Last but not least in our Intro series are Daniel and Dónal, our Lead AI/ Backend Engineers, respectively. 🤩 🚀Daniel Brewer 🔸Role: Lead AI Engineer 🔸Fav game: Deus Ex "I started programming at a very young age, manually typing pages of BASIC code from books and magazines into a Commodore 64 and this sparked a life-long passion for games and interactive experiences. My break into the games industry was at Digital Extremes, where I was fortunate enough to work on several games, including Dark Sector, Bioshock 2, The Darkness 2, DLC for Halo 4, and Warframe. I could feel a grin growing on my face while listening to Paul's pitch for the game. Fresh and ambitious—just the challenge I was looking for. The team has a wealth of talent and experience to draw from and everyone is genuinely excited about the project. I'm excited to be onboard and see what we can build together!" 🚀Dónal Mac Carthy 🔸Role: Lead Backend Engineer 🔸Fav game: Helldivers 2 "I've worked on a bunch of AAA multiplayer games in Unreal Engine with teams from all around the world, doing everything from Engine Programming to Content Pipelines. Multiplayer games are my thing, and it's not often a great team with a cool idea comes along. From the very first conversation I had with the team I was excited about not just the game but the people."
Anchor Point Studios’ Post
More Relevant Posts
-
🎯 CASE STUDY 🎯 Game Studio: ProbablyMonsters 🔹SUMMARY: In the engine, a team of specialist enemy AI and gameplay engineers provided assistance in bot behaviour creation, UI and matchmaking. Work involved solving customer's complex environment traversal, team logic, and third party tool integration. On the backend, implemented RallyHere. Extended features and added Unit Tests. Also expanded the Unreal Engine exporter to enable migration of Loot, Items, Season Pass, and XP Tables from UE5 to RallyHere, going through a full export process for all resources. ”Our team evaluated many co-development partners but we ultimately chose to go with Companion Group. During technical evaluation our development team was able to talk directly to the engineers at Companion Group who we later worked with on the project. This gave us confidence in moving forward with them. During development their engineers worked independently but also communicated well with our development team around key decisions. Overall they were a great partner to work with!” ProbablyMonsters - Engineering Director
To view or add a comment, sign in
-
-
Game Development Has Been Made Easy 🎮 Lazy AI Can Make Games 🤩🚀 Ever dreamed of creating your own game but felt overwhelmed by the complexity? Lazy AI is here to make your game development journey effortless. You can easily design and build games, bringing your wildest ideas to life without needing advanced coding skills. Check out how Lazy AI can transform your concepts into playable experiences! #LazyAI #GameDevelopment #AIInGaming #GameDesign #IndieGames #AIforCreatives #GameCreation #AIInnovation #TechTools #CreativeTechnology #GameDevCommunity #NoCodeGaming
To view or add a comment, sign in
-
-
Why Lua is a Game-Changer for Performance in Game Development In game development, where performance can make or break the player experience, every decision about technology matters. From responsive gameplay to immersive mechanics, the scripting language you choose is a cornerstone of success. Enter Lua, a language that’s lightweight, versatile, and built for speed. 🔥 Blazing Fast Execution Lua is designed with efficiency in mind. Its interpreter is compact, written in C, and optimized for high-speed execution. This makes Lua ideal for managing critical in-game tasks like: Game Logic: Whether it’s determining NPC behavior or controlling dynamic environments, Lua ensures that logic executes smoothly, even in complex scenarios. Real-Time Systems: Games demand low latency, especially for physics calculations, AI pathfinding, and combat mechanics. Lua delivers responsiveness without taxing the system. Resource-Constrained Platforms: On devices with limited memory (like mobile or handheld consoles), Lua’s small memory footprint ensures that performance doesn’t take a hit. 🛠️ Ease of Integration One of Lua’s strongest advantages is its ability to integrate seamlessly into existing game engines and custom frameworks. It’s often used as a scripting layer that complements the performance of C, C++, or C# codebases. Engines: Lua is supported by major engines like Unity , CryEngine, Godot , and custom in-house engines for AAA games. Flexibility: Developers can script gameplay mechanics, tweak parameters, and prototype new features without recompiling the entire game. This flexibility accelerates iteration and development cycles. 📈 Scalability in Complex Projects Lua is the unsung hero behind some of the gaming industry’s biggest successes. It has been used in games and platforms like: World of Warcraft: Lua powers the add-on system, enabling players to customize their gameplay without compromising core performance ROBLOX: Lua drives the platform, allowing millions of creators to script and deploy games seamlessly CryEngine: Lua handles game scripting, ensuring smooth integration with the engine’s high-performance rendering pipeline Its scalability ensures that Lua can handle everything from small indie projects to massive online multiplayer games without introducing bottlenecks. If you’ve worked with Lua, I’d love to hear your experiences! How has it impacted your projects? Let’s discuss and learn from each other! #GameDevelopment #PerformanceOptimization #Lua #GameDev #Programming #ScriptingLanguage
To view or add a comment, sign in
-
-
🚨 New AI builds Indie-to-AAA props and characters 🚨 See the demo : https://bit.ly/m/Kaedim 'Nobody is shutting us down. We are going into hibernation because we're done with this project.' ⭐ The world's best game studios ship 7x faster | Learn more at 🚨 New AI builds AAA characters 🚨 See the demo : https://bit.ly/m/Kaedim - try it today to turn sketches into game assets in minutes.
To view or add a comment, sign in
-
🚨 New AI builds Indie-to-AAA props and characters 🚨 See the demo : https://bit.ly/m/Kaedim 'Nobody is shutting us down. We are going into hibernation because we're done with this project.' ⭐ The world's best game studios ship 7x faster | Learn more at 🚨 New AI builds AAA characters 🚨 See the demo : https://bit.ly/m/Kaedim - try it today to turn sketches into game assets in minutes.
To view or add a comment, sign in
-
🚨 New AI builds Indie-to-AAA props and characters 🚨 See the demo : https://bit.ly/m/Kaedim 'Nobody is shutting us down. We are going into hibernation because we're done with this project.' ⭐ The world's best game studios ship 7x faster | Learn more at 🚨 New AI builds AAA characters 🚨 See the demo : https://bit.ly/m/Kaedim - try it today to turn sketches into game assets in minutes.
To view or add a comment, sign in
-
🚨 New AI builds Indie-to-AAA props and characters 🚨 See the demo : https://bit.ly/m/Kaedim 'Nobody is shutting us down. We are going into hibernation because we're done with this project.' ⭐ The world's best game studios ship 7x faster | Learn more at 🚨 New AI builds AAA characters 🚨 See the demo : https://bit.ly/m/Kaedim - try it today to turn sketches into game assets in minutes.
To view or add a comment, sign in
-
🚨 New AI builds Indie-to-AAA props and characters 🚨 See the demo : https://bit.ly/m/Kaedim 'Nobody is shutting us down. We are going into hibernation because we're done with this project.' ⭐ The world's best game studios ship 7x faster | Learn more at 🚨 New AI builds AAA characters 🚨 See the demo : https://bit.ly/m/Kaedim - try it today to turn sketches into game assets in minutes.
To view or add a comment, sign in
-
🚨 New AI builds Indie-to-AAA props and characters 🚨 See the demo : https://bit.ly/m/Kaedim 'Nobody is shutting us down. We are going into hibernation because we're done with this project.' ⭐ The world's best game studios ship 7x faster | Learn more at 🚨 New AI builds AAA characters 🚨 See the demo : https://bit.ly/m/Kaedim - try it today to turn sketches into game assets in minutes.
To view or add a comment, sign in
Producer at Anchor Point Studios
3moDónal Mac Carthy finally, a good picture! 😂