From the course: Maya: Fundamentals of Medical Animations
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Working with shader transparency - Maya Tutorial
From the course: Maya: Fundamentals of Medical Animations
Working with shader transparency
[Instructor] In this video, we're going to look at how to create a glassy type of shader. This is another common way of displaying structures such as cells. In our scene, you'll see that we have a cell set up with a cell membrane and a cell nucleus. You can view this by going into wireframe mode by pressing four on your keyboard and then going back into shader mode by pressing five. The first thing we want to do is to select our cell nucleus and then go into the hypershade and assign a new material to it. For this, I'm going to assign an Arnold standard shader and I'm going to change the base color to purple. I'm also gonna rename this surface to nucleus. What we want to do now is to select the cell nucleus in the outliner and then right click over the nucleus shader and click assign material to selection. As we did with our red blood cell, we need to select our outer membrane and then in the attribute editor under the Arnold tab, we need to uncheck the opaque attribute. The next…
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