From the course: Virtual & Augmented Reality for 3D
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Optimizing textures and materials for VR
From the course: Virtual & Augmented Reality for 3D
Optimizing textures and materials for VR
- [Narrator] Let's take a look at a few tips for optimizing textures and materials for virtual reality projects and workflows. Some of the basic ones that we want to keep in mind when we're building a project for virtual reality is to keep our materials overall light. And what I mean by that is keep them simple. Keep them basic. And that may be that it is a basic material with something like a diffuse or a normal map or whatever texture's plugged into it. That's a simple, more basic material setup. Really what we want to do here is avoid costly expressions or functions, things that can really bog down any kind of calculation or add to the overall project in calculations of what's happening with those materials. So, keep them light. If you need to use some expressions, try to adhere to the real basic ones, things like add, subtract, multiply. Those are really simple expressions that don't bog down the overall cost or overall calculation of things within a scene. As well, we want to…
Contents
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The VR template in Unreal Engine 44m 41s
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Optimizing textures and materials for VR5m 42s
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VR performance tips7m 32s
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Simple objects for rapid VR room scale9m 3s
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Optimizing geometry load for VR scenes4m 51s
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UE4 VR editor overview2m 35s
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Tips and tricks for lighting in VR4m 43s
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Tips to minimize VR sickness4m 26s
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UE4 VR editor setup and navigation5m 57s
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3D asset libraries for VR/AR projects6m 49s
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Working with actors in UE4 VR editor5m 6s
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Tips: VR development best practices5m
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Unreal Engine 4 VR Editor: Windows and controls4m 18s
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Foveated rendering11m 20s
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Immersive realities8m 21s
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Refresh rate3m 47s
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Top seven VR designer terms6m 20s
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Benchmarking7m 48s
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Design apps4m 52s
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VR education10m 17s
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First-time VR tips8m 5s
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VR/AR Audio4m 32s
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