Anchor Point Studios’ Post

Last but not least in our Intro series are Daniel and Dónal, our Lead AI/ Backend Engineers, respectively. 🤩 🚀Daniel Brewer 🔸Role: Lead AI Engineer 🔸Fav game: Deus Ex "I started programming at a very young age, manually typing pages of BASIC code from books and magazines into a Commodore 64 and this sparked a life-long passion for games and interactive experiences. My break into the games industry was at Digital Extremes, where I was fortunate enough to work on several games, including Dark Sector, Bioshock 2, The Darkness 2, DLC for Halo 4, and Warframe. I could feel a grin growing on my face while listening to Paul's pitch for the game. Fresh and ambitious—just the challenge I was looking for. The team has a wealth of talent and experience to draw from and everyone is genuinely excited about the project. I'm excited to be onboard and see what we can build together!" 🚀Dónal Mac Carthy 🔸Role: Lead Backend Engineer 🔸Fav game: Helldivers 2 "I've worked on a bunch of AAA multiplayer games in Unreal Engine with teams from all around the world, doing everything from Engine Programming to Content Pipelines. Multiplayer games are my thing, and it's not often a great team with a cool idea comes along. From the very first conversation I had with the team I was excited about not just the game but the people."

  • A stylized portrait of Daniel Brewer, Lead AI Engineer at Anchor Point Studios. British Columbia, Canada.
  • A stylized portrait of Donal Mac Carthy, Lead Backend Engineer at Anchor Point Studios. Edinburgh, UK.
Laura López

Producer at Anchor Point Studios

3mo

Dónal Mac Carthy finally, a good picture! 😂

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