From the course: Unreal Engine: Creating Templates for Visualization Projects
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Parameter organization in the Unreal UI - Unreal Engine Tutorial
From the course: Unreal Engine: Creating Templates for Visualization Projects
Parameter organization in the Unreal UI
- Although not essential to the functioning of the master material that we have added to our template. We just wanted to add this bonus video to the material section to very quickly demonstrate how we could add a little more organization to the layout of our created parameters if we wanted. which in part, means taking a look at the sort priority value that each of the inputs we have created comes with. Although, the first thing that we need to do here is rectify a mistake that some of you may have already spotted. And that is the fact that our UV tiling control hasn't been exposed for anyone using this master material to take advantage of. And so, with our master material open for editing again, let's right click on the constant node, controlling the UV tiling, convert it to a parameter called strangely enough UV tiling, and then add it to a UV control group. Getting back to our original topic though, we have, of course…
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Contents
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Creating useful folder structures5m 9s
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Adding sun and sky lighting7m 50s
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Building a post process volume7m 9s
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Quality lighting setup4m 31s
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Placing static cameras for stills4m 55s
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Constructing a playable camera8m 56s
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Setting up a basic terrain3m 53s
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Creating a basic master material: Part 14m 35s
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Creating a basic master material: Part 25m 10s
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Creating a basic master material: Part 36m 2s
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Parameter organization in the Unreal UI4m 22s
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