From the course: Unreal Engine: Creating Templates for Visualization Projects

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Creating a basic master material: Part 2

Creating a basic master material: Part 2

- [Instructor] Having started creating a generic and yet hopefully versatile master material for our startup template, what we want to take a look at next is how we might add a bit of extra functionality to the diffuse or base color channel before moving on to setting up the rest of the material's characteristics. To do this, let's with the material open in the editor, hold down the three key, and then click to automatically add a vector three node, which we will be using to add a color tint over the diffuse or base color map if wanted. Now, I am going to set a red value as the default here so that when the user turns the tint functionality on, they can see something very obvious happen, whereas if we just leave this set to black, it could potentially look as if something has just gone wrong. Now, this is just a personal choice based on what I have observed. Dragging out from the vector three node, we can next search…

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