From the course: Virtual & Augmented Reality for 3D
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Tips to minimize VR sickness
From the course: Virtual & Augmented Reality for 3D
Tips to minimize VR sickness
- [Instructor] Let's take a look at few points for minimizing virtual reality sickness. Now, what is VR sickness? Well, VR sickness is something that's actually very common within virtual reality, right now anyways. We're in these early days of VR. Everyone's learning things on a week by week basis. So, VR, the best way to describe VR sickness would be something almost akin to like a car sickness or a motion sickness. This can happen in many different ways. It can be something as simple as bright lights or jarring movements, movement of the camera. Let's take a look at a few ways that we can minimize VR sickness. And one of the basic ways is the overall performance of your VR projects. And that is maintaining that minimum frame rate of 90 frames per second. Going as high as you can on that is going to create a better performance, a more smooth performance, and a much better experience for the viewer as well. Keeping the view or in control of the camera is key. Having moving cameras or…
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The VR template in Unreal Engine 44m 41s
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Optimizing textures and materials for VR5m 42s
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VR performance tips7m 32s
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Simple objects for rapid VR room scale9m 3s
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Optimizing geometry load for VR scenes4m 51s
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UE4 VR editor overview2m 35s
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Tips and tricks for lighting in VR4m 43s
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Tips to minimize VR sickness4m 26s
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UE4 VR editor setup and navigation5m 57s
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3D asset libraries for VR/AR projects6m 49s
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Working with actors in UE4 VR editor5m 6s
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Tips: VR development best practices5m
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Unreal Engine 4 VR Editor: Windows and controls4m 18s
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Foveated rendering11m 20s
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Immersive realities8m 21s
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Refresh rate3m 47s
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Top seven VR designer terms6m 20s
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Benchmarking7m 48s
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Design apps4m 52s
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VR education10m 17s
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First-time VR tips8m 5s
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VR/AR Audio4m 32s
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