From the course: Nuke Essential Training
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Cameras - Nuke Tutorial
From the course: Nuke Essential Training
Cameras
- [Instructor] You can add 3D cameras to a scene, look through a viewfinder to line up the shot, animate them, and adjust the focal length. Cameras can also be imported using FBX, Alembic, and even the Boujou camera tracker. You've got this little 3D scene here to use as cannon fodder for our camera work. So, the first thing to do is to see how we will add a camera. We come over to the 3D pop up and select Camera. The camera up here is at origin. We can adjust it either by doing interactive on-screen controls like this or come over to the property panel and adjust it like this and we'll rotate it down, and bring it over in Y, and maybe move it back in X. Okay now, we've got it roughed in, we'd like to look to the viewfinder to see how we're doing. To do that, you go to this pop up here, and select the camera out of the list. To lock the view finder, you need to click this red button. If you don't, then the camera can get knocked off alignment. The other neat thing about this is, I can…
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Contents
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Overview of 3D compositing3m 58s
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The 3D Viewer9m 36s
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Built-in geometric primitives6m 56s
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Lights5m 45s
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Cameras4m 32s
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Learn how to make a 3D scene8m 28s
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Transform geometry8m 37s
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The Phong shader6m 40s
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Material properties2m 24s
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Project textures: Part 15m 45s
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Project textures: Part 27m 59s
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Camera projection4m 28s
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Deform geometry6m 49s
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Render 3D scenes: Part 18m 44s
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Render 3D scenes: Part 28m 7s
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