible, fostering deliberate, adaptive action plans.

2mo

Thanks for the interesting write-up! I’m also quite intrigued by the role of emotions in games and their importance. That said, I sometimes feel that discussing ideas in such a broad or generalized way—while useful for reaching a wider audience—can dilute the learning that could come from them. I often come across information that feels overly diluted, which makes it harder to grasp the origins or deeper insights behind it. I think it might help to include a concrete example or a story of how this concept was applied—perhaps how a sandbox was used in a specific case. It would make the idea more tangible, letting readers better imagine, connect with, and understand the experience. What are your thoughts on this? Do you think examples like that could make these ideas more impactful?

Like
Reply

To view or add a comment, sign in

Explore topics